So since my last post I finished Oath in Felghana, Ys Origin, Ark of Napishtim, and Ys Seven.
Just some quick thoughts for now:
Napishtim was probably the most disappointing. I can give it some concessions knowing it's the first of its style, but I wasn't too fond of the three sword system, it probably has the most tedious platforming, bosses weren't too interesting, and the enemy balance felt 'off'. Still not a bad game, but certainly outclassed by the titles that came later
Oath in Felghana on the other hand might be my favorite game in the series. A number of fun boss battles, especially the final one which might be my favorite battle in the series. Platforming was a little better - tricky enough not to be trivial but not too much to be frustrating. Narrative stays concise and works to drive the game forward. OiF also added a small but appropriate level of 'backtracking' in using new abilities to reach chests in old area, mostly for ore. Kinda wish there were more Ys games like this one.
Ys Origin is definitely up there too. Storywise, it's the most interesting in seeing how everything sets up for Ys Chronicles. Like Oath in Felghana, fun and fast-paced but still easy to get into. Challenging enough at certain points (boss battles or otherwise) to keep things interesting. Some really great music too. Yunica > Toal > Hugo btw. (random note, I didn't know how to properly fight the sand boss until the third time through)
I wrote this about Ys Seven in another thread
Just finished Ys Seven.
First of all, the music is great, and adds quite a bit to the game. Very appropriate within the various explorable locales, often upbeat to match the pace of the game. Battle themes and slower pieces also pretty suitable - instrumentally varied too.
The combat is /okay/. It mostly boils down to dashing away when enemies give their attack tells and dashing back in to mash the attack or skill buttons. Boss battles show a higher potential for the battle system, with pattern recognition and dodging brought into focus. It's been a while but I felt that Memories of Celceta did a slightly better job having characters feel a little more diverse in their battle styles.
Otherwise, Ys Seven and MoC both feel quite generic and typical in terms of game structure and narrative. They lose a little of the Ys style and feel more like an homogenized JRPG. (How Ys7 tackled the coliseum element was fun though.)
The story in Ys7 was super duper generic. A few decent characters though otherwise.
Anyways, bring on Ys 8.