Just talked to Pepsiman on Skype, I had no idea he was actually Mark Wahlberg.
Tell him Shooter was a shit film, but that doesn't stop my mother from watching it every time it airs on TV.
Just talked to Pepsiman on Skype, I had no idea he was actually Mark Wahlberg.
Every new bit of info I see about PQ just makes me more excited. Wish it was hitting the states this year too.
Every new bit of info I see about PQ just makes me more excited. Wish it was hitting the states this year too.
Of course! That's one of the few left--I think I have three left total, give or take.
Thanks for the comments again guys. And I am very sick of drawing Nanako. Very. Sick.
http://personashadows.tumblr.com
I've done nearly all of the P4 characters so far.
Every new bit of info I see about PQ just makes me more excited. Wish it was hitting the states this year too.
Is there any multiple ending/true ending stuff I need to know for P2?
Is there any multiple ending/true ending stuff I need to know for P2?
It is. Fall 2014.
I thought it was?
Good news, everyone!
Marie's kind of a hard area for me because I don't actually own Golden, I've only played through the original version. Possibly when I do some more research about her.Cool. Um...Can you try Marie?
Just draw a George Foreman grill with some dog shit grilling on it. The essence of Marie-chan.Marie's kind of a hard area for me because I don't actually own Golden, I've only played through the original version. Possibly when I do some more research about her.
Marie's kind of a hard area for me because I don't actually own Golden, I've only played through the original version. Possibly when I do some more research about her.
I don't remember, but there are certain responses to get each party member their ultimate persona.
http://dengekionline.com/elem/000/000/808/808379/
The HP cost there is surprisingly lenient. It's like 4.5% or something.
Cool. Um...Can you try Marie?
But, don't you?you fight Marie's shadow in P4G
The design of this Eikichi dude is duuuuuuuuumb.
Okay, here's the breakdown of the major bits the Dengeki article reveals. A lot of it is rehashed material from the Famitsu reveal last week, as one would expect, but there are some new things worth covering. Since so much of it is old stuff, I'll just go with bullet points again for conciseness and sanity:
- The number of characters you can pick from overall for your party is said to be 20, including Rei and Zen, which count as one unit together, with parties holding up to a maximum of five characters, as has been previously known. The roster number is implied in the Japanese text to not include support characters like Fuuka and Rise, although they can also be chosen at will and have different support abilities. This leaves a few blank spots open for the remaining party selectable characters that can actually fight, although it's probably pretty safe to bet that those slots will be filled with Velvet Room assistants. If we count Rei and Zen as one unit, Elizabeth, Margaret, Theo, and Marie fill out the remaining slots perfectly.
- Both main party members and support characters can be swapped out. It's not stated whether this can be done at any time during dungeon crawling or at just specific points.
- This is somewhat obvious if you pay attention to the trailers, but Rei focuses on support and healing skills as a character, whereas Zen is a fighter who attacks with what is being dubbed his "bow gun."
- Level ups are said to be handled like Etrian Odyssey, where skill points are doled out for each character that are used to unlock skills, unlike previous games where they were attained linearly.
- Sub-Personas can be chosen freely for the other characters. Not only does this let characters expand their skill ranges beyond their main specialties, but are also said to enable you to focus on forming parties based on who you like, rather than just what they're good at. This allows you to fine-tune characters in your party that normally have similar abilities so that they play functionally different and don't overlap, with the article saying that Sub-Personas enable a party, for example, to have both Yukiko and Yukari without having an overly excessively number of characters focused solely on healing. This is achieved by virtue of different Sub-Personas enabling you to set different skills to characters and make them unique as party members.
- Sub-Personas are earned as rewards for winning battles. Additionally, they can level up by being assigned to a character and actively used in fights, enabling them to level up and gain more skills.
- Elaborating a bit on Famitsu's description of how the Boost system works, the presence of characters in a boosted state is what makes it easier for follow-up and All-Out Attacks to occur. Essentially, if one character is Boosted, the whole party benefits and the chance of everyone, boosted or not, being able to do these moves increases. The rate is further raised as more characters enter a Boosted state.
That should be the long and short of it in terms of new details, but if people want additional clarification on something, I can try to provide it to the best of my abilities with what's provided in the article.
He looks like a jrock vampire.
No, you'refighting her Goddess form after it's been driven berserk by the influence of the fog.
Shadow Dojima
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Well. That took forever.
:/Potatoes, nuclear warheads, same diff.
Okay, here's the breakdown of the major bits the Dengeki article reveals. A lot of it is rehashed material from the Famitsu reveal last week, as one would expect, but there are some new things worth covering. Since so much of it is old stuff, I'll just go with bullet points again for conciseness and sanity:
*Dengeki details*
That should be the long and short of it in terms of new details, but if people want additional clarification on something, I can try to provide it to the best of my abilities with what's provided in the article.
This reminded me why I didn't like EO's battle mechanics when I played EO3 and EO4 demo: the SP skills cost way too much, especially during the beginner levels. I thought it would cost less as I level up, but the higher skills ended up costing about the same amount of SP.
I don't know if I suck at EO games or what because I always have to go back to town every five battles and heal my characters until I ran out of money.
Okay, here's the breakdown of the major bits the Dengeki article reveals. A lot of it is rehashed material from the Famitsu reveal last week, as one would expect, but there are some new things worth covering. Since so much of it is old stuff, I'll just go with bullet points again for conciseness and sanity:
- The number of characters you can pick from overall for your party is said to be 20, including Rei and Zen, which count as one unit together, with parties holding up to a maximum of five characters, as has been previously known. The roster number is implied in the Japanese text to not include support characters like Fuuka and Rise, although they can also be chosen at will and have different support abilities. This leaves a few blank spots open for the remaining party selectable characters that can actually fight, although it's probably pretty safe to bet that those slots will be filled with Velvet Room assistants. If we count Rei and Zen as one unit, Elizabeth, Margaret, Theo, and Marie fill out the remaining slots perfectly.
- Sub-Personas can be chosen freely for the other characters. Not only does this let characters expand their skill ranges beyond their main specialties, but are also said to enable you to focus on forming parties based on who you like, rather than just what they're good at. This allows you to fine-tune characters in your party that normally have similar abilities so that they play functionally different and don't overlap, with the article saying that Sub-Personas enable a party, for example, to have both Yukiko and Yukari without having an overly excessively number of characters focused solely on healing. This is achieved by virtue of different Sub-Personas enabling you to set different skills to characters and make them unique as party members.
Playable Marie, but also playable Theo.
So conflicted here.
SP skills aren't meant to be used freely in EO, which is why. It isn't like Persona in that regard.
Okay, here's the breakdown of the major bits the Dengeki article reveals. A lot of it is rehashed material from the Famitsu reveal last week, as one would expect, but there are some new things worth covering. Since so much of it is old stuff, I'll just go with bullet points again for conciseness and sanity:
- The number of characters you can pick from overall for your party is said to be 20, including Rei and Zen, which count as one unit together, with parties holding up to a maximum of five characters, as has been previously known. The roster number is implied in the Japanese text to not include support characters like Fuuka and Rise, although they can also be chosen at will and have different support abilities. This leaves a few blank spots open for the remaining party selectable characters that can actually fight, although it's probably pretty safe to bet that those slots will be filled with Velvet Room assistants. If we count Rei and Zen as one unit, Elizabeth, Margaret, Theo, and Marie fill out the remaining slots perfectly.
- Both main party members and support characters can be swapped out. It's not stated whether this can be done at any time during dungeon crawling or at just specific points.
- This is somewhat obvious if you pay attention to the trailers, but Rei focuses on support and healing skills as a character, whereas Zen is a fighter who attacks with what is being dubbed his "bow gun."
- Level ups are said to be handled like Etrian Odyssey, where skill points are doled out for each character that are used to unlock skills, unlike previous games where they were attained linearly.
- Sub-Personas can be chosen freely for the other characters. Not only does this let characters expand their skill ranges beyond their main specialties, but are also said to enable you to focus on forming parties based on who you like, rather than just what they're good at. This allows you to fine-tune characters in your party that normally have similar abilities so that they play functionally different and don't overlap, with the article saying that Sub-Personas enable a party, for example, to have both Yukiko and Yukari without having an overly excessively number of characters focused solely on healing. This is achieved by virtue of different Sub-Personas enabling you to set different skills to characters and make them unique as party members.
- Sub-Personas are earned as rewards for winning battles. Additionally, they can level up by being assigned to a character and actively used in fights, enabling them to level up and gain more skills.
- Elaborating a bit on Famitsu's description of how the Boost system works, the presence of characters in a boosted state is what makes it easier for follow-up and All-Out Attacks to occur. Essentially, if one character is Boosted, the whole party benefits and the chance of everyone, boosted or not, being able to do these moves increases. The rate is further raised as more characters enter a Boosted state.
That should be the long and short of it in terms of new details, but if people want additional clarification on something, I can try to provide it to the best of my abilities with what's provided in the article.
So am I supposed to rely on regular attacks to kill enemies? My party members often die by the end of regular battles, it's ridiculous. Maybe I didn't grind enough on the first level before going to the second level? I am impatient so EO might be too grindy for me.
Both main party members and support characters can be swapped out. It's not stated whether this can be done at any time during dungeon crawling or at just specific points
So am I supposed to rely on regular attacks to kill enemies? My party members often die by the end of regular battles, it's ridiculous. Maybe I didn't grind enough on the first level before going to the second level? I am impatient so EO might be too grindy for me.
Thanks, I'll give this a look!
what about Elizabeth and Margaret?
Oh snap? And he used my favorite word "chuckleheads" hahahahahahahaPrincipal Hanya now
daaaaaayuuuuuuum that looks greatShadow Dojima
![]()
Well. That took forever.
Okay, here's the breakdown of the major bits the Dengeki article reveals. A lot of it is rehashed material from the Famitsu reveal last week, as one would expect, but there are some new things worth covering. Since so much of it is old stuff, I'll just go with bullet points again for conciseness and sanity:
- The number of characters you can pick from overall for your party is said to be 20, including Rei and Zen, which count as one unit together, with parties holding up to a maximum of five characters, as has been previously known. The roster number is implied in the Japanese text to not include support characters like Fuuka and Rise, although they can also be chosen at will and have different support abilities. This leaves a few blank spots open for the remaining party selectable characters that can actually fight, although it's probably pretty safe to bet that those slots will be filled with Velvet Room assistants. If we count Rei and Zen as one unit, Elizabeth, Margaret, Theo, and Marie fill out the remaining slots perfectly.
- Both main party members and support characters can be swapped out. It's not stated whether this can be done at any time during dungeon crawling or at just specific points.
- This is somewhat obvious if you pay attention to the trailers, but Rei focuses on support and healing skills as a character, whereas Zen is a fighter who attacks with what is being dubbed his "bow gun."
- Level ups are said to be handled like Etrian Odyssey, where skill points are doled out for each character that are used to unlock skills, unlike previous games where they were attained linearly.
- Sub-Personas can be chosen freely for the other characters. Not only does this let characters expand their skill ranges beyond their main specialties, but are also said to enable you to focus on forming parties based on who you like, rather than just what they're good at. This allows you to fine-tune characters in your party that normally have similar abilities so that they play functionally different and don't overlap, with the article saying that Sub-Personas enable a party, for example, to have both Yukiko and Yukari without having an overly excessively number of characters focused solely on healing. This is achieved by virtue of different Sub-Personas enabling you to set different skills to characters and make them unique as party members.
- Sub-Personas are earned as rewards for winning battles. Additionally, they can level up by being assigned to a character and actively used in fights, enabling them to level up and gain more skills.
- Elaborating a bit on Famitsu's description of how the Boost system works, the presence of characters in a boosted state is what makes it easier for follow-up and All-Out Attacks to occur. Essentially, if one character is Boosted, the whole party benefits and the chance of everyone, boosted or not, being able to do these moves increases. The rate is further raised as more characters enter a Boosted state.
That should be the long and short of it in terms of new details, but if people want additional clarification on something, I can try to provide it to the best of my abilities with what's provided in the article.
Support characters? As in Rise/Fuuka? Wonder if they have abilities related to the EO style map drawing.
No idea about the map drawing stuff, but yeah, the article states you can pick Rise/Fuuka as the one you want on the sidelines and it's implied they each have unique abilities, which the character trailers have more or less confirmed. I'm sorry if my wording is a bit wonky; I feel a bit out of it today for whatever reason.
It's more about resource management. Finding a balance between saving SP and not dying. It's purposely uncompromising though, and you're definitely not intended to make it all the way through a dungeon on the first trip.
Depends on your party makeup, but you shouldn't have difficulty defeating enemies with normal attacks.
Just so my ass is covered, the article doesn't say anything specifically about Velvet Room characters filling in the last four character slots. That's only what I feel is pretty solid speculation on my part. I just personally can't think of anyone else that would likely qualify, especially since Atlus has been quiet on what role the Velvet Room attendants actually play so far.
Just wanted to mention that so that line won't potentially bite me in the ass if they do pull a fast one and reveal it's someone else~
I'm still disappointed that Fuuka won't get to use her Fuuka Bazuuka.
OR IS IT P1 OR P2 CHARACTERS?!?!?![]()
If I can use Lisa in this game... I will buy all the copies. ALL OF THEM!Elizabeth broken-tier confirmed.
OR IS IT P1 OR P2 CHARACTERS?!?!?![]()