tonyh24613
Member
Damn, those dolls...
It's like waiting for smash release all over again.
It's like waiting for smash release all over again.
[小島]前回に続いて小ネタをひとつ。どちらかというと4月6日に呟いた話に近いところで。
頭の装備を見た目に反映させない設定(実際は被っているけれど表示ナシ)があります。イベントシーンでキャラクターの顔が見えにくいのが嫌だという方もこれで安心です。
れは「ファッション装備」と違って、1周目から設定可能です。
Contrary to the option for Fashion equipment which is not available until NG+, you can remove your helmet while keeping the bonuses in NG. Quite cool for event scenes.
That's the gist of it.
Oh cool, someone made an unofficial commercial for it.
https://www.youtube.com/watch?v=rYn5R6441HA
And they even picked the one great piece of music! Nice!
Arigatou
Zero²;160775125 said:Arigatou
By the way, didnt we know how many chapters XCX will have? I remember Takahashi mentioning it when he was comparing it to XC.
Zero²;160794733 said:Yeah, the story is a bit silly, but it makes sense since we are seeing it through Lyn's eyes, and she is a kid and all.
I wonder if the "New Order" will show up in the game at all haha
theres still time for them to announce it's being cancelled and salvaged to create disaster: day of crisis 2, right
Thinking this and Zelda alone will be worth the price of buying a Wii U. Hot damn
The biggest effect multi-player is having on the single player experience is probably the use of the silent, customizable protagonist. I don't think some gameplay mode announced a few weeks before launch is the heavyweight in this case.
Worked in Fire Emblem, SMT and Chrono Trigger tbh, dont know why people are all up in arms about having a customized or silent protagonist, video game stories work better in this format. They're just less linear. Havent any of you played Radiant Historia? Stocke is almost a silent protagonist, he talks way more by the end of the game though lol.
I seriously can't wait to have this game in my hands. I don't think I'm completely understanding how online will work exactly but it's going to be fun to figure things out for myself.
Also I really don't think we should be worrying about the story at this point! There are so many mysteries to be solved based on what glimpses we've gotten - they need to explain who the two enemy factions are, introduce everyone involved, explain why they're at war, why they want to kill humans, build up to and have a conclusion for the war, reveal why Elma/the hero mysteriously disappeared, why Elma reappeared, why the planet appeared out of nowhere, and that's not even getting to things like the girl with clothes completely different from what we've seen.
Xenoblade Chronicles had 10-11 hours of story scenes (cutscene plus spoken text box) and I can't imagine them satisfyingly tieing up all loose ends in significantly less than that amount of time for XCX. Maybe the exact process of proceeding to the next story point will be slightly different but at least we should still get the same amount of time spent in story scenes. Maybe a smaller ratio of story to gameplay though since there's SO MUCH to do.
Guess we'll find out in a few weeks.
I still think people are focusing too much on the silent part and not on the customizable part. That is the real killer for me. I've already said my piece on this though, several times, so not looking to derail again.
Some of us would genuinely have preferred Crono to have spoken. Well, I mean, I don't really care much with regard go Chrono Trigger, but to this day, 20 years post-release, yeah, I'd probably have still preferred it at least a little bit. But yeah, name a game and I'll tell you I'd rather the lead weren't silent. Certainly all those you just listed, in any case.
I'm not terribly concerned about this but if I'm in either camp on the debate it'd have to be #TeamSpeak.
Your point was flawed to begin with. Hell we could even use fire emblem as an example ( even though they realistically only have to write for two types of character in those games)Having a customizable protagonist with an undeveloped personality never hurt the narrative in a game where it was a focus. White knight chronicles was always shit with or without lol.I still think people are focusing too much on the silent part and not on the customizable part. That is the real killer for me. I've already said my piece on this though, several times, so not looking to derail again.
This game has 12 presets.customization makes waaaayyyy more sense because of multiplayer, other than that, theres literally nothing wrong with it, pretty much all customization characters have a preset that is usually the canon main characer that you can choose from if you dont want to make a unique character.
It has 12 sure, but there is a "main" preset, same as shepard as a main preset thats used in promotion for the game and such. If cross was to get into the next smash, he would be the red-headed man they have been showing off.Honestly its a tool for a type of narrative that suits more open ended gameplay rather than structured. Have you ever played FallOut? You didnt want your character speaking in that game. This game is very fallout-esque anyway.And very Chrono trigger esque as well. Overside has spoken about it very frequently here.
Games like GTA have linear stories saddled with a lot of criss cross applesauce through an open world, I personally prefer them more like this, where narrative is developed through the players gameplay, Chrono Trigger and its modern day successor Radiant Historia( Heeeeeyyyy ATLUS). It creates a tighter experience imo, especially when its done well and not simply by adding more linear plotlines to a formulated structure. Its sort of like a fail forward system that more games with QTE's should employ. Do you know what that is? http://www.forbes.com/sites/erikkain/2015/02/04/game-of-thrones-episode-2-review-the-lost-lords/
Your point was flawed to begin with. Hell we could even use fire emblem as an example ( even though they realistically only have to write for two types of character in those games)Having a customizable protagonist with an undeveloped personality never hurt the narrative in a game where it was a focus. White knight chronicles was always shit with or without lol.
Especially not in a game like this where the narrative develops based upon your objectives in gameplay rather than the narrative being the objective of your gameplay ( like it was in Xenoblade)
This game has 12 presets.
Your point was flawed to begin with. Hell we could even use fire emblem as an example ( even though they realistically only have to write for two types of character in those games)Having a customizable protagonist with an undeveloped personality never hurt the narrative in a game where it was a focus. White knight chronicles was always shit with or without lol.
Especially not in a game like this where the narrative develops based upon your objectives in gameplay rather than the narrative being the objective of your gameplay ( like it was in Xenoblade)
It has 12 sure, but there is a "main" preset, same as shepard as a main preset thats used in promotion for the game and such. If cross was to get into the next smash, he would be the red-headed man they have been showing off.
It can prevent the character from ever really being part of the narrative or the focus. This doesn't make a game bad, it's just that I prefer character driven stories. It is also why my "point" can't be flawed, since it is a preference and opinion, not a point.
Honestly its a tool for a type of narrative that suits more open ended gameplay rather than structured. Have you ever played FallOut? You didnt want your character speaking in that game. This game is very fallout-esque anyway.And very Chrono trigger esque as well. Overside has spoken about it very frequently here.
Games like GTA have linear stories saddled with a lot of criss cross applesauce through an open world, I personally prefer them more like this, where narrative is developed through the players gameplay, Chrono Trigger and its modern day successor Radiant Historia( Heeeeeyyyy ATLUS). It creates a tighter experience imo, especially when its done well and not simply by adding more linear plotlines to a formulated structure. Its sort of like a fail forward system that more games with QTE's should employ. Do you know what that is? http://www.forbes.com/sites/erikkain...he-lost-lords/. Lets take Persona, Devil Survivor and Mainline SMT here for a bit. I feel they kinda simplified it a bit in SMT IV compared to in Strange Journey, Nocturne, Devil Summoner and even Devil Survivor. The contributing stories that influenced the shifts in ideology that dominated the game. SMT IV was a game where the overall theme was "losing your sense of individuality" and the story kind of reflected that with the 3 main characters who as they developed become people you identified with less. They started lacking a bit of their human touch y'know? So the main story felt a bit more simplified, but the backstory was developed in an exciting manner to the player( which you mainly uncovered by exploring tokyo and interacting with the citizens ) With Devil Survivor you didnt really have the same structure, the game's logic of choice was followed through dialogue with certain characters and battle decisions ( who you saved, who you let die, where you decided to go fight ect) rather than strictly through alignment like in SMT4 and Strange Journey (which lead to a more rigid narrative in SMT IV, particularly with how they made you get the neutral path.)
If Devil Survivor had multiplayer like in Fire emblem shadow dragon, I bet the protagonist would be customizable to. In reality it made little difference whether he had a set design or not. His place in the narrative was as a literal blank slate that you developed with the 3 -5 choices they gave you depending on your progression through the game and what narrative line you followed. Xenoblade Chronicles X may be a more complex version of that. Especially if this game has multiple endings.
That's a fair and reasonable reply, I think. I see your point and I agree to an extent. But grizzled ol' me is a big fan of the Xenogears side of the coin for the most part. I like my linears and I like my chatty heroes who are predefined enough to have a significant amount of development.
Don't get me wrong, I dig Fallout. I do! But with a guy as slick as Takahashi at the helm I'd prefer he didn't go that route. Wait and see, I know. And I shall. But my gut reaction is "well, bleh. World needs more linear; I know it's kinda sacrilege to say so in the current industry climate, but... dammit."
I shall wait and I shall see.
Just going to point this out for you again
And what about other types of stories? Not all stories have to be character driven. I feel too many jrpgs are character driven these days imo.
Obviously they created silent customizable character for online, and yeah it's going to have repercussions on the story... but this is Takahashi we're talking about.
Mass Effect has two presets. This game has 12.
Theres only one "main preset" because there's not a chance in hell that they were going to advertise the game with a female on the cover
How many people complaining about how a single customizable character will ruin Takahashis ability to write can honestly say they understood what actually happened in Xenoblade?
I just want Elma to stay by my side :3
what is her english name anyway?
[小島]XenobladeX発売まであと9日! と、中途半端なカウントダウンですみません。
なるべくゲームの中身について呟くつもりでいましたが、割と細かいネタ中心でまだまだご紹介しきれていない気がします。とは言いつつ、僕のツィートはここで一旦終了です。
皆さんがXenobladeXを楽しんでプレイしてくれることを心から願っています。
Kojima being boring again, apparently this was his last tweetcluster?
More importantly, Dengeki confirming things about the "guide" in their next issue. It's 50 pages, and includes information on 'systems,' the first bit of the story, a giant map, and some stuff about the avatar/createacharacter.
More importantly, Dengeki confirming things about the "guide" in their next issue. It's 50 pages, and includes information on 'systems,' the first bit of the story, a giant map, and some stuff about the avatar/createacharacter.
Well it might be erma, or could stay elma, depends on if takahashi intended elma to be the english name or not.
edit: oh shit, new tweets
Well yes, 3D World and Splatoon and WWHD are must buys for me as well.No the game is finished.
You'll be buying a lot more games once you have the console.
Well at least you are willing to admit that it can have story repercussions instead of just dismissing the topic altogether as something crazy to be worried about.