MissDeviling
Member
I can't believe Majima is 24. He looks and sounds way too old for that.
The idea that Kiryu doesn't kill people is even more ridiculous than the Nathan Drake is a psychopath shit
'you cant cross that line'
uh dude were you watching the game when i shot a pistol at dudes in a car and blew up a helicopter? you think those dudes are still alive?
They are alive and
sorry for messing with you. Suddenly Kiryu gets a ton of presents in the mail saying Sorry
I feel ya - i only can play at night for few hours.
No official sales numbers
very interesting. what catches my eye is the setting. having just been to Japan I really wanna go through this and kick ass in the areas ive actually been to. Kinda like with Nioh. I just love Japan.
Thanks for the reply. I think im gunna pick this up. How is it for replayability? Is there a multiplayer of any kind?
The tweet doesn't really make any sense. He is still working on Yakuza Kiwami and Yakuza 6. Of course they're not going to fire him.
SOLD.
The tweet doesn't really make any sense. He is still working on Yakuza Kiwami and Yakuza 6. Of course they're not going to fire him.
Bad lesson in my darts date because I just learned that growing up I've been playing wrong by trying to only get bullseyes.
Well, it means we know it didn't bomb.
I did finish the game, of course. Story-wise, it's probably my favorite in the series. Definitely the best roster of characters in series history. Even over 2. The only downside is that with each of these releases, it continues to pound into me that I'm sick of Kamurocho and I really dislike the combat system in boss fights. Unfortunately, I don't think they did a good job with other cities in 2, 4, or 5 either. I also found all the new mini-games outside of Club Sunshine completely awful or tedious. Like this is the quickest I've just stopped fucking with the new mini-games before.
I didn't find Kiryu's tale that fascinating despite having some great villains either. I was hoping the prequel setting would help with my Kiryu overexposure that I've been feeling since the end of 3. Majima's whole arc was fantastic though. I wish it was longer. I wish the Kiryu stuff didn't exist and it was an entire campaign fleshing out Majima even if Sotenbori itself underwhelmed me like it usually does. I loved seeing all the characters that molded Majima into the weirdo he is today, like Nishitani, Lee, and Sagawa. I loved his fighting styles.
I don't know if I'm that excited for Kiwami since I already know the story and that's practically the only reason I play these games anymore. It'll never happen but its another entry that I love but continue to wish they'd reboot with a new protagonist, setting and combat engine. The sour note in it all is that I don't think this one can be topped for me with the next 2 being 'Kiryu and more Kiryu. How many times can they drag Kiryu back into the family this time? find out next week on Dragonball Kiryu'
My point is that even if the game bombed, Sega wouldn't fire him because he still working on two other Yakuza projects. So the tweet really doesn't mean anything.
Invest in your moves and abilities. In that said fight you can actually counter (the one that you learn from Komaki) his attacks which feels extremely satisfying.This is my first Yakuza but I have to say that I absolutely despise every boss fight. I just foughtand it was like not fun at all. I'm just getting rektSera
This is my first Yakuza but I have to say that I absolutely despise every boss fight. I just foughtand it was like not fun at all. I'm just getting rektSera
Invest in your moves and abilities. In that said fight you can actually counter (the one that you learn from Komaki) his attacks which feels extremely satisfying.
But 6 is Kiryu's last ride
Invest in your moves and abilities. In that said fight you can actually counter (the one that you learn from Komaki) his attacks which feels extremely satisfying.
Go for short combo opportunities. Quickdash a lot.
cool so it sounds like we're right around the same track. i got a long ass commute to work to almost an hour. god willing if i get this new job that saves me at least 20 minutes. that's one reason why i bring my laptop to work so I can remote play the game.Still 10 then, I guess. I keep getting home too late for turning on Yakuza to be a good idea. About to be off work for a week, so that'll help
Just got to chapter 7 and this game is SO much better when it isn't forcing me into the boring ass combat sections. The story is SO fucking engrossing. Thankfully I just got the ability to throw money to avoid fights and I will be using this SO much. It is such a chore to have to constantly do these remedial, PS2 era combat sections when I'm just trying to explore the city.
Nearly at the end of the Property game. Thank fuck. That was a bit of a slog and I still have at least another couple of hours in it 'til it's finished. The Cabaret game was a blast, I really enjoyed it, but some of this Property stuff has been harsh.
Has anyone got a nifty link to a guide on which exact setups to use on the Pocket Racing races?
I've got to completely befriend the Pocket Racing dude before I can get the last property I need and I find it a completely baffling mini-game. I managed to beat the little lass (my new girlfriend apparently) but I've hit a wall now.I can't wait to continue the story, I'm only on Chapter 9 and I'm 55 hours in.
This is my first Yakuza but I have to say that I absolutely despise every boss fight. I just foughtand it was like not fun at all. I'm just getting rektSera
Or a combination of the three. Some people say it's easy once you learn the boss' moves and how to dodge accordingly. But I guess that makes Dark Souls and every other videogame in existence easy too lmao.
But 6 is Kiryu's last ride and Kiwami is a rebirth.
With that said, the Yakuza titles are so rich in content that fatigue is more easily achieved than one might expect.
Really? Maybe it's because I had already finished cabaret stuff and invested a lot in Majima's styles, but that fight felt fairly easy. In fact, none of the fights felt really as hard/intense as the last boss fight from Yakuza 5. That was really fun.is still one of the tougher bosses with his parry, though. He's the only one that can compete with cheese strategies in Ultimate Climax Battles.Sera
Hahaha, not really. It's actually good to see people playing the game and trying to figure things out. Yakuza threads used to be so barren that this is actually very fun.So what does unlocking the different weapon trainings for slugger style actually accomplish?
Also do some of you - like Son of Sparda - not get tired of answering noob questions like this?
So what does unlocking the different weapon trainings for slugger style actually accomplish?
Also do some of you - like Son of Sparda - not get tired of answering noob questions like this?
That sounds like a thought that'd cross my mind! (well, at least its my opinion that Mega Man and Ghosts n Goblins is only hard until you actually learn enemy patterns, and then they are actually fairly straight forward, not easy, just not impossible).
But it is best to stick back and learn the number of hits to an enemy combo, which can be safely dodged to counter etc. as you can deliver damage to them without fearing a counter attack. And since each stance in this should have a counter move of some kind, it really does benefit the player to unlock them and learn the timings, it makes things so much more fair when you can counter anything the enemy throws at you.
Butis probably one of the toughest bosses in the game with his parry attack. I think my main way of fighting him was mainly throwing where possible, since a full frontal attack would just be parried for big damage.Sera
Really? Maybe it's because I had already finished cabaret stuff and invested a lot in Majima's styles, but that fight felt fairly easy. In fact, none of the fights felt really hard/intense as the last boss fight from Yakuza 5. That was really fun.
These games are RPGs at heart, random battles and all.
Yeah. Yakuza 5 was so damn long that I kinda don't remember if I even had Tiger Drop when I faced him, cause I was just focused on finishing the damn story first, hahaha.Wait, Yakuza 5? You mean? The guy you can literally Tiger Drop to death because his combo starter is ultra slow?Aizawa
I've never fought him any other way so I don't know how good he actually is though lol
Yeah I can see the big RPG influences. It's just so s so tedious to have these boring ass cannon fodder enemies constantly thrown at you when I'm just trying to explore the world and do side missions. It's honestly immersion breaking at times too.
is it just me or are these chapters flying by? not that I mind, this story is great, so I just finished chapter 12 and...yayyy cool majima is gonna finally meet kiryu! this is so interesting because i never knew what got these two together. this'll make the experience of playing kiwami that much richer.
very interesting. what catches my eye is the setting. having just been to Japan I really wanna go through this and kick ass in the areas ive actually been to. Kinda like with Nioh. I just love Japan.
Oh man, I envy you. This is why I say that people shouldn't see the HBH video. He spoils way too much. I wish I had not seen it before playing Y0is it just me or are these chapters flying by? not that I mind, this story is great, so I just finished chapter 12 and...yayyy cool majima is gonna finally meet kiryu! this is so interesting because i never knew what got these two together. this'll make the experience of playing kiwami that much richer.
What do you mean last ride? It's the end of his storyline?
I imagine most people in here would not agree with your assessment that it is "boring ass" combat. How much unlocking of your fighting style skill trees have you done?
Yeah. Yakuza 5 was so damn long that I kinda don't remember if I even had Tiger Drop when I faced him, cause I was just focused on finishing the damn story first, hahaha.
I usually don't use TD on story bosses cause that's just being too unfair to them. For me, TD is my secret weapon againstand Premium Adventure punks lolAmon
is it just me or are these chapters flying by? not that I mind, this story is great, so I just finished chapter 12 and...yayyy cool majima is gonna finally meet kiryu! this is so interesting because i never knew what got these two together. this'll make the experience of playing kiwami that much richer.
Hahaha, not really. It's actually good to see people playing the game and trying to figure things out. Yakuza threads used to be so barren that this is actually very fun.
And to answer your question, if I'm not mistaken the durability of said weapons won't go down as long as you are not in heat mode. Though, I'm not sure about this so others might have to correct me.
IIRC, you get new attacks when using specific weapons. Equip them in the menu and then press down mid battle to use them.
Answering noob questions is part of our post game experience. We want to see people enjoying Kamurocho for the first time because there isn't anything quite like it anywhere else.
Oh man, I envy you. This is why I say that people shouldn't see the HBH video. He spoils way too much. I wish I had not seen it before playing Y0
Yep. And it's really fun to just destroy him with that single move lolFair enough lol, it was pretty much necessary forin 5 cause any other strategy and he uses it on you instead. Not fun at all. =(Amon
<3I admire you guys' dedication to the series. You honestly deserve something from Sega for all the free marketing and community engagement you do
Oh yeah, definitely. That's the general rule with Yakuza intros. Only watch them the first time around, cause you won't remember what is what. If you watch them again while you are in the middle of the story, the chances are that you'll spoil yourself on some important story events.Actually as cool as the intro to the game is it spoils a lot too. Most of it flies right over your head when starting out but if you mistakingly watch it like I did a couple chapters deep then it kind of sucks.
Yep. And it's really fun to just destroy him with that single move lol
you know I'm thinking of some sort of missed opportunities for cameos in Zero that would have been nice to see (not saying that it needed them) and few that comes to mind are *SPOILERS FOR THE FIRST TWO GAMES AND 4 BE WARNED*or just in generalKiller KawaraandKage, since they were connected previously...or hell go for broke since they were in Little AsiaDateTanimura's (adoptive) cop father
-yeah the story has gotten super interesting ever sinceKeep going....
The later chapters go faster because:
-The story gets more interesting
-You probably already done a ton of the side content anyway
what HBH video?Oh man, I envy you. This is why I say that people shouldn't see the HBH video. He spoils way too much. I wish I had not seen it before playing Y0
ohhhh yeah?Chapter 12 is realistically the last chapter, because that's when you get your ass strapped in and you take the crazy ride all the way to the end.
-yeah the story has gotten super interesting ever sincethey revealed the blind chick to be makimoto.
on the contrary though i actually have not done much of the side stuff, are we talking about mini games or just like talking to random people on the street and doing shit for them? coz i did that a couple of times but i never get bonus points for that at the end of each chapter. at least i don't think i do.
what HBH video?
ohhhh yeah?
well speaking of chapter 13, i'm kiryu in sotenbori right now running around coz oda told me to go eat, and i did. now wtf do i do???