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Ys Community Thread | "Do you know the name Adol Christin?"

Antiwhippy

the holder of the trombone
That's actually one of the fights I had in mind. I was 34 when I did the fight though so it wasn't as easy for me.
 
Did the elixir business in Xanadu Next...I suspected Agnes was
Lord Lyndale
's daughter the whole time, nice to see I got the final Guardian for my trouble. There's enough material here for a Xanadu Next Scenario II where you play as her instead of this game's hero, interacting with Xanadu's sages while on another quest.

Anyone here want me to make an LTTP for this?
 

chaosblade

Unconfirmed Member
Did the elixir business in Xanadu Next...I suspected Agnes was
Lord Lyndale
's daughter the whole time, nice to see I got the final Guardian for my trouble. There's enough material here for a Xanadu Next Scenario II where you play as her instead of this game's hero, interacting with Xanadu's sages while on another quest.

Anyone here want me to make an LTTP for this?

Did you run into this bug? I gave up at that point, since there are even more of those enemies further in the dungeon. I'm guessing the translation patch screwed something up and caused that.
 
Did you run into this bug? I gave up at that point, since there are even more of those enemies further in the dungeon. I'm guessing the translation patch screwed something up and caused that.
Thankfully no, but I would have given up then as well and just waited for Sara to fix it up a year or two from now. Master Goblins aren't that annoying otherwise, it's the Liches you need to kill quick.
 

Seda

Member
Hi Ys Community

I had played some Ys Origin a couple years back and I finished Ys: Memories of Celceta, but I figured it was about time to fill the gaps.

I played through Ys Chronicle 1 today, just did normal mode for now. Short, simple, and sweet, I enjoyed it! And the pace is definitely appreciated after marathonning through much of the lengthy Suikoden games. Ys 1 is certainly not too intricate, but I really liked how the game flowed in general. Some of the structure in the tower dungeon reminded me of Brandish, despite that being set on a grid.

Maybe going forward I'll post more in-progress thoughts or whatever.
 
I still stand by my gripe that Ys 2 leaned too much on the fire ball mechanic for fighting bosses. The best fights in ys 2 were the final two where you couldn't use your fireball spell imo
 

Seda

Member
Finished Ys II. Totally possible I'm a moron and didn't realize this in Ys I, but diagonal movement seemed to be easily abused haha. I rarely used fireballs, only against some of the bosses.

It was fun, got lost a few times but luckily the pace of the game mitigates any frustration there. The Solomin Shrine music is my favorite so far btw.

Gonna play Ys Origin next, which I'm already a bit familiar with but never finished.
 
Finished Ys II. Totally possible I'm a moron and didn't realize this in Ys I, but diagonal movement seemed to be easily abused haha. I rarely used fireballs, only against some of the bosses.

It was fun, got lost a few times but luckily the pace of the game mitigates any frustration there. The Solomin Shrine music is my favorite so far btw.

Gonna play Ys Origin next, which I'm already a bit familiar with but never finished.

They specifically mention at the start of Ys 2 that you should go for diagonal bumps
 

Seda

Member
yep

edit: Being serious, diagonals were given a larger advantage, apparently, and I suppose enemy flash-then-attack animations were meant to be the counteract. But I had more issue in Ys I because, as I recall, you still had to be off-center even when diagonal.

nbd though
 
Ys 1 is...wierd. I can smell the Reagan-era PC design on it still in Chronicles and one level up and one new gear turns a boss from a delicate dance of death with the cards stacked against you to a 4-hit breeze. And I thought Oath was coarse!

That's what gets to me in the series. While Adol does have the ability to talk, during his adventures he normally just stands there and women fall in love with him.

Hah! What is this, the Falcom High School Show?
 

chaosblade

Unconfirmed Member
Um...

Do-ji? That's can't be right.

I think two say Do-ji, but in both cases it seems like it might be intentional mispronounced as an insult.

Or maybe the voice actor just said it wrong and since it was a joke line they didn't bother correcting it. If Tom looked in this thread at all maybe he could comment.
 

wyrdwad

XSEED Localization Specialist
I think two say Do-ji, but in both cases it seems like it might be intentional mispronounced as an insult.

Or maybe the voice actor just said it wrong and since it was a joke line they didn't bother correcting it. If Tom looked in this thread at all maybe he could comment.

I can't recall at this point, as that was over 4 years ago now. But I think it's a combination of the two. I do know some of the VAs had trouble with Dogi's name, even after saying it numerous times -- they just couldn't resist the temptation of calling him "DO-jee" for some reason.

But since these were outtakes (either scripted or not -- the Chester "EAT IIIIT!" outtake was not!), a few of the VAs just decided to have fun with it and intentionally mispronounce names.

-Tom
 

Seda

Member
So since my last post I finished Oath in Felghana, Ys Origin, Ark of Napishtim, and Ys Seven.

Just some quick thoughts for now:

Napishtim was probably the most disappointing. I can give it some concessions knowing it's the first of its style, but I wasn't too fond of the three sword system, it probably has the most tedious platforming, bosses weren't too interesting, and the enemy balance felt 'off'. Still not a bad game, but certainly outclassed by the titles that came later

Oath in Felghana on the other hand might be my favorite game in the series. A number of fun boss battles, especially the final one which might be my favorite battle in the series. Platforming was a little better - tricky enough not to be trivial but not too much to be frustrating. Narrative stays concise and works to drive the game forward. OiF also added a small but appropriate level of 'backtracking' in using new abilities to reach chests in old area, mostly for ore. Kinda wish there were more Ys games like this one.

Ys Origin is definitely up there too. Storywise, it's the most interesting in seeing how everything sets up for Ys Chronicles. Like Oath in Felghana, fun and fast-paced but still easy to get into. Challenging enough at certain points (boss battles or otherwise) to keep things interesting. Some really great music too. Yunica > Toal > Hugo btw. (random note, I didn't know how to properly fight the sand boss until the third time through)

I wrote this about Ys Seven in another thread

Just finished Ys Seven.

First of all, the music is great, and adds quite a bit to the game. Very appropriate within the various explorable locales, often upbeat to match the pace of the game. Battle themes and slower pieces also pretty suitable - instrumentally varied too.

The combat is /okay/. It mostly boils down to dashing away when enemies give their attack tells and dashing back in to mash the attack or skill buttons. Boss battles show a higher potential for the battle system, with pattern recognition and dodging brought into focus. It's been a while but I felt that Memories of Celceta did a slightly better job having characters feel a little more diverse in their battle styles.

Otherwise, Ys Seven and MoC both feel quite generic and typical in terms of game structure and narrative. They lose a little of the Ys style and feel more like an homogenized JRPG. (How Ys7 tackled the coliseum element was fun though.)

The story in Ys7 was super duper generic. A few decent characters though otherwise.

Anyways, bring on Ys 8.
 

jb1234

Member
The story in Ys7 was super duper generic. A few decent characters though otherwise.

Anyways, bring on Ys 8.

Yeah, Ys7 feels about ten hours longer than it needs to be. The endless dialogue is a major contributor, which wouldn't be a problem if the characters were saying things that were interesting.
 

tearsofash

Member
Is there a legal way to play the TGCD version of Ys I and II that doesn't involve a Nintendo system? Do any of the remakes contain the original as an extra or something? :eek:
 
So since my last post I finished Oath in Felghana, Ys Origin, Ark of Napishtim, and Ys Seven.

Just some quick thoughts for now:

Napishtim was probably the most disappointing. I can give it some concessions knowing it's the first of its style, but I wasn't too fond of the three sword system, it probably has the most tedious platforming, bosses weren't too interesting, and the enemy balance felt 'off'. Still not a bad game, but certainly outclassed by the titles that came later

Oath in Felghana on the other hand might be my favorite game in the series. A number of fun boss battles, especially the final one which might be my favorite battle in the series. Platforming was a little better - tricky enough not to be trivial but not too much to be frustrating. Narrative stays concise and works to drive the game forward. OiF also added a small but appropriate level of 'backtracking' in using new abilities to reach chests in old area, mostly for ore. Kinda wish there were more Ys games like this one.

Ys Origin is definitely up there too. Storywise, it's the most interesting in seeing how everything sets up for Ys Chronicles. Like Oath in Felghana, fun and fast-paced but still easy to get into. Challenging enough at certain points (boss battles or otherwise) to keep things interesting. Some really great music too. Yunica > Toal > Hugo btw. (random note, I didn't know how to properly fight the sand boss until the third time through)

I wrote this about Ys Seven in another thread



The story in Ys7 was super duper generic. A few decent characters though otherwise.

Anyways, bring on Ys 8.

Basically agree with everything, though I will say that Ys 7 has a guard mechanic like MoC that once you learn how to use it the combat becomes way too easy due to the bonus you get from flash guarding. MoC had worse combat if only because you got that bonus from guarding or dodging and the timing for either was extremely loose meaning you were always in super speed mode or in zero damage mode.
 

Mr.Jeff

Member
Yeah, Ys7 feels about ten hours longer than it needs to be. The endless dialogue is a major contributor, which wouldn't be a problem if the characters were saying things that were interesting.
MoC has the same problem I feel. it feels kind of indicative of the party formula where every event means that every talks about everything. Which is fine but leads to some repetition.
At least 7 didn't have the nerve to have MoC's ending though,

I liked how in Oath or Origin that an occasional major event happens and Adol's just left afterwards in silence because no-one else is in the room to go "Oh! What was that?!"

I do love Ys 7's colosseum fight though. That is a lot of fun on Nightmare.
 

Tizoc

Member
Is there a legal way to play the TGCD version of Ys I and II that doesn't involve a Nintendo system? Do any of the remakes contain the original as an extra or something? :eek:

I do believe these games are on JP PSN, playable on a PSP, PS3 or Vita.
 

Seda

Member
Basically agree with everything, though I will say that Ys 7 has a guard mechanic like MoC that once you learn how to use it the combat becomes way too easy due to the bonus you get from flash guarding. MoC had worse combat if only because you got that bonus from guarding or dodging and the timing for either was extremely loose meaning you were always in super speed mode or in zero damage mode.

Ah, I forgot that dodging in Celceta gives an SP(?) bonus but sounds familiar now that you mention it.
 

jb1234

Member
MoC has the same problem I feel. it feels kind of indicative of the party formula where every event means that every talks about everything. Which is fine but leads to some repetition.
At least 7 didn't have the nerve to have MoC's ending though,

Yup. But I forgive MoC a tad because it wasn't as long (for me, at least). ;)
 

chaosblade

Unconfirmed Member
I was definitely ready for Seven to end well before it did, and the fact you lost all your warp points and had to get them again was kind of annoying.

I didn't use flash guard in that or MoC though, so I can't really comment on how that impacts the game. My opinion on the mechanic as a whole is that it kind of takes away from the combat and boss battles. In the prior games the goal was to learn the patterns and avoid attacks while taking advantages of openings to deal damage. Simple but challenging and rewarding. Flash guarding basically gives you the option to screw up or be overly risky in a way you couldn't previously, then with decent timing avoid being punished for it. I guess some people may like that risk-reward mechanism, but I just ignore it. Just like Napishtim's healing items (thank you for Catastrophe mode, XSEED).
 

QisTopTier

XisBannedTier
I was definitely ready for Seven to end well before it did, and the fact you lost all your warp points and had to get them again was kind of annoying.

I didn't use flash guard in that or MoC though, so I can't really comment on how that impacts the game. My opinion on the mechanic as a whole is that it kind of takes away from the combat and boss battles. In the prior games the goal was to learn the patterns and avoid attacks while taking advantages of openings to deal damage. Simple but challenging and rewarding. Flash guarding basically gives you the option to screw up or be overly risky in a way you couldn't previously, then with decent timing avoid being punished for it. I guess some people may like that risk-reward mechanism, but I just ignore it. Just like Napishtim's healing items (thank you for Catastrophe mode, XSEED).

Flash Guard is pretty much there for Nightmare mode, using it outside of it is overkill. Not using it in nightmare mode makes the fights take way too long with WAY too much risk for the fight duration.
 

Erheller

Member
I didn't even know about Flash Guard until the colosseum fight, and then I forgot about it.

How much harder is Nightmare in that game compared to Hard, anyways? Maybe it was the party system or healing items, but Ys Seven, aside from a few bosses, seemed much easier than Origin or Oath.
 

jb1234

Member
I didn't even know about Flash Guard until the colosseum fight, and then I forgot about it.

How much harder is Nightmare in that game compared to Hard, anyways? Maybe it was the party system or healing items, but Ys Seven, aside from a few bosses, seemed much easier than Origin or Oath.

I can't even imagine playing Ys 7 on Nightmare. Hard was annoying enough, with the HP sponge bosses.
 
Finally got around to perfecting Ys VI.

Majunun really pissed me off when he kicked me out of the room twice :(

Totally worth it though.
 

Rhapsody

Banned
Not exactly Ys, but I'm having issues running Xanadu Next. I haven't ran it in awhile, but I was seeing how all my old programs ran after updating to Windows 10. I think the update ruined it? Game flashes black like crazy. Was wondering if that happened to anyone else or if anyone found a fix.
 

QisTopTier

XisBannedTier
Playing Ys Seven again and then Celceta again after this.

I really prefer these games over the Ys VI engine stuff the more I play them, such fast fluid games. I don't even understand why people bring up guard being abused like they didn't abuse guard in Oath and Origin :p
 
Not exactly Ys, but I'm having issues running Xanadu Next. I haven't ran it in awhile, but I was seeing how all my old programs ran after updating to Windows 10. I think the update ruined it? Game flashes black like crazy. Was wondering if that happened to anyone else or if anyone found a fix.
Does it do all that with or without the English patch (including resolution fix)? The game's old enough that it probably needs work from a professional like XSEED's Sara to gooey it up for W10.
 

Rhapsody

Banned
Does it do all that with or without the English patch (including resolution fix)? The game's old enough that it probably needs work from a professional like XSEED's Sara to gooey it up for W10.

I'll have to try it without the english patch tomorrow to see. I don't think I applied any resolution fix either, so I'll look into that as well.
 

QisTopTier

XisBannedTier
WHY!?
MtvmTXP.jpg
 

Eila

Member
I don't even understand why people bring up guard being abused like they didn't abuse guard in Oath and Origin :p

Guard...ing?

I'm somewhat close (I think) to beating Felghana and I'm 8-9 hours in. I ended up playing them in chronological order because that's the order I purchased them, and I still don't understand how Game Sack considered Origin be worthy of being a $5 DLC to Felghana at best. Maybe because it's a PC exclusive.
Oath in Felghana is a fantastic game, but you can tell it's a remake of a 2d platformer. I'm going to want to check the original after I'm done with the remake.
 
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