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Yoshinori Kitase: 'Final Fantasy VII Rebirth' sales don't disappoint but they can't be exclusive to a single console anymore

Fabieter

Member
Some people will claim FF games are shit now as the reason for why it isn't selling well.

Despite the fact that many people lauded FF7 Rebirth as one of the best PS5 games ever released this year, GOTY nominee etc

They had two shitty recived entrys before they released VII REMAKE, 16 and rebirth. It takes some time to recover from that.
 

Fbh

Member
Good, timed exclusivities suck.
And it sounds like neither Square nor Sony were getting what they wanted out of this extended exclusivity deal. Seems like Square expected higher sales despite limiting some of their biggest games to a single platform, while Sony must have figured out by now that Square games just aren't the system sellers they once were.

Personally I hope they go all in on multiplatform and fully embrace the Switch 2. Maybe having to work around the technical limitations of the Switch 3 will allow them to make games that focus more on design and gameplay than graphics, and it should also help ensure they run well on Ps5/SX unlike Rebirth and FXVI.
 

Three

Gold Member
it will never cease to amuse me to see the flood of posters in these threads coming out to lecture Square Enix that ‘exclusivity isn’t the issue’.

Square seems to have made their decision. Perhaps learn to live with it?
I think it's more the fact that SE made the decision to go exclusive and people didn’t learn to live with that. They were lecturing them more on this than anything else. Blaming things on the exclusivity when it isn't even the issue. How many people blame Hellblade 2 poor performance on exclusivity? How many blamed timed exclusivity for Indiana Jones, Hifi Rush, and countless other games that didn't do amazing numbers without a PS release? Nobody really because that's not the narrative people are pushing. It only seems to come from one side mainly. For popular games too. Games that chart higher than the ones they say nothing about.
 
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rofif

Can’t Git Gud
It would have probably sold better:

A) had they made these remakes 15 years ago
B) had they actually stuck to the original game's story and not added all the extraneous shit they just can't help themselves injecting
Yeah. Remake and especially rebirth is dipping too much in the timelines crap.
The original is goated for a reason. Everyone just wanted to re experience it. Not a universe travel bs sequel
 
Way more than any FF game ever would.
FF team tends to aim high.

I wouldn’t be surprised if they are aiming for COD/ GTA nos and are getting disappointed constantly.

I do feel Elden Ring level sales potential FF has. Once they will make a game as good as that, sales will come on all platforms.
 
FF team tends to aim high.

I wouldn’t be surprised if they are aiming for COD/ GTA nos and are getting disappointed constantly.

I do feel Elden Ring level sales potential FF has. Once they will make a game as good as that, sales will come on all platforms.

They’d be lucky if the sales from other platforms even covers the marketing that Sony was footing the bill for.
 
They’d be lucky if the sales from other platforms even covers the marketing that Sony was footing the bill for.
Why do you think a must play title, lauded by everyone will be ignored by xbox playerbase.

Switch 2 is not even worth discussing. Japan sales alone of that version will eclipse total PS sales.
 

Three

Gold Member
FF team tends to aim high.

I wouldn’t be surprised if they are aiming for COD/ GTA nos and are getting disappointed constantly.

I do feel Elden Ring level sales potential FF has. Once they will make a game as good as that, sales will come on all platforms.
If this is what they're aiming for then that's the issue. These guys had lofty expectations for Deus Ex and Tomb Raider too then sold them both. They weren't even exclusive to be blaming it on that. Well, a Tomb Raider was xbox one timed exclusive but nobody was blaming the sales disappointment/collapse of that IP on their MS partnership at the time but on their 'unrealistic expectations'.
 
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near

Gold Member
Cost of production has gone up and game sales have gone down. It doesn't take many brain cells to realise that platform exclusivity for this franchise is a dumb idea moving forward.
 

Topher

Identifies as young
Why do you think a must play title, lauded by everyone will be ignored by xbox playerbase.

Probably because it won't be on Game Pass and JRPGs typically don't do well on Xbox. For example, Microsoft bought the marketing rights to Metaphor, which has been "lauded by everyone" and yet it never showed up on Xbox Most Played Games.

Edit: T Three beat me to it
 
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Elden Ring is one of the best selling games of all time at 30 million copies. I just don't see Final Fantasy doing that kind of business unless they completely change their approach to game design.

They should apply the "press right stick to lock-on", "press O/B to dodge roll", the "you can fight only one enemy at a time due to the shitty lock on" and obtuse lore via item description to Final Fantasy = instant success

Pretty much like what most RPGs are doing nowadays, amirite?
 

Orbital2060

Member
You cant really afford to be locked to a single platform anymore, as a 3p developer/publisher. You want to reach beyond the traditional console install base, and be on as many devices as possible. (Consoles, PC, Cloud on day 1). Thats why Sega are doing so great now, because they have implemented a new policy of global publishing day 1 and on as many platforms as possible day 1.

People talking about no customers on Xbox and Switch are living in the past, good luck with that. You have to build that marketplace, and keep the doors open with new releases so people get used to it.

Its pretty obvious now, that future FFs will be day 1 on all consoles and PC, and its going to be for the better for the IP. Thats all that matters, yet some will cry rivers about it.

Both Stellar Blade and Rise of the Ronin have underperformed and sold (way) less than expected, with Shift-Up saying that the PS5 hasn't seen the same level of penetration and activation as PS4, and the main consumer base for AAA games has been shifting to PCs. And they expect to sell more on PC than on the PS5. Its going to sell quite a few copies on Xbox, as well. A good thing for the developer, and for the IP.

Thats the state of the market; you cant really afford to be exclusive to one platform.
 

Sooner

Member
Then, they are going to have to put them on Nintendo, because that looks to be the only other console that will be around in the near future.
 
Don't they say something like monthly? They will release a new FF, it will be PlayStation console exclusive, there will be a Gaming event where it's rumored to be announced for Xbox and it will be for Steam. Rinse and repeat.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Probably because it won't be on Game Pass and JRPGs typically don't do well on Xbox. For example, Microsoft bought the marketing rights to Metaphor, which has been "lauded by everyone" and yet it never showed up on Xbox Most Played Games.

It was the 8th best selling Xbox game for the month it launched on.



NPD-Sales-October-2024-Xbox.jpg
 

Jinzo Prime

Member
They should apply the "press right stick to lock-on", "press O/B to dodge roll", the "you can fight only one enemy at a time due to the shitty lock on" and obtuse lore via item description to Final Fantasy = instant success

Pretty much like what most RPGs are doing nowadays, amirite?
Elden Ring is so successful because FromSoft built thier reputation up for years by releasing great game after great game. ER is just a more accessible Dark Souls with a popular authors name taped to it.
 

proandrad

Member
They should apply the "press right stick to lock-on", "press O/B to dodge roll", the "you can fight only one enemy at a time due to the shitty lock on" and obtuse lore via item description to Final Fantasy = instant success

Pretty much like what most RPGs are doing nowadays, amirite?
Don’t lock-on fight multiple enemies at once. EZ.
 

Ozriel

M$FT
I think it's more the fact that SE made the decision to go exclusive and people didn’t learn to live with that. They were lecturing them more on this than anything else. Blaming things on the exclusivity when it isn't even the issue. How many people blame Hellblade 2 poor performance on exclusivity? How many blamed timed exclusivity for Indiana Jones, Hifi Rush, and countless other games that didn't do amazing numbers without a PS release? Nobody really because that's not the narrative people are pushing. It only seems to come from one side mainly. For popular games too. Games that chart higher than the ones they say nothing about.

I’m talking about comments in this thread, and the context is clearly the underperformance of Square Enix franchises where they’ve pushed exclusivity.

Feel free to open your own thread to lament about the other narrative you’re citing.

There’s a certain level of silliness when you conflate exclusivity of first party published games with exclusivity of third party games. Because we all know you know the difference.
 

Ozriel

M$FT
Well one can say it's important to support pc, switch and PlayStation and for some games a mobile version. For most of the releases Xbox is just not relevant at all.

The people who scope, plan and forecast profitability of most games seem to think Xbox releases are relevant.

I think that’s a more credible data point than your unsourced claims.

We’ll know when Xbox support completely tails off.

switch 2 would explode running these games.

Remake runs on base PS4, and Rebirth isn’t far off, tech wise.
They’ll for sure port all the games to Switch 2. Not even a guess at this point…it’s a near certainty.
 

Three

Gold Member
I’m talking about comments in this thread, and the context is clearly the underperformance of Square Enix franchises where they’ve pushed exclusivity.

Feel free to open your own thread to lament about the other narrative you’re citing.
I don't need to open another thread but the people "lecturing" even in this thread are those suggesting SE are righting a wrong.
There’s a certain level of silliness when you conflate exclusivity of first party published games with exclusivity of third party games. Because we all know you know the difference.
No there isn't when it's the same "studio choice" and you can lecture them on those choices but again there are third party examples in Tomb Raider, Dead rising and countless other timed exclusives.
 

Ozriel

M$FT
I don't need to open another thread but the people "lecturing" even in this thread are those suggesting SE are righting a wrong.

…because Square Enix are a third party publisher, with a declining franchise. It’s also an easier claim when Square Enix themselves echo the exact same sentiment.

No there isn't when it's the same "studio choice" and you can lecture them on those choices but again there are third party examples in Tomb Raider, Dead rising and countless other timed exclusives.

First party studios have other considerations outside raw sales, including benefit on hardware sales and subscriptions.

but again there are third party examples in Tomb Raider, Dead rising and countless other timed exclusives.

Tomb Raider and Dead Rising deals are around a decade ago. It’s telling that the next Tomb Raider game was fully multiplatform after that.

Most third party games are not exclusive to a single platform, for that exact same reason.
 
Sony don't money hat because people buy less games these days, subscription services make a lot of people wait, if you wan't to sell your game it needs to release on PlayStation.
 

simpatico

Member
aka they're disappointed by their exclusivity decision.
Sony don't money hat because people buy less games these days, subscription services make a lot of people wait, if you wan't to sell your game it needs to release on PlayStation.
I'd love to see what metrics a publisher like CDPR use to determine profitability of the console port of a game like Cyberpunk 2077. Curious what they're left with after factoring in all the port time, patching time, disc engineering, ecosystem integration etc. I wonder just how profitable it is vs only dropping the Steam version. Imagine if that game launched on PC only. Entire narrative around it is different. I think we're close to a point where console ports will be looked at as risky.
 
For the same reason Metaphor mainly was too. There are different audiences. Question is why do you think xbox is being ignored by Square Enix then? The exclusivity period is over and it's not coming to xbox.

Probably because it won't be on Game Pass and JRPGs typically don't do well on Xbox. For example, Microsoft bought the marketing rights to Metaphor, which has been "lauded by everyone" and yet it never showed up on Xbox Most Played Games.

Edit: T Three beat me to it

What Xbox game not on gamepass sells well? Especially Japanese FF type games.
Metaphor isnt a good example.

A more appropriate example would be Elden Ring, Monster Hunter World.

These titles are approaching mainstream appeal. They did well on Xbox.

I am assuming SE is aiming to make something like that instead of Metaphor.
 

Three

Gold Member
…because Square Enix are a third party publisher, with a declining franchise. It’s also an easier claim when Square Enix themselves echo the exact same sentiment.
So what happens with the third party examples in Tomb raider and dead rising? Scorn, the ascent... Countless others. Did their shit sales result in people blaming timed exclusivity and the devs stupidity? Yet people are trying to suggest stupidity missing massive sales on a dying xbox platform.
First party studios have other considerations outside raw sales, including benefit on hardware sales and subscriptions.
they decided to become first party and sell less with financial backing from a platform holder. Some even went financially kaput and shut down. Yet you don't see similarities in "poor choices".
Tomb Raider and Dead Rising deals are around a decade ago. It’s telling that the next Tomb Raider game was fully multiplatform after that.

Most third party games are not exclusive to a single platform, for that exact same reason.
No shit but we're talking about the "lecturing" on exclusivity leading to poor sales that never really happened.
 
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The problem isn't the game being exclusive. The problem is that they've abandoned what made the series 'final fantasy' by shifting it towards an action game with dark stories which are boring as fuck and lame. Compare the stories, worlds, and characters of past final fantasy to ff15 and ff16 and you'll see that it's no contest.

MV5BMmY2ODc4MzYtMGJkNy00MWUzLWFjNzAtMjY4NDVkNWMxOTBlXkEyXkFqcGc@._V1_.jpg


55386ada9d124145f6112072d63958dc69982870a06e02cdef735abbfdba36e7


Ffxboxart.jpg
 
Lots of bad takes ITT. In current industry conditions, here are the facts:

- Platform differences are at an all time low

- More devs are using existing large game engines to create their games (that support multiple target platforms)

- Individual console userbases are no longer growing at the rate they used to

- Development budgets are skyrocketing due to meet the perceived needs of AAA game technical quality standards


When you look at this, we are seeing increased cost of overall game development, decreased growth in margins, less effort (and cost) to port to another platform, and less benefit to take a sweetheart exclusivity deal from both the publisher and the platform owner.

Third party exclusivity can still make sense for smaller games or those who wish to further partner with the platform owner. It might also make sense depending on the details of the deals that are made. It’s clear Square went with timed exclusivity for Rebirth, for less time than Remake (probably to avoid burning those who bought Remake on PC by making them wait so long).
 
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