I got over the fact that it isn't Adol solo in Celceta already but I was never fond of that.
anyway ok, I won't skip VII.
Nah, don't skip VII. V on the other hand is a different story.
I got over the fact that it isn't Adol solo in Celceta already but I was never fond of that.
anyway ok, I won't skip VII.
Looking back at it, Ys VI was a pretty shitty game. Especially compared to the games that came after.
Looking back at it, Ys VI was a pretty shitty game. Especially compared to the games that came after.
VI's story alone makes it worth playing imo
On the one hand yes, it has elements of a good game, but the overall package leaves much to be desired.
Nah, VI is great, it's just that OiF and Origins are so much better. Realize too that VI was the first new Ys game since 1995, and it's predecessor wasn't particularly well received. There were eight YEARS where outside of the remakes of 1 and 2, it seemed like the series was dead. Then VI came along and did what Ys 5 set out to do, but did it right. Combat was fast and fun, bosses were awesome like they used to be, the story was interesting and tied previous games together, the soundtrack was back up to series par.
Yes the other games did it way better, don't give it the "it was first" excuse. The game doesn't exist in a vacuum.
The game has only 2 good bosses and the second and third shittiest bosses in the series.
I think you're selling it While it is definitely not the best in the series, it is still a great game. The controls are spot on, the moment to moment combat is a blast, the different swords add fun strategies, and he story and characterizations are pretty strong. Ys OiF perfected the formula, but the formula wasn't in bad shape to begin with in Ys VI. And yes, you are right the game doesn't exist in a vacuum, but it does exist in a context, something you seem to be ignoring.
The context of being the second worst game in the series imo that I've played and beat on nightmare.
I marathoned 1,2, oath, origin, 6, 7, and celceta over 2 months.
only game worse "sorta' was one and that's all on Dark Fact
Speaking of which, happy 12th birthday, Ys VI lol
And yeah, I can't say VI was a shitty game. I don't find the mechanics hard to go back to or anything like that.
Lower in the rankings regarding the Ys series, but not just games in general.
12 years? Lord, I feel ancient myself. But yeah, even the worst Ys game is perfectly serviceable every other one is actually great.I just have really high expectations of the ys games. Even ys 1 is better than most games in existence.
final boss of 7 is giving me so much trouble
I was spoiled as Ys 7 and Origin were the first Ys games I played and fell in love with them followed by Felghana and then Celceta. Origin was just so god damn GOOD.
All the other games I've tried but I simply cannot enjoy.
Yeah this is pretty accurate. Ys VI is a pile of poop. No wonder the series didn't catch on when it was released. It has some good music, a more consistent overworld, and a few of the boss battles are pretty enjoyable.I concur with Q about Ys VI.
The bosses are not very good. They either range from too easy, to being the worst I've fought against in the Ys series (not counting Dark Fact!). The wall boss gets a special mention as the worst boss I've fought yet, with Residual Hitboxes dominating the fight, and that frog boss who for some reason has 8+ strikable zones on his body which all result in zero damage.
The huge amount of missables can go sod off. I don't use a guide when I play Ys games unless I get *really* stuck (which rarely happens outside of Ys 1 and 2 lol) so I reached the final area with 70% of my inventory blank... and I do take the time to explore areas. Not to mention missable story items of all things. Thanks random tablets that I missed three of, I'm sure you would've enlightened me more regarding the story.
And of course the infamous dash jump. Try as I might I just couldn't pull it off when I needed to. Including that one area where missing a dash jump to try to get to a chest causes you to fall into a huge pit which takes bloody ages to get out of. Great level design, even as an old game how on earth did they think this nonsense was OK?
While each game can ask for you to level up in its own right, Ys VI is the most grind-heavy of them all. The final area requirements for leveling your sword and person for facing off againstwas ridiculous. This is made easier through... missables! Oh joy! Good thing I got that one hammer item which ups your gem drops otherwise the final area would've really annoyed me.Ernst
Ys VI music is great. But in a ranking chart of Ys games I'd put it at the bottom of the list. From field themes to event themes to battle music. So while I'd still call it a good game, it's definitely the "worst" Ys game I've played so far if that means anything. On to Ys Seven and MoC after.
Origin > Oath > 1/2 > VI of all the games I've played so far. To me Origin has the best level design, the best enemies, the best skills, the best stories, the best music and the best boss fights. Hope Ys 7 doesn't make give me up or let me down etc.
Can't agree, part of the reason I love those two games so much is because it isn't just Adol again. It actually mixes up the formula and I love playing as the other characters.Bro, do you even bump?
Origin is also my favorite game in the series, but I still love every other game in the series(except V, with OoF and II being my other favorite titles).
I'm replaying 7 and I'm not enjoying it as much as I did back when it came out, it seems like it didn't age that well, at least for me.
I think 7 and Celceta would be much better if they were solo Adol adventures and 60fps.
you'll take my party system from me when you pry it from my cold dead handsI think 7 and Celceta would be much better if they were solo Adol adventures and 60fps.
Seven is definitely a better designed game than Napishtim. The biggest problems it has (and it shares a bit with Celceta) are that it kind of drags, and it more heavily emphasizes story while not really having a very good or interesting one. Expect a whole lot more text.
Forgot to mention one other thing that sucked about Ys VI. The game hypes up Geis buthe doesn't do jack shit... he doesn't even look cool doing the little he does. For a character that got his own portrait and likes to talk big he sure was unimportant! At least let me fight alongside this guy once.
I don't mind if future games are Adol-only or not though. As long as the action is great.
You guys need to just view the party mechanics more like Adol just swapping weapons on the fly cause that's pretty much what it is
Except the other two characters are still there, and the map is designed around those extra 2 characters, and enemy encounters are designed around them, etc
Oh nooo there are other people on the screen the worst thing ever. Oh wait it's not. There are tons of boss fights in the game where you don't need to swap either. Honestly you are over exaggerating how much of the game is designed around it outside of using a party member for an enemy weakness which directly ties into me saying it's like swapping a weapon for adol. Them being there isn't even a big deal they take hardly any damage, don't use abilities unless you do, and can't die unless you are in direct control of them.
If you really want to you can just solo the bosses in the game.
you'll take my party system from me when you pry it from my cold dead hands
Except the other two characters are still there, and the map is designed around those extra 2 characters, and enemy encounters are designed around them, etc
Just like how in Felghana, the other bracelets are there, and enemy encounters are designed around them. Or how in Ys Origin, the other artifacts are there, and enemy encounters are designed around them.
While I do agree that solo Adol is somewhat missed, I also think it's entirely fair to say that switching characters really isn't any different than switching swords, bracelets or artifacts in Ys VI, Felghana or Origin. They're people instead of things, but functionally, it's more or less the same idea.
-Tom
The big difference is that enemies attack those other characters, and your other characters attack those enemies. In Felghana and all other solo Adol games all enemies are focused on killing just you adding a tension that is lost with a party. In celceta/7 enemies will sometimes attack your allies or your allies will attack enemies before you even see them creating a much different feel to exploring. Even if you miss time an attack and are about to get hit in celceta/7 you can switch to another character out of the attack range and your now ai partner will take less damage then you would have. It makes learning enemy patterns and dodging less important. Yes you can kill off your allies and go solo, but then you're stuck with only one weapon type which can fubar you frequently.
The big difference is that enemies attack those other characters, and your other characters attack those enemies. In Felghana and all other solo Adol games all enemies are focused on killing just you adding a tension that is lost with a party. In celceta/7 enemies will sometimes attack your allies or your allies will attack enemies before you even see them creating a much different feel to exploring. Even if you miss time an attack and are about to get hit in celceta/7 you can switch to another character out of the attack range and your now ai partner will take less damage then you would have. It makes learning enemy patterns and dodging less important. Yes you can kill off your allies and go solo, but then you're stuck with only one weapon type which can fubar you frequently.
Adol has all 3 weapon types o.o/
I don't think that's a problem with the system itself, though, so much as the game's difficulty balance -- an issue which can be partially remedied, if you're so inclined, simply by upping its difficulty level. (Me, I'm grateful for an "easy" game every now and again -- I play for the experience, not the challenge!)
That's actually part of the reason I prefer Ys Seven to Ys Celceta: Celceta is almost TOO hard for me, whereas Seven is juuuuuuust right.
-Tom
I played both Celceta and 7 on hard, neither was difficult at all because of the various in game mechanics which tip things in the players favor
You guys need to just view the party mechanics more like Adol just swapping weapons on the fly cause that's pretty much what it is
Actually Yunica had the annoying fire sword, but I avoided using that except when necessary.
I played both Celceta and 7 on hard, neither was difficult at all because of the various in game mechanics which tip things in the players favor