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Yoshinori Kitase: 'Final Fantasy VII Rebirth' sales don't disappoint but they can't be exclusive to a single console anymore

Draugoth

Gold Member


Translated

"While we are confident and happy that we are reaching a certain level of sales, it is clear that with the modernity of games, we cannot be exclusive to a single platform," Kitase said. "I think we need to offer the game to as many players as possible."



In an exclusive interview with IGN Brazil during The Game Awards 2024, Naoki Hamaguchi, director of Final Fantasy 7 Rebirth, and Yoshinori Kitase, producer of the franchise and director of the original PlayStation Final Fantasy 7, addressed the controversial sales of the latest chapter of the remake trilogy of the acclaimed and beloved seventh game of Square Enix's JRPG series.
 

ArtHands

Thinks buying more servers can fix a bad patch
Certainly a U-turn from 9 months ago


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Nope. Games that can't even hit 60 fps on current-gen consoles won't magically run on Switch.

Read the post you quote again
 
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if indiana jones can be a success on a dead platform (so they say)...FF on a thriving platform certainly can be too.

but do it, SE. put your games everywhere, even on IPhones.... then you will realize that the issue is the fact that you are not even a shadow of your former self and have been milking dry this IP with subpar products
 
if indiana jones can be a success on a dead platform (so they say)...FF on a thriving platform certainly can be too.

but do it, SE. put your games everywhere, even on IPhones.... then you will realize that the issue is the fact that you are not even a shadow of your former self and have been milking dry this IP with subpar products
yeah, i'm not seeing this as being about 'number of platforms'...
 
if indiana jones can be a success on a dead platform (so they say)...FF on a thriving platform certainly can be too.

but do it, SE. put your games everywhere, even on IPhones.... then you will realize that the issue is the fact that you are not even a shadow of your former self and have been milking dry this IP with subpar products

So subpar it has a 92 metacritic?
 
I'm sure it would do worse than steam. Steam is huge.

CBU1 is the best they have. Having them make a slow motion triple remake is literally retarded. This was originally supposed to be outsourced.

I do agree that remakes should be a single 120 hour game rather than three hundred hour games, but rebirth is amazing quality title

I think people do get exhausted of such a drawn out remake though
 
Well, the XBOX just isn’t the right demographic for this type of game since XBOX players rarely buy and support games and Nintendo consoles are usually not as powerful as the competition so they typically have to be downgraded, so I guess PC?
 

Mr Hyde

Member
Rebirth was an amazing game right up until the end where it all falls apart like a house of cards. Can't believe SE botched it like that. With that said, I'm buying the entire trilogy in one pack for PC when it releases. Should've waited to play until every part was out instead of chopping it up like this.
 
So subpar it has a 92 metacritic?
from Chat GPT:

The term subpar means something that is below an expected or satisfactory standard. It often implies underperformance or inadequacy in quality, value, or effectiveness.

taking into the account the score (which is the same as the of the OG)

1. it should be higher.

2.The cultural impact of this remake has been subpar.

3. fan reception? subpar

4.sales? subpar

5. Pushing the medium/tech forward (just as the OG did)?... they are using Unreal Engine... lame. The remake is anime filler for the sake of selling 3 separate games instead of one.

so... yeah. The remake meets the definition of subpar.
Bryan Cranston Mic Drop GIF
 
from Chat GPT:

The term subpar means something that is below an expected or satisfactory standard. It often implies underperformance or inadequacy in quality, value, or effectiveness.

taking into the account the score (which is the same as the of the OG)

1. it should be higher.

2.The cultural impact of this remake has been subpar.

3. fan reception? subpar

4.sales? subpar

5. Pushing the medium/tech forward (just as the OG did)?... they are using Unreal Engine... lame. The remake is anime filler for the sake of selling 3 separate games instead of one.

so... yeah. The remake meets the definition of subpar.
Bryan Cranston Mic Drop GIF

Square says sales didn’t disappoint, but supposedly it’s sub par

Game has one of the highest meta scores this gen, sub par

Game has wonderful fan reception, sub par

Youre Dumb Coming To America GIF by Amazon Prime Video
 

pulicat

Member
Final Fantasy games used to compete against Nintendo AAA games like 3D Mario and Zelda for the best-selling titles from Japan, but now it has regressed so much thanks to the time-exclusive approach that failed to grow the franchise further in the current generation.

Old generation
Mario 64 - 12m
Zelda OOT - 8m
FF7 - 10m

Current generation
Mario Oydssey - 28m
Zelda BOTW - 33m
Zelda TOTK - 21m
FFXVI - 3m
FF7Rebirth - 2.5m
 
Yeah, Switch 2 and probably a faster port to PC if not a Day 1 release. Xbox would help, but I don't think the Final Fantasy brand has that...power that having it exclusive once did so long ago.

If I recall my history(perhaps incorrectly), Square's partnership with PlayStation so many years ago(with FF7) was what blindsided Nintendo so badly and significantly enhanced PlayStation ability to get into the market.

Back then, it was significant. Nowadays, the games are just *so* expensive to make, especially something like remaking VII. Gotta have it available on more things to make some money back.
 

Hero_Select

Member
from Chat GPT:

The term subpar means something that is below an expected or satisfactory standard. It often implies underperformance or inadequacy in quality, value, or effectiveness.

taking into the account the score (which is the same as the of the OG)

1. it should be higher.

2.The cultural impact of this remake has been subpar.

3. fan reception? subpar

4.sales? subpar

5. Pushing the medium/tech forward (just as the OG did)?... they are using Unreal Engine... lame. The remake is anime filler for the sake of selling 3 separate games instead of one.

so... yeah. The remake meets the definition of subpar.
Bryan Cranston Mic Drop GIF
jonah hill no GIF by AS Roma
 
Final Fantasy has past its peak. Putting it on every platform isn't going to suddenly grow the ip to selling 15m or more. I don't know how they can grow it. I think anywhere from 5m-10m is the best they could hope and that's launching on everything including Nintendo consoles.
 
The age of exclusivity is over. This isn't the PS2 days anymore, Steam is too big to ignore and you might as well make your game for Xbox as well.
Nintendo seems to doing really well with exclusivity and that’s one of the reasons the Switch even though it’s outdated is still in high demand. I like XBOX and all, but a few thousand extra copies might not be worth it to them to be honest for the obvious reasons. Weren’t FF16 sales disappointing on Steam/PC anyway? I’m not sure this multiplatform strategy will really work out well for SE because I don’t think their games have the presence and popularity that they once had.
 

Gaiff

SBI’s Resident Gaslighter
Nintendo seems to doing really well with exclusivity and that’s one of the reasons the Switch even though it’s outdated is still in high demand. I like XBOX and all, but a few thousand extra copies might not be worth it to them to be honest for the obvious reasons. Weren’t FF16 sales disappointing on Steam/PC anyway? I’m not sure this multiplatform strategy will really work out well for SE because I don’t think their games have the presence and popularity that they once had.
The Switch is in a unique position. If Sony can find a way to sell 20-30M units of their flagship franchises with budgets in the 50M range for each game, then they won't need to worry about porting their games anywhere.
 
exclusivity is one of the least problems of SE, a lot of users keep saying that sales will be double if they release it Multiplatform but they need to increase the output/quality if they want to meet their expectations.
 

Perrott

Member
Exclusivity isn't the issue. If Sucker Punch can sell over 10M units of a new IP, then Square Enix doesn't really have any excuse here with such a storied and beloved series like Final Fantasy.

Perhaps they should've made a better game, both on the technical front and when it comes to actual level and quest design, without so much bloat and nonsense that adds nothing to the experience. Maybe then it would've moved God of War-level numbers, as Final Fantasy should do as an iconic PlayStation series.

Or perhaps it all comes down to how fucking bad they screwed Nomura over a decade ago, when they removed him from his dream project, Final Fantasy XV, only to let that useless hack Tabata run it to the ground while not staying true to any of the concepts that captured people's interest back in the Versus days, totally blowing what could've otherwise resulted in a grandiose trilogy of games and leaving an awful taste in modern players' mouths that lasts still to this day.

You reap what you sow, Square.
 

Boss Mog

Member
PC and Xbox are irrelevant when it comes to sales of Final Fantasy games. I wouldn't waste dev time on them. Nintendo is a different story. FF games sell well there but immense sacrifices will have to be made to make the cutting edge FF games run on weak hardware. Sacrifices which could impact the game's design, resulting in the PS hardware being held back.
 

Boogybro

Member
Exclusivity isn't the issue. If Sucker Punch can sell over 10M units of a new IP, then Square Enix doesn't really have any excuse here with such a storied and beloved series like Final Fantasy.

Perhaps they should've made a better game, both on the technical front and when it comes to actual level and quest design, without so much bloat and nonsense that adds nothing to the experience. Maybe then it would've moved God of War-level numbers, as Final Fantasy should do as an iconic PlayStation series.

Or perhaps it all comes down to how fucking bad they screwed Nomura over a decade ago, when they removed him from his dream project, Final Fantasy XV, only to let that useless hack Tabata run it to the ground while not staying true to any of the concepts that captured people's interest back in the Versus days, totally blowing what could've otherwise resulted in a grandiose trilogy of games and leaving an awful taste in modern players' mouths that lasts still to this day.

You reap what you sow, Square.
His dream job that took too long. They should've pulled the plug on the project 1/4 through the development time. But S-E has been making bad decisions and spiraling since after FF9.
 

night13x

Member
ps5 will be their main dish with a nice helping of 2nds with pc/steam. Then the 100 or so players on xbox who stay for coffee after dinner.
 

SNPlayen

Member
No point putting on XBox has they don’t buy games, put them on PS5 and PC day one and Switch 2 if it can handle it
 

Sakura

Member
Don't they already release the games on PC though? Or do they mean day 1 going forward? Other than that, what else would there be to port to, the Switch?
 

ArtHands

Thinks buying more servers can fix a bad patch
Square Enix is looking and learning from the everyone, and wisening up to release their games everywhere from here on. The era of relying solely on Playstation is over.
 

Perrott

Member
His dream job that took too long. They should've pulled the plug on the project 1/4 through the development time. But S-E has been making bad decisions and spiraling since after FF9.
Well, not really his fault that the Final Fantasy XIII team wasted two years worth of pre-production - half of that game's dev cycle - on assets that couldn't be imported to the then in-development Crystal Tools, forcing the bulk of the Versus XIII team to go help get XIII out of the door, thus leaving Nomura with a skeleton crew comprised of department directors, scenario writers and composers for three whole years.

Neither was Nomura's fault that, once XIII was finally out in late 2009, the core of his team - which had just finished putting together the vertical slice of gameplay shown at the Fabula Nova Crystallis event in early 2011 - was again disbanded to go help rebuild Final Fantasy XIV, which just a couple of months prior had crashed and burned in it's original form. This not only meant that Versus full production was pushed back for the second time, but also that from a schedule point of view they wouldn't be able to deliver the game in time for PS3 before the arrival of the next-generation, effectively making all the assets, code work and level design made up to that point obsolete and completely unusable.

Square Enix management fucked up real bad - as they always do - and what's more infuriating is that they precisely failed to deliver on the single game that all people wanted: not XIII, not XIV, but Versus XIII. And when they brought it back and reintroduced it as XV, those assholes had the nerve to remove Nomura off his own, very personal and extremely Nomura-coded, project to give it to someone else who butchered the story, characters, world, themes, gameplay and setting.

There's a thing I agree with you on though: they should've had the balls to fucking cancel the game at that very moment and let it become eternal by living rent-free in the minds of gamers. But instead, they did the equivalent of moving forward with Silent Hills without Hideo Kojima and Guillermo Del Toro. What a fucking disgrace.
 
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Nickolaidas

Member
Or perhaps it all comes down to how fucking bad they screwed Nomura over a decade ago, when they removed him from his dream project, Final Fantasy XV, only to let that useless hack Tabata run it to the ground while not staying true to any of the concepts that captured people's interest back in the Versus days, totally blowing what could've otherwise resulted in a grandiose trilogy of games and leaving an awful taste in modern players' mouths that lasts still to this day.
I recently played FFXV and it's painfully obvious the game was like, 20% complete in terms of content. If Nomura had his way, the game would be released in 2030. If anyone here is at fault, it's Nomura for taking so long to basically create an empty world and filled it with two dozens of monster spawning areas and mini hubs with literally zero NPCs except 3-4 quest givers who spawn around the map to give you the same fetch quest 10 times.

But sure, let's work on the fishing minigame instead.

What publisher would want to fund a game's development for so long?

Tabata was probably assigned with a simple task: Stop delaying this game and get it out of the door as fast as possible.

I don't doubt that Nomura had great ideas and plans for FFXV. But he grossly underestimated the working hours that project needed.
 

leo-j

Member
Final Fantasy games used to compete against Nintendo AAA games like 3D Mario and Zelda for the best-selling titles from Japan, but now it has regressed so much thanks to the time-exclusive approach that failed to grow the franchise further in the current generation.

Old generation
Mario 64 - 12m
Zelda OOT - 8m
FF7 - 10m

Current generation
Mario Oydssey - 28m
Zelda BOTW - 33m
Zelda TOTK - 21m
FFXVI - 3m
FF7Rebirth - 2.5m
Exclusivity hasn’t hurt Mario or Zelda. It’s something else. And it isn’t PS, since games like god of war, and last of us blow past 15 million copies pre PC release.
 
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