So framed being 4:3 means you have black bars when playing at say....1440x900? Or would the frame itself fill up the rest of the screen, while the actual gameplay image is in a 4:3 window?
The game doesn't have a PC version. XSEED isn't going to make one; they don't have that kind of programming muscle. All of the games XSEED released on Steam already had PC versions, and they just hired Sara to fix them up, not make new ports from scratch.I was just checking out a list of the games XSEED have put out and did a double take when I saw a wizardry game.
You guys have a wizardry game and you haven't put it on PC?
Either you don't understand the significance that franchise has with PC gamers or you *really* hate money.
The game doesn't have a PC version. XSEED isn't going to make one; they don't have that kind of programming muscle. All of the games XSEED released on Steam already had PC versions, and they just hired Sara to fix them up, not make new ports from scratch.
A worthy reply, but I understand both sides of the debate. I grew up playing Wizardry, it's still a little bizarre to see it alive but elsewhere.
Keep in mind that your actual viewing area is much larger in Complete mode (you can see more of the area at once). That's probably why it feels zoomed out.I really like the frame style, but I think i'm gonna have to play in chronicles screen mode and bgm with complete art the first time through. It just feels zoomed out for me, even though it really isnt. Might do it when blasting through the game on nightmare mode though.
Any quick tips for this demon bat? This is going to take forever and the bats are super cheesy. It also doesn't seem like the regenerate health ring works while sitting idle during the fight. :/
Fighting this boss makes me remember what I dislike about old school games.
Any quick tips for this demon bat? This is going to take forever and the bats are super cheesy. It also doesn't seem like the regenerate health ring works while sitting idle during the fight. :/
Fighting this boss makes me remember what I dislike about old school games.
Go talk to the militia guy from the beginning of the game, if I recall correctly he'll give you a better sword for free.I'm still stuck with the Long Blade
Haha really? Out of the mines I go. :/
Also, how do people normally beat the last boss? It's insane. I just sort of got lucky after dying repeatedly, ha.
I just finished the game and I can firmly say that that boss was my least favorite part of what was an otherwise excellent experience.
I did get out and back into the mines quickly. Finally got the Talwar sword which has been eluding me. Thanks.
This boss is still a pain in the ass. I put on the double damage ring and it doesn't seem to work. In fact, no ring effects seem to work against the demon bat. Not dealing with this boss anymore tonight, going to sleep.
Interesting. I returned the Harmonica, and visited a tree after. It just played a cut scene of Adol looking at it and nothing else. Maybe I didn't walk close enough? I'll try again, thanks.
So before I get stuck in, I saw that there's three soundtracks available. Which one is the best for someone who has never played the Ys 1/2 games?
You can actually change your soundtracks at literally any moment during gameplay, so I'd suggest starting with the Chronicles soundtrack (the newest one, featuring mostly studio-performed arrangements by Falcom's in-house rock band) and just... periodically changing to the others to see if you like them better.
Personally, aside from a handful of tracks here and there, I'm a Complete fan, as I find that those particular synth arrangements tend to be overall superior to their instrumental counterparts in most situations (and fit better with the general look and feel of the game)... but my opinion seems to be in the minority on that.
-Tom
Thanks, Complete it is. No chance the soundtrack features French accordion right? I love accordions.
Imo start with Chronicles soundtrack mode. Amazing versions of the boss themes, and two several dungeon themes in particular are outstanding. No accordions, but lots of guitars among other things.
I've still got a special place for the Turbo duo version's soundtrack too since that hasnt been replicated elsewhere...and it's got the best opening music.
I wonder how much (in terms of programmer months) it would take to port those. Can't be that hard, I mean I wouldn't expect them to have tons of custom SPE codeThe game doesn't have a PC version. XSEED isn't going to make one; they don't have that kind of programming muscle.
I had heard he worked for Falcom, and thought since the Ys openings looked like his style those must have been his work. Nice to hear that confirmed.as one might expect from animation created by Makoto Shinkai.
I am glad there is no achievement with the description "Beat the final boss without taking a single hit", because I would wtf so hard.
I had heard he worked for Falcon, and thought since the Yes openings looked like his style those must have been his work. Nice to hear that confirmed.
Ys I has been a blast so far, though the bump system is taking some time to get used to...what was the last Ys game to include the bump system? (I have only ever played Oath and it didn't have the bump system)
Well damnit.Autocorrect beat the shit out of your post :lol
Yes, you have always been able to save everywhere in Ys 1 and 2. In some versions, it can result in killing your save file. For example, in the PCE CD version, they don't clear spawns from your location so you can spawn right on top of an enemy and die immediately when you load a save.I'm curious, how was saving handled in the PC88 version? Could you save anywhere like in these remakes?
For example, in the PCE CD version, they don't clear spawns from your location so you can spawn right on top of an enemy and die immediately when you load a save.
Yeah, while we're trying to get Sara to do more work, I'd really like the option to bring the font size up to something more like the fan-translated version of Eternal/Complete. The current sizing isn't unreadable or anything, but it is needlessly small, and it makes the UI boxes for the full-screen conversations look awkward.Any insight on the dialogue fonts being (if I'm not mistaken) from the PSP release? Watching images on google the fonts from the Eternal version's translation were higher res. It's because Chronicles is a port of the PSP, right? But what about Complete Mode still using Chronicles fonts?
Yes, you have always been able to save everywhere in Ys 1 and 2. In some versions, it can result in killing your save file. For example, in the PCE CD version, they don't clear spawns from your location so you can spawn right on top of an enemy and die immediately when you load a save.
Interesting! Having only really played Oath I was expecting checkpoints and was surprised that there's no structured save system.
Ys I has been a blast so far, though the bump system is taking some time to get used to...what was the last Ys game to include the bump system? (I have only ever played Oath and it didn't have the bump system)
Any insight on the dialogue fonts being (if I'm not mistaken) from the PSP release? Watching images on google the fonts from the Eternal version's translation were higher res. It's because Chronicles is a port of the PSP, right? But what about Complete Mode still using Chronicles fonts?