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Zelda DS is not four swords

SantaC

Member
Zelda DS: Four Swords No More --- posted by ZackDivozzo at 8:53 PM CDT on Saturday the 21st

In a recent interview with Eiji Aonuma, Aonuma revealed that the newest addition to the handheld Zelda series on the Nintendo DS will not be a Four Swords title. Aonuma also confirmed that this title is being developed by Nintendo themselves, breaking away from the recent Capcom development of Link’s GBA adventure, The Legend of Zelda: The Minish Cap. The in-house team that is working on this title is the same group that brought us console versions of Zelda, surrounding this game with much mystery and intrigue. Could this be the 3D DS Zelda adventure that we have been waiting for? Stay tuned to DSRevolution in the future to find out.

http://dsrevolution.com/article.php?articleid=305&PHPSESSID=64b5bf34914f33189dc05af66f8e388b
 
I hope they take this oppurtunity to make another 3D Zelda. A portable Zelda game with an inventory and map screen would be great.
 
olimario said:
No online Four Swords?
Ugh

Aonuma confirmed a while back, that Zelda DS would have Four Swords like multiplayer...Hopefully, the single-player is something entirely new, and there is online multiplayer, in the style of Four Swords.
 
Four Swords Online for DS please. I want a new Zelda too, but come on, this system was made for Four Swords.

And Nintendo's 3D efforts on DS have looked good. It's not going to look like Need For Speed or anything if they make a 3D Zelda.
 
I would much rather prefer a traditional 2d Zelda adventure to a 3d adventure on the DS. Whether or not Nintendo can pull off a 3d Zelda on the system is unimportant, it's just that 2d works much better on the DS.
 
God I hope it's 2D. I love both the 3D and 2D Zeldas, and I get my 3D fix just fine from the consoles.

Then again, maybe we'll get 2D and 3D games like Metroid is, espeically if Capcom were to carry on, which would be even better,
 
They should do a 2D four swords game as well as whatever they're cooking up... online to boot. Thats one of the things I've been looking forward to on DS the most.

I won't give a shit about multiplayer if it's like a 3d Zelda. I think that'd be pretty fucking horrible. It's just not the same -- both should co-exist: a la Mario 64 vs New Super Mario Bros, Metroid Prime Hunters vs Metroid Dread etc.
 
2D is much better on DS for a lot of things, yeah. I'd like to see most original titles be 2D, not only because they look better, but because incorporating touch gameplay is much easier for 2D games. 3D looks like total shit on the system if you're just doing some quick EA-style hack job.

On the other hand, OoT/MM provides a good template for a DS Zelda in 3D. Plus, we've already had four 2D Zeldas on the Gameboy line. Those games were all good, don't get me wrong, but a change of pace would be nice.

In the end, I'm indifferent. 2D or 3D, it's Zelda and Zelda is good. Just a bit surprised at the knee-jerk reaction against 3D on the system, especially considering games like Mario Kart and Splinter Cell show the system is capable of decent 3D.

Mama Smurf said:
Then again, maybe we'll get 2D and 3D games like Metroid is, espeically if Capcom were to carry on, which would be even better

Yeah, this is my hope.
 
I'm glad Zelda is back with EAD. Capcom's games are great, but all too familiar and not very progressive. I was hoping Minish Cap would at least have the mechanics of Four Swords Adventures, but it just felt like a size-based Link to the Past. A new, fully 3D Zelda game on DS could be awesome. A port, not so much.
 
Dragmire said:
Capcom's games are great, but all too familiar

Really? I'd have said the best thing about the Capcom games are the new ideas a different team bring so the Zelda series.

I was hoping Minish Cap would at least have the mechanics of Four Swords Adventures, but it just felt like a size-based Link to the Past.

I haven't actually played Four Swords, but I sure as hell know there's at leats one mechanic from it in MC.

I didn't think MC played at all like LttP. Apart from the 2 worlds espect, but that's very common for the series.
 
a) NO PORT PLEASE. We already got them with the releases for GC. I won't be any.

b) Not Capcom? I am cry. :(

c) 2D ZELDA please

d) I don't give a shit about 4 swords - they'll probably neccessitate 4 kart for story play = :( I'm not a 14 year old surrounded by friends with DSes. I don't know anyone with a DS.
 
radioheadrule83 said:
I won't give a shit about multiplayer if it's like a 3d Zelda. I think that'd be pretty fucking horrible. It's just not the same -- both should co-exist: a la Mario 64 vs New Super Mario Bros, Metroid Prime Hunters vs Metroid Dread etc.

Has there been any info or screens given regarding Metroid Dread? I really wanna learn more about this game.

Anyways, to get back on topic I'm hoping for a new 3D Zelda adventure in the vein of OoT from EAD, but of course with new gameplay elements. I don't care if the Wind Waker or Twilight Princess graphical style is used. I'm happy with either. It should also have an online Four Swords update included. I also eventually want to see a new 2D Zelda from the Capcom team that brought us the handheld Zeldas recently, agreeing with the poster i quoted above in regards to both co-existing.
 
The Minish Cap team is so good. It's a shame they aren't working on this one. Hopefully they will do another title in the future.
 
Timen said:
3d top-down zelda please!

Bingo. Thats what they need to do. They also need to keep these 2D Zeldas fresh. Minish Cap did this by introducing the small world.

I am playing Seasons / Ages right now. I have almost beat Seasons, it is a great game. Some of it is quite challenging.
 
Mama Smurf said:
Really? I'd have said the best thing about the Capcom games are the new ideas a different team bring so the Zelda series.



I haven't actually played Four Swords, but I sure as hell know there's at leats one mechanic from it in MC.

I didn't think MC played at all like LttP. Apart from the 2 worlds espect, but that's very common for the series.
I only felt the story, and perhaps the visual style in Minish Cap were new. The gameplay was very, very derivitive IMO. The only good uniqueness it had was with the gust jar, which was pretty cool. The mole claws were just another exploration-based item (like hammer), but more annoying since the diggable walls were everywhere. And what was with making the claws so slow, only to put a speed-increasing upgrade in the kinstone scavenger hunt (which I found after I didn't need the claws anymore)? Roc's cape was seen in Link's Awakening, and the Cane of Pacci was barely used (or useful... turn items upside-down...). Of course you also have boomerang, bow and arrow, pegasus boots, bombs, lantern, and the ocarina. I mean, that's just the items, but the dungeons were standard Zelda fare.

I mean, I think the game is fantastic, but it sure as hell wasn't even remotely unique as Zelda goes. Four Swords had a lunge attack, you could hop while holding your sword out with R (or while pulling back an arrow, etc.), you could stop mid-roll into a spin-attack, the arrow can be charged, there are side-scrolling sections (not new, but something Minish Cap lacked)... that's all I remember right now. And it sure as hell didn't make you upgrade to make slow moves the speed that they should be. Four Swords Adventures, to me, smacked of uniqueness and progression for the gameplay mechanics, things I expect from Nintendo. Capcom's good at sticking to the tried and true.
 
I'd love a 2D zelda that zoomed into 3D for enemy and boss encounters.
Hell, make it like Tales of Symphonia and AoL. When Link touches an enemy it goes into a battle arena. With WW's fighting system it would be a lot of fun.
 
Dragmire said:
I only felt the story, and perhaps the visual style in Minish Cap were new. The gameplay was very, very derivitive IMO. The only good uniqueness it had was with the gust jar, which was pretty cool. The mole claws were just another exploration-based item (like hammer), but more annoying since the diggable walls were everywhere. And what was with making the claws so slow, only to put a speed-increasing upgrade in the kinstone scavenger hunt (which I found after I didn't need the claws anymore)? Roc's cape was seen in Link's Awakening, and the Cane of Pacci was barely used (or useful... turn items upside-down...). Of course you also have boomerang, bow and arrow, pegasus boots, bombs, lantern, and the ocarina. I mean, that's just the items, but the dungeons were standard Zelda fare.

I mean, I think the game is fantastic, but it sure as hell wasn't even remotely unique as Zelda goes. Four Swords had a lunge attack, you could hop while holding your sword out with R (or while pulling back an arrow, etc.), you could stop mid-roll into a spin-attack, the arrow can be charged, there are side-scrolling sections (not new, but something Minish Cap lacked)... that's all I remember right now. And it sure as hell didn't make you upgrade to make slow moves the speed that they should be. Four Swords Adventures, to me, smacked of uniqueness and progression for the gameplay mechanics, things I expect from Nintendo. Capcom's good at sticking to the tried and true.

But the basic combat was much better than LttP. And the whole area building up to the dungeons were basically mini dungeons themselves, something that strikes me as very unique in the series.

Like I say though, I haven't played Four Swords, so it could well be much more original than any other. I just don't see much similarity between LttP and MC, beyond the perspective and things almost all the games share.
 
Flagship is good, but definitley not better than EAD.

I think this news is odd though, Aounuma confirmed Zelda 4 swords for DS not long ago. I don't think it can be a mistranslation either.
 
SantaCruZer said:
Flagship is good, but definitley not better than EAD.

I think this news is odd though, Aounuma confirmed Zelda 4 swords for DS not long ago. I don't think it can be a mistranslation either.

EAS hasn't been superb lately. Aren't they stretched just a little bit thing ATM?

AND

FLAGSHIP WRITES SCENARIOS
- they don't actually make the games. People keep forgetting this little bit of info. :)
 
Odnetnin said:
EAS hasn't been superb lately. Aren't they stretched just a little bit thing ATM?

AND

FLAGSHIP WRITES SCENARIOS
- they don't actually make the games. People keep forgetting this little bit of info. :)

nope, EAD hasn't been superb latley, but by the looks of the new Zelda they seem to redeem themselves.
 
Yeah, Flagship didn't develop the Minish Cap or Ages/Seasons. They wrote the scenarios.

I think we will see a 4 Swords DS title a little bit later down the road. Even though, this game may just have the confirmed 4 Swords game supplanted into it.
 
When nintendo doesn't want to port an old game to a new platform you guys beg for them to :lol

looks like they can't do anything right
 
Johntv, can you shed any light on this one? or are your lips sealed?

side scrolling Zelda on DS makes sense to me for some reason. anyways, here's hoping we don't get a port.
 
Odnetnin said:
worst case scenario :|

probably tetra trackers rebadged as a new LOZ spinoff type game

seriously now, Tetra trackers was canned for US release, there is no chance that they bring that game as the new Zelda DS.
 
monkeyrun said:
When nintendo doesn't want to port an old game to a new platform you guys beg for them to :lol

looks like they can't do anything right
Who said they wanted a port?
 
I'd say there's a good chance that it'll be a sequel to Wind Waker, given the DS's cel-shading capabilities, whether that means a full-scale 3D epic or simply a side-quest style game, or even just a non-Four Swords multiplayer game (Eight Swords, perhaps? :lol ), it's far to early to tell, especially seeing as they didn't show it at E3, we porbably won't hear any more of it for a while.
 
Aonuma confirmed that the EAD Four Swords Adventures development team was working on a DS Zelda game last November. I think the whole point of this statement is that it won't be "Four Swords". It might be 10 Swords or 12 Swords depending on the WiFi.
 
Cel-shaded 2D adventure would kick ass. The machine can do cel-shading, right? Sonic Rush looked like it could, and I'm not sure what Viewtiful Joe was.
 
Yeah, I'd bet on this being a cel shaded Zelda adventure. I wouldn't be surprised if after this, the console Zelda games are all realistic, and the handheld ones are all celshaded.
 
I was going to post about this earlier, but I restrained...

Big Daddy john tv mentions in his blog that he talked to Aonuma at a party during E3, and Aonuma tipped him off about some Zelda DS stuff. Said it was going to be more than "just" Four Swords and that people will be happy with it.
 
Soul4ger said:
I was going to post about this earlier, but I restrained...

Big Daddy john tv mentions in his blog that he talked to Aonuma at a party during E3, and Aonuma tipped him off about some Zelda DS stuff. Said it was going to be more than "just" Four Swords and that people will be happy with it.

:lol when you think of it, that doesn't really tell us much :P
 
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