Yasumi Matsuno leaves Level-5 [Update: Post #201]

Didn't they already prove themselves unworthy by losing Ueda-san? Nintendo is clearly the better option. At least there's an audience on 3DS.

Are you serious? They gave the guy more freedom than any other publisher would. If Matsuno is looking for creative freedom with decent funding, SCEJ is one of the few publishers that would give it to him.
 
Mostly he can't understand why someone would bolt from a steady paycheck that comes from a years-long SE title development. :D

I quite honestly don't see him anywhere at the moment since this ended unless he wasn't having any creative input. He's a perfectionist and needs his crew around him and they remain undisturbed (and they're FAR better at vetting themselves when left alone unlike some other directors.)

But it's money. Too few wanna buy his titles. Too few wanna grant him that autonomy. Not with those sales. Not in this day and age.
 
Could be a bit of both: he's being overly selective about what he wants to do and how he wants to do it, and there's no one that really fits that.

Of course, even in a best case scenario where he'd do amazing stuff again in the right environment that still says more about him than the companies he's gone to.

Reality seems to paint a different picture. When Hino first asked him what he would make if he could do anything for Guild01, he wanted to do a puzzle game instead because it would be a quick and simple project. Hino had to convince him that fans expect a certain flavor from the Matsuno name, which is why he made Crimson Shroud.

He's always very appreciative of fan support on Twitter, but there's this underlying tone of defeatism which can be felt. When people ask him to make another epic SRPG, his response is usually that maybe someday he will, but he keeps pondering if there's a market for that sort of game anymore, and whether people really want to play them. It's really kinda sad.

Usually when big name directors leave a company because the company is bad, they have another job lined up somewhere else almost immediately. When they leave and say they want to "take a break" it usually means they're just sick of their job for now.
 
Didn't they already prove themselves unworthy by losing Ueda-san?

He still has a contract with them and at this point anything is possible.Maybe Sony will like how TLG will end up and offer him another contract.

Matsuno could sign a contract for one game for Vita and see how it goes from there.Sony really needs a high profile RPG for their system and the only way they'll be getting it is if they form an internal team with a high profile designer to lead them.

Are you serious? They gave the guy more freedom than any other publisher would. If Matsuno is looking for creative freedom with decent funding, SCEJ is one of the few publishers that would give it to him.

Pretty much.
 
Reality seems to paint a different picture. When Hino first asked him what he would make if he could do anything for Guild01, he wanted to do a puzzle game instead because it would be a quick and simple project. Hino had to convince him that fans expect a certain flavor from the Matsuno name, which is why he made Crimson Shroud.

He's always very appreciative of fan support on Twitter, but there's this underlying tone of defeatism which can be felt. When people ask him to make another epic SRPG, his response is usually that maybe someday he will, but he keeps pondering if there's a market for that sort of game anymore, and whether people really want to play them. It's really kinda sad.

Usually when big name directors leave a company because the company is bad, they have another job lined up somewhere else almost immediately. When they leave and say they want to "take a break" it usually means they're just sick of their job for now.
Guess he was more devastated from working on FFXII than I expected. What a shame. :/
 
Well he's probably not the only one, look at S-E's output since then! >_<
FFXIV's probably going to take out those that remain. They really do seem to drift further and further from what I'd like with each generation, I half expect FFXV straight up stops trying to be an RPG, or at least that Japanese output I'd care about will be even rarer than it is now.
 
Would be nice for Nintendo to give him a small team or something. Aside from Cing, they're usually pretty good at dealing with studios that prefer working on mid-tier projects (Treasure, Monolith, etc...). Not to mention that his SRPGs would be a perfect way to showcase the Gamepad.
 
Would be nice for Nintendo to give him a small team. They're usually pretty good at dealing with studios that prefer working on mid-tier projects (Treasure, Monolith, etc...).

At this point I honestly don't think there is any company or team that would make this man happy.

It honestly seems like he would be much happier making something Gaf typically wouldn't give a damn about then anything else. Just handing him a team and telling him to make a game, no matter how much freedom the company gives would be a waste of time and resources.
 
Nintendo?

I can agree to this.

Would love to see him join Intelligent Systems and craft a killer Fire Emblem game.

Nintendo and Intelligent Systems already crafted a killer Fire Emblem game on their own, so no, I would let him do his own thing.


And that seems to be the crux of it: the people he works for aren't allowing him to do what he feels good about. SQE threw him into the mouth of the volcano by putting him in charge of a FF title (and all the bullshit that obviously goes with that), then Hino says he should be making games based on what Hino thinks that fans expect from him. Well, Japanese publishers, I expect Matsuno to stay in the industry, so stop fucking that up!
 
Then you experienced Level-5's strengths and not its weaknesses. Level-5 is absolutely great in terms of art and technical stuff, but the game design/music is generally incredibly lackluster. In the case of Dragon Quest games, those roles were filled by the Dragon Quest regulars.

From what little I've played of Level-5 I actually like them a lot. I think the Layton games are great for what they are, and I only briefly played the first White Knight Chronicle but didn't have a problem with that game at all. Sure the story was a piece of shit but gameplay-wise I thought it was utterly solid. I also played a bit of the two Dark Cloud games and saw them to be well-made dungeon crawlers. I actually don't see where the hate for Level-5 comes from. They seem to be one of the only JRPG developers left who focus a lot on fun, deep gameplay systems.

And that seems to be the crux of it: the people he works for aren't allowing him to do what he feels good about. SQE threw him into the mouth of the volcano by putting him in charge of a FF title (and all the bullshit that obviously goes with that), then Hino says he should be making games based on what Hino thinks that fans expect from him. Well, Japanese publishers, I expect Matsuno to stay in the industry, so stop fucking that up!

So, basically, let him form his own group, or at the very least find a developer/publisher willing to give him his own team and then get out of his way. It would really only be viable if he could bring over at least some of the old Tactics band.
 
Well, they finally started releasing games, and then people actually played them.

Great response.

Level 5 was never a company that has what it takes to realize the kinds of vision Matsuno has. More so now than ever.
 
Matsuno just tweeted this in English:

I'd like to formally announce my departure from Level-5, effective last month. With my work done on the domestic and overseas version of my latest 3DSWare game, it was good timing for me to step down and take a short break in order to recharge for my next project. My deepest thanks to everyone at Level-5 and everyone playing our games for your continued support. (thx to @aokajiya for the translation.)
 
He's always very appreciative of fan support on Twitter, but there's this underlying tone of defeatism which can be felt. When people ask him to make another epic SRPG, his response is usually that maybe someday he will, but he keeps pondering if there's a market for that sort of game anymore, and whether people really want to play them. It's really kinda sad.

I want to play the PSP version of Tactics Ogre, but I want to play it in 3D on a 3DS. Make it happen, S-E!
 
So after finishing the Guild 01 game he hasn't been dping anything and now he quits?..ugh, so we may have to wait years for another Matusno game.
 
There is definitely something wrong with the guy. FF12 was a long time ago it's time to move on to make games now. I think even if you gave him what ever team he wanted with all the resources too, he would still not be capable of carrying the project forward to conclusion.
 
When Hino first asked him what he would make if he could do anything for Guild01, he wanted to do a puzzle game instead because it would be a quick and simple project.

He would probably have ended up doing this now for mobile/browsers if he had stayed at SE :P
 
Poor Itou. >_>

Itou: Wada san, about that new console game concept I have. I want to bring back ATB in a....

Wada:You must learn from Matsuno San. All he wants to do now is make small puzzle games and take long breaks. Now go back to your long break and think of more small mobile games. Didn't you see what happened when he tried to make the most open and largest offline FF ever?

Itou: -_-"
 
Time for him to head to Valve, where he can make the Portal SRPG set in the 1400's that everyone has been clamoring for.
 
He can team up with Minaba again at Mobage!

https://itunes.apple.com/us/app/fantasica/id536474741?mt=8

Top In-App Purchases

Fanta Pts. : C set $9.99
Fanta Pts. : A set $0.99
Fanta Pts. : B set $2.99
Fanta Pts. : D set $19.99
Fanta Pts. : E set $49.99
Fanta Pts. : F set $99.99

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Level 5 has had bomb after bomb after bomb after bomb lately. Girls RPG, Guild 01, Ni No Kuni, Time Travelers, most didn't sell more than 15k ther first week (mega bomb), and NNK only sold like 60k the first week. White Knight Chronicles 1 and 2 weren't very good either. Now Matsuno leaving before he even makes a single real game. Things are definitely not going well there, and I think it's clear how much people have over-hyped the studio. They're not the next SQEX, at all.

Layton is great, Inazuma still sells for now, and Fantasy Life looks like a charming Animal Crossing clone, but that's all that's on the horizon for now.
 
Yeah right. He already went back for the Tactics Ogre remake, and it seemed to go okay.

All I'm saying is that Matsuno seems to be a hard worker in this industry, and so he would be wise to distance himself from the sinking ship that is SE's past ten years or so.
 
YoshiP is big Matsuno fan, maybe he could work on ffxiv as story director. So would return to work with his old team.
 
Time for him to head to Valve, where he can make the Portal SRPG set in the 1400's that everyone has been clamoring for.

are you a mind reader or something

I'd love to see him work at Valve, or really any good Western developer, just to find out how a Matsuno inspired Western game would be like.
 
If he goes to Monolith, I hope you guys are prepared for NoA to not bring the game out in a timely manner--or at all. There's always NoE and importing, though...
 
If he goes to Monolith, I hope you guys are prepared for NoA to not bring the game out in a timely manner--or at all. There's always NoE and importing, though...

Maybe ... I think NoA learned a lesson from the Project Rainfall campaign... Small print runs of hardcore titles build goodwill even if it's a blip on your revenue.
 
what happened to Level 5? Seems like all their buzz they had is gone.

Inazuma 11 and LBX print all the money they need.

Also, Fantasica is by Silicon Studio, not DeNA. SqEx outsourced Bravely Default 3DS's development to these guys, it might not be a bad place to go...
 
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