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Ys Community Thread | "Do you know the name Adol Christin?"

chaosblade

Unconfirmed Member
I didn't like changing weapons in Napishtim or changing characters in Celceta or Seven. Didn't help that they removed jumping too which I felt removed depth from the game, the roll didn't do a sufficient job of replacing it.

They were also slogs between dungeons compared to the other games. I wish Falcom would get out of their Kiseki rut and not feel the need to make their games so needlessly verbose.
 

Tizoc

Member
VI's story alone makes it worth playing imo

tHE PROblem with the story is that you get a major info dump AT THE FINAL BOSS.
you get bits and pieces of the lore but no the full extent of it.
You reach the final boss and he spends a minute or 2 of exposition.
 
On the one hand yes, it has elements of a good game, but the overall package leaves much to be desired.

Nah, VI is great, it's just that OiF and Origins are so much better. Realize too that VI was the first new Ys game since 1995, and it's predecessor wasn't particularly well received. There were eight YEARS where outside of the remakes of 1 and 2, it seemed like the series was dead. Then VI came along and did what Ys 5 set out to do, but did it right. Combat was fast and fun, bosses were awesome like they used to be, the story was interesting and tied previous games together, the soundtrack was back up to series par.
 
Nah, VI is great, it's just that OiF and Origins are so much better. Realize too that VI was the first new Ys game since 1995, and it's predecessor wasn't particularly well received. There were eight YEARS where outside of the remakes of 1 and 2, it seemed like the series was dead. Then VI came along and did what Ys 5 set out to do, but did it right. Combat was fast and fun, bosses were awesome like they used to be, the story was interesting and tied previous games together, the soundtrack was back up to series par.

Agreed with everything said here. VI was great on it's own, and indeed, OiF and origin are much better versions of it. The tabulas tied the story with the past entries quite well, and combat is no slouch either, it is the precursor to OiF and Origin after all.

Catastrophe mode certainly made it much more challenging.
 

QisTopTier

XisBannedTier
Yes the other games did it way better, don't give it the "it was first" excuse. The game doesn't exist in a vacuum.

The game has only 2 good bosses and the second and third shittiest bosses in the series.
 
Yes the other games did it way better, don't give it the "it was first" excuse. The game doesn't exist in a vacuum.

The game has only 2 good bosses and the second and third shittiest bosses in the series.

I think you're selling it While it is definitely not the best in the series, it is still a great game. The controls are spot on, the moment to moment combat is a blast, the different swords add fun strategies, and he story and characterizations are pretty strong. Ys OiF perfected the formula, but the formula wasn't in bad shape to begin with in Ys VI. And yes, you are right the game doesn't exist in a vacuum, but it does exist in a context, something you seem to be ignoring.
 

QisTopTier

XisBannedTier
I think you're selling it While it is definitely not the best in the series, it is still a great game. The controls are spot on, the moment to moment combat is a blast, the different swords add fun strategies, and he story and characterizations are pretty strong. Ys OiF perfected the formula, but the formula wasn't in bad shape to begin with in Ys VI. And yes, you are right the game doesn't exist in a vacuum, but it does exist in a context, something you seem to be ignoring.

The context of being the second worst game in the series imo that I've played and beat on nightmare.

I marathoned 1,2, oath, origin, 6, 7, and celceta over 2 months.

only game worse "sorta' was one and that's all on Dark Fact
 

Morrigan Stark

Arrogant Smirk
I thoroughly enjoyed Ys VI despite the crappy dash jump. It's certainly leagues ahead of Ys I. That one was honestly weak, the game was still kind of fun but the bosses almost all sucked except one (the two heads with the orbiting thingies, that one was pretty cool). And Dark Fact can rot in the seven hells, lol.
 
The context of being the second worst game in the series imo that I've played and beat on nightmare.

I marathoned 1,2, oath, origin, 6, 7, and celceta over 2 months.

only game worse "sorta' was one and that's all on Dark Fact

No the context of when it was released and what had preceded it.

When Ys VI came out, the last Ys games that had been released was Ys I and II Complete, the PC updates of Ys Eternal I andII, packaged together. I love those both to death, but they are essentially the same games as Ys I and II with better controls and graphics.

Prior to that we had Ys V, which is pretty much considered by everyone to be the worst game in the series by far. Going back further we have the two versions of Ys IV, but none of them were done by Falcom itself and each of them has its own issues though the PCE one was well received. And Ys III is considered the bastard step-child of the series, and was not well loved.

So in that context, Ys VI was pretty damned mind blowing. It had the speed of the bump system while actually controlling sword swings, a great isometric perspective, great music, beautiful art, and better boss fights than most of the rest of the series to that point. Post OiF, Ys became know for awesome boss battles, but that was really not the case before. In fact AoN was a HUGE step in that direction, even if it didn't always succeed.

THAT is the context I am talking about. Ys VI set the stage for modern Ys games. I don't have a problem with people liking it the least of out of any of the modern series, but when I see people calling it shitty, it bothers me.
 

Rhapsody

Banned
Speaking of which, happy 12th birthday, Ys VI lol

And yeah, I can't say VI was a shitty game. I don't find the mechanics hard to go back to or anything like that.
Lower in the rankings regarding the Ys series, but not just games in general.
 
Speaking of which, happy 12th birthday, Ys VI lol

And yeah, I can't say VI was a shitty game. I don't find the mechanics hard to go back to or anything like that.
Lower in the rankings regarding the Ys series, but not just games in general.

I just have really high expectations of the ys games. Even ys 1 is better than most games in existence.
12 years? Lord, I feel ancient myself. But yeah, even the worst Ys game is perfectly serviceable every other one is actually great.
 

Nyoro SF

Member
I concur with Q about Ys VI.

The bosses are not very good. They either range from too easy, to being the worst I've fought against in the Ys series (not counting Dark Fact!). The wall boss gets a special mention as the worst boss I've fought yet, with Residual Hitboxes™ dominating the fight, and that frog boss who for some reason has 8+ strikable zones on his body which all result in zero damage.

The huge amount of missables can go sod off. I don't use a guide when I play Ys games unless I get *really* stuck (which rarely happens outside of Ys 1 and 2 lol) so I reached the final area with 70% of my inventory blank... and I do take the time to explore areas. Not to mention missable story items of all things. Thanks random tablets that I missed three of, I'm sure you would've enlightened me more regarding the story.

And of course the infamous dash jump. Try as I might I just couldn't pull it off when I needed to. Including that one area where missing a dash jump to try to get to a chest causes you to fall into a huge pit which takes bloody ages to get out of. Great level design, even as an old game how on earth did they think this nonsense was OK?

While each game can ask for you to level up in its own right, Ys VI is the most grind-heavy of them all. The final area requirements for leveling your sword and person for facing off against
Ernst
was ridiculous. This is made easier through... missables! Oh joy! Good thing I got that one hammer item which ups your gem drops otherwise the final area would've really annoyed me.

Ys VI music is great. But in a ranking chart of Ys games I'd put it at the bottom of the list. From field themes to event themes to battle music. So while I'd still call it a good game, it's definitely the "worst" Ys game I've played so far if that means anything. On to Ys Seven and MoC after.

Origin > Oath > 1/2 > VI of all the games I've played so far. To me Origin has the best level design, the best enemies, the best skills, the best stories, the best music and the best boss fights. Hope Ys 7 doesn't make give me up or let me down etc.
 

chaosblade

Unconfirmed Member
Seven is definitely a better designed game than Napishtim. The biggest problems it has (and it shares a bit with Celceta) are that it kind of drags, and it more heavily emphasizes story while not really having a very good or interesting one. Expect a whole lot more text.

The other stuff isn't really a big deal. I don't care much for the party system, I miss jumping and don't think rolling is an adequate replacement, I think flash guard is dumb, I don't care much for crafting and stockable items in Ys games, but those can be positives for some people.
 

Mr.Jeff

Member
Part of 7 and Celceta's dragging story problems I think revolve around the party system.

Previously dialog is restricted to whenever is Adol encounters somebody due to his muteness but with additional members hanging around, it allows for more inconsequential chatter during dungeons as things occur.

That said, Origin is exactly shy on its exposition either but again it tends to be more restrictive of how it introduces it.
 
I was spoiled as Ys 7 and Origin were the first Ys games I played and fell in love with them followed by Felghana and then Celceta. Origin was just so god damn GOOD.

All the other games I've tried but I simply cannot enjoy.
 
I was spoiled as Ys 7 and Origin were the first Ys games I played and fell in love with them followed by Felghana and then Celceta. Origin was just so god damn GOOD.

All the other games I've tried but I simply cannot enjoy.

Bro, do you even bump?


Origin is also my favorite game in the series, but I still love every other game in the series(except V, with OoF and II being my other favorite titles).

I'm replaying 7 and I'm not enjoying it as much as I did back when it came out, it seems like it didn't age that well, at least for me.


I think 7 and Celceta would be much better if they were solo Adol adventures and 60fps.
 
I concur with Q about Ys VI.

The bosses are not very good. They either range from too easy, to being the worst I've fought against in the Ys series (not counting Dark Fact!). The wall boss gets a special mention as the worst boss I've fought yet, with Residual Hitboxes™ dominating the fight, and that frog boss who for some reason has 8+ strikable zones on his body which all result in zero damage.

The huge amount of missables can go sod off. I don't use a guide when I play Ys games unless I get *really* stuck (which rarely happens outside of Ys 1 and 2 lol) so I reached the final area with 70% of my inventory blank... and I do take the time to explore areas. Not to mention missable story items of all things. Thanks random tablets that I missed three of, I'm sure you would've enlightened me more regarding the story.

And of course the infamous dash jump. Try as I might I just couldn't pull it off when I needed to. Including that one area where missing a dash jump to try to get to a chest causes you to fall into a huge pit which takes bloody ages to get out of. Great level design, even as an old game how on earth did they think this nonsense was OK?

While each game can ask for you to level up in its own right, Ys VI is the most grind-heavy of them all. The final area requirements for leveling your sword and person for facing off against
Ernst
was ridiculous. This is made easier through... missables! Oh joy! Good thing I got that one hammer item which ups your gem drops otherwise the final area would've really annoyed me.

Ys VI music is great. But in a ranking chart of Ys games I'd put it at the bottom of the list. From field themes to event themes to battle music. So while I'd still call it a good game, it's definitely the "worst" Ys game I've played so far if that means anything. On to Ys Seven and MoC after.

Origin > Oath > 1/2 > VI of all the games I've played so far. To me Origin has the best level design, the best enemies, the best skills, the best stories, the best music and the best boss fights. Hope Ys 7 doesn't make give me up or let me down etc.
Yeah this is pretty accurate. Ys VI is a pile of poop. No wonder the series didn't catch on when it was released. It has some good music, a more consistent overworld, and a few of the boss battles are pretty enjoyable.

Outside of that, its not all that good. While a few of the bosses are enjoyable, a lot of them are far too difficult and cheap. Grinding was annoying, as most Ys games had you only had to level up a single level or so before a boss at most (something that takes less than five minutes), while Ys VI had the player grind for several levels just to get past a certain area, let alone a boss fight. The story was also...stupid, I hated the "village theme" of the game.
 
At least Xseed got fast travel in the game which was great, VI on Steam was way better thanks to not wasting my fucking time.

But yeah VI is not that great, even if it does have one of the most interesting stories in the series.
 
Bro, do you even bump?


Origin is also my favorite game in the series, but I still love every other game in the series(except V, with OoF and II being my other favorite titles).

I'm replaying 7 and I'm not enjoying it as much as I did back when it came out, it seems like it didn't age that well, at least for me.


I think 7 and Celceta would be much better if they were solo Adol adventures and 60fps.
Can't agree, part of the reason I love those two games so much is because it isn't just Adol again. It actually mixes up the formula and I love playing as the other characters.
 

Rhapsody

Banned
I am really glad I didn't play the original VI. Catastrophe and warping made it nice.
I can't imagine playing the game without it, especially the latter lol
 

Nyoro SF

Member
Forgot to mention one other thing that sucked about Ys VI. The game hypes up Geis but
he doesn't do jack shit... he doesn't even look cool doing the little he does. For a character that got his own portrait and likes to talk big he sure was unimportant! At least let me fight alongside this guy once.

I don't mind if future games are Adol-only or not though. As long as the action is great.
 

wyrdwad

XSEED Localization Specialist
Seven is definitely a better designed game than Napishtim. The biggest problems it has (and it shares a bit with Celceta) are that it kind of drags, and it more heavily emphasizes story while not really having a very good or interesting one. Expect a whole lot more text.

I like Seven's story a lot, actually. It's simple, but well-told, and has a really good cast of well-developed characters that you really come to enjoy having in your party. It's a far cry better than the story in most every other Ys game, save for Origin and the first half of Celceta (the second half of Celceta kinda jumps the shark IMHO, which is a shame considering how much I *love* the story in the first half)... and maaaaaybe Ys V, though I think I like the world of Ys V more than the story.

-Tom
 
Forgot to mention one other thing that sucked about Ys VI. The game hypes up Geis but
he doesn't do jack shit... he doesn't even look cool doing the little he does. For a character that got his own portrait and likes to talk big he sure was unimportant! At least let me fight alongside this guy once.

I don't mind if future games are Adol-only or not though. As long as the action is great.

Yup, I was disappointed at how...unimportant he was. The way he was held at in Ys Seven, I assumed he might've been pretty important in Ys VI and that he might've been a villain at first who later changes sides. Instead he was good guy from the start and always late lol

Would love to see Ys vs sora no kiseki localized in the future, but I guess that won't ever happen.
 

QisTopTier

XisBannedTier
You guys need to just view the party mechanics more like Adol just swapping weapons on the fly cause that's pretty much what it is :p
 
You guys need to just view the party mechanics more like Adol just swapping weapons on the fly cause that's pretty much what it is :p

Except the other two characters are still there, and the map is designed around those extra 2 characters, and enemy encounters are designed around them, etc
 

QisTopTier

XisBannedTier
Except the other two characters are still there, and the map is designed around those extra 2 characters, and enemy encounters are designed around them, etc

Oh nooo there are other people on the screen the worst thing ever. Oh wait it's not. There are tons of boss fights in the game where you don't need to swap either. Honestly you are over exaggerating how much of the game is designed around it outside of using a party member for an enemy weakness which directly ties into me saying it's like swapping a weapon for adol. Them being there isn't even a big deal they take hardly any damage, don't use abilities unless you do, and can't die unless you are in direct control of them.

If you really want to you can just solo the bosses in the game.
 
Oh nooo there are other people on the screen the worst thing ever. Oh wait it's not. There are tons of boss fights in the game where you don't need to swap either. Honestly you are over exaggerating how much of the game is designed around it outside of using a party member for an enemy weakness which directly ties into me saying it's like swapping a weapon for adol. Them being there isn't even a big deal they take hardly any damage, don't use abilities unless you do, and can't die unless you are in direct control of them.

If you really want to you can just solo the bosses in the game.

I like Ys 7, but both it and Celceta play differently because of the character swap mechanic. You're undervalueing it

I also never said it was the worst thing ever, I prefer solo Adol but I don't hate Adol with allies.
 

wyrdwad

XSEED Localization Specialist
Except the other two characters are still there, and the map is designed around those extra 2 characters, and enemy encounters are designed around them, etc

Just like how in Felghana, the other bracelets are there, and enemy encounters are designed around them. Or how in Ys Origin, the other artifacts are there, and enemy encounters are designed around them.

While I do agree that solo Adol is somewhat missed, I also think it's entirely fair to say that switching characters really isn't any different than switching swords, bracelets or artifacts in Ys VI, Felghana or Origin. They're people instead of things, but functionally, it's more or less the same idea.

-Tom
 
Just like how in Felghana, the other bracelets are there, and enemy encounters are designed around them. Or how in Ys Origin, the other artifacts are there, and enemy encounters are designed around them.

While I do agree that solo Adol is somewhat missed, I also think it's entirely fair to say that switching characters really isn't any different than switching swords, bracelets or artifacts in Ys VI, Felghana or Origin. They're people instead of things, but functionally, it's more or less the same idea.

-Tom

The big difference is that enemies attack those other characters, and your other characters attack those enemies. In Felghana and all other solo Adol games all enemies are focused on killing just you adding a tension that is lost with a party. In celceta/7 enemies will sometimes attack your allies or your allies will attack enemies before you even see them creating a much different feel to exploring. Even if you miss time an attack and are about to get hit in celceta/7 you can switch to another character out of the attack range and your now ai partner will take less damage then you would have. It makes learning enemy patterns and dodging less important. Yes you can kill off your allies and go solo, but then you're stuck with only one weapon type which can fubar you frequently.
 

QisTopTier

XisBannedTier
The big difference is that enemies attack those other characters, and your other characters attack those enemies. In Felghana and all other solo Adol games all enemies are focused on killing just you adding a tension that is lost with a party. In celceta/7 enemies will sometimes attack your allies or your allies will attack enemies before you even see them creating a much different feel to exploring. Even if you miss time an attack and are about to get hit in celceta/7 you can switch to another character out of the attack range and your now ai partner will take less damage then you would have. It makes learning enemy patterns and dodging less important. Yes you can kill off your allies and go solo, but then you're stuck with only one weapon type which can fubar you frequently.

Adol has all 3 weapon types o.o/
 

wyrdwad

XSEED Localization Specialist
The big difference is that enemies attack those other characters, and your other characters attack those enemies. In Felghana and all other solo Adol games all enemies are focused on killing just you adding a tension that is lost with a party. In celceta/7 enemies will sometimes attack your allies or your allies will attack enemies before you even see them creating a much different feel to exploring. Even if you miss time an attack and are about to get hit in celceta/7 you can switch to another character out of the attack range and your now ai partner will take less damage then you would have. It makes learning enemy patterns and dodging less important. Yes you can kill off your allies and go solo, but then you're stuck with only one weapon type which can fubar you frequently.

I don't think that's a problem with the system itself, though, so much as the game's difficulty balance -- an issue which can be partially remedied, if you're so inclined, simply by upping its difficulty level. (Me, I'm grateful for an "easy" game every now and again -- I play for the experience, not the challenge!)

That's actually part of the reason I prefer Ys Seven to Ys Celceta: Celceta is almost TOO hard for me, whereas Seven is juuuuuuust right. ;)

-Tom
 
Adol has all 3 weapon types o.o/

Yeah because pausing the game to switch weapons is a great solution <___< you also can't do it during bosses. It also doesn't apply at all to Celceta

I don't think that's a problem with the system itself, though, so much as the game's difficulty balance -- an issue which can be partially remedied, if you're so inclined, simply by upping its difficulty level. (Me, I'm grateful for an "easy" game every now and again -- I play for the experience, not the challenge!)

That's actually part of the reason I prefer Ys Seven to Ys Celceta: Celceta is almost TOO hard for me, whereas Seven is juuuuuuust right. ;)

-Tom

I played both Celceta and 7 on hard, neither was difficult at all because of the various in game mechanics which tip things in the players favor
 

jb1234

Member
I played both Celceta and 7 on hard, neither was difficult at all because of the various in game mechanics which tip things in the players favor

I'm still wishing I had played Celceta on hard. The game was embarrassing on normal but I didn't care much for 7 on hard due to the sponge bosses. Hard to find that middle ground.
 

chaosblade

Unconfirmed Member
You guys need to just view the party mechanics more like Adol just swapping weapons on the fly cause that's pretty much what it is :p

But that wasn't any better.

Felghana and Origin removing that is one of the many reasons they are better games. Actually Yunica had the annoying fire sword, but I avoided using that except when necessary.
 
Celceta on hard honestly wasn't too bad other than the fish boss and one of the bosses in the tower, this was before I figured out that you could use items during bosses.... Everything else didn't require item use or too many learning attempts, other than the last boss which used up most of my items. I honestly felt like using Karna was really cheesy near the end, but she was easily my favorite in terms of gameplay.
 

desmax

Member
Man, the bosses in Ys VI are easily the worst. No wonder the game lets you hoard healing items to use them when you feel like it.

Tried playing the Catastrophe Mode that was added in the Steam Version, and I can't say that it was enjoyable. Bosses had way too much bullshit.

Honestly, I'd say only the last 3 bosses in the game were decently designed. The first form of the final boss was the most fun I had with the game
 

wyrdwad

XSEED Localization Specialist
I played both Celceta and 7 on hard, neither was difficult at all because of the various in game mechanics which tip things in the players favor

Yeah, well, I'm not good at these kinds of games. For me, Celceta on Normal was one of the hardest experiences I've had in the entire series. If it weren't for healing items, I couldn't possibly have made it through most areas alive.

And really, I think stockable healing items are the culprit for Ys Seven and Ys Celceta feeling easier to a lot of people than Felghana and Origin. Take those out of the equation, and suddenly, the party system doesn't seem like nearly as much of an unfair advantage in the player's favor anymore.

-Tom
 
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