This is probably the hardest game to gauge and it is probably the first game I couldn't put a score on. I think the positives of Tears of the Kingdom are something that should be celebrated and the physics systems and interactivity is nothing but a technical marvel. However, there are tradeoffs with their design approach from the more linear games. One of the worst parts of Tears of the Kingdom is pacing. There is just way too much grinding and walking around to get anything done. Upgrading armor, getting more batteries; expanding inventory, stamina, and health all seem really tedious. Also, while I LOVED the new mechanics, I feel like they were best used in The Great Sky Island.
I think there definitely is a middle ground where they can still create a game that allows freedom while restricting the scope and adding more story focus. I know story isn't the main focus of these games, but I think it can be told and presented better. I really liked the starting story of the game and was glued and then it just felt lazy with making most of the scenes being memories and making the champion scenes the same after clearing the temples. It felt like it was trying to recreate the first game. I did love the start right before reaching the Wind Temple though. That was epic.
I also think having a more focused game can allow the devs to focus more on combat as I found it lacking. It is partially me sucking at the game but I hated relying on furry rushes and barely felt like my weapons did any damage. It was cool how you could manipulate everything and there was a TON of creative freedom, but most times, I felt like the safest option was attacking normally and dodging or blocking. It got really stale. I hated how enemies felt like bullet sponges. I haven't had that issue with older Zelda games.
I also think the games being on Switch hardware held it back from its full potential. I don't blame the Switch at all and love the art direction of TotK, but some areas gave my Switch OLED trouble. The game didn't look as pretty as it should. It didn't help that I was playing Genshin Impact maxed out of PC at 60 fps.
Overall, I think they could keep the general concept of making an interactable world but scale back a bit while add less padding and more story moments. I want to feel more like I'm included in this world. I think Ages of Calamity felt more engaging narrative wise. I want more of that.