• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Ys: Memories of Celceta |OT|: The Ys-iest Purchase You'll Make All Year (Now For EUs)

Magusx

Member
OMG WHY HAVEN'T I BOUGHT THIS GAME YET!
Buying it now!:D


Edit:Shipping 5-15 days NOOOOO , I want it shipped today.
 

friz898

Member
Is the slowmo during special kills annoying? can't tell if it's everytime from trailers.

No, it's really cool.

I feel like I'm cheating in the Matrix or something with it.

I think Flash Guard so far is more powerful, but the Flash-Evade or whatever they call it that induces slow-mo is definitely handy for getting around an enemy, or getting out of a cluster charging from all directions.


Edit. There is so many different kinds of "special kills" I wasnt sure what you meant actually since you said "everytime". I'm assuming you meant the tactic where you do a perfect evade and it's true slow-motion. But other "special kills" could be killing by aerial combo, killing by using a special skill, or just getting an "excellent kill" by using the best weapon type vs. the enemy.
 
Played a good seven hours yesterday, and I was immediately hooked after it let me start exploring the map on my own. I've only played Oath in Felghana prior to this so going from a solo party to, as of this moment, a group of three has really changed up how Falcom has approached skills, level design (though I don't believe I've actually gone into a second cave yet), and the general combat. But one thing that has stayed the same is the series' ability to hook with the speed of its combat. Like OiF, it lets you loose fairly early on to simply explore the world and the mechanics at your own free will. Once I acquired a couple skills for Adol and Duren, I started to get into a rhythm very much like with OiF where I get really comfortable with the speed and start racking up kills when fighting enemies in batches while switching between excellent kills and skill finishers. The feedback met with the slowdown after each monster skill has become super satisfying, especially when amidst a ton of enemies.

Also, I am loving the overworld structure right now. Like jorgeton, I love filling out maps in the EO series and open world RPGs very much like the recent Dragon's Dogma. I tend to push the main quest that an RPG will give me to the side so that I can first explore as much of the map as possible. With Memories of Celceta, you are tasked in the beginning of the story to simply map out the forest for money, which I find funny because it feels like this game was made for me to a degree.

I stopped after getting Karna in my party and exploring around 35% of the map, and yeah, this has me really hooked right now.
 

TheGrue

Member
This is my first Ys game. I've played JRPGs forever, but for some reason, never tried out this series. Action combat is nice, but trying to figure out this flashing enemy thing. I've only done that first cave, but it didn't seem like they would just flash on their own. Only if I was hitting them, but then I was kind of button mashing and probably hitting them while they flash. Can anyone explain exactly what I should be doing for that?
 

Noi

Member
Man, I've Flash Evaded to my death so many times. I'll evade the very first hit of an AoE move, get cocky and move in to do damage only to get whacked by the rest of the splash once the slow-mo stops. Makes me feel like an idiot every time.
KuGsj.gif
 

friz898

Member
Played a good seven hours yesterday, and I was immediately after it let me start exploring the map on my own. I've only played Oath in Felghana prior to this so going from a solo party to, as of this moment, a group of three has really changed up how Falcom has approached skills, level design (though I don't believe I've actually gone into a second cave yet), and the general combat. But one thing that has stayed the same is the series' ability to hook with the speed of its combat. Like OiF, it lets you loose fairly early on to simply explore the world and the mechanics at your own free will. Once I acquired a couple skills for Adol and Duren, I started to get into a rhythm very much like with OiF where I get really comfortable with the speed and start racking up kills when fighting enemies in batches while switching between excellent kills and skill finishers. The feedback met with the slowdown after each monster skill has become super satisfying, especially when amidst a ton of enemies.

Also, I am loving the overworld structure right now. Like jorgeton, I love filling out maps in the EO series and open world RPGs very much like the recent Dragon's Dogma. I tend to push the main quest that an RPG will give me to the side so that I can first explore as much of the map as possible. With Memories of Celceta, you are tasked in the beginning of the story to simply map out the forest for money, which I find funny because it feels like this game was made for me to a degree.

I stopped after getting Karna in my party and exploring around 35% of the map, and yeah, this has me really hooked right now.


Man, you're the second person to post already about being 30%+ map explored. How are you folks doing it so fast? Haha. I don't mean to encourage 20 other people to pop and say "30? pssh I'm at 50%!" but.. I've played 2 1/2 hours so far and only 10% explored.

As for being hooked, ya that's why I actually quoted/replied. This game already has me hooked for sure. Havent been hooked on a game since.... Theatrhythm release. Dragon's Crown just didn't pull me in like this game has.
 

Flarin

Member
Picked this up last night and played it for bout 2 hours. Overall, I'm enjoying it. Some initial thoughts:

Right away the "foggy graphics" are pretty noticeable. What's weird is that you can see the character models in the menu screen when changing equipment and they look normal, but then when actually running around they look off color. Strange but you get used to it.

Combat is just as fun and satisfying as Ys Seven. I feel like (so far) it's almost the exact same combat engine, and that's okay with me. I'm looking forward to seeing how the other characters play.

Digging the quest board. Beginner quests help ease you into the game's systems and get you more than enough money to upgrade everything right away.
- Question for [URGENT] quests: How long do you have to finish/ claim them before they expire? I know there's a trophy for doing all the quests so I don't wanna miss any.

Can't wait to play more! Falcom and Xseed did a fantastic job =)
 
No, it's really cool.

I feel like I'm cheating in the Matrix or something with it.

I think Flash Guard so far is more powerful, but the Flash-Evade or whatever they call it that induces slow-mo is definitely handy for getting around an enemy, or getting out of a cluster charging from all directions.


Edit. There is so many different kinds of "special kills" I wasnt sure what you meant actually since you said "everytime". I'm assuming you meant the tactic where you do a perfect evade and it's true slow-motion. But other "special kills" could be killing by aerial combo, killing by using a special skill, or just getting an "excellent kill" by using the best weapon type vs. the enemy.

Not sure. But on the trailers it seem like every special kill excellent kill has the baddie die in slowmo. Wonder if that gets tiring.
 

friz898

Member
This is my first Ys game. I've played JRPGs forever, but for some reason, never tried out this series. Action combat is nice, but trying to figure out this flashing enemy thing. I've only done that first cave, but it didn't seem like they would just flash on their own. Only if I was hitting them, but then I was kind of button mashing and probably hitting them while they flash. Can anyone explain exactly what I should be doing for that?



I don't know what you mean. Enemies flash?

If you guard at the perfect time or evade at the perfect time you'll receive flash bonuses..
 

friz898

Member
Not sure. But on the trailers it seem like every special kill excellent kill has the baddie die in slowmo. Wonder if that gets tiring.



Well I kill using a skill about only a third of the time, I only have the one juggle skill Adol starts with at the moment and I havent been using Duren. So really no incentive for me to kill with specials very often other than the obvious bonus.


That being said, I never noticed a slow-down/pause when you do it. But just above me, someone else said they liked it, so I guess I simply don't notice.



Oh, off-topic, speaking of slow-down, the one person getting grumpy up there about graphical complaints, why take it personal? The majority of the people in this thread are either A. Ys lovers, or B. Vita lovers, or C. Both. ....

...that being said, the game is drenched in bloom effects, and at times looks like it could use some AA. At times it almost looks like I'm playing an emulated game on my computer monitor in the wrong resolution. Lastly, I dont think anybody has mentioned the bad drop in frame rate, but although not often, or during fights so far... there has been a few places where the draw distance is maxed out in the city or certain views in the forest and the game stutters a bit with frame rate dipping.

That being said, it's a colorful game, the grahpics don't take away from the experience, and while a "Vita lover" may complain (and mean it), none of the "Ys lovers" are really complaining, because we are here for the omg-badass-awesome-action that we haven't tasted quite like this since Ys SEVEN.
 
Man, you're the second person to post already about being 30%+ map explored. How are you folks doing it so fast? Haha. I don't mean to encourage 20 other people to pop and say "30? pssh I'm at 50%!" but.. I've played 2 1/2 hours so far and only 10% explored.

As for being hooked, ya that's why I actually quoted/replied. This game already has me hooked for sure. Havent been hooked on a game since.... Theatrhythm release. Dragon's Crown just didn't pull me in like this game has.

The percentage count has me surprised as well because when I look at the OT, I see three more party members that I haven't gotten yet. Hell, the story seems to just now be starting! I feel like I have such a long ways ahead of me, which gets me excited.
 
On the second dungeon. Game is great so far, my only complaint is one I never expected to have in an Ys game. Reused music. Both the initial dungeons have the same damned music, and both areas connecting to them do too. I just don't get this, it's not like Ys IV didn't have a metric fuckton of music for them to use, and I know not all of it is in this game. Space doesn't seem to be an issue either as the game isn't all that big. Not enough time to do more remixes I guess. Slight disappointment, but at least the music that is here is great.
 
So I got to listen to the cds on the way to work today....


....and I really didnt care for the arrangements at all :(

I guess my thing is that the synthesized versions of the tracks were always my preferred way to listen to them. Like when I play Ys 1/2, I always default to the Complete soundtrack, not Chronicles. I actually always found the shredding buttrock arrangements to just be super cheesy and overdone.

Guess im weird
 
well the game isn't really a hd remaster. its a brand new game with similar plot to an oldie. That's a key difference. This also is a full price game. Game isn't the prettiest thing, but even then not native resolution and only 30fps. Seems like valid complaints.

It technically is Y's IV part 3, I don't want to delve into semantics, but I imagine it uses a few things from the past games. Not the least of which is parts of the soundtrack. But let's not dwell on that.

The game isn't the prettiest thing in the world. Sure, I don't think anyone would dispute that. The question then becomes does that matter? Clearly it does for you. Many RPG's/action adventure games aren't the prettiest things, I believe that's something most of us have just come to accept. This is doubly true on a handheld, even one as powerful as the Vita. It doesn't really matter as long as the game is fun and the story/characters are good. If those things aren't of prime importance to you, perhaps you are barking up the wrong tree.




Any portable game running at non-native resolution is disappointing, regardless of what sort of game it is. I could understand it if they make the sacrifice to hit a higher framerate (higher than about 30) like, say, Call of Duty, but that wasn't the case here.

And 60FPS is an improvement from a gameplay perspective, not so much a visual one. Oath in Felghana feels smoother and more responsive on PC versus PSP. It's not a dealbreaker, but Ys being fast paced an action heavy makes it the sort of game that does benefit from a better framerate.

Ah, clarity.

Yes, my sub 200 dollar handheld does not, and can not, run this, or any other game, as good as my 2800 dollar PC. Which is certainly a pity. Having conceded that let us discuss this mystical 60 fps that you think you need. First, let's get this out of the way, Celceta would "feel" smoother and more responsive at 60 fps. The question them becomes how much and does that matter? The difference in input lag is 15ms(minimum of 17ms for 60fps versus 32ms for 30fps). 15ms is 0.015 seconds. That's a fraction of the average human reaction time which is anywhere from 150 to 300 ms or .15 - .3 seconds. Want to test your own? Have fun:

http://www.humanbenchmark.com/tests/reactiontime/

Perhaps you do believe that a negligible difference in input lag is a valid complaint, and if you believe that go right ahead. Just understand that the people who develop rpg's are much more concerned with things that matter to themselves and to the people who play them.
 

wyrdwad

XSEED Localization Specialist
As a side note, would I be right in feeling that there aren't going to be many traditional dungeons in this game? I've got this sneaky suspicion that this Ys game is one giant field/forest with interconnected areas/caves/structures that maybe feel like closed off dungeons, but really aren't, lol?

Actually, there are just as many traditional dungeons as ever! You just have to work a little harder to get to them. ;)

Maybe I don't want that answered...

Too late! Mwa ha ha...

Oh, does this game take place after Napishtim? That governor lady mentioned that you're the one that apparently took down the stormwall on that island (Esteria, was it?). Pretty cool, I had no idea where this game took place in Adol's travels. I guess he sort of just "washed up" on this continent? I still love the whole 100 Adol stories/volumes angle. I always seem to forget about that side of the Ys universe unless an introduction clearly mentions it, hah!

As others have mentioned, it takes place after Ys II. Napishtim wasn't the first time the series used the "island surrounded by an impenetrable barrier of storms" concept -- that's also how Ys I began.

Am I correct in that, this is the first time the game has takes a jump outside the 2D plane?

It is also the first time you can use a character that is not aldol right?

Nope, and nope! ;) Ys: The Ark of Napishtim, Ys: The Oath in Felghana, Ys Origin and Ys Seven are all 3D as well, and both Ys Origin and Ys Seven allow you to play as characters other than Adol (Ys Origin doesn't even have Adol in it, in fact, save for as a cameo in Arena Mode!).

Digging the quest board. Beginner quests help ease you into the game's systems and get you more than enough money to upgrade everything right away.
- Question for [URGENT] quests: How long do you have to finish/ claim them before they expire? I know there's a trophy for doing all the quests so I don't wanna miss any.

General rule of thumb is, if it says URGENT, make it a top priority, as it's possible it'll go away as soon as the next major story scene is triggered.

Not sure. But on the trailers it seem like every special kill excellent kill has the baddie die in slowmo. Wonder if that gets tiring.

Nope! Not even for a second. ;)

The game said something about hitting enemies when they flash to get SP.

I think you're referring to one of two things:

- If you wait a few seconds without attacking anything, you'll briefly flash white, and the next time you attack something, you'll get a LOT more SP for it.

- As enemies take damage, their "stun" meter fills, and when it hits max, they turn yellow and stop moving for a short time, allowing you to wail on them freely. This is how you defeat almost every boss -- or at least, how best to defeat them.

On the second dungeon. Game is great so far, my only complaint is one I never expected to have in an Ys game. Reused music. Both the initial dungeons have the same damned music, and both areas connecting to them do too. I just don't get this, it's not like Ys IV didn't have a metric fuckton of music for them to use, and I know not all of it is in this game.

Amen to this. The big one for me is the town music -- almost every town in the game (save for the first and the last) uses "I Want To Be Kind," which is easily one of the worst town themes in Ys history, and a really baffling choice to bring over from Ys IV when other, better town themes like "Beyond Reminiscence," "Leeza" and -- of course -- "Karna" were left on the cutting room floor.

Really shocked when I got to Comodo and Beyond Reminiscence DIDN'T start playing. Seems like a real missed opportunity.

...At least the rest of the soundtrack makes up for that one, though. ;)

So I got to listen to the cds on the way to work today....


....and I really didnt care for the arrangements at all :(

I guess my thing is that the synthesized versions of the tracks were always my preferred way to listen to them. Like when I play Ys 1/2, I always default to the Complete soundtrack, not Chronicles. I actually always found the shredding buttrock arrangements to just be super cheesy and overdone.

Guess im weird

Did you listen to all three CDs, or just the first? Because it sounds to me like you might enjoy disc two, since the majority of it is taken directly from the Ys Celceta or Ys IV: The Dawn of Ys soundtracks. Synth and all.

-Tom
 

Redhood

Member
Why are people not posting screenshots in this thread? Please tease me some more while my copy arrives mid december!
 

Levyne

Banned
That post is a bunch of nonsense masquerading as a reasoned argument. Since when does fps purely become about input lag, and since when does input lag have to do with human reaction time? I'm not even touching the 3000 pc thing, what a dumb argument.

Barry, I posted some screens earlier in three separate posts. I'll put some more tonight. Gonna lessen up on them as I get farther into the game, though.
 

TheGrue

Member
- If you wait a few seconds without attacking anything, you'll briefly flash white, and the next time you attack something, you'll get a LOT more SP for it.

Yeah, I must have misread or something. Okay, so that is that white circle thing that appears around me. So if you're running low on SP, you can hit, wait until that happens, then hit again to get more SP than if you were just button mashing, I guess. Thanks for the explanation.
 

chaosblade

Unconfirmed Member
Ah, clarity.

Yes, my sub 200 dollar handheld does not, and can not, run this, or any other game, as good as my 2800 dollar PC. Which is certainly a pity. Having conceded that let us discuss this mystical 60 fps that you think you need. First, let's get this out of the way, Celceta would "feel" smoother and more responsive at 60 fps. The question them becomes how much and does that matter? The difference in input lag is 15ms(minimum of 17ms for 60fps versus 32ms for 30fps). 15ms is 0.015 seconds. That's a fraction of the average human reaction time which is anywhere from 150 to 300 ms or .15 - .3 seconds. Want to test your own? Have fun:

http://www.humanbenchmark.com/tests/reactiontime/

Perhaps you do believe that a negligible difference in input lag is a valid complaint, and if you believe that go right ahead. Just understand that the people who develop rpg's are much more concerned with things that matter to themselves and the people who play them.

I don't even play multiplayer shooters and haven't since the N64 - Call of Duty runs at sub-720p in order to accommodate 60FPS. Ys runs at sub native res on Vita, but it's not to accommodate a higher framerate, it's because Falcom chose to improve graphical detail at the cost of image quality. As someone who prefers image quality to graphical detail, that's disappointing no matter how you slice it. And it's doubly disappointing when they choose not to adhere to the standardized resolution of the device they are developing for.

And I guess it's understandable they made that decision considering the #1 complaint when the game was first revealed was that it barely looked any better than Ys Seven despite being on much better hardware.

I'm not touching the framerate thing, because your argument is so broken I could write a page in response to it, and this isn't the place for it.
 
rpg is being thrown around loosely here. Ys is more akin to a high speed character action game vs a turn based final fantasy, so yes, framerate does have an impact on control feel especially in this game where apparently flash guard and move have tiny windows.


Anyhow, had some business at GS, and was surprised they had this on self... they also seem to have every other XSEED vita game on shelf lol.

its kinda sad how crappy the vita section is now here... doesn't even gets its own wall space anymore ;_;

BaGMofAIMAAubYB.jpg:large


anyhow picked it up... now to see when i have time to play this lol.
 

friz898

Member
Crimsonsky is the one I was referring to earlier when I asked why is that one dude taking it personal with graphic complaints.


As stated, We're all Vita or Ys lovers here, or both.

The Vita CAN do better than this, and we know it.

The saving grace is that we don't come to Ys for the graphics. The story, music, and most of all game play is what keeps us coming back for more abuse.

The graphics aren't that bad. Ys 7 looked great for the PSP, unforunately this game looks "ok" for the Vita. They just simply didn't do much when they upgraded platforms.
 

friz898

Member
rpg is being thrown around loosely here. Ys is more akin to a high speed character action game vs a turn based final fantasy, so yes, framerate does have an impact on control feel especially in this game where apparently flash guard and move have tiny windows.


Anyhow, had some business at GS, and was surprised they had this on self... they also seem to have every other XSEED vita game on shelf lol.

its kinda sad how crappy the vita section is now here... doesn't even gets its own wall space anymore ;_;

Ya, when I picked up my copy yesterday, it was the first time I had been to my local Gamestop since Dragon's Crown release a couple months ago. I was shocked when I saw Vita was moved to a small section in the middle, identical to your picture. It lost it's wall space to the XBO and PS4. I looked to see if the 3DS lost it's place, but of course not, it's proudly taking up a nice chunk of room.

Amusingly pondering for a moment...they DID move the Wii U to where the Vita use to be. It kinda makes me think that spot in the store wall (near the counter) is the "better pickup sales, or you're losing your place on the wall" spot.
 

antibolo

Banned
its kinda sad how crappy the vita section is now here... doesn't even gets its own wall space anymore ;_;

What are you talking about, that Vita shelf has more games in it than any other I've ever seen in person.

My local EBGames' Vita shelf is a 2x8 grid near the entrance. Took me 2 minutes to find it.

Best Buy / Future Shop usually has a large shelf but it's 60% empty space between games.
 

Sinistral

Member
I've been waiting for reviews but, they don't seem to be coming. As this will possibly be my first Ys game... How is the story? Are the Ys games known to have decent stories and presentation?
 

Noi

Member
Ya, when I picked up my copy yesterday, it was the first time I had been to my local Gamestop since Dragon's Crown release a couple months ago. I was shocked when I saw Vita was moved to a small section in the middle, identical to your picture. It lost it's wall space to the XBO and PS4. I looked to see if the 3DS lost it's place, but of course not, it's proudly taking up a nice chunk of room.

Amusingly pondering for a moment...they DID move the Wii U to where the Vita use to be. It kinda makes me think that spot in the store wall (near the counter) is the "better pickup sales, or you're losing your place on the wall" spot.

Heh, my local GS still had wall space for the Vita next to the PS4. The WiiU got moved from the front of the store and put in the back next to the massive Wii wall... and got replaced by their new mobile/tablet section.
KuGsj.gif


Hopefully I can put in some more time on this tonight. I'm taking my time and upgrading my equipment so Nightmare doesn't wreck me as badly as it could.
 
XSEED outdid themselves with the Silver Anniversary edition. Would have bought it just for the awesome music collection, but the Artbook, compass, and map are just a cherry on top.
 

wyrdwad

XSEED Localization Specialist
I've been waiting for reviews but, they don't seem to be coming. As this will possibly be my first Ys game... How is the story? Are the Ys games known to have decent stories and presentation?

Ys games aren't really about story, they're about lightning-fast hack-and-slash action and hard rock music. If you go into most Ys games expecting a gripping narrative, you might be disappointed.

Celceta maaaaay be an exception, though. The story won't blow anyone's minds, but it is one of the more solid tales the series has told, with well-developed, likable characters and some interesting twists that you probably won't see coming (as well as one particularly cool concept that I found to be extremely clever).

Again, though, the fast-paced action (and in Celceta's case, thorough exploration) takes top billing. That's the reason to buy the game, more than any other.

-Tom
 
Ya, when I picked up my copy yesterday, it was the first time I had been to my local Gamestop since Dragon's Crown release a couple months ago. I was shocked when I saw Vita was moved to a small section in the middle, identical to your picture. It lost it's wall space to the XBO and PS4. I looked to see if the 3DS lost it's place, but of course not, it's proudly taking up a nice chunk of room.

Amusingly pondering for a moment...they DID move the Wii U to where the Vita use to be. It kinda makes me think that spot in the store wall (near the counter) is the "better pickup sales, or you're losing your place on the wall" spot.

lol same, surely we don't go to the same GS, or that there is just a handful of store layouts lol.

took me 4 mins to find this section ;_;

looks like a used game section from a glance... but it does have all the latest vita games like tearaway ys and amazing spiderman (lol).
 
I'm at the flashback in
Comodo where the two twins give me a "tour" of the village. I have looked EVERYWHERE and talked to EVERYONE and I still can't progress.
I don't know what's going on.
 
That being said, all of Memories of Celceta’s elements come together so well that I wanted to engage in everything available. I haven’t been compelled to be a completionist in a long time, but I returned to my roots with Memories of Celceta; Battles were so fun and fast and dungeons kept adding new elements often enough that I never once felt the grind. Crafting kept me engaged by making me find for the best stat or elemental boosts. This is some of the most fun I’ve had playing an RPG this year, proving that Ys has what it takes to keep afloat.

http://www.gameinformer.com/games/y...2013/11/27/ys-memories-of-celceta-review.aspx

8.5
 
I don't even play multiplayer shooters and haven't since the N64 - Call of Duty runs at sub-720p in order to accommodate 60FPS. Ys runs at sub native res on Vita, but it's not to accommodate a higher framerate, it's because Falcom chose to improve graphical detail at the cost of image quality. As someone who prefers image quality to graphical detail, that's disappointing no matter how you slice it. And it's doubly disappointing when they choose not to adhere to the standardized resolution of the device they are developing for.

And I guess it's understandable they made that decision considering the #1 complaint when the game was first revealed was that it barely looked any better than Ys Seven despite being on much better hardware.

I'm not touching the framerate thing, because your argument is so broken I could write a page in response to it, and this isn't the place for it.

It was likely a PSP game, that's why it's sub-native res. You act like Falcom was faced with the decision of detail over image quality and chose one to spite you. It was a PSP game, the PSP was facing death, so they ported it to the VITA. Sub-native res and all.

As for the frame rate thing, I expected nothing less than the go-to-response of those who are unable to respond. Which is good, saves me the time of delving into all the other reasons 30fps doesn't matter and is a completely trivial thing to complain about for this game.
 

chaosblade

Unconfirmed Member
It was likely a PSP game, that's why it's sub-native res. You act like Falcom was faced with the decision of detail over image quality and chose one to spite you. It was a PSP game, the PSP was facing death, so they ported it to the VITA. Sub-native res and all.

As for the frame rate thing, I expected nothing less than the go-to-response of those who are unable to respond. Which is good, saves me the time of delving into all the other reasons 30fps doesn't matter and is a completely trivial thing to complain about for this game.

If it was a PSP game it should be that much easier to run at higher resolution, there's plenty of horsepower available. The disappointment stems from the fact Falcom used that horsepower for more graphical effects instead of running the game at native resolution.

This has nothing to do with me. This is what they decided when developing their game. I don't understand why you're taking minor criticism leveled at the game so personally.

And if you really want me to respond regarding framerate issues, I'll oblige via PM.
 

antibolo

Banned
I don't even notice when a Vita game is "sub-native res" unless I'm explicitly told it is.

Stop obsessing over such trivial fluff. The game looks great.
 

wyrdwad

XSEED Localization Specialist
I'm at the flashback in
Comodo where the two twins give me a "tour" of the village. I have looked EVERYWHERE and talked to EVERYONE and I still can't progress.
I don't know what's going on.

I don't recall there being any trick to it -- you literally just have to talk to everyone, both in the houses and outside. If you're stuck, I'd say just go talk to everybody again, as I think there are certain trigger events where you have to talk to one person AFTER talking to someone else.

This really didn't slip me up at all, though, so I'm guessing you either aren't talking to the right person, are missing a house somewhere or... maybe need to try leaving the town?

If none of that works, then I'm not sure what to tell you.

-Tom
 

Mr.Jeff

Member
Timeline-wise, the games proceed as Ys Origins > I > II > IV > III > V > and then either VI or VII. I actually forget when VII takes place, but IV takes place before III at the very least.
7 comes after 6 since Geis is introduced for the first time in 6 but makes a reappearance in 7.
 

Yuterald

Member
Actually, there are just as many traditional dungeons as ever! You just have to work a little harder to get to them. ;)



Too late! Mwa ha ha...



As others have mentioned, it takes place after Ys II. Napishtim wasn't the first time the series used the "island surrounded by an impenetrable barrier of storms" concept -- that's also how Ys I began.

-Tom

So glad to hear that about the dungeons! Can't wait to arrive at my first one then!

I totally forgot that Ys I started that way too. Some stuff about the stories in these games I totally forget game to game. Some stuff sticks with me, but other universe/plot details are like in one ear out the other, lol! I guess I pay more attention to gameplay related things, especially dungeon/field design. I guess I'm weird like that. I'm such a sucker for dungeon design, it's like almost what I look forward to most in games/RPGs, hah! (well, besides the music!).
 
well I seem to be stuck about 22% of forest and everywhere I go is a dead end or something blocking it. Found 2 caves that I keep goin in circles in and nowhere else to go.
 

Noi

Member
11089959266_c572ae8af9.jpg


Man, these things are jerks on Nightmare. Deal 90+ damage per seed shot AND force a knockdown which can often lead to death cause they never show up alone. When there's more than 2 at once, I pretty much skip them entirely unless I have a death wish or I'm feeling particularly ballsy.
 

Psxphile

Member
The stormwall was the barrier around Esteria formed by Wicked Bad Doodz. This is the continent where Ys I took place, so they're referencing that. Timeline-wise, the games proceed as Ys Origins > I > II > IV > III > V > and then either VI or VII. I actually forget when VII takes place, but IV takes place before III at the very least.

Ys 5, 6 and 7 happen one after the other. If I recall correctly there's a 2 year gap between Ys 5 and 6, plenty of room to wedge in another game or two if Falcom decides to go that route (wouldn't be the first time for Ys as you pointed out).

I just ordered the Silver Anniversary edition on Amazon. Surprised to see there were still some in stock, I procrastinated long enough. For the hell of it, I picked up P4G too since it was only 20 bucks. But I won't be seeing either game until December at the earliest... which leaves me plenty of time to work on Ys SEVEN.
 
Top Bottom