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Ys I & II Chronicles+ |OT|: A Valentine's Day Double Date With Two Goddesses!

chaosblade

Unconfirmed Member
Last boss is indeed poorly designed, especially on higher difficulties. It's the damned falling blocks that makes the fight too luck-based, too easy to box yourself in after getting a string of hits off.

It's not really luck based at all, there's a method to the falling blocks. I don't remember what it is off the top of my head though. I just remember it was a very "doh! really?!" thing.
 

Sara

Member
It's not really luck based at all, there's a method to the falling blocks. I don't remember what it is off the top of my head though. I just remember it was a very "doh! really?!" thing.

The floor collapses wherever the last boss of Ys I takes damage. You'll even die if you don't keep moving after you deal out an attack.
 

Sara

Member
I take more damage with this bump system than I do. I'm not liking this so much.

Make sure you ram enemies at their sides, not head-on. Also, keep ramming once you make contact; don't literally bump them. Just plain steamroll them, holding the direction down, and they won't get a chance to hit back. If you're using an analog stick, consider setting it to 8-direction movement if you're having trouble with them not being bumped straight back.

Of course bosses are a whole different story...
 

demidar

Member
It's not really luck based at all, there's a method to the falling blocks. I don't remember what it is off the top of my head though. I just remember it was a very "doh! really?!" thing.

Yeah that's what I mean, it's far too easy to box yourself in when you get a string of hits. Unless you're a savant and can predict where the boss will be a few bounces from the present and can hit him where there are still enough blocks while taking all the shots to the face. Too easy to gib yourself when a block falls or when you've run out of room or get stuck on a sliver of land.

This is on hard mode by the way, probably more tolerable on normal and easy.
 

Het_Nkik

Member
I gave up bugging Gideon on Twitter about it. He replied once saying progress wasn't going great or something but I haven't heard anything since. I imported the game in hopes the hack would be finished soon after I beat Ys IV.

I also don't know if the hack he's working on works with both Ys V(anilla) as well as Ys V Expert. I imported Expert so I hope it works with both.
 

iavi

Member
Make sure you ram enemies at their sides, not head-on. Also, keep ramming once you make contact; don't literally bump them. Just plain steamroll them, holding the direction down, and they won't get a chance to hit back. If you're using an analog stick, consider setting it to 8-direction movement if you're having trouble with them not being bumped straight back.

Of course bosses are a whole different story...

Yeah I might need to turn on 8 direction, cause it's way to hard to position myself against the enemy atm.
 

Enk

makes good threads.
Those who are turned off by the bump system in the first game shouldn't write off the second one. Ys II introduces a magic system which completely changes the way that game is played. Battles (especially boss battles) become more like SHMUPs as opposed to constantly ramming enemies.
 

wyrdwad

XSEED Localization Specialist
Those who are turned off by the bump system in the first game shouldn't write off the second one. Ys II introduces a magic system which completely changes the way that game is played. Battles (especially boss battles) become more like SHMUPs as opposed to constantly ramming enemies.

The bump system itself is also revised in Ys II -- you can get guaranteed safe hits on any enemy by bumping it on a diagonal.

-Tom
 

Link1110

Member
Anyone who wants to play Ys 5, avoid the PS2 version. The second half's dungeons are awful, and I can swear one is bugged so bad as to keep making me do a floor over and over.
 

Aeana

Member
Anyone who wants to play Ys 5, avoid the PS2 version. The second half's dungeons are awful, and I can swear one is bugged so bad as to keep making me do a floor over and over.

I would say to avoid all versions of Ys 5, but I am known to be a hater. (._. )
 

Eusis

Member
Anyone who wants to play Ys 5, avoid the PS2 version. The second half's dungeons are awful, and I can swear one is bugged so bad as to keep making me do a floor over and over.
Weird, I thought I heard that one was actually an improvement over the original. Ah well, maybe Falcom'll remake it, but hopefully more Ys VI style than Seven style someday. VI's gameplay seems to have just been the logical growth of V's.

Though given V's reception they'll probably be content to bury it outside of licensing offers, despite taking Terra into VI and giving her a cameo in Seven.
 

wyrdwad

XSEED Localization Specialist
I would say to avoid all versions of Ys 5, but I am known to be a hater. (._. )

I'd say Ys V is worth playing for the story, characters and general atmosphere, if you can read Japanese.

The gameplay definitely needs work, though, and I hope Falcom remakes the game at some point, as it has a LOT of potential for greatness if they do.

-Tom
 

Aeana

Member
I'd say Ys V is worth playing for the story, characters and general atmosphere, if you can read Japanese.

The gameplay definitely needs work, though, and I hope Falcom remakes the game at some point, as it has a LOT of potential for greatness if they do.

-Tom

It's such a weird game. The gameplay is so, so slow - reminds me of the Soul Blazer games more than anything. And the music a totally different style than the rest of the series. It also has a weird graphical style compared to the rest of the series, although I admit that it does actually look nice. The story may be one of the more interesting Ys stories, although it's not a particularly high bar. The Ys series has always been stronger in building mythology than in having a strong narrative.
 

iavi

Member
Playing with the keyboard actually makes bumping and grinding a little easier. Much easier to position. Health regen also makes the fact that enemies get such the chance to damage you a little more tolerable.

Getting into a groove here.
 

chaosblade

Unconfirmed Member
I'd say Ys V is worth playing for the story, characters and general atmosphere, if you can read Japanese.

The gameplay definitely needs work, though, and I hope Falcom remakes the game at some point, as it has a LOT of potential for greatness if they do.

-Tom

I'd really like a remake, doubly so if they don't shoehorn the party system into it. They probably would though. :(
 

Eusis

Member
I'd really like a remake, doubly so if they don't shoehorn the party system into it. They probably would though. :(
Which is a shame, I mentioned Ys VI was the logical growth of that, and it's because it jacks the speed way up and gives a thrill from combining the speed of the ramming system with some actual button control. Kind of a shame if they just disregarded that in favor of Seven's system, even though it is most likely.
 

Sara

Member
Are you referring to the SF version or the PS2 version here?

SF. And Gideon unfortunately is known to sit on scripts for literally years before doing much work on the games.
He's a great guy but in many cases, the translator'd be better off finding someone else to do it.
As much as I hate to say that, and I really do.

We might not see Ys V in English for a long time unless there's another new release/remake of it eventually.
 
It's such a weird game. The gameplay is so, so slow - reminds me of the Soul Blazer games more than anything. And the music a totally different style than the rest of the series. It also has a weird graphical style compared to the rest of the series, although I admit that it does actually look nice. The story may be one of the more interesting Ys stories, although it's not a particularly high bar. The Ys series has always been stronger in building mythology than in having a strong narrative.

I agree completely with this, especially the soul blader comparison. The game feels so generic, same goes for the music. I wouldn't say that I hate it but it's not a good ys game imo. I think that falcom will definitely redo the story ala Ys Celceta or some other form.
 
SF. And Gideon unfortunately is known to sit on scripts for literally years before doing much work on the games.
He's a great guy but in many cases, the translator'd be better off finding someone else to do it.
As much as I hate to say that, and I really do.

We might not see Ys V in English for a long time unless there's another new release/remake of it eventually.

Ouch lol...the man does have a lot of projects on his plate though.

I'd love to see Star Ocean GBC translated/patched before I expire, personally.
 

LegatoB

Member
SF. And Gideon unfortunately is known to sit on scripts for literally years before doing much work on the games.
He's a great guy but in many cases, the translator'd be better off finding someone else to do it.
As much as I hate to say that, and I really do.
It's not like romhacking pays the bills.
 

Sara

Member
It's not like romhacking pays the bills.
Yeah, no argument here. I don't blame Gideon, and he's a good guy, I've known him for a pretty long time, I just think he's got his hands on a lot of projects that maybe he could pass on to other people or such instead of holding on to them for years, you know? Otherwise a lot of this stuff might not ever get released, and other people won't take up the projects because they're already taken. 's all. There's definitely people who'd be willing to do a lot of them that he doesn't have time for, but are afraid to step on his toes, I think.

Edit: I also realize my post may have come off a bit too aggressive and that wasn't my intent. Yikes...
 

Teknoman

Member
Anyone encounter any graphic glitches in chronicles mode with complete art? After rescuing
Feena
and returning to the village, her character portrait after fainting looked like the colors were corrupted (rainbow color scheme instead of the normal look).

Also sometimes the yellow text for characters names suffers from the same glitch. Maybe it was because I had fraps on or something? Using point filter.
 

Sara

Member
Anyone encounter any graphic glitches in chronicles mode with complete art? After rescuing
Feena
and returning to the village, her character portrait after fainting looked like the colors were corrupted (rainbow color scheme instead of the normal look).

Also sometimes the yellow text for characters names suffers from the same glitch. Maybe it was because I had fraps on or something? Using point filter.

I'll have a look at Feena. Luta also had this bug in two places, one has been fixed.

Haven't gotten to looking at the name color messing up yet, but I'm aware of it.
 

Awakened

Member
Anyone encounter any graphic glitches in chronicles mode with complete art? After rescuing
Feena
and returning to the village, her character portrait after fainting looked like the colors were corrupted (rainbow color scheme instead of the normal look).

Also sometimes the yellow text for characters names suffers from the same glitch. Maybe it was because I had fraps on or something? Using point filter.
Sounds like the issues you get in Vista and up with the old Complete versions, if you don't force the games to run in 256 color. Might be a holdover from those.
 

demidar

Member
If we're bringing up bugs, then if you look in the NOTE and search for Luta his name on the page comes up in Japanese with Luther underneath it. Or is that intentional?
 

Mrbob

Member
Sounds like you didn't
eat the Roda Tree Seed.

Either that, or it was the wrong tree. There are two of them, remember.

-Tom

Thanks. Got the sword and the demon bat goes down. Glad you told me about this. I would have gone crazy trying to fight the demon bat with the Talwar. The only reference I remember to eating the apple was by some dude in a bar from Minea. I don't think I would have put two and two together to go to the tree right after. Would have figured it out but only from blind luck of traversing everywhere looking for a solution.
 

Sara

Member
If we're bringing up bugs, then if you look in the NOTE and search for Luta his name on the page comes up in Japanese with Luther underneath it. Or is that intentional?
That one's already been fixed in my patching. If you haven't gotten the patch try restarting Steam.

Sounds like the issues you get in Vista and up with the old Complete versions, if you don't force the games to run in 256 color. Might be a holdover from those.
Thanks, but it isn't. It's a result of the 256-color palette the game STILL internally (and only internally) uses, and the game calling the wrong palette. This is a side-effect of me allowing the user to change the art style any time they want, and only effects Ys I. I'll fix it, no problem, though.
 

Awakened

Member
That one's already been fixed in my patching. If you haven't gotten the patch try restarting Steam.


Thanks, but it isn't. It's a result of the 256-color palette the game STILL internally (and only internally) uses, and the game calling the wrong palette. This is a side-effect of me allowing the user to change the art style any time they want, and only effects Ys I. I'll fix it, no problem, though.
It's great having you directly interact with the community to come out with bugfixes so fast. If only the save issues with TWD and VLR could have been fixed promptly like that.

I haven't bought this yet, mainly because I finished Complete I & II with the fan patches very recently, but this sounds like the definitive version and I will grab it eventually. Complete, Felghana and Origin all run at 120hz with no fiddling, which was a welcome surprise I assume this version can do as well. The few 2D games I can run like that are wonderfully smooth.

When I first tried a classic Ys game, I was turned off by the bump combat. Felghana was the first game I tried in the series, so it was definitely a change. I don't think I gave the older combat enough of a chance at that point. Early last year I tried the PCE Book I & II version and for some reason it suddenly clicked with me, and Ys has become one of my favorite series since. So happy to see so many of the titles come to Steam. My Saturn USB pad really shines with these games.

I do wish the PCE soundtrack was an option, but it's nice to see you guys tried to get it in there. It's probably easy enough to replace some sound files to get it in there anyways, if it's anything like the Complete release.
 
I have the day off and took the opportunity to download & install both games this morning. Playing Ys I for the first time was a shock at first. I've played through both Oath & Seven on PSP and put a few hours into Origin last summer. So it took a few minutes to acclimate to the bump system. But once it clicked, damn, it's so much fun to literally run enemies over.

As for settings, I find running the game in the Complete 4:3 mode with the Chronicles music to be an extremely pleasing experience. Coupled with the 360 pad, I can't wait to play more.

I found Ys Seven to be an amazing game, hence my avatar, but I'm already seeing why Ys I & II are near and dear to so many people. I now regret keeping my PSP version sealed.
 

Sara

Member
Any way to switch to the Eternal border during gameplay? I always preferred it and it's going to waste relegated to the Note section.
Not at the moment as there's some palette issues to work out but the files are there and I'm planning to add a way when I can.
 

Sinatar

Official GAF Bottom Feeder
Man I hate coming here for help but I'm stuck. In Ys II, how the heck do you get Tarth through the poison gas room?
 

duckroll

Member
This is a pretty great release. It's not very often where a publisher actually cares about putting extra effort into a release of a retro title to really enhance the experience for fans who are looking for a definitive release of an old game. Lots of great options in the settings, which makes it a lot easier to recommend to others too. <3
 

Sinatar

Official GAF Bottom Feeder
Just want to point out that as was the case with Oath/Origins, the soundtracks for both games are in their release/music folders in .ogg format. Awesome stuff.
 

Ms. Tea

Member
I gotta say, I'm liking Complete Mode better. I remember reading Sara was going to look into getting the expanded area from Complete in Chronicles Mode. So I pulled out a quick mock-up. (Lame photoshopping skills and all)

Actually, this reminds me. Does anyone have a screenshot of what the widescreen mode looks like in 1080p? Do the sprites scale okay without filtering?
 

Aru

Member
I've watched part of the Ys II streaming yesterday. I can't believe I've already forgotten quite a few things about the game :eek:
 
Actually, this reminds me. Does anyone have a screenshot of what the widescreen mode looks like in 1080p? Do the sprites scale okay without filtering?
olQp7r6.jpg
.
 
Not at the moment as there's some palette issues to work out but the files are there and I'm planning to add a way when I can.

Good to hear. That's such a small detail that hardly anyone would miss, so while it's been said a dozen times already, thanks for going the extra mile on this release. It really is appreciated.
 
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