chickdigger802
Banned
Is the slowmo during special kills annoying? can't tell if it's everytime from trailers.
Is the slowmo during special kills annoying? can't tell if it's everytime from trailers.
OMG WHY HAVEN'T I BOUGHT THIS GAME YET!
Buying it now!
Edit:Shipping 5-15 days NOOOOO , I want it shipped today.
Played a good seven hours yesterday, and I was immediately after it let me start exploring the map on my own. I've only played Oath in Felghana prior to this so going from a solo party to, as of this moment, a group of three has really changed up how Falcom has approached skills, level design (though I don't believe I've actually gone into a second cave yet), and the general combat. But one thing that has stayed the same is the series' ability to hook with the speed of its combat. Like OiF, it lets you loose fairly early on to simply explore the world and the mechanics at your own free will. Once I acquired a couple skills for Adol and Duren, I started to get into a rhythm very much like with OiF where I get really comfortable with the speed and start racking up kills when fighting enemies in batches while switching between excellent kills and skill finishers. The feedback met with the slowdown after each monster skill has become super satisfying, especially when amidst a ton of enemies.
Also, I am loving the overworld structure right now. Like jorgeton, I love filling out maps in the EO series and open world RPGs very much like the recent Dragon's Dogma. I tend to push the main quest that an RPG will give me to the side so that I can first explore as much of the map as possible. With Memories of Celceta, you are tasked in the beginning of the story to simply map out the forest for money, which I find funny because it feels like this game was made for me to a degree.
I stopped after getting Karna in my party and exploring around 35% of the map, and yeah, this has me really hooked right now.
No, it's really cool.
I feel like I'm cheating in the Matrix or something with it.
I think Flash Guard so far is more powerful, but the Flash-Evade or whatever they call it that induces slow-mo is definitely handy for getting around an enemy, or getting out of a cluster charging from all directions.
Edit. There is so many different kinds of "special kills" I wasnt sure what you meant actually since you said "everytime". I'm assuming you meant the tactic where you do a perfect evade and it's true slow-motion. But other "special kills" could be killing by aerial combo, killing by using a special skill, or just getting an "excellent kill" by using the best weapon type vs. the enemy.
This is my first Ys game. I've played JRPGs forever, but for some reason, never tried out this series. Action combat is nice, but trying to figure out this flashing enemy thing. I've only done that first cave, but it didn't seem like they would just flash on their own. Only if I was hitting them, but then I was kind of button mashing and probably hitting them while they flash. Can anyone explain exactly what I should be doing for that?
Not sure. But on the trailers it seem like every special kill excellent kill has the baddie die in slowmo. Wonder if that gets tiring.
I don't know what you mean. Enemies flash?
If you guard at the perfect time or evade at the perfect time you'll receive flash bonuses..
Man, you're the second person to post already about being 30%+ map explored. How are you folks doing it so fast? Haha. I don't mean to encourage 20 other people to pop and say "30? pssh I'm at 50%!" but.. I've played 2 1/2 hours so far and only 10% explored.
As for being hooked, ya that's why I actually quoted/replied. This game already has me hooked for sure. Havent been hooked on a game since.... Theatrhythm release. Dragon's Crown just didn't pull me in like this game has.
well the game isn't really a hd remaster. its a brand new game with similar plot to an oldie. That's a key difference. This also is a full price game. Game isn't the prettiest thing, but even then not native resolution and only 30fps. Seems like valid complaints.
Any portable game running at non-native resolution is disappointing, regardless of what sort of game it is. I could understand it if they make the sacrifice to hit a higher framerate (higher than about 30) like, say, Call of Duty, but that wasn't the case here.
And 60FPS is an improvement from a gameplay perspective, not so much a visual one. Oath in Felghana feels smoother and more responsive on PC versus PSP. It's not a dealbreaker, but Ys being fast paced an action heavy makes it the sort of game that does benefit from a better framerate.
As a side note, would I be right in feeling that there aren't going to be many traditional dungeons in this game? I've got this sneaky suspicion that this Ys game is one giant field/forest with interconnected areas/caves/structures that maybe feel like closed off dungeons, but really aren't, lol?
Maybe I don't want that answered...
Oh, does this game take place after Napishtim? That governor lady mentioned that you're the one that apparently took down the stormwall on that island (Esteria, was it?). Pretty cool, I had no idea where this game took place in Adol's travels. I guess he sort of just "washed up" on this continent? I still love the whole 100 Adol stories/volumes angle. I always seem to forget about that side of the Ys universe unless an introduction clearly mentions it, hah!
Am I correct in that, this is the first time the game has takes a jump outside the 2D plane?
It is also the first time you can use a character that is not aldol right?
Digging the quest board. Beginner quests help ease you into the game's systems and get you more than enough money to upgrade everything right away.
- Question for [URGENT] quests: How long do you have to finish/ claim them before they expire? I know there's a trophy for doing all the quests so I don't wanna miss any.
Not sure. But on the trailers it seem like every special kill excellent kill has the baddie die in slowmo. Wonder if that gets tiring.
The game said something about hitting enemies when they flash to get SP.
On the second dungeon. Game is great so far, my only complaint is one I never expected to have in an Ys game. Reused music. Both the initial dungeons have the same damned music, and both areas connecting to them do too. I just don't get this, it's not like Ys IV didn't have a metric fuckton of music for them to use, and I know not all of it is in this game.
So I got to listen to the cds on the way to work today....
....and I really didnt care for the arrangements at all
I guess my thing is that the synthesized versions of the tracks were always my preferred way to listen to them. Like when I play Ys 1/2, I always default to the Complete soundtrack, not Chronicles. I actually always found the shredding buttrock arrangements to just be super cheesy and overdone.
Guess im weird
- If you wait a few seconds without attacking anything, you'll briefly flash white, and the next time you attack something, you'll get a LOT more SP for it.
Ah, clarity.
Yes, my sub 200 dollar handheld does not, and can not, run this, or any other game, as good as my 2800 dollar PC. Which is certainly a pity. Having conceded that let us discuss this mystical 60 fps that you think you need. First, let's get this out of the way, Celceta would "feel" smoother and more responsive at 60 fps. The question them becomes how much and does that matter? The difference in input lag is 15ms(minimum of 17ms for 60fps versus 32ms for 30fps). 15ms is 0.015 seconds. That's a fraction of the average human reaction time which is anywhere from 150 to 300 ms or .15 - .3 seconds. Want to test your own? Have fun:
http://www.humanbenchmark.com/tests/reactiontime/
Perhaps you do believe that a negligible difference in input lag is a valid complaint, and if you believe that go right ahead. Just understand that the people who develop rpg's are much more concerned with things that matter to themselves and the people who play them.
rpg is being thrown around loosely here. Ys is more akin to a high speed character action game vs a turn based final fantasy, so yes, framerate does have an impact on control feel especially in this game where apparently flash guard and move have tiny windows.
Anyhow, had some business at GS, and was surprised they had this on self... they also seem to have every other XSEED vita game on shelf lol.
its kinda sad how crappy the vita section is now here... doesn't even gets its own wall space anymore ;_;
its kinda sad how crappy the vita section is now here... doesn't even gets its own wall space anymore ;_;
Ya, when I picked up my copy yesterday, it was the first time I had been to my local Gamestop since Dragon's Crown release a couple months ago. I was shocked when I saw Vita was moved to a small section in the middle, identical to your picture. It lost it's wall space to the XBO and PS4. I looked to see if the 3DS lost it's place, but of course not, it's proudly taking up a nice chunk of room.
Amusingly pondering for a moment...they DID move the Wii U to where the Vita use to be. It kinda makes me think that spot in the store wall (near the counter) is the "better pickup sales, or you're losing your place on the wall" spot.
I've been waiting for reviews but, they don't seem to be coming. As this will possibly be my first Ys game... How is the story? Are the Ys games known to have decent stories and presentation?
Ya, when I picked up my copy yesterday, it was the first time I had been to my local Gamestop since Dragon's Crown release a couple months ago. I was shocked when I saw Vita was moved to a small section in the middle, identical to your picture. It lost it's wall space to the XBO and PS4. I looked to see if the 3DS lost it's place, but of course not, it's proudly taking up a nice chunk of room.
Amusingly pondering for a moment...they DID move the Wii U to where the Vita use to be. It kinda makes me think that spot in the store wall (near the counter) is the "better pickup sales, or you're losing your place on the wall" spot.
That being said, all of Memories of Celcetas elements come together so well that I wanted to engage in everything available. I havent been compelled to be a completionist in a long time, but I returned to my roots with Memories of Celceta; Battles were so fun and fast and dungeons kept adding new elements often enough that I never once felt the grind. Crafting kept me engaged by making me find for the best stat or elemental boosts. This is some of the most fun Ive had playing an RPG this year, proving that Ys has what it takes to keep afloat.
I don't even play multiplayer shooters and haven't since the N64 - Call of Duty runs at sub-720p in order to accommodate 60FPS. Ys runs at sub native res on Vita, but it's not to accommodate a higher framerate, it's because Falcom chose to improve graphical detail at the cost of image quality. As someone who prefers image quality to graphical detail, that's disappointing no matter how you slice it. And it's doubly disappointing when they choose not to adhere to the standardized resolution of the device they are developing for.
And I guess it's understandable they made that decision considering the #1 complaint when the game was first revealed was that it barely looked any better than Ys Seven despite being on much better hardware.
I'm not touching the framerate thing, because your argument is so broken I could write a page in response to it, and this isn't the place for it.
It was likely a PSP game, that's why it's sub-native res. You act like Falcom was faced with the decision of detail over image quality and chose one to spite you. It was a PSP game, the PSP was facing death, so they ported it to the VITA. Sub-native res and all.
As for the frame rate thing, I expected nothing less than the go-to-response of those who are unable to respond. Which is good, saves me the time of delving into all the other reasons 30fps doesn't matter and is a completely trivial thing to complain about for this game.
Can how the title is pronounced be added to the OP? I'm basically pronouncing it "Calcutta," and I know I'm not even close.
Absolutely not. Its only when you kill enemies with special attacks. It feels good actually.Is the slowmo during special kills annoying? can't tell if it's everytime from trailers.
I'm at the flashback inI don't know what's going on.Comodo where the two twins give me a "tour" of the village. I have looked EVERYWHERE and talked to EVERYONE and I still can't progress.
7 comes after 6 since Geis is introduced for the first time in 6 but makes a reappearance in 7.Timeline-wise, the games proceed as Ys Origins > I > II > IV > III > V > and then either VI or VII. I actually forget when VII takes place, but IV takes place before III at the very least.
Actually, there are just as many traditional dungeons as ever! You just have to work a little harder to get to them.
Too late! Mwa ha ha...
As others have mentioned, it takes place after Ys II. Napishtim wasn't the first time the series used the "island surrounded by an impenetrable barrier of storms" concept -- that's also how Ys I began.
-Tom
The stormwall was the barrier around Esteria formed by Wicked Bad Doodz. This is the continent where Ys I took place, so they're referencing that. Timeline-wise, the games proceed as Ys Origins > I > II > IV > III > V > and then either VI or VII. I actually forget when VII takes place, but IV takes place before III at the very least.