Why not. I will pre-order 2...am hyped.
All it takes is maybe 10 % of the Ps4 to be hyped for VR and soon they would have a million customers eager to buy VR software and obviously be the hardcore type buyer that spends allot on gaming technology.
I would not be so sure...
It depends on how Sony utilizes and markets it (you know, the company whose only marketing successes have been PS4 and The Last of Us since the launch of the PS3). Price will also be a major factor. Sadly, we are not the majority, and third parties have demonstrated time and time again that they want more than just our vote.
Then you have to factor in what type of experience this will be and what it offers to developers. On one hand, a VR device whose only real benefit is the screen being close to the eyes for 'immersive' purposes will be the easiest factor to adopt for, mostly requiring alternative development on 2D overlays. That I suspect is what we're getting.
If it's a bit more and has to rely on the PS Camera and possibly other peripherals for that whole experience, that will start causing issues and turn away all but the most venturous of third parties. Having more than just the headset being a requirement or to reach the optimal experience may be a turn off to a wide audience when looking at the costs and build of these products.
I'm not saying it can't be successful. Sony pulled it off big-time with the PS4, and they've been having some real success in digging up the right tools and talent. And there is a lot of buzz with hardcore gamers about what we've seen with the Oculus Rift.
But much of your stock is that the hardcore audience will pull through and carry this tech, and that one million is enough to have third parties going full swing into this. We've seen millions of purchases of Kinect and Move, with neither having much growth in the industry itself. We've seen how Sony has handled most of their marketing outside of the Playstation 4 itself and itself alone. We've seen how finicky the overall market can be. And while this VR rise has been interesting to watch, there are obvious problems in moving forward given what we've seen of the latest iteration of the Oculus Rift and how players have to be rigged.
I'm not so sure as I'm cautious, both for the short and long run.