Admiral Woofington
Member
Isn't the windwaker timeline that no hero appeared? Not that a hero lost.
Yeah.Isn't the windwaker timeline that no hero appeared? Not that a hero lost.
I think this is certainly plausible in broad terms, but a few things I'm not convinced of:
First, I don't get the whole Skyloft thing you have going on. From what we've seen of the Great Plateau it is the entirety of old Hyrule Caste/Town. Great big walls encircle nearly the entire plateau and look quite ancient and match up to a degree with those walls seen in OoT. There is even is a giant gate and stone road leading up to the entrance that you can see explored here. It would simply just make more sense to say that after Ganon is sealed away in OoT they founded a new Castle and Town elsewhere because he destroyed the old one. I also think that the old Hyrule was used as a kind of holy site. The state of the Temple of Time and fact that there was an "Eastern Abbey" on the former location of Hyrule Castle makes me think it wasn't just abandoned ruins ever since OoT.
Second, I'm not sure the Sheikah and their tech are recent or not. From your translation of the map the Divine Four Beast and Guardians and statements by Zelda kind of sound like they are foreign/ancient entities that Princess Zelda called upon to save Hyrule, but it backfired. The fact that the Sheikah Towers and Shrines were buried underground and massive rocks makes me think they are very very old. So I'm not sure it's clear whether some Sheikah tech is new and building off far more ancient tech, or if all of it is ancient, or if all of it is recent. I would consider the first two more likely than the third.
Going off of that, some of the images we see of Zelda makes me think part of those flashbacks will be our journey with her across Hyrule in order to active those Guardians and their masters. Thus why she is in possession of the Sheikah Slate in those scenes and not Link. That would mean scenes with her in the Champion like clothes take place prior to those scenes we see of her in the White Dress.
With then those White Dress scenes taking place after Ganon returns and takes over the Guardians and she seeks to reawaken her connection to Hylia and then Link gets injured, but more importantly the Master Sword gets damaged. I think that fact is the more important one. I'm not convinced Link is injured or dead and needs 100 years to revive, but more so that the Master Sword is greatly damaged and it needs 100 years in the Lost Forest under the care of the Great Deku Tree in order to be repaired. Thus Link is required to sleep for that time so a hero will be around once the Master Sword is ready once again.
I believe, in order not to alienate those gamers/consumers unfamiliar with Zeldalore, that Nintendo develops Zelda games as standalone, self-contained experiences at least the big home-console titles. Obviously, Im Ignoring subtle references in the games. LttP, OoT, WW, TP, SS dont explicitly continue a story line (notice I left MM out, as it IS obviously a continuation of the adventures of Child Link from OoT ).
Regarding Skyloft:
Here's a comparison of BotW's map to OoT's. They are very similar in their general layout:
The layout of Zora's River is even the same, with a few notable exceptions.
-The area where the river used to pass by Hyrule Castle is now a huge lake about the size of the Great Plateau.
-The Great Plateau has blocked off the flow of Zora's River into Lake Hylia.
-The short south fork of Zora's River at the entrance to Zora's Domain now flows all the way south and feeds Lake Hylia instead.
Here's a closer look at the Great Plateau on the map:
There is a road that heads towards the gate of the Great Plateau but it does not connect.
The walls are definitely not the Castle Town walls. They are more like the lip of a bowl. They only extend up a little bit on the Plateau side but dive hundreds of feet below the Plateau's ground. They cut the land of OoT in a weird way:
The walls of the Great Plateau are very similar to Sky Keep. The walls, of course, could have been constructed after the plateau was moved. The gate would allow the Royal Family to still be able to access the Temple of Time while providing added security.
Likely the reason they moved it was because Ganon was sealed in the Sacred Realm following the Hero of Time's defeat. The Temple of Time being the main portal to the Sacred Realm, the Royal Family wanted to move Ganon's prison further away from the capital and put it some place that would be difficult to reach by anyone else. The flooded path leading to the gate from the Plateau side looks like it actually consisted of multiple gates that have been ruined.
Moving the Temple of Time and OoT Castle Town explains why it's rotated the wrong way and the plateau blocks off the original course of Zora's River, preventing it from feeding Lake Hylia from the west.
It's certainly an interesting theory but also one I think is way too complicated for no meaningful reason. You're creating a solution to a problem that isn't likely real.
The walls around the Great Plateau are more than likely just the walls around Castle Town:
Which look to wrap around the whole thing or much of it, just like the Great Plateau's walls wrap around much of it. Their design is not at all particularly similar to that of Skyloft's either.
The biggest issue is that matching up the geography is an unreliable prospect as the series' geography has bee anything but stable throughout, so the need to match things up kind of falls apart. Death Mountain has shifted placement numerous times, as has the Lost woods, Kakariko Village and so on. Just look at TP who for no reason dramatically shifted things around, including the Temple of Time, Hyrule Castle/Town, when of all the timelines it had zero reason to do so. Not to mention also swapping the locations of Death Mountain and Zora's Domain.
Current analysis by the likes of EngineeringHyrule figures that hte Great Deku Tree is just north of Hyrule Castle. Which potentially throws off the whole Lost Woods location, once again, as I doubt the Great Deku Tree will be somewhere other than the Lost Woods.
The current map lines up more with TP than OoT with the placement of the ToT, Hyrule Castle, Snow Peak, Lake Hylia and all that, except once again Zora's Domain and Death Mountain have swapped places one again, and the Lost Woods as mentioned before is likely on the North side of the map and not the South East.
One thing which very strongly hints at the geography of the Great Plateau (at least) being an intentional throwback is how it's described by the Old Man as "the birthplace of the kingdom of Hyrule". OoT's castle town (alone) wouldn't make sense in that context, whereas Skyloft (or a portion thereof) would make a lot more sense.
I think it perfectly makes sense in that context without the need for Skyloft. The geography in the series has never been consistent so why start now. He says it's "the birthplace of the Kingdom of Hyrule," which makes sense as it clearly is meant to be OoT's Hyrule Castle Town ruins. It can still be that without requiring the entirety of the world to conform to the geography of that game.
The series is called The Legend of Zelda for a reason. They even make reference in the games of that fact. The main details remain the same, but a lot of it is subject to change and alteration as legends are want to do as they are passed down and developed over time.
I'm in agreement with Skittz here. The Old Man is speaking in a literal sense. The Great Plateau would be the birth place of Hyrule as that's where it all began.
I get where you're coming from with the 'legends' stuff, but it doesn't apply literally to the Zelda franchise. If it did, all of the game's wouldn't be connected to form a set of overarching stories with the various timelines. It would be more like Final Fantasy where each game has its own tale to tell but isn't connected to the others.
I'm speaking literally too. The Great Plateau is OoT's Hyrule Castle and Town and the original site of the kingdom of Hyrule where the Goddess Statue and Sky Keep descended to earth as the foundation of the Temple of Time. That's pretty self evident. What I'm saying is the notion that the surrounding geography has to match with the rest of OoT precisely is rather pointless given the series history of playing loose with the exact location and relation between various landmarks. And thus the idea that there needs to be some complex explanation as to why this original castle town is not in the "proper" location is unnecessary. It simply is where it is along with everything else. That's where the legends stuff comes in. A point that Nintendo has brought up themselves as to why they don't maintain a strict and specific layout to the world.
Oh, I see what your issue is now, I wasn't quite understanding before. I will definitely agree that geography shouldn't really need to match up like RagnarokX was saying, however- I think most of his reasoning was based on the giant walls surrounding/supporting the plateau. Zelda games have always had geography which makes sense in the context of the game its in, and I don't think these enormous walls -which not only surround the plateau but also seem to extend down from the plateau far longer than a normal wall would- would make sense as simply the remnants of the walls around Hyrule Caslte town from OoT.
Think about it- you have a road with flags leading to the wall and a place called "Outpost Ruins", but no possible way to get up to the plateau from that road. In fact, right above that road you seemingly have the ruins of a gate, which should match up well with the road. So this clearly seems to suggest that, somehow, this entire area was "lifted" at the very least (though not necessarily moved), to reach its current position. Maybe this will be explained 100 years before the events of this game?
If you look at the various footage we have it's pretty evident that the gate is level with the ground below the plateau, not raised up. There is a reason that on the plateau side the whole section is filled with water, the entrance way slopes down a lot.
It's rather clear that the actual gateway is level with the ground below and not raised up.
Once again the fact that the plateau is a plateau when it was not in past games is just again how it happens to be in this game. They needed to isolate the region the player started in, but they didn't want to actually stick the player behind walls trapping them in.
I again don't think that this Great Plateau was always isolated. It's only recently isolated in the last 100 years. The fact that the map annotations label the old ruins of Hyrule Castle as the "Eastern Abbey" and the fact that they have a very prominent road leading straight to the entrance make me believe that this old Hyrule was still in use in a probably more ceremonial fashion. They no longer used it as the main capitol, but instead as a kind of religious site due to the Temple of Time. But then the calamity Ganon arrived and along with at some point the Guardians.
It's helpful to read posts before disagreeing with them.If you look at the various footage we have it's pretty evident that the gate is level with the ground below the plateau, not raised up. There is a reason that on the plateau side the whole section is filled with water, the entrance way slopes down a lot.
It's rather clear that the actual gateway is level with the ground below and not raised up.
Once again the fact that the plateau is a plateau when it was not in past games is just again how it happens to be in this game. They needed to isolate the region the player started in, but they didn't want to actually stick the player behind walls trapping them in.
I again don't think that this Great Plateau was always isolated. It's only recently isolated in the last 100 years. The fact that the map annotations label the old ruins of Hyrule Castle as the "Eastern Abbey" and the fact that they have a very prominent road leading straight to the entrance make me believe that this old Hyrule was still in use in a probably more ceremonial fashion. They no longer used it as the main capitol, but instead as a kind of religious site due to the Temple of Time. But then the calamity Ganon arrived and along with at some point the Guardians.
Why would they put in the Temple of Time along with Hyrule Castle Town and Hyrule Castle from OoT, put them all in the same relationship to each other they had in OoT, and then put them facing the wrong direction relative to everything else from OoT and located nowhere near where they were in OoT? The walls around the plateau really don't make sense as the city walls. They encompass a huge chunk of land that has nothing to do with the castle or city and cut the land in a really weird way that doesn't seem all that planned. The gate of this wall is not where the gate was in OoT, but everything else from OoT is where it was.
I just want this to take place after Zelda 2
It's time Nintendo.
It's helpful to read posts before disagreeing with them.
You can see the road you are talking about on the map. It does not connect to the gate.
I also never said that the gate doesn't connect to the ground. I said they installed the gate so that they could still hold ceremonies at the Temple of Time and check on Ganon's prison.
Ever since OoT they've tried to be a bit more consistent with geography in the main titles. The Forest is always in the southeast, the lake in the southwest, the desert to the west, and the volcano to the northeast. They even did this in Wind Waker. And in Skyward Sword they took the time to do this:
Why would they put in the Temple of Time along with Hyrule Castle Town and Hyrule Castle from OoT, put them all in the same relationship to each other they had in OoT, and then put them facing the wrong direction relative to everything else from OoT and located nowhere near where they were in OoT? The walls around the plateau really don't make sense as the city walls. They encompass a huge chunk of land that has nothing to do with the castle or city and cut the land in a really weird way that doesn't seem all that planned. The gate of this wall is not where the gate was in OoT, but everything else from OoT is where it was.
It's pretty obvious that zelda games were never made with timelines in mind.
Not really true since at least OoT, since that was originally imagined as describing the events prior to ALTTP. Even ALTTP was heavily implied to be a prequel to the original two games, which were clearly related. I just don't know if Aonuma clearly had thought out the placement of Twilight Princess and Wind Waker in relation to the NES and SNES games or each other before the Hyrule Historia at least. Except for the fact that they were both clearly sequels to OoT.
I think these games are called the "legend" of zelda for a reason. Like the wind wake opening, I assume all these games are stories of something that happened ages ago and have been embellished over time.
I'm sure there are games that have been decided to have taken way before or after others, but a secific time line seems absurd.
Especially when a lot of the games feel like a different version, or story of the same "legend."
I think these games are called the "legend" of zelda for a reason. Like the wind wake opening, I assume all these games are stories of something that happened ages ago and have been embellished over time.
I'm sure there are games that have been decided to have taken way before or after others, but a secific time line seems absurd.
Especially when a lot of the games feel like a different version, or story of the same "legend."
Since the game is kind of remake of the original LoZ, I wouldn't be opposed it being a reboot and the start of a new timeline.
Sometimes I feel like before Hyrule Historia, Nintendo never really had a real timeline. They just kept making games without paying much attention to the overall lore, and the fans who really wanted everything to go together used a bit of mental gymnastics (3 timeline split) to craft literally the only timeline that would make sense and then Nintendo looked at it for a second and went "...Yeah! Yeah, that's right..."
I thought it was common knowledge that the timeline was completely fan driven before then.
Sometimes I feel like before Hyrule Historia, Nintendo never really had a real timeline. They just kept making games without paying much attention to the overall lore, and the fans who really wanted everything to go together used a bit of mental gymnastics (3 timeline split) to craft literally the only timeline that would make sense and then Nintendo looked at it for a second and went "...Yeah! Yeah, that's right..."
I think these games are called the "legend" of zelda for a reason. Like the wind wake opening, I assume all these games are stories of something that happened ages ago and have been embellished over time.
I'm sure there are games that have been decided to have taken way before or after others, but a secific time line seems absurd.
Especially when a lot of the games feel like a different version, or story of the same "legend."
I thought it was common knowledge that the timeline was completely fan driven before then.
I still think this and continue to not care much about any timeline business. I know breath of the wild will be the first to acknowledge it specifically though.
It's a good point, I always thought if we got a Beast transformation in Wind Waker that it'd look like that but we never did and the closest we got was puppet Ganon.I just noticed that this is the first time we might get a Ganon who resembles this in a 3d zelda
The trailer makes him look pretty piggish.
I always hated his beast form in OOT
With A Link Between Worlds even having an appearance of the classic Ganon design before the merge with Yuga but that game was still top down/isometric in nature so I'm looking forward to what shapes and forms Ganon will take at the end of this game.
Yeah.
One thing about the Downfall timeline that's always intrigued me is LttP Link's Uncle.
This guy has the hero's blood in him and is related to another person (brother/sister) who also did. The only Link family member to not look like Link. I've always kind of wanted him to show up in another game lol.
He won't be in this one though.
Not in an official form, but the series had established timelines far before Hyrule Historia came out. Aonuma and Miyamoto menton them in several interviews. The only one that came out of nowhere is the Downfall timeline.Wait why are you disagreeing with me? Was there an official LoZ timeline from Nintendo before that?
Huh... I've never looked at Calamity Ganon that way, it looks like a giant cloud of corruption in the shape of pig with a gaping maw to me.From the fan art thread, anyone see this about Calamity Ganon? Interesting interpretation.
From the fan art thread, anyone see this about Calamity Ganon? Interesting interpretation.