Reality seems to paint a different picture. When Hino first asked him what he would make if he could do anything for Guild01, he wanted to do a puzzle game instead because it would be a quick and simple project. Hino had to convince him that fans expect a certain flavor from the Matsuno name, which is why he made Crimson Shroud.
He's always very appreciative of fan support on Twitter, but there's this underlying tone of defeatism which can be felt. When people ask him to make another epic SRPG, his response is usually that maybe someday he will, but he keeps pondering if there's a market for that sort of game anymore, and whether people really want to play them. It's really kinda sad.
Usually when big name directors leave a company because the company is bad, they have another job lined up somewhere else almost immediately. When they leave and say they want to "take a break" it usually means they're just sick of their job for now.