Q: I see. With respect to the development, are there any parts you're finding hard?
YS: When I was at SEGA, there were employees who were used to working together. This time, the budget is smaller than when I was at SEGA and the staff I'm working with are people that I have hand-picked one at a time through interviews, so the personnel aspect is pretty tough. I can't just devote my time entirely to development, so the difficult part is getting it done while incorporating management.
This seems like the most illuminating part of the interviews. The gamesparks one was much harder hitting and informative.
I think Yu has a bunch of brilliant ideas, I just wonder if this crew assembled in haste is up to the task. I'm also sure Deep Silver will have discussions with him about how the game's shaping up, and where it's sagging. Hope he does whatever's necessary, including crew turnover, to get the game where it needs to be.
This isn't solely a budget issue so much. The news that Deep Silver is adding additional budget is already good news, it needs to be spent in the right way. If the modelers can't hit a target, they need to be swapped out. Simple as that
I'm encouraged by Yu planning to increase the scope.