olimario said:
I don't think Oli wasn't commenting on difficulty so much as purpose. The point of Zelda is basically puzzle solving and exploration, using a guide kills the fun in that.SantaCruZer said:even zelda games can be pretty if you want 100%
jarrod said:using a guide kills the fun in that.
Not every game. I wouldn't use a guide for Zelda, but I'd use one for Street Fighter.SantaCruZer said:You can apply that to almost every game. a guide kills the fun.
jarrod said:Not every game. I wouldn't use a guide for Zelda, but I'd use one for Street Fighter.
Any game who's core concept revolves around finding solutions is just spoiled by a guide. But not all games are centered on that.
Solutions in Majora's Mask tend to be a bit more involved than that though, more narrative specific and very time specific too. Getting 100% completion is a much more complex undertaking that the usual Zelda.LakeEarth said:(reads the guide)
Light all the lamps to unlock the door? WOW! WHAT!? You mean that switch that opens the door, but doesn't hold the door open when you leave it, can be solved by laying a statue on the switch?!? NO WAY! The weakpoint of the giant cyclops is its eye?? I would've never of figured that out on my own!
NOTE - I love Zelda, just sayin'
olimario said:
jarrod said:Solutions in Majora's Mask tend to be a bit more involved than that though, more narrative specific and very time specific too. Getting 100% completion is a much more complex undertaking that the usual Zelda.
Snowball And eventually to refresh my mind for the hardest sidequest like Kafei or the latest heart pieces. :)[/QUOTE said:Anju and Kafei wasn't nearly as difficult to me as I had been previously led to believe by teh internets. I actually got it all on my own, but a couple of aspects of it were a bit trial and error.
Teddman said: