If I recall, you can use the gamepad or the pro controller on its own.
Here
Aww hell yes.
yeah this bit got me toohttps://clips.twitch.tv/nintendo/WrongPheasantKippa
Here's the clip I was talking about. I exploded.
Yeah this is the kind of characterization I love. Little subtle things. He's his own person, but talking and other traditional stuff that build character aren't necessary to making him endearing and someone we come to like and admire. His expressions and mannerism really sell him.
Wrongo, the overworld/train-minigame theme was awesome.Spirit Tracks
Regardless, I thought Skyward Sword(even though I disliked the game) had a more memorable score than TP, especially theme song(even though it was Zelda's lullaby backwards). I'm sure this game will have great themes. I'm hoping for some music to connect it even more to Wind Waker.
The main thing that's worrying me is the whole open world design that they're going for. Yeah, the size of the game is insane, but if it's going to be mostly empty then...what's the point? Also worried about the kind of "side quests" they're going to put in open world game.
Other than that I'm actually liking a lot of stuff in the OP. I'll be keeping an eye on this, but if I'm getting it I'm not buying a NX just to play this game (unless the Wii U version is going to perform like crap).
Freedom of gameplay choice, yes. Elder Scrolls and Witcher you can ride out into the world and go wherever you want.
Freedom of interactions, no. Elder Scrolls and Witcher have one way of interacting with the world: you walk around and you hit things. It never gets more complicated than that. Witcher succeeds by having a lot of hand crafted, fully voice acted quests but its actual world interaction is incredibly limited.
Where Zelda impresses is how complex, sophisticated, and thoughtful the game mechanics are. Spreading a fire and using the updraft from that fire to gain lift with your glider and jumping off your glider to shoot a bomb arrow into a monster's eye? That's insane.
Zelda X Minecraft has always been something I've wanted, looks like they are actually doing it.
If you notice, his face turns red in the cold weather
Game looks marvellous for sure. I'm impressed.
Help me understand something, though. I'm honestly asking here, because I haven't played too many open-world RPGs, and I honestly don't know the answer:
I see a lot of people being really impressed by the 'physics-based' gameplay here, and the freedom of gameplay choices, and the ability to venture into a lot of the world right away, etc etc.... But haven't a ton of open-world RPGs already done a lot of this? The things I'm seeing a lot of folks being blown away by here, I assumed were staples of games like Skyrim and The Witcher. Is this game really doing a lot more than those games in terms of gameplay freedom?
Again, honest question. Not trying to start a fire.
I know everybody is talking about all the things you can do, but I'm more excited about the physics being in the game. It looks amazingly fun.
Did they show any dark, dense forests in any of the footage? Trees seem to look more varied now so that's good, but I didn't notice any particularly impressive ones. I do love me some trees.
By the way, am I crazy or does this map dwarf pretty much every last-gen game and even several current-gen open-world games? How is this even possible on Wii U? I mean, I can see that the textures aren't fantastic, there's a little pop-in, and mountain walls are flat, but is that really all that they needed to compromise on to achieve this!?
By the way, am I crazy or does this map dwarf pretty much every last-gen game and even several current-gen open-world games? How is this even possible on Wii U? I mean, I can see that the textures aren't fantastic, there's a little pop-in, and mountain walls are flat, but is that really all that they needed to compromise on to achieve this!?
By the way, am I crazy or does this map dwarf pretty much every last-gen game and even several current-gen open-world games? How is this even possible on Wii U? I mean, I can see that the textures aren't fantastic, there's a little pop-in, and mountain walls are flat, but is that really all that they needed to compromise on to achieve this!?
Nah, we stayed in the beginner area and visited 6 smalls dungeons called shrines.
By the way, am I crazy or does this map dwarf pretty much every last-gen game and even several current-gen open-world games? How is this even possible on Wii U? I mean, I can see that the textures aren't fantastic, there's a little pop-in, and mountain walls are flat, but is that really all that they needed to compromise on to achieve this!?
This is why I don't want Nintendo to go third-party. You can't make a game like this without the freedom to take your time in a big way. Then again, FFXV somehow looks more rough than this game in spite of how long they've been working on that...
Übermatik;207122956 said:It looks to be larger than most, if not all, open world games. It's a tough metric to measure, but I'm sure someone will figure it out come release.
By the way, am I crazy or does this map dwarf pretty much every last-gen game and even several current-gen open-world games? How is this even possible on Wii U? I mean, I can see that the textures aren't fantastic, there's a little pop-in, and mountain walls are flat, but is that really all that they needed to compromise on to achieve this!?
This is why I don't want Nintendo to go third-party. You can't make a game like this without the freedom to take your time in a big way. Then again, FFXV somehow looks more rough than this game in spite of how long they've been working on that...
By the way, am I crazy or does this map dwarf pretty much every last-gen game and even several current-gen open-world games? How is this even possible on Wii U? I mean, I can see that the textures aren't fantastic, there's a little pop-in, and mountain walls are flat, but is that really all that they needed to compromise on to achieve this!?
Übermatik;207122956 said:It looks to be larger than most, if not all, open world games. It's a tough metric to measure, but I'm sure someone will figure it out come release.
This game will almost certainly be smaller than Xenoblade X, because if it isn't this will be a 400 hour gameBy the way, am I crazy or does this map dwarf pretty much every last-gen game and even several current-gen open-world games? How is this even possible on Wii U? I mean, I can see that the textures aren't fantastic, there's a little pop-in, and mountain walls are flat, but is that really all that they needed to compromise on to achieve this!?
This is why I don't want Nintendo to go third-party. You can't make a game like this without the freedom to take your time in a big way. Then again, FFXV somehow looks more rough than this game in spite of how long they've been working on that...
I wouldn't go that far, games like Skyrim and Wild Hunt are still pretty freakin' huge, and Just Cause 2 and 3 are definitely bigger
No motion controls?
No motion controls?
Great write ups Wesker. This game has a ton of potential.
I'm actually amazed at all the Dark Souls influence I was seeing. Left a very good impression on me.
Will be picking this up on the NX for sure. The only thing that bugged me a little was that there was always 3 goblins at every single camp site. Hope we see the number of goblins mix up a little from camp site to camp site.
I wouldn't go that far, games like Skyrim and Wild Hunt are still pretty freakin' huge, and Just Cause 2 and 3 are definitely bigger
Huh. Interesting. I honestly thought that level of complexity in gameplay/world-interaction existed in Skyrim/Witcher, at least, later on in those games at points I hadn't gotten to yet. I assumed Witcher in particular (with all the praise and love I've seen it get) had a lot of so-called emergent gameplay that resulted from the use of combined items, equipment and player actions to create unique solutions to varied puzzles and challenges. I'm actually a little disappointed to hear those games are missing those elements now.
I suppose players should decide whether they want the richer story/quests/etc that a game like Witcher would afford, or whether they want the deeper, more complex and emergent gameplay that Zelda now provides.