Yasumi Matsuno leaves Level-5 [Update: Post #201]

I think it's pretty clear at this point that there's something wrong with Matsuno, rather than the companies he works with. Maybe he really just doesn't enjoy making games anymore.

There's nothing wrong with a person whose energy is sapped by working at Japanese companies. Speaking from experience: their corporate culture and its attendant sleep deprivation are almost designed specifically to weed out creative, intelligent, insightful people. Matsuno should form his own company, hire the most interesting people he can find (possibly as freelancers), mandate that everyone sleep eight hours per day or more, and take as much time as they need to make what they want to make.
 
Could you make a list of evidence from the past five years that he's not, preferably dated? ^_^
There's no evidence that Ito has lost his director title, neither.

And considering his open-ended FF vision is pretty much on par with SE's latest vision since FFXIII got the reception it got, considering that Ito's games have sold better and scored much better than Toriyama's FFXIIIs, and especially considering that Ito is one of the most influential FF game designers, the chances of him NOT directing FFXV are probably very low. After all, who else does SE have for this position? He has the track record, he has the experience, and even his vision is now SE's vision.

Matsuno also had a role in FFTA while he worked on FFXII, and Toriyama and Kitase were also involved, respectively, on FFXII:RW, and Dirge of Cerberus and that music Harmonic game, while FFXIII was being made. It has been normal for FF directors to work on smaller, side-projects while their big games are in production.
 
I would love a sequel to Vagrant Story, its one of my all time favorites. Demon's Souls and Dark Souls kind of remind me of a modern day Vagrant Story (apples to oranges I know, especially on the combat system).

This would be the epitome of awesomeness:
From Software + Matsuno + Sakimoto & Iwata = "Vagrant Souls"
 
Vagrant Story is the odd one-off title that I would actually hate them to make a sequel to.

A remake for Vita or 3DS in the spirit of the original, would be quite welcome however. I feel like something would be lost in translation on a full HD remake for the twins.
I too would love a handheld remake and am luke warm on a sequel.
 
I would love a sequel to Vagrant Story, its one of my all time favorites. Demon's Souls and Dark Souls kind of remind me of a modern day Vagrant Story (apples to oranges I know, especially on the combat system).

This would be the epitome of awesomeness:
From Software + Matsuno + Sakimoto & Iwata = "Vagrant Souls"

Do it. Or Lord Vermilion+VS+DS
 
I would love a sequel to Vagrant Story, its one of my all time favorites. Demon's Souls and Dark Souls kind of remind me of a modern day Vagrant Story (apples to oranges I know, especially on the combat system).

This would be the epitome of awesomeness:
From Software + Matsuno + Sakimoto & Iwata = "Vagrant Souls"

Amen
 
TO proves he still has all his game design chops and then some, that game is the best remake I've ever played, and has some incredibly smart features in it.

I want him enthroned at a company that will let him do the work he wants to do :(

I'd love to see him collaborate with a (good) western studio on something, just to see what would come out.
 
Matsuno seems like a real quitter. I'm not sure exactly what's wrong with his professional commitments, but it really seems that after FFXII, he just can't keep focused for long. He's leaving the industry again to recharge? After making a tiny small scale game? It's honestly pretty disappointing.

That which doesn't kill you doesn't always make you stronger, sometimes it makes you much, much weaker.

Here's hoping he can someday make a full recovery from whatever he's got, and come out stronger.
 
Nintendo should hire him a la Takahashi/Monolith. Gave him some resources and said go nuts, look how that turned out.

Nintendo should just be hiring all of these disillusioned Japanese luminaries. Why the hell not?
 
That which doesn't kill you doesn't always make you stronger, sometimes it makes you much, much weaker.

Here's hoping he can someday make a full recovery from whatever he's got, and come out stronger.

This is unfortunately the truth. Be thankful every day if you are hale and hearty of body and mind :(
 
SE will romance him back, and then troll the f*** outta him with a mobile title. It makes too much sense to have him back and make a new Tactics/Ogre Battle/Vagrant Story title for consoles or even the 3DS.
 
In a perfect world, he would round up Yoshida, Sakimoto and Iwata to make a next-gen Vagrant Story.

In our miserable reality, he won't do any of such things, and people die of hunger.
 
I don't know that pleading and begging for a sequel to those games is really what he wants at all.

His responses to fan love of the Ogre series in that big interview a few years ago were... evasive.

In fact his responses to a lot of the questions were interesting, he has an unusual perspective on games in general. I wonder how much of that perspective was tainted by his experience at SE and particularly on FFXII.

I'd be happy to see him working on anything substantial though, rpg or no, sequel or otherwise.

Still my favorite designer in japan, and one of my top ten period :(
 
I don't know that pleading and begging for a sequel to those games is really what he wants at all.

His responses to fan love of the Ogre series in that big interview a few years ago were... evasive.

In fact his responses to a lot of the questions were interesting, he has an unusual perspective on games in general. I wonder how much of that perspective was tainted by his experience at SE and particularly on FFXII.

I'd be happy to see him working on anything substantial though, rpg or no, sequel or otherwise.

Still my favorite designer in japan, and one of my top ten period :(

He just needs to make more games.
 
SE will romance him back, and then troll the f*** outta him with a mobile title. It makes too much sense to have him back and make a new Tactics/Ogre Battle/Vagrant Story title for consoles or even the 3DS.

But that's what Matsuno wants. He wants to make games that are small and fast to develop :P
 
I don't know that pleading and begging for a sequel to those games is really what he wants at all.

His responses to fan love of the Ogre series in that big interview a few years ago were... evasive.

In fact his responses to a lot of the questions were interesting, he has an unusual perspective on games in general. I wonder how much of that perspective was tainted by his experience at SE and particularly on FFXII.

I'd be happy to see him working on anything substantial though, rpg or no, sequel or otherwise.

Still my favorite designer in japan, and one of my top ten period :(

Absolutely agreed.

By "big interview", do you mean the Tactics Ogre "Lover's Voice" fan book? I've got that book and would like to see exactly what he said.

DJSharpeCheddar said:
Page number?
 
Nintendo should hire him a la Takahashi/Monolith. Gave him some resources and said go nuts, look how that turned out.

Nintendo should just be hiring all of these disillusioned Japanese luminaries. Why the hell not?

It's really not that simple. Monolithsoft is an entire development studio. Takahashi is just one man in that studio, but he is a director and writer who has worked with people in that studio for over a decade. So giving them a larger budget to make games is just one factor there. The familiar environment makes it easier to actually get a good product out of it.

On the other hand, Matsuno is someone who has not led a major project for 6 years now, the core development team he worked with all his career is still at Square Enix, and it doesn't look like any of them are particularly interested in going freelance or leaving their current posts. Sure, you can still throw a pile of money at Matsuno and ask if he wants to form some new team and make a major game again, but he might decline, or worse yet, he might fail to deliver in the end because his ability to handle such a project now remains an uncertainty.

But of course people who go around shouting "XXXXXXXXX should just hire him and give him a ton of money!" probably don't care to think about all that. It's easier to believe in fairy tales that Money + Talent = Automatic Great Results.
 
But of course people who go around shouting "XXXXXXXXX should just hire him and give him a ton of money!" probably don't care to think about all that. It's easier to believe in fairy tales that Money + Talent = Automatic Great Results.

Believe it or not, I do understand that games don't spring fully-formed from one man's head. That's why I said "Takahashi/Monolith".

I don't believe in that fairy tale exactly, and call me naive if you want, but I DO believe that Money + Talent + Good Management + Support CAN = Results. It seems like there's a lot of talent out there being wasted at the moment.
 
And whether these people would come with their teams that helped them make great games in the past or not, there is clearly something that sets them apart, and a capable group like Nintendo *should* be able to find a way to leverage that into something compelling.

Matsuno may be a tough one because of the way he seems to work, I'll grant. But again, I'm speaking more broadly.
 
Believe it or not, I do understand that games don't spring fully-formed from one man's head. That's why I said "Takahashi/Monolith".

I don't believe in that fairy tale exactly, and call me naive if you want, but I DO believe that Money + Talent + Good Management + Support CAN = Results. It seems like there's a lot of talent out there being wasted at the moment.

So where's the good management and support? Who is Matsuno going to work with? Would they be a good fit? Does it guarantee a good game? There are so many uncertainties. Here's a guy who quit both major developers he previously worked for. I'm going to keep my expectations extremely low from now on. If he proves himself again, then we get another great game. Otherwise, oh well, lots of other shit to play. :P
 
Thanks for that; that's a good one.

I'd have to check the dates, but I think you can even see the genesis of Crimson Shroud there, he makes repeated references to visual novels and choices, as well as smaller mobile games etc, all stuff that points right at CS.

As for why he left L5 and where/if/what he'll do next... wish I knew.

It's frustrating knowing one of your favorite japanese devs isn't working on anything at all. At least Hidetaka is riding on the Souls wave right now :|
 
So where's the good management and support? Who is Matsuno going to work with? Would they be a good fit? Does it guarantee a good game? There are so many uncertainties. Here's a guy who quit both major developers he previously worked for. I'm going to keep my expectations extremely low from now on. If he proves himself again, then we get another great game. Otherwise, oh well, lots of other shit to play. :P

Not saying his next game will be awesome but I don't get the bolded. So what if he left Level-5? Does that make him indecisive/impulsive in your eyes? I mean, as far as I can tell we don't know what happened, he might have realized during the development of Crimson Shroud that Level-5 just wasn't the company he wanted to work for.
 
SCEJ could go after him....they need someone to make games for the Vita. .....

- Heck yeah, would be nice, maybe he can help SE actually make an RPG for the VITA, or help start/finish the FFX remake.



Did he have anything to do with the White Knight Chroncles series? Still waiting for teh final game of the trilogy to be announced/revealed.
 
Not saying his next game will be awesome but I don't get the bolded. So what if he left Level-5? Does that make him indecisive/impulsive in your eyes? I mean, as far as I can tell we don't know what happened, he might have realized during the development of Crimson Shroud that Level-5 just wasn't the company he wanted to work for.

I'm pointing out that he isn't a person who seems to be able to happily work with any developer to create his vision. If he were, then it wouldn't matter where he worked and he would not be leaving. As such, simply getting bankrolled by a big company like Nintendo is not going to change that fact, and it's going to take more than just money to put Matsuno in a position to create the sort of games he was loved and respected for in the past.
 
I'm pointing out that he isn't a person who seems to be able to happily work with any developer to create his vision. If he were, then it wouldn't matter where he worked and he would not be leaving. As such, simply getting bankrolled by a big company like Nintendo is not going to change that fact, and it's going to take more than just money to put Matsuno in a position to create the sort of games he was loved and respected for in the past.

Ah, gotcha. I took your comment out of context before but I actually agree.

It's funny in a way how certain developers are expected to work on the exact same type of game they've worked on in their past when they join a new company even though they're missing the rest of the team. Valve fans know this very well since we're still waiting on that System Shock style game from Doug Church :lol It's going to be fun when Cliffy finally decides to join a company.
 
There's nothing wrong with a person whose energy is sapped by working at Japanese companies. Speaking from experience: their corporate culture and its attendant sleep deprivation are almost designed specifically to weed out creative, intelligent, insightful people. Matsuno should form his own company, hire the most interesting people he can find (possibly as freelancers), mandate that everyone sleep eight hours per day or more, and take as much time as they need to make what they want to make.

Well, I mean, they've went on record as having had busted their asses at least on Vagrant Story. Sakimoto was talking about how they buzzed like bees, but were smiling often as they worked on it in an interview once. Busting your ass and a soul-sucking work environment though...yeah.

I thought Matsuno's involvement in TO PSP was pretty minor (consulting or something?) and Minagawa stepped in to do the heavy lifting?

I've heard it surmised that Minagawa acted as buffer between Matsuno and the brass. "Heavy lifting" emotionally, probably.

Don't worry, I'm sure they'll be willing to take him back to do the same thing.

For example, they contracted the director of Nier to work on a browser game.

He can team up with Minaba again at Mobage!

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This generation has been SOOOOOOOOO good, I gonna have to excuse myself gentlemen.

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I'm pointing out that he isn't a person who seems to be able to happily work with any developer to create his vision. If he were, then it wouldn't matter where he worked and he would not be leaving. As such, simply getting bankrolled by a big company like Nintendo is not going to change that fact, and it's going to take more than just money to put Matsuno in a position to create the sort of games he was loved and respected for in the past.
I sort of wonder if letting make puzzle games and whatnot really would've been best. He sounds like he has serious confidence issues, so lightweight stuff to get in the groove again SOUNDS like a good idea. Especially since I doubt that puzzle game would really be in the same league as the crappier mobile stuff purely due to the differing circumstances (and the fact it's not some freemium game).
 
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