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Ys: Memories of Celceta |OT|: The Ys-iest Purchase You'll Make All Year (Now For EUs)

AniHawk

Member
i beat it. it's my first ys game- my first falcom game too. it scratched an itch for a 'let's go exploring yaaaaay!' rpg that i didn't know was there. it reminded me a bit of skies of arcadia in some ways, although i wasn't as drawn in to the characters or overall story.

the exploration was nice. and i liked that the initial motivation is to simply chart a map. the world isn't fantastic or anything- it lacked the sort of ease of switching between artifacts and characters to solve puzzles that you would find in zelda, and the overworld wasn't as impressively overwhelming as xenoblade chronicle's. i know that ys is its own thing with its own history, but i couldn't help but compare it to those two games. it did feel like a simpler, older game from an older time, like it actually was a 3d title made in the late 90s.

it's not a series that i immediately want more from, but i might look into more in the future (i hear ys iii and vii are good). it did get me interested in trails in the sky though- i'm sort of expecting another 'lost in time' rpg from that one.

fans of ys, how does celceta hold up to others in the series?
 

chaosblade

Unconfirmed Member
i beat it. it's my first ys game- my first falcom game too. it scratched an itch for a 'let's go exploring yaaaaay!' rpg that i didn't know was there. it reminded me a bit of skies of arcadia in some ways, although i wasn't as drawn in to the characters or overall story.

the exploration was nice. and i liked that the initial motivation is to simply chart a map. the world isn't fantastic or anything- it lacked the sort of ease of switching between artifacts and characters to solve puzzles that you would find in zelda, and the overworld wasn't as impressively overwhelming as xenoblade chronicle's. i know that ys is its own thing with its own history, but i couldn't help but compare it to those two games. it did feel like a simpler, older game from an older time, like it actually was a 3d title made in the late 90s.

it's not a series that i immediately want more from, but i might look into more in the future (i hear ys iii and vii are good). it did get me interested in trails in the sky though- i'm sort of expecting another 'lost in time' rpg from that one.

fans of ys, how does celceta hold up to others in the series?

I'm about halfway through Celceta right now, and I'd put it solidly around 4th/5th of the games I've played.

Below Origin, Oath in Felghana, and Ys II. Roughly tied with Seven. Maybe slightly ahead of Ys I, and definitely ahead of Ark of Napishtim.

Seven and Celceta add a lot of things, but I can't help feel like they do so in ways that make them feel like a step back from Origin and Felghana. Granted I've only played through the first dungeon, but I think Nayuta no Kiseki really might be closer to what I want from an Ys game gameplay-wise than Ys Seven and Celceta are. Might change my opinion once I start slogging through it though.



Regarding some actual impressions from Celceta, I like the world map, it's a big improvement from Seven as long as it doesn't do anything stupid later in the game. I still can't warp wherever I want which is annoying. I like that it has at least a basic quest log. The combat is fun, but that's pretty much a given for an Ys game. And the music is good, but isn't quite reaching that "great" tier yet. The skill system feels better, but I feel like there are too many (but not as bad as Seven). Still think I prefer the Origin/Felghana style skills with just a few, but they're all very different.

The camera has really irritated me at times. When you're fighting really strong enemies that can kill you in two hits it's frustrating when you can't keep them on screen to know what they're doing so you know when to dodge. I mean, that's kind of my fault for fighting enemies that can kill me in two hits in the first place and using Karna, but I should be fighting the enemy, not the camera. There are some other situations where it's bad too, particularly when you're running straight left or right and can't see very much of what's ahead of you so you end up running straight into some strong enemy and take needless damage.

I still don't like Flash Guard/Move or the consumables. I've just been selling my consumables and still haven't even attempted a Flash Guard. Flash Moves have been unavoidable though.

The story is... well, Falcom really just needs to remember that Ys isn't Trails and cut it back some more. It's not good, some of it is on XSEED and the editing (some really awkward lines in there) but most of it is on Falcom at the plot itself just having some really wonky stuff going on that doesn't make any sense within the logic of the story. I'm perfectly fine with the story not being very good, it's literally the last thing I care about in an Ys game, but it would be nice if it was dropped back to Felghana levels and if the writing actually made a little more sense.
 

chaosblade

Unconfirmed Member
Does the game require you to use every character at the end like Seven did? Have all the characters and need to decide how I'm going to use them.
 

Lunar15

Member
Am I weird in that I didn't really like Oath? Everyone sung its praises here, so I tried it out and was fairly underwhelmed. I enjoyed Celceta way more for some reason.
 

chaosblade

Unconfirmed Member
Am I weird in that I didn't really like Oath? Everyone sung its praises here, so I tried it out and was fairly underwhelmed. I enjoyed Celceta way more for some reason.

Depends on what you want in a game I guess. If you prefer a big, epic story, or a "traditional" sort of JRPG, Oath isn't a game for you. Celceta and Seven move a lot more in that direction with more exposition and gameplay elements common among JRPGs, but those aren't really things I want from the series which is why I prefer Origin and Felghana.
 

Lunar15

Member
Depends on what you want in a game I guess. If you prefer a big, epic story, or a "traditional" sort of JRPG, Oath isn't a game for you. Celceta and Seven move a lot more in that direction with more exposition and gameplay elements common among JRPGs, but those aren't really things I want from the series which is why I prefer Origin and Felghana.

I felt I was relatively prepared for that going in, wasn't expecting a story, just action and combat, but the game felt tedious for some reason. I can't quite say why I enjoyed one over the other, it's been awhile since I played Oath. I think one issue is that I played it on PC without a controller. That, I think would be an issue.
 
Am I weird in that I didn't really like Oath? Everyone sung its praises here, so I tried it out and was fairly underwhelmed. I enjoyed Celceta way more for some reason.

They are really different games, Oath is just a really well done action game.

And playing without a controller... yeah that's probably it.
 

enigmatic_alex44

Whenever a game uses "middleware," I expect mediocrity. Just see how poor TLOU looks.
Does the game require you to use every character at the end like Seven did? Have all the characters and need to decide how I'm going to use them.

That requirement at the end was the only thing I HATED about Seven. They don't even give you any warning. But no, thankfully Celceta doesn't do that :)
 

isual

Member
Just beat the game. Ys seven is still the best imo.

I reckon the reason adol here looks a bit kiddy is because he's younger here and in Seven he's a bit older. 23 if i recall.

decent ys. hope the next one is the ps4 one.
 

maouvin

Member
No, but
make sure keep Adol on a decent level
.

I stopped using him when I got the other Slash user (whose specials I did prefer at the time), but not long after I had to swap him in and wasn't all that pleased.

People, I just got to
Iris Crossroad
. Is it the final dungeon? Can I keep playing after dealing with the final boss or whatever? I still have to take on that high-lvl monster found in the eastern part of the forest after breaking some rocks. Should I turn back to grind and take him on?

edit: Thanks Zafir!
 
Just beat the game. Ys seven is still the best imo.

I reckon the reason adol here looks a bit kiddy is because he's younger here and in Seven he's a bit older. 23 if i recall.

decent ys. hope the next one is the ps4 one.

That's a weird way to spell Oath
 

Zafir

Member
I stopped using him when I got the other Slash user (whose specials I did prefer at the time), but not long after I had to swap him in and wasn't all that pleased.

People, I just got to
Iris Crossroad
. Is it the final dungeon? Can I keep playing after dealing with the final boss or whatever? I still have to take on that high-lvl monster found in the eastern part of the forest after breaking some rocks. Should I turn back to grind and take him on?
It is. You can go through the three areas, gold, silver and bronze and go up the teleporter which leads to the last chest you'll come across. However the way point in that area(called the central area I think) is the last point you can turn around so do anything you need to before proceeding past.
 

kiriin

Member
I reckon the reason adol here looks a bit kiddy is because he's younger here and in Seven he's a bit older. 23 if i recall.

22 in Ys Seven, 17 in Celceta, also due the different artstyle.

Off topic: super tempted to get the Ys artbook which contain all the artwork and character design throughout 25 years. Some of its pretty neat.
 

MSMrRound

Member
Looks like I might be going for a 3rd playthrough. Didn't realize Sun Stones don't carry over in my first playthrough. Orz.

Oh and hi Tom and fellow Ys gang. Had been lurking for a while, finally got on the boards here.
 

kiriin

Member
Okay I'm at the end of Celceta. Which Ys next? I haven't played any of the current ones. Seven? Oath? Would prefer a handheld over my PC.

Ys Seven- more like Celceta, party based, potion, the slash/pierce/strike mechanics.
Ys Oath in Felghana- Solo as Adol, no health potion, much more difficult (imo), and a jump button!
Im guess you already play it but there also Ys I&II Chronicles but it will feel a bit outdated compare to recent Ys titles.
 

wyrdwad

XSEED Localization Specialist
Okay I'm at the end of Celceta. Which Ys next? I haven't played any of the current ones. Seven? Oath? Would prefer a handheld over my PC.

I'd say give Oath a try. If you move on to Seven, it'll be like playing the predecessor to Celceta, and will feel almost like the same game with not-as-refined gameplay mechanics. And if you move on to Chronicles, it might be TOO different from what you experienced in Celceta -- so much so that it could be jarring for you.

Felghana, on the other hand, is just similar enough to Celceta to feel familiar, but different enough to be a very new experience.

It's also considered by many (most?) to be the #1 best game in the series. Myself included.

-Tom
 
I just started playing this game. I got it from gamefly and I am absolutely loving it so far. The combat is fun and fluid. Collecting the little things that explode from the enemies is fun. Exploring and uncovering the map is awesome. Leveling up is rewarding and cool.

Overall a great game.
 

chaosblade

Unconfirmed Member
Think I'm slowly approaching the end of the game. Should finish tomorrow.

My character ranking:

Karna > Frieda > Adol > Calilica > Duren > Ozma.

Karna is just ridiculous, but Frieda has been giving her a run for her money lately. And I really haven't given Ozma a fair shake, but I didn't really like how he played when I did use him.
 
I just beat it.

The ending is embarrassing. If there was ever a hint of playfulness in the story at any point it could have been seen as a cute homage, but with it just felt like theft here.

And the grand finale? Somebody calls Adol
an adventurer
.

Yeah, that's where you want to drop the curtain. Oof.

Hmm. I haven't played Ys V yet, but here's my overalls.

I would rank the story as the lowest in the series, maybe even lower than that just to reserve a spot or two for future entries. I'll give Falcom the benefit of doubt and assume that their good writers on hard at work on the next seven Kiseki games they have planned. In that case, they should really drop the pretense that Ys should be a story-driven series and let it just be an action game again. Ys Origin managed to be that AND have a decent story that wasn't so obtrusive. What happened between that and Seven?

Gameplay is generally good, better than Seven for the most part (some bosses in Celceta are complete messes, though), but nothing compared to the Ys VI trilogy. I just think the party system screws up what was good about Ys, the tightly designed character action. Celceta takes it even further by just substituting interesting boss mechanics for potion pumping. Even if you bothered to learn a bosses pattern and guarded and dodged well, it just wasn't as rewarding. Let's not talk about certain bosses (like the penultimate) where lack of visibility just killed any hope of learning how to guard and dodge.

The music might be the biggest disappointment though. I don't even have words. I mean, it's certainly not BAD and in fact, a few songs are quite rocking. But after the last six (?) Ys games? EVERYTHING was just flat and almost lifeless in comparison.

I still liked it and I'm glad I finally got a Vita to play it.

It's just. It's just not what I want out of an Ys game.
 

Yuterald

Member
I just beat it.

The ending is embarrassing. If there was ever a hint of playfulness in the story at any point it could have been seen as a cute homage, but with it just felt like theft here.

And the grand finale? Somebody calls Adol
an adventurer
.

Yeah, that's where you want to drop the curtain. Oof.

Hmm. I haven't played Ys V yet, but here's my overalls.

I would rank the story as the lowest in the series, maybe even lower than that just to reserve a spot or two for future entries. I'll give Falcom the benefit of doubt and assume that their good writers on hard at work on the next seven Kiseki games they have planned. In that case, they should really drop the pretense that Ys should be a story-driven series and let it just be an action game again. Ys Origin managed to be that AND have a decent story that wasn't so obtrusive. What happened between that and Seven?

Gameplay is generally good, better than Seven for the most part (some bosses in Celceta are complete messes, though), but nothing compared to the Ys VI trilogy. I just think the party system screws up what was good about Ys, the tightly designed character action. Celceta takes it even further by just substituting interesting boss mechanics for potion pumping. Even if you bothered to learn a bosses pattern and guarded and dodged well, it just wasn't as rewarding. Let's not talk about certain bosses (like the penultimate) where lack of visibility just killed any hope of learning how to guard and dodge.

The music might be the biggest disappointment though. I don't even have words. I mean, it's certainly not BAD and in fact, a few songs are quite rocking. But after the last six (?) Ys games? EVERYTHING was just flat and almost lifeless in comparison.

I still liked it and I'm glad I finally got a Vita to play it.

It's just. It's just not what I want out of an Ys game.

Yo, I just beat the game a second ago for my first time on Nightmare and those are pretty much my exact same thoughts. This game peaked at the Tower of Providence for me. I thought the dungeons and story were interesting up until that point, but the second half of the game, as I mentioned in an earlier post, really rubbed me the wrong way. The overuse of tracks in particular areas and the absence of new puzzle/artifact ideas really turned me off in the end. Although the story wasn't anything too special in Ys 7, I still recall feeling more engaged than I was in this game. The only thing I took away from Celceta were the few cool nods to the older games (like the weather system and stormwall), hah!

You're right too, some of the bosses towards the end, my god, total messy-town deluxe. I ended up equipping that accessory that increases your strength at low HP and just spammed revive items so I could do more damage upon resurrection. Flash guarding/dashing wasn't my issue either. I had that down, but sometimes the projectiles and bullshit some of these bosses would throw at you would just become too much at times. There were SO many bosses too, but it was totally a case of quantity over quality. I enjoyed a lot of aspects of the game for sure, but I too would love to see Falcom make something again more along the lines of Origin or Felghana.
 

kiriin

Member
I enjoyed a lot of aspects of the game for sure, but I too would love to see Falcom make something again more along the lines of Origin or Felghana.

Or they could adjust the boss difficulty based on the whole party mechanics, remove potion during fights and adjust your party ai. Honestly as much I like the party system, it didnt exactly made the boss fights better or more fun, just easier.
 

LX_Theo

Banned
I'm enjoying the game so far. Currently in the forest with all the poison. Was wondering a couple things.

About how far am I through the game? Is the map progression a reasonable measure of that (I go for everything mapping wise, mind you)?

Also, are the other Ys games good? Do they have similar gameplay?
 

Levyne

Banned
I'm enjoying the game so far. Currently in the forest with all the poison. Was wondering a couple things.

About how far am I through the game? Is the map progression a reasonable measure of that (I go for everything mapping wise, mind you)?

Also, are the other Ys games good? Do they have similar gameplay?

That forest is pretty far in. Well over half. And yeah the map is good estimate if you're completing it fully.

The most similar Ys game is Ys Seven for PSP, which I haven't played. My favorite is Origin which I played on PC. It's less like a traditional jrpg and more of an action game.
 

kiriin

Member
I'm enjoying the game so far. Currently in the forest with all the poison. Was wondering a couple things.

About how far am I through the game? Is the map progression a reasonable measure of that (I go for everything mapping wise, mind you)?

Also, are the other Ys games good? Do they have similar gameplay?

By the end of it youre most likely to explore around 90% of the world. It about 10-20+ hr long depending side quest and map completion.

Beside Seven, the other Ys games are solo as Adol and in general are quite a bit harder.
 

Finalow

Member
finally got a PSV and started to play this. I'm doing the first run on normal since I read that you can carry some stuff to ng+, if that's the case the nightmare run will be easier.

Also, are the other Ys games good? Do they have similar gameplay?
the ones I've played (Ys1+2, Origin and Oath) are all very good. they don't have a similar gameplay (especially the first two) since you use only Adol except in Origin where there is no Adol, but you still control only one character. gameplay-wise the one similar to this is Ys 7 but I didn't play it so I can't say if it's any good or not.
my personal favourite is Ys Origin.
 

Finalow

Member
Bozuonga = dead.

tumblr_inline_mojsdt3OBL1qz4rgp.gif
 

chaosblade

Unconfirmed Member
So, you should totally invest in Hero Cloaks. Best stat boost accessory for the end of the game. I was getting +43 strength and defense, nothing else comes close.

By the end of the game I'd say Frieda overtook Karna in terms of awesome. Her skills combo incredibly well, especially once you get Phosphorous Moon since it basically turns her into a ice wielding axe ninja. Frieda, Karna, Adol basically became my go-to party with Calilica filling in for strike-type damage when I needed it. Threw a Sage Diadem at whichever of those four was benched and it helped them keep up.

Overall, really fun game. Story wasn't very good and there was too much of it, but the characters were nice and combat was lots of fun (as usual). Still miss jumping, but I don't think it bothered me as much in Celceta as it did in Seven.

I'd say the worst thing was that there were at least a few instances where I didn't feel like it was clear what the game wanted you to do. Basically turned into a "talk to everybody and eventually you'll be able to progress" sort of thing. And in one of the late game dungeons I got stuck because you need to use Ozma to break a hole in a wall. But the wall isn't very well marked and you don't get the reticule around it if he's not leading the party. So I probably passed by it three or four times before I noticed that and tried using him.

Also, no dungeon maps was kind of annoying. I don't think it would be as annoying if it weren't for the inconsistency between being able to view the whole world map, plan a route, etc., but only being able to view the current room/area for dungeons.
 
Ok touché, salesman. I must not have sold the iron ore for a high enough price, I got the axe tail for that quest, and the shopkeeper in selray was very impressed with my job. I am just not sure why this trophy did not pop!


Are there any known glitches with trophies with this game? It's probably my fault, but I just want to doublecheck
 

Zafir

Member
Ok touché, salesman. I must not have sold the iron ore for a high enough price, I got the axe tail for that quest, and the shopkeeper in selray was very impressed with my job. I am just not sure why this trophy did not pop!


Are there any known glitches with trophies with this game? It's probably my fault, but I just want to doublecheck
Pretty sure the Highlands one requires you get an hammer beak not an axe tail. The Iron Ore one was 6250 if I recall, and the shop one I can't remember due to it being rather long.
 

chaosblade

Unconfirmed Member
That was another dumb thing. Not sure if Comodo has the same issue but if you do Selray second you have a super short time window for that shop quest. If you don't do it immediately after the Selray quest board opens up you'll miss it.
 

Ennoia

Banned
News from China:

http://www.joyoland.com/article_cat.php?id=7 (It's in Chinese of course)

Soon (midyear, 2014), China will got Memories of Celceta PC version

Yup, you are not reading it wrong, we already have YS Seven PC version in 2012, both YS games were published by local publisher Joyland/Beijing HappyEver Technology (欢乐百世), they are official port from PSP/PSVita, licensed by Falcom.

For anti piracy purpose in China, Memories of Celceta PC version will have always online DRM. Sounds sucks, but this is how gaming growing in Chinese market.

Seriously I always think XSEED should co-op work with Joyland, last year I have heard that Joyland was developing YS Seven PC English version to avoid local market, struggle to survive in western market, don't know why they gave up this plan at last.
 

kiriin

Member
Interesting, seeing as how Ys on steam does help with sales and broaden the audience getting a pc version wouldn't be a bad thing. Get the feeling that western pc release might not happen anytime soon though.
 

chaosblade

Unconfirmed Member
News from China:

http://www.joyoland.com/article_cat.php?id=7 (It's in Chinese of course)

Soon (midyear, 2014), China will got Memories of Celceta PC version

Yup, you are not reading it wrong, we already have YS Seven PC version in 2012, both YS games were published by local publisher Joyland/Beijing HappyEver Technology (欢乐百世), they are official port from PSP/PSVita, licensed by Falcom.

For anti piracy purpose in China, Memories of Celceta PC version will have always online DRM. Sounds sucks, but this is how gaming growing in Chinese market.

Seriously I always think XSEED should co-op work with Joyland, last year I have heard that Joyland was developing YS Seven PC English version to avoid local market, struggle to survive in western market, don't know why they gave up this plan at last.

So they canceled the English Ys Seven? Would explain why we haven't heard anything about it since the original announcement.

I think XSEED would probably release them here in Falcom released them for the Japanese market like they did with Zero no Kiseki PC. It would likely be easier that way.
 
Pretty sure the Highlands one requires you get an hammer beak not an axe tail. The Iron Ore one was 6250 if I recall, and the shop one I can't remember due to it being rather long.

Maybe I got the Hammer beak. I'm pretty sure I got that one right though (followed a guide). I I must have screwed up the iron ore quest, only one that makes sense.

I've also had durran as my playable character for about 7 hours and no trophy. Isn't that play extensively trophy 5 hours? Other trophies (such as the walk trophy and story trophies) seem to work as intended.
 

Finalow

Member
I've been listening to those 3 discs from the anniversary edition for a while now, really good stuff. also there is genesis beyond the beginning, I'm not disappointed.
 
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