Sanctuary
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...what?
Start from post 636 and keep reading.
...what?
I kind of like this better though: Descent into the Castle Dungeons (Battle).
Reminds me a bit of Mechanical Monstrosity and The Hunting Path from the first game.
You are kinda right, nice attention to details.
You know he is somewhat right, after going through the footage again I guess I get it now.
What we see in the demo/tutorial is the Fully Powered Void Sword, what we will start with is a weak Void Sword, Check his footage again and it will make sense, if not convinced then check this out The Void Sword Trailer, Weapons of Dracul Trailer & Spoiler Footage of a Boss Battle.
It is pretty clear they toned things down, but probably once we power The Void Sword up, things will become more hectic again. I think ?!
Keep in mind this is pure speculation, but I think in this demo the press were given a somewhat powered up version, if I recall correctly they played like 5hrs or something, no way you will be that strong by then, not to mention the amount of XP on screen, so yeah Dracul is kinda all powered up but not his weapons.well, in this footage http://www.youtube.com/watch?v=YcPeA3Ou00E
it looks like he is all powered up already by looking on the hp bar the void and chaos claw bars fully, i guess the demo is an OLD BUILD and it will be alright once the game comes out
Only a week and some change to go. Official thread should be up, what, Tuesday?
That's good too, but just different from what I posted. Loved the violin.
But yeah all the music is just amazing so far but I'm sure people will just bitch about it not being Yamane.
My issue with some of the direction in the music is not that it lacks Yamane, but it lacks a memorable theme that seems catchy. It's due to a change in musical direction that isn't particularly bad, but it ends up making much of the music forgettable in relation to other songs in the series.
That being said, Oscar seems to have tried to address this with some themes, which sounds something out of Lament of Innocence in a few ways.
anyone know when the review embargo will be lifted?
I honestly hope the sequel LOS2 will have LESS puzzles and LESS platforming, I hope mercury have learned from the previous mistakes. NG/GOW is good because of combat not it's repetive puzzles that adds nothing but filler delays. The puzzles aren't even hard in LOS just so boring and kills any replay value, don't get me started on the broken platforming either.
That's the main issue i had with the first game, 50 % of it was pure filler...??????
The music in these games are so good i'd wish Oscar would start scoring movies. He reminds me of a young Basil Poledouris/Joel Goldsmith. Look I don't want to offend you or any of the previous castlevania composers. But this music makes everything we've heard before sound like amateurs. I mean you have a REAL orchestra here, with real cues to follow.
I honestly hope the sequel LOS2 will have LESS puzzles and LESS platforming, I hope mercury have learned from the previous mistakes. NG/GOW is good because of combat not it's repetive puzzles that adds nothing but filler delays. The puzzles aren't even hard in LOS just so boring and kills any replay value, don't get me started on the broken platforming either.
Here's hoping LOS2 is a better game.
The music in LOS2 is again absolutely fabolous
Vampire Chess was pretty cool, though.
??????
The music in these games are so good i'd wish Oscar would start scoring movies. He reminds me of a young Basil Poledouris/Joel Goldsmith. Look I don't want to offend you or any of the previous castlevania composers. But this music makes everything we've heard before sound like amateurs. I mean you have a REAL orchestra here, with real cues to follow.
I think that the Lords of Shadow soundtracks may sound big and bombastic, but they are rather souless and empty.
Can someone explain me what makes music sound soulless?
Shouldn't we be getting reviews by now?
It all sounds artificial. Hollow. Like the emotion it's trying to conjure doesn't come from the composition but from the instruments. Like "Gabriel is sad, so here's sad violin and piano". If I feel like I can replace a song with almost anything from any drama score...It's souless.
It's mechanical and by the numbers to me. That's what I mean. It doesn't feel like Castlevania music. It doesn't feel unique to the game Lords of Shadow. It sounds like every sad and/or big bombastic score ever. And it's not even a particularly good one. Like I said...I can't remember anything of the song just posted other than it starts with sad violin. I just think that Oscar Araujo's music isn't memorable in the slightest. Again this is my opinion, and I stand by it.
Completely agree. The comparison to Basil Poledouris and Jerry Goldsmith would be almost offensive if they weren't so hilarious.It all sounds artificial. Hollow. Like the emotion it's trying to conjure doesn't come from the composition but from the instruments. Like "Gabriel is sad, so here's sad violin and piano". If I feel like I can replace a song with almost anything from any drama score...It's souless.
It's mechanical and by the numbers to me. That's what I mean. It doesn't feel like Castlevania music. It doesn't feel unique to the game Lords of Shadow. It sounds like every sad and/or big bombastic score ever. And it's not even a particularly good one. Like I said...I can't remember anything of the song just posted other than it starts with sad violin. I just think that Oscar Araujo's music isn't memorable in the slightest. Again this is my opinion, and I stand by it.
lawl. I stand by that comment. DmC is a game without a single redeeming value to me. But that's off-topic.Don't look now, but your favorite game has everything that's wrong with modern gaming.
??????
The music in these games are so good i'd wish Oscar would start scoring movies. He reminds me of a young Basil Poledouris/Joel Goldsmith. Look I don't want to offend you or any of the previous castlevania composers. But this music makes everything we've heard before sound like amateurs. I mean you have a REAL orchestra here, with real cues to follow.
My issue with some of the direction in the music is not that it lacks Yamane, but it lacks a memorable theme that seems catchy. It's due to a change in musical direction that isn't particularly bad, but it ends up making much of the music forgettable in relation to other songs in the series.
Can someone explain me what makes music sound soulless?
I can totally understand the complaint that just because it's using an orchestra, that doesn't make it special. While I do think the music is good at setting a mood (intent), I do agree that a lot of the tracks from the first game were unmemorable, but then there are many games where only a handful of tracks really stand out to me anyway, even if they all have some kind of redeeming quality.
I wouldn't compare Oscar Araujo with Basil Poledouris in any way whatsover. I think that the Lords of Shadow soundtracks may sound big and bombastic, but they are rather souless and empty. The only song that evoked anything for me, was the final boss theme in LoS1.
Poledouris, like previous CV composers, uses melodies and basic leitmotifs in his musical pieces that give them that little spark of life that I feel Araujo always misses. It's like he throws down notes at random, creates a melody and then just goes into another direction within the same song. It ends up being unmemorable and cacophonic. It sounds like a big epic score, but I just can't remember any of it a few minutes after I listen to his Castlevania work. I just don't find any substance in his songs unfortunately.
I'm not an expert in composition or orchestras, but my gut tells me this statement is utterly preposterous.
Are you perhaps being overly influenced by the use of a "real" orchestra and letting that sway your judgment of the compositions themselves?
Completely agree. The comparison to Basil Poledouris and Jerry Goldsmith would be almost offensive if they weren't so hilarious.
In a previous thread someone posted a 16-bit rendition of an LoS track, and it was pretty much terrible. It was kind of both funny and sad to see how flat and terrible the songwriting was without the expensive orchestral production values to prop it up.
lawl. I stand by that comment. DmC is a game without a single redeeming value to me. But that's off-topic.
It all sounds artificial. Hollow. Like the emotion it's trying to conjure doesn't come from the composition but from the instruments. Like "Gabriel is sad, so here's sad violin and piano". If I feel like I can replace a song with almost anything from any drama score...It's souless.
It's mechanical and by the numbers to me. That's what I mean. It doesn't feel like Castlevania music. It doesn't feel unique to the game Lords of Shadow. It sounds like every sad and/or big bombastic score ever. And it's not even a particularly good one. Like I said...I can't remember anything of the song just posted other than it starts with sad violin. I just think that Oscar Araujo's music isn't memorable in the slightest. Again this is my opinion, and I stand by it.
I couldn't disagree more.I wouldn't compare Oscar Araujo with Basil Poledouris in any way whatsover. I think that the Lords of Shadow soundtracks may sound big and bombastic, but they are rather souless and empty. The only song that evoked anything for me, was the final boss theme in LoS1.
Poledouris, like previous CV composers, uses melodies and basic leitmotifs in his musical pieces that give them that little spark of life that I feel Araujo always misses. It's like he throws down notes at random, creates a melody and then just goes into another direction within the same song. It ends up being unmemorable and cacophonic. It sounds like a big epic score, but I just can't remember any of it a few minutes after I listen to his Castlevania work. I just don't find any substance in his songs unfortunately.
I don't care for generic LotR type music
Isn't that the thing about liking music, though? What the music says might speak to you differently than what others hear? I might like something that you might consider vapid and plastic, though I might find something that really makes me feel emotion despite you not getting the same thing from it. That's taste, in a nutshell.I couldn't disagree more.
I'm usually not fond of orchestra music, I don't care for generic LotR type music at all but very rarely a composer comes along whose compositions catch my ear. Araujo's music in LoS1 was one of these rare instances, exactly because I recognized themes, melodies and they connected with me. Another example would be SotC's soundtrack.
Calling Araujo's work "soulless", "unmemorable" and "cacophonic" is as far as it could get from my own assertion. I feel exactly the opposite about his work.
The entire LOTR soundtrack is one of the most impressive bodies of work done in the history of film music. Putting generic in the same sentence should be considered a punishable crime.
BTW: Why the hell did they named the city? WTF were they thinking? (Don't worry, very weak spoiler there)Castlevania City
When's the OT going up?
Soon I'd guess? The game is out in just over a week now.
Skip it and read wikipedia for information on the characters (or youtube it)I'm playing the first one for the first time to get ready for 2 and just got to The Bog. I don't even know why this level was needed, I thought we were collecting mask pieces :/
Is the 3DS/PSN/XBLA game needed to know what's going on in 2?
Played the demo on PS3 and was pretty surprised at how nice it looked. Felt a little too much like God of War though.
Wow Edge gave it a 4?
I'm very interested to see what other reviews will say.
I did play the demo, and it wasn't bad. I played the PS3 and PC demos. It's light years better on the PC.Or build your own opinion by trying the DEMO?
I did play the demo, and it wasn't bad. I played the PS3 and PC demos. It's light years better on the PC.
Which is why I'm interested to see what other reviews say. Edge giving it a 4 seems pretty harsh because I know first hand what 4 games are!
As bad as RE Racoon City? Inversion better than this game? As bad as Venetica? Can't be that bad.