Let me throw a spanner into the "forgiveness fest" thats fostered in here and make some things clear.
- More than two years into development, we havent seen the slightest glimps of any gameplay. Suzuki-san teased the new fighting system thats supposed to be displayed in the trailer - I dont know where... In fact we havent seen ANY system of the game so far. All we've got are blurry glitter shots of render objects - in fact, thats all we've ever seen from this game so far. While increasingly weird angles were used to hide its actual quality, that was now fully on display for the first time.
- Some of the environments in the trailer got a blur filter on them that made them look like it was used so they would "blend in", and partly would be the reason why Game Watch Japan had to ask if they were prerendered. There was a sharp disconnect between the character models and the world around them.
- The only explanation given is that Suzuki-san cant chose developer talent, or that managing the project is hard, and he has "other things that are on his mind as well". How very comforting.
- I've seen the "are subject to change" line too many times to not know, that its usually used as an excuse for presenting subpar quality, that usually is an indicator of the final product - but I'm accustom to see it in a disclaimer thats directly part of the video or game content thats presented. This was not the case here. Suzuki-sans "development report" was a fully fledged teaser trailer, intended to reach a mass audience and get people interested in the game. Everyone can make up excuses later - but this was the intent. And the entire project had not ONE voice, that prevented them from releasing footage in that state - presumably because the people in the know thought it was "good enough".
Also, I've been part of other Kickstarter projects, where this line was used - and the change that actually happened after the "main character design was revealed to backers" was minimal at the most. So lets at least clarify, that there is a significant difference between "stand ins" and "not quite right yet".
- Talking about quality control - the trailer even sports a typo in the copyright line, thats displayed at all times - I guess I should have patience with the people responsible for proofing that as well...
- How can anyone think that "failing your way to an acceptable character model" in the span of a year is progress? If anything, they've become far worse since their first showing. (With Ryo becoming a metrosexual, always a little bit too angry looking dude, and 80s cartoon villain, which they've now featured in three different installments of their PR material, over a span of several months, as if it was the pinnacle of their creation...)
- How Suzuki-San can know that his game will be 30 hours long, but hasnt decided yet, if there should be flashback sequences (which presumably are videos) is puzzling as well. But ok, lets give him that benefit of a doubt.
- Having to take out facial animations, can not be explained by "scheduling issues for voice over sessions" - that was either another calculated move to get "better public perception" or it was a quality control issue, where an entire system had to be scraped, after it was already implemented.
- Also lets talk about that mockup "cover" that Deepsilver had printed out in larger than life size to have a stand in for the Gamescom "meet and greet". Its an arial shot, with two HORRIBLE chraracter portraits - that "still are not final". Then why put it out there? Are you as Deep Silver more interested in producing a PR fallout, than actual good will? Again - something is very wrong with the approvement of the quality level that actually gets out to supposed "customers" here.
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Here is the jinx of it. This game has to go gold in eight to ten months (not one and a half years), and we have seen NOTHING but cameramovement through U4E environments, and phony charts on computer screens. If kickstarter backers were real "producers", this project had been canceled well before the release of this trailer.
Also I don't quite get how a publisher could be ok with releasing any of this - because its literally harmful to the campaign they actually should be running.
This is the real situation we as backers are confronted with. Not a half mumbled two line explanation, someone had to translate from a japanese Interview in a video game magazine. If this would have been a horrible misunderstanding, the twitter feeds would be full with rebuttals and counter claims. Mumbling "not final" is cheap.
Delivering actual progress - apparently is very, very hard for Mr. Suzuki, who in my mind got very close to Peter Molyneux levels of reputation loss, for being a figurehead that literally sold - what he then cant deliver. Not a visual masterpiece, but jsnt something thats congruent, as a game. And has any of the charme of the original.
I still hope that I am wrong - but just campaigning for people to "not look at the omens" is not what I am very likely to support.
This is a rational reflection of the proceedings..
"Have faith!"
"Just wait."
"Believe!"
and
"He can fix all of it, he still has time and some money..."
aren't necessarily.