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Ys: Memories of Celceta |OT|: The Ys-iest Purchase You'll Make All Year (Now For EUs)

kayos90

Tragic victim of fan death
this thread is now officially sullied by tales fans.

Whoa. Whoa. Whoa. Ys is good. I never said it was bad. It's basically Tales but with a crappier story.

I prefer Tales because I like the visual styles of Tales. Characters look cooler and I like the visuals of town. Super nice.
 
Damnit, stuck at 98.9% of completing the map. Apparently there are little pockets somewhere that I have missed. I confirmed this by going into a random location that I had already been through and saw the completion jump from 98.7% to the current 98.9%. The outline is solid so I haven't missed any areas. Just small bits here and there. I really don't want to wander all over the place just to find these last few spots. This sucks.
 
Whoa. Whoa. Whoa. Ys is good. I never said it was bad. It's basically Tales but with a crappier story.

I prefer Tales because I like the visual styles of Tales. Characters look cooler and I like the visuals of town. Super nice.

crappier story than tales. that's hard to accomplish ;) i'm fine if with an average ys story. if it doesn't offend like most anime games, that's more than enough for me. ys has been pretty tame in that regard.
 

kuroshiki

Member
Whoa. Whoa. Whoa. Ys is good. I never said it was bad. It's basically Tales but with a crappier story.

I prefer Tales because I like the visual styles of Tales. Characters look cooler and I like the visuals of town. Super nice.

Wtf at crappier story than tales. Have you looked at the tod 2 tox tox2 and worst of all tol? Shitty story overall. Top had better story for sure but rest of tales falls short in story department.
 

Aeana

Member
This is very true but unlike Tales games the game's story is particularly boring. Like... really boring.

EDIT: Also, dagger girl OP. I can attack and move? Wat.

EDIT2: Just got to Primeval Lands. Loved some of the interior designs. Reminded me of Golden Sun a bit. This game is definitely a nostalgia play for me but I don't find it particularly special. The weird glow/visuals, lackluster narrative, and okay OST is sort of hard to ignore. The game has pretty great combat though. I also love the character design, save Ozma cuz he looks like crap.

Whoa. Whoa. Whoa. Ys is good. I never said it was bad. It's basically Tales but with a crappier story.

I prefer Tales because I like the visual styles of Tales. Characters look cooler and I like the visuals of town. Super nice.

There is nothing in Ys that is even remotely as bad as Tales of Rebirth's story.
At any rate, in the past, the story of Ys games has been relatively simple, with the mythology being the primary attraction. It's been built up between each game. Starting with Ys Origin, they've been putting a bit more focus on it, but it's still really not the point.
 

Jucksalbe

Banned
Whoa. Whoa. Whoa. Ys is good. I never said it was bad. It's basically Tales but with a crappier story.

Ys normally has a story that is "good enough". It's just a typical background story which is okay. Tales games vary greatly in that regard. Sometimes they're actually good, sometimes they're so bad you want to hit the characters (or the writers) on the head. So if you average that out, both series are about the same.
Ys has the better boss fights, though. And the music is so much better. The music in Tales games is usually so annoyingly bland, it's really the worst aspect of the series.

I realize I might have the wrong avatar for this, but I usually prefer the Ys games.
 

Yuterald

Member
I think Falcom in general creates/portrays relatively generic/trope-ish scenarios/narratives, but they always have cool or somewhat unsuspecting twists at the end of their games. Trails in the Sky is the best example of this, but some Ys games, like Felghana and 7 (pertaining to the unsuspecting twists regarding particular townspeople) do just enough to provide those "Oh...THAT'S what was happening!" or "That's who that was!" moments. I'll also echo the sentiment that the Ys lore and universe building stuff (like what Ys Origin did with the Tower of Darm) is far more interesting than the character-to-character interactions/stories in each individual game.

I will say that the OST is a bit disappointing in this game so far... =/
 

Aeana

Member
The Ys 4 music arrangements are awesome, but I admit that I can't be sure I'm separating my appreciation for the original songs from their new iterations.
 

danthefan

Member
What's the overall verdict on this game? I'm in EU so it's not out here for a while, but is it in the must-buy category for Vita?

Don't seem to be many reviews about yet.
 

kayos90

Tragic victim of fan death
Not sure why you're all flipping out because I said the story was crappier. I never said it was hot garbage and I never said Tales story was excellent either. I made a comparative statement. That's all. Also, the story in Ys is just bland. There's no character synergy. The characters themselves are boring, bland, and hollow. Also I feel there's really no drive to the overall narrative. Celceta is just a boring narrative experience, granted I didn't go into this game wanting a good narrative experience anyway. I do enjoy the fact that Adol is part of the worldbuilding process and in that respect, the narrative is actually quite neat in this regard. Beyond that, the narrative in Celceta is just there and doesn't really stand out. (EDIT: It's just a way to connect one waypoint to the next for me.)

At least in Tales, it tries to do stuff, has thematic tie-ins, philosophical statements, etc. Granted a lot of times it's bad but I appreciate it nonetheless.
 

Blue-kun

Member
I don't really want to get into the argument of which is better or anything, because in the end it'll inevitably boil down to preference and taste, but I'm actually positvely surprised by Celceta so far in terms of story. It was very, very thin for the longest time, but on the other hand, it didn't really try to pretend that it wasn't. However, once I got to Highland, there was some genuinely cool stuff. Spoilered below for those who are still not there:

As Aeana said, the whole mytho of the world is easily the most interesting part of the Ys universe's plot, and personally, I thought the whole concept around Eldeel is quite cool.

The fact how there's one deity who has control over a lot of mankind's biggest inventions, and how what we'd probably get to call as "geniuses" only come up with certain inventions after they're chosen by Eldeel and get "inspired", it's pretty nifty. At first it also made me question if it wouldn't somehow berate the human's achievements, since it only happens because you came into contact with this godlike creature, but then you don't get picked at random, because Eldeel was clearly looking for already gifted and proven individuals.

I think I also know where they're going with this now, but since I haven't gotten to the end, I'll refrain from commenting. If it is what I think it is, however, then all the more reason to assume I'll probably really like this little plot by the end of it.

EDIT: And hell yeah, The Morning After the Storm is one amazing song. It's a bit of a shame on how/where they decided to use it, though, haha. I do like the OST in general, though, the only thing that makes me a bit sad is the lack of a Walking the Path of Legend arrangement. That was one of my favourite songs from Ys IV, and I totally wanted to hear their updated take on it.
 

Yuterald

Member
The Ys 4 music arrangements are awesome, but I admit that I can't be sure I'm separating my appreciation for the original songs from their new iterations.

Yeah, I've never played the original Ys 4 so this stuff is all new to me. I'm digging some of the tracks, like the main field/forest stuff, but the majority just isn't clicking. Kind of bummed that I've heard a lot of themes being reused in towns and such. So far, being that Ys 7 and Origin were the last two I've played, those games had for more impressive soundtracks. I've still got a lot of Celceta to uncover so maybe my mind will change the more I play. Just not blown away out of the gate.

As a side note, can you do areas out of order in this game!? I think I accessed a harder dungeon/scenario before doing an easier one. I basically found my way to that sacred beast water ruin before finding the giant tree. This area seems WAY easier, lol! I think I accidentally made the game harder by fumbling into that other area first. Pretty cool if that's the case.
 

Salaadin

Member
Just beat it. Final clock said it took me 26 hours. Didnt expect it to be that long but im not complaining.

Really enjoyed this. Great gameplay as always and that soundtrack. So good.
Ys is so great.
 

kayos90

Tragic victim of fan death
I think I get why people are getting up in arms about my earlier comment. I didn't mean Ys series as a whole. When I typed in Ys, I meant Celceta. Lol. Just trying to vary the words when posting. Celceta is the only game in the series I played. Hope that contextualizes things and puts my post into perspective.
 
You guys are playing Ys for the story? I just enjoy the heck out of the gameplay.

This. I'm basically playing Seiken Densetsu Steroids, where field themes are battle themes and battle themes are fucking brutal ass-whoopin it's clobbering time imma fuck your shit up themes.
 

kuroshiki

Member
Not sure why you're all flipping out because I said the story was crappier. I never said it was hot garbage and I never said Tales story was excellent either. I made a comparative statement. That's all. Also, the story in Ys is just bland. There's no character synergy. The characters themselves are boring, bland, and hollow. Also I feel there's really no drive to the overall narrative. Celceta is just a boring narrative experience, granted I didn't go into this game wanting a good narrative experience anyway. I do enjoy the fact that Adol is part of the worldbuilding process and in that respect, the narrative is actually quite neat in this regard. Beyond that, the narrative in Celceta is just there and doesn't really stand out. (EDIT: It's just a way to connect one waypoint to the next for me.)

At least in Tales, it tries to do stuff, has thematic tie-ins, philosophical statements, etc. Granted a lot of times it's bad but I appreciate it nonetheless.

Dude i played all tales series ever except hearts and tempest (and i heard nothing but bad things about tempest) , but i am telling you that tales series biggest weakness is its story and character development. So when you compare story of ys and tales series people will be upset.
 

Finalow

Member
ah, I had some "fun" when I heard that for the first time. the english dub is to blame, japanese version is fine.
but I agree, I mean Ys tries to keep it simple, it's mostly mythology-reletad and doesn't try to be deep or anything like that. It depends from game to game, of course, but I'm pretty sure that I found more cringeworthy scenes/dialogues in Tales of games than in any Ys game. (granted that I didn't play every Tales of or every Ys).

ost related, I still have to start Ys 4 but my favourite song so far has been this.
Genesis Beyond The Beginning, it was perfectly put in the game when you are walking the path that leads to the final boss.
anyway I bought this Ys Celceta amazing limited edition so I have a lot of songs to listen that could change my mind.
 

kayos90

Tragic victim of fan death
Dude i played all tales series ever except hearts and tempest (and i heard nothing but bad things about tempest) , but i am telling you that tales series biggest weakness is its story and character development. So when you compare story of ys and tales series people will be upset.

I've only played one Ys game and that's Celceta. I haven't even finished it. From what I've played of Celceta there are similarities to Tales. That's what I was getting at. The combat is good. The OST is alright and the visuals can be hit or miss. Because of this I made the analogy that it's like Tales but with an inferior story. Celceta's narrative, from what I've experienced so far, is inferior to most Tales games I played.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
I switched my limited edition for the regular one at the last moment...was the CD collection really nice?
 

wyrdwad

XSEED Localization Specialist
OK, time to catch up from the Thanksgiving break!

Is there any DLC planned for this game? I have imported the US version. Is DLC region restricted? If so may have to double dip later on down the line.

No DLC whatsoever, and to my knowledge, absolutely no plans for any. There is a patch for the Japanese version that may be coming somewhere down the line for our version as well, but patches apparently are NOT region-restricted (whereas DLC very much is).

Aye, talking about the big guy on the area north of the first camp. After a few minutes dodging and doing crap damage I had to stop to get back to work, but his lifebar was laughing at me.

The nice thing about that particular monster is that it's not far from a travel monument, meaning you can whittle away its life bar a bit, then dodge-roll back to the monument and heal, then dodge-roll back and continue whittling away. It'll take like, a half-hour or more to kill it, but you WILL kill it if you keep doing that, and you'll get some seriously good experience for it (and probably learn a skill or two!).

Weird Ys question for you Ys veterans in the thread: are the TG16/PCE Ys games still worth playing now? I have recently acquired a RGB and region modded PC Engine Duo-R and am currently building my game collection, and I know the Ys games on that system were highly regarded but I'm wondering if they still hold up well today.

They do hold up extremely well overall, but there's one thing that kind of kills it for me, and that's the 4-directional movement. Ys Book I & II, sadly, do not allow for moving diagonally, whereas all more modern versions of Ys I & II do (and even offer 360-degree movement if you want it). And that, to me, really makes the TG16 versions hard to play today.

On top of that stuff, how exactly do you learn new skills, is it random?
So how about learning new skills, is that random or is there some way to trigger it? I've got one new skill for Adol so far and nothing for Duran
From what I gather, it is indeed random, though your characters also need to be a certain level in order for there to be a chance of the skill being learnt. From what the game says, and my own experiences, anyway, it just seems as if there's a bigger chance of getting them when you're fighting off harder monsters such as those 'boss' ones around the forest and what not.

Yeah, it's pretty much this. You learn skills randomly as you level-up, but you have a greater chance of learning them from killing those enormous enemies on the map, and MIGHT even learn them a level or two early that way.

i guess same with tales... and pretty much every jrpg franchise these days :(

Hey now! Say what you will about Celceta, but don't be insulting JRPGs. Some of us find JRPG stories to be the high points of storytelling in the modern video game industry, which has lately gotten much more focused on gritty realism and cynicism than on true fantasy and optimistic tales of overcoming evil -- and the latter is FAR more appealing to me in every conceivable way.

May not be your thing, but just 'cause it's positive and fantastical doesn't make it bad.

I like the weapon and armor upgrading system in theory, however, it seems like by the time you are able to designate what sorts of upgrades you want on whomever's equipment, you can buy something new that clearly outclasses it. Maybe this is a less of a problem on a harder difficulty when you have to take things a little slower.
I agree on the status-ailment part. Very useful relative to pure stat upgrades.

Yeah, absolutely. Every time I bought a new weapon, I would IMMEDIATELY head back to town and fuse in some paralysis or (best of all) freezing abilities. The higher a weapon's freezing ability, the more likely it is that with every hit, your enemy will be rendered STILL AND HELPLESS for seconds at a time. It's almost game-breaking how useful it is!

Oh, on a side note, is this game using Gurumin's sound effect bank? All the emoticon/menu sounds sound exactly like the ones from Gurumin. I can't be imagining this, lol!

I didn't notice, but I wouldn't be surprised. Gurumin actually recycled a lot of its sound effects from Zwei!!, and both Xanadu Next and Zwei II recycled a lot of the same ones as well. So it's not at all uncommon for Falcom to cannibalize its previous works that way. ;)

Alright sorry this is a selfish post, but I scooped up the silver edition without ever playing a Ys game, and my only action RPG experience was Final Fantasy Crisis Core.

What do I need to know? And I do like RPGs.

Go into it blind. Be surprised. I think you'll love it.

I've heard about the Ys games, and the fact that they're on Steam (I think?) makes them very appealing to me. I know absolutely nothing about these games though. What other RPG franchise is this similar to? Just looking for something to reference.

Think Zelda, but significantly faster-paced, focused more on combat than on puzzles, and set to '80s glam rock.

That's Ys in a nutshell.

I switched my limited edition for the regular one at the last moment...was the CD collection really nice?

I sure like to think so! But then, I'm a little biased. ;)

-Tom
 

Cheddahz

Banned
Sorry for my late post, I've been banned, so yeah

Anyways, I'm in love with the game and I'm glad I got it at launch. It's everything I was expecting it to be
 

sarcoa

Member
So I'm pretty sure I'm stuck at something stupid

11163531415_8375b54e54_z.jpg


The brief tutorial implied this was a drag and drop puzzle, yet none of the pieces do anything when I try to touch them. Small blue circles just appear that trace my touch path. I assumed maybe the pieces were red because I hadn't found them yet, but I think I've canvassed the dungeon twice and found nothing else. What am I missing, gaf?
 

wyrdwad

XSEED Localization Specialist
So I'm pretty sure I'm stuck at something stupid

11163531415_8375b54e54_z.jpg


The brief tutorial implied this was a drag and drop puzzle, yet none of the pieces do anything when I try to touch them. Small blue circles just appear that trace my touch path. I assumed maybe the pieces were red because I hadn't found them yet, but I think I've canvassed the dungeon twice and found nothing else. What am I missing, gaf?

You are missing... the pieces! They are indeed red because you haven't found them yet. All three are present in the dungeon, though, in treasure chests, so... really, you just need to search some more!

Did you buy the LE? If so, you can always consult Adol's Travel Journal to find them. That's part of what it's there for! ;)

-Tom
 

sarcoa

Member
You are missing... the pieces! They are indeed red because you haven't found them yet. All three are present in the dungeon, though, in treasure chests, so... really, you just need to search some more!

-Tom
Perfect, thank you. I was beginning to assume my touchscreen was failing.
 

Eusis

Member
Getting back into this after Thanksgiving weekend. It's like there's Estelle clones all over the starting town, I'd blow this off in a game from someone else but from Falcom I can't help but imagine at a minimum someone piped up "hey that girl NPC model kind of looks like Estelle."

Anyways, it definitely brings back Ys Seven memories so far. Is there any reason to bother upgrading equipment though, at least early on? Seems like the benefit you gain is pathetically small compared to just saving up and getting newer weapons, are new weapons spaced out further apart akin to every pre-Seven entry at some point, or is it better just to stock pile and go crazy either with late weapon buffs or at least special properties when useful for the point in the story you're at?
 

jorgeton

Member
Wrapped it up to tonight. 21hrs and 100% map completion. Loved every second. Biggest flaw is that the characters are a smidge too chatty, dialogue parts felt a bit long compared to how fast everything else is. Also, normal mode is way too easy. Wish I would've played on hard. Ah well. Overall, great game and I hope the next game in the series gets here ASAP.
 

wyrdwad

XSEED Localization Specialist
Getting back into this after Thanksgiving weekend. It's like there's Estelle clones all over the starting town, I'd blow this off in a game from someone else but from Falcom I can't help but imagine at a minimum someone piped up "hey that girl NPC model kind of looks like Estelle."

Anyways, it definitely brings back Ys Seven memories so far. Is there any reason to bother upgrading equipment though, at least early on? Seems like the benefit you gain is pathetically small compared to just saving up and getting newer weapons, are new weapons spaced out further apart akin to every pre-Seven entry at some point, or is it better just to stock pile and go crazy either with late weapon buffs or at least special properties when useful for the point in the story you're at?

Like most Ys games, armor upgrades make way more of a difference than you'd think -- even if your defense only goes up a few points, it WILL have a noticeable effect on your ability to not die.

That said, I'd still recommend focusing more on saving up to reinforce your weapons with things that grant them stats in freezing. Because freezing weapons are amazing.

-Tom
 

JayButton

Neo Member
I love Ys. I LOOOOVE Ys.

And I liked 7 and am enjoying Celceta. BUT, I don't think I like where the series is going. Falcom seems to be focusing on aspects of the game that don't feel like Ys to me. An overly complicated crafting system and looong cutscenes and stretches of nothing between action make the game feel like a slog. I'm only a bit into Celceta, but I've fought just a couple bosses in the time I'd have had a lot more arcade-y action in a game like Origin or OiF. And they've been kinda unimaginative and easy. Like I said, I'm enjoying the game, but I hope it improves.

And as people have been saying, the story in Ys is never great, but the last two games really shove it in your face.

I'd like to see another Ys with shorter cutscenes, no useless crafting and more fighting again.
 

Durask

Member
Playing it now.

Finally a game that makes me glad I bought a PS Vita (I thought that Muramasa will be the game but hate to admit, I found Muramasa kinda tedious).

While waiting for my Ys Celceta to arrive I actually played the PC Engine CD Dawn of Ys for a few days - what can I say, it's still entertaining but it's aged.
 
It depends on the game, since the Ys games aren't always all that similar to themselves. The most consistent element of the series is probably the awesome music.

I can't think of any popular RPGs that are quite like Ys. Most of the games are more action and less RPG, but Seven and Celceta balance it out a bit more.

Ys Origin has a demo you can try, and Oath in Felghana plays similarly to Yunica's playstyle in Origin. Felghana has a field/overworld between dungeons with sidequests, while Origin is more dungeon crawler-like and is just dungeon after dungeon with story elements throughout.

Chronicles is entirely different, using the bump system where you run into enemies to deal damage. Hitting from the front causes you to take damage so you have to run into them at angles or from the side. They're pretty fast paced and fun, but not modern enough for some.

Seven and Celceta aren't on PC in any relevant form (or at all in Celceta's case). But they add party members, more special attacks, and more items/equipment and crafting. They're also longer and more story heavy.


There are other games, notably Ark of Napishtim which runs on the same engine as Oath and Origin, but the PC version isn't in English (yet? XSEED will probably do it eventually). Konami ported the game to PS2 and PSP, but couldn't help but make some unnecessary changes in the otherwise decent PS2 version and the PSP port is bad from a technical standpoint (framerate problems and long loading times), but can be salvaged with CFW (CPU speed up and run it from the memory stick). The PSP version is also not on PSN.

Thanks chaos. Was not expecting such a complex answer! I'll have to try out the Origin demo.
 

Levyne

Banned
Just beat this.

It's 3am and just got off 14 hour road trip so this will be brief..

This game does feel a little less "Ys" and more "Tales", I see where kayos is coming from. The addition of a party (relative to Origin, I and II, Oath, haven't played others), larger focus on story, more dialogue, just feels like another functional jrpg with above average combat. It feels a bit more homogenized, I guess? Maybe more by the numbers. I can't explain well. I've only played limited Ys games and maybe once I get into the others I'll see that it isn't such a departure.

As for the quality of the story, there's nothing remarkable about it for me to consider it better or worse than a Tales game on average. I don't want to strangle any individual party member for whatever reason so that already places it on a rung above most Tales games. Plus they offer different ways to play within the combat system, which is the far far more important part.
 

pa22word

Member
Just beat this.

It's 3am and just got off 14 hour road trip so this will be brief..

This game does feel a little less "Ys" and more "Tales", I see where kayos is coming from. The addition of a party (relative to Origin, I and II, Oath, haven't played others), larger focus on story, more dialogue, just feels like another functional jrpg with above average combat. It feels a bit more homogenized, I guess? Maybe more by the numbers. I can't explain well. I've only played limited Ys games and maybe once I get into the others I'll see that it isn't such a departure.

As for the quality of the story, there's nothing remarkable about it for me to consider it better or worse than a Tales game on average. I don't want to strangle any individual party member for whatever reason so that already places it on a rung above most Tales games. Plus they offer different ways to play within the combat system, which is the far far more important part.

Have you played any of the Trails games (another RPG series by Falcom)? Because this game is basically Ys meets Trails. The questing and story structure (albeit MUCH less wordy here) in Celceta is ripped wholesale from those games.
 

Sitrus

Member
Have you played any of the Trails games (another RPG series by Falcom)? Because this game is basically Ys meets Trails. The questing and story structure (albeit MUCH less wordy here) in Celceta is ripped wholesale from those games.

Haha, I was thinking the same thing while running in town. "This feels alot like Sen no Kiseki, why? It's almost the same!" The map, the movement, the UI etc.
 
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