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EDGE: Sony’s VR tech will be revealed at GDC

You say "Shame", I think "LOL"
Come on you Spurs!

Good luck on securing your place in UCL :p

On topic, I don't really get the VR rave and hype. How substantial will VR be for Playstation brand? Are people in us/europe will explode with the announcement? Or is it more a techies things?
 
My vote goes to WipeOut. Sony always uses that IP to demo new stuff and I think it would be just perfect. Drive and Witness will be too graphically intensive I reckon.

I would faint dead away like a faded southern belle.
 
So, I know this is reading into things a bit much but...

Didn't Sony say that they were eventually going to reveal what makes Destiny on the ps4 so special?

Now that may have been marketing hype, but is it possible that Destiny will be VR? It's an crossgen game, so they may have a bit of an easier time with graphics variations.

Additionally, a mega blockbuster game with that kind of support could lead to a much bigger adoption. Seems like the perfect game for it.
 
Perhaps Sony has a second-generation camera coming with tweaks for better VR support? If so, why would you ramp up production of the first revision? Of course it's even more likely they were just focused on the PS4 ramp with all available manufacturing.
If they're ready to announce their VRHMD (Yes, I'd like for that term to be a thing) next week, they were definitely planning for it last year, when the camera was still being designed. It should be more than capable.
 
I'm surprised everyone is so down on VR in here.

All my friends ever talk about now is the Occulus Rift, so I can definitely see a quality Sony VR headset taking off in a big way. Yes, it will probably only be 720p. But at the same time, I'd expect the MSRP to be a more manageable $199 USD.

Sony HMZ costs 1000$ and improved version with full headtracking will cost 199$ year later ?
 
There's been reports of DC being demoed with it, The Witness is harder to know, but Blow hopes to hit 60 on PS4 when it launches, if it's 60/1080p, there's enough of a foundation to push to VR.

We don't know on what platform, but we do know Blow has been testing the game in VR.

edit: actually, I see he revealed that he was talking about Valve's headset. I hadn't seen that. Still, it's a great candidate.
 
Sony HMZ costs 1000$ and improved version with full headtracking will cost 199$ year later ?
The HMZ is produced in a very limited quantity, and aimed at the high-end enthusiast. This will be mass-produced, and aimed at teenagers. It will be cheaper, even if they have to use a big 1080p panel instead of two small 720p panels. Those are the expensive part.
 
Good luck on securing your place in UCL :p

On topic, I don't really get the VR rave and hype. How substantial will VR be for Playstation brand? Are people in us/europe will explode with the announcement? Or is it more a techies things?

I want more VR opinion because I want to be surrogates permanently. /s

Nah I love being in Virtual world. It is cool experience feeling. Rift Devkit1 wonderfully but it has techs wound.
 
So, I know this is reading into things a bit much but...

Didn't Sony say that they were eventually going to reveal what makes Destiny on the ps4 so special?

Now that may have been marketing hype, but is it possible that Destiny will be VR? It's an crossgen game, so they may have a bit of an easier time with graphics variations.

Additionally, a mega blockbuster game with that kind of support could lead to a much bigger adoption. Seems like the perfect game for it.

Just listening to the Valve presentation it seems simply porting a game to VR will not work and certain types of movements can become very uncomfortable to the user.
So I doubt Destiny VR is happening anytime soon.
And if I am wrong which I hope I am it ever does work
1380940907038.png
 
Sony HMZ costs 1000$ and improved version with full headtracking will cost 199$ year later ?

I think every thread about VR and Sony needs to have HMZ comparison stuff in the OP to avoid this.

- the HMZ uses expensive micro displays and expensive high quality optics to focus the image. Those things also make it heavy

- an Oculus style headset uses a single normal size display (think 5" smartphone screen) which is massively cheaper than two micro displays. It also uses cheap (and light) optics. This creates a distorted image, but you compensate for that in software. So you output a predistorted image so that when it is warped by the lenses it comes out looking normal. Add in a gyro like the move/DS4 which is also cheap and you're done.
 
Just listening to the Valve presentation it seems simply porting a game to VR will not work and certain types of movements can become very uncomfortable to the user.
So I doubt Destiny VR is happening anytime soon.
Indeed, which is why DriveClub seems like the ideal candidate. Anything where you are sitting in a cockpit is a more comfortable VR experience. When you start to move around as if you are standing up, a lot more things have to be perfect otherwise motion sickness is inevitable.
 
Just listening to the Valve presentation it seems simply porting a game to VR will not work and certain types of movements can become very uncomfortable to the user.
So I doubt Destiny VR is happening anytime soon.
And if I am wrong which I hope I am it ever does work
1380940907038.png

If it is 100% first person view, then it will no problem to port for VR because the camera position is made for eye view. (Not talking about powerwise)
 
Sony HMZ costs 1000$ and improved version with full headtracking will cost 199$ year later ?

$200 isn't going to happen, but it's feasible to be much cheaper than the HMZ.

HMZ's biggest costs are their expensive optics (to bring a tiny screen in focus right infront of your eye without distortion, so that that rectangle still looks like a rectangle), and their two tiny OLED screens.

If they use move-esque markers, your hardware cost for motion tracking is only a few appropriate LED lights. plenty cheap. they can use cheap optics like Oculus does, and do an inverse of the warp that the lenses cause in software. they can use a single AMOLED display which won't be as good, but will still be very good and a lot cheaper, espescially if it's a panel they use in any of their mobile phones which is already readily available to them.

$400 is probably the 'right' price point, but personally I would be eager at $500. Above that, I'll need to know specific things about how many games are going to support it, and which ones that might interest me.
 
If they want to sell the thing fast and to a wide audience just produce a "game" with virtual places. A nice beach with soft waves (hot beach babe/hunk as DLC) for people to relax to or other such places. Let you look out from the top of mount Everest. See the Sistine chapel or other famous sites. Then just as the wii made people buy wii boards they will buy VR perhaps =)
 
$400 is probably the 'right' price point, but personally I would be eager at $500. Above that, I'll need to know specific things about how many games are going to support it, and which ones that might interest me.

The final version of Oculus Rift will be $400. No way Sony goes higher than $299.
 
My thoughts exactly... I think there is a lot of wishful thinking going on with regard to how much this thing is 'realistically' going to cost.

The HMD is wireless and uses dual 720p OLED micro displays. Oculus is using off the shelf parts. Sony probably could make something work.
 
Indeed, which is why DriveClub seems like the ideal candidate. Anything where you are sitting in a cockpit is a more comfortable VR experience. When you start to move around as if you are standing up, a lot more things have to be perfect otherwise motion sickness is inevitable.

well, given that the driveclub reveal trailer had some cockpits which basically left about a fifth of the TV screen for the window, it's definitely a game I want to play in VR, I just don't know how safe it is predicting that it'll perform at the resolution and framerates we're discussing here.

if it does and runs at 60 fps in VR, I don't care what they've had to scale back really. trust me though when I say that environments like the one in The Witness are absolutely jaw dropping in VR though. A slower paced game is going to be a great entry point. Once you get your VR legs, you'll have no trouble with fast racing games or shooters, or what have you, but I'm not sure that you're going to want to start at 100+ MPH.
 
Peoples price expectations are crazy.

Sony's HMD uses micro-displays, much more complex and costly optics, and it's for a much smaller market. It's no indication of PS4 VR's price.
 

there is, but Half Life 2 was relatively easily ported to VR by Valve, and the Doom 3 VR mod's issues are interface and cutscene related. actual gameplay works perfectly. things built ground up for VR can do much more impressive things, but even something like Resogun would be impressive if it appeared to be taking place on a rotating dias a few feet infront of you in a virtual space.
 
They also said that there’s little software to speak of currently, but they expect to see something from one of Sony’s firstparty studios at GDC, even if it is just a tech demo.
Complete waste of time if they don't have the software to support it.
Don't make this another 'Sony's shit attempt at a gimmick' like every other peripheral, please.
 
My thoughts exactly... I think there is a lot of wishful thinking going on with regard to how much this thing is 'realistically' going to cost.

You have no idea what you are talking about. So stop.

TMZ line uses two small absolute top-of-the-line 0.7" OLED screens with 720p rez and lot of lenses that create small 45 degree FOV image that is intended to be used for multimedia consumption. Latest version will have simple headtracking, but only for some very limited apps. It's an expensive product because it uses best display technology that is manufactured in small quantities.

Oculus Rift is a frame that holds 2 cheap lenses, display and one small motherboard that houses tech that drives display, USB port, HDMI port, and few enhanced smartphone sensors for orientation tracking. This could all costs 150$ for Sony, with display taking 70-80% of the price.

Basically this:
F5KHIS9HPJOIXK7.MEDIUM.jpg

rJxj4HJ4tKBqvcvW.large

[it is unknown if Sony will use this small control box, maybe they will to split one HDMI stream into two]
 
sure... for $399... not $199

Sony's not going to attempt to charge the same amount for a peripheral as they do for the console that it goes with. It would be dead on arrival if they do. $400 is even more than the rumored cost of the retail Rift ($300). And Sony would likely be willing to eat costs more than Oculus would.
 
Actually I think Guerrilla's investigation of engine side interpolation could be a huge deal for VR, allowing for acceptable IQ & Framerates at significantly reduced performance costs, much better than simply culling half the pixels as we saw from 3D games on last generation consoles.

I'm surprised more people haven't picked up on this post from Paz. I agree that the KZ:SF temporal interpolation technique could be well suited for VR. A hypothetical 1920x1080 Sony VR device would use 960x1080 to each eye. That maps nicely to the 960x1080 temporal interpolation technique Guerrilla will discuss at GDC.
 
0 overhead for rendering two separate scenes? You optimist..

Blow is already testing in VR. We just don't know if that's with the Rift, or with Sony's headset. Being at 1080p and 60 fps IS a much better starting point than being at 1080p and 30 fps (as DriveClub was last we saw it). Also, The Witness is a game that looks good in large part because of it's art style. It's gameplay doesn't require fancy effects either. It'd be a lot easier to scale back the graphical complexity of it while still presenting a beautiful world to explore with the same gameplay.
 
I hope Sony is thinking of people who wear glasses like me.

This. That's why I dislike 3D screenings in cinemas, they always have 3D glasses that interfer with my glasses (I look like a retard with 2 pair of glasses on... starts to hurt after 10-20 minutes too so I always have to readjust during screenings). My eyes aren't that bad, I could theoretically watch movies and play games without glasses but I'd have trouble reading smaller text and keeping up with fast movement on the screen. Not to mention that it'd hurt after quite a while.
 
This. That's why I dislike 3D screenings in cinemas, they always have 3D glasses that interfer with my glasses (I look like a retard with 2 pair of glasses on... starts to hurt after 10-20 minutes too so I always have to readjust during screenings). My eyes aren't that bad, I could theoretically watch movies and play games without glasses but I'd have trouble reading smaller text and keeping up with fast movement on the screen. Not to mention that it'd hurt after quite a while.
The Rift can fit over glasses, but the better (although more costly) alternative would be to have lens for the optics produced for your subscription.
 
This. That's why I dislike 3D screenings in cinemas, they always have 3D glasses that interfer with my glasses (I look like a retard with 2 pair of glasses on... starts to hurt after 10-20 minutes too so I always have to readjust during screenings). My eyes aren't that bad, I could theoretically watch movies and play games without glasses but I'd have trouble reading smaller text and keeping up with fast movement on the screen. Not to mention that it'd hurt after quite a while.
A small investment in something like this would solve your cinema problem. Sony's device will no doubt fit well over glasses though, after all yosp wears glasses.
 
The Rift can fit over glasses, but the better (although more costly) alternative would be to have lens for the optics produced for your subscription.

I don't think I'd manage to use contact lenses. I'm really sensitive in that regard, using eye drops can take up to 10 minutes until I finally managed to put them in.
 
I'm surprised everyone is so down on VR in here.

All my friends ever talk about now is the Occulus Rift, so I can definitely see a quality Sony VR headset taking off in a big way. Yes, it will probably only be 720p. But at the same time, I'd expect the MSRP to be a more manageable $199 USD.
It's Sony VR that they're down on. "If OR can't do it, nobody can!", seems to be the sentiment.
 
you could give me Uncharted PS3
I'm drawingt the line there :)
graphics and my mind would be blown.

I think a better example of what PS3 level graphics would do well in VR are game less dependent on certain textures and normal maps.

According to Michael Abrash, a better fit for VR are games with higher poly count and simpler surfaces like God of War (or mario world) and realistic lighting.

VR is inevitably going to be a growing success for at least a decade because it will benefit enormously from more computing power, sharper 5-8" screens and better sensors which are all undoubtedly going to be achieved. It has large room for growth which will attract investors once they get a taste of presence.

I think Sony is right to dive in. I really like their PS4 strategy
(and PS+ is the most palatable way of making people pay for online services that used to be free.)
and if SCE were a standalone company, I would buy some shares.
 
I don't think I'd manage to use contact lenses. I'm really sensitive in that regard, using eye drops can take up to 10 minutes until I finally managed to put them in.
I don't mean contact lenses.

VR Headsets have lenses in them, the Rift dev kit comes with three pairs, but you could get some made specifically for your eye sight.

You can do it for 3D too actually, you have polarized prescription glasses made.
 
Blow is already testing in VR. We just don't know if that's with the Rift, or with Sony's headset. Being at 1080p and 60 fps IS a much better starting point than being at 1080p and 30 fps (as DriveClub was last we saw it). Also, The Witness is a game that looks good in large part because of it's art style. It's gameplay doesn't require fancy effects either. It'd be a lot easier to scale back the graphical complexity of it while still presenting a beautiful world to explore with the same gameplay.
Witness is coming to both PS4 and PC, right?

It seems like the Rift and Sony's unit should be pretty similar in how they work overall, so hopefully whatever he's developing the VR experience on should translate well to the other platform.
 
Why not. I will pre-order 2...am hyped.

All it takes is maybe 10 % of the Ps4 to be hyped for VR and soon they would have a million customers eager to buy VR software and obviously be the hardcore type buyer that spends allot on gaming technology.

I would not be so sure...

It depends on how Sony utilizes and markets it (you know, the company whose only marketing successes have been PS4 and The Last of Us since the launch of the PS3). Price will also be a major factor. Sadly, we are not the majority, and third parties have demonstrated time and time again that they want more than just our vote.

Then you have to factor in what type of experience this will be and what it offers to developers. On one hand, a VR device whose only real benefit is the screen being close to the eyes for 'immersive' purposes will be the easiest factor to adopt for, mostly requiring alternative development on 2D overlays. That I suspect is what we're getting.

If it's a bit more and has to rely on the PS Camera and possibly other peripherals for that whole experience, that will start causing issues and turn away all but the most venturous of third parties. Having more than just the headset being a requirement or to reach the optimal experience may be a turn off to a wide audience when looking at the costs and build of these products.

I'm not saying it can't be successful. Sony pulled it off big-time with the PS4, and they've been having some real success in digging up the right tools and talent. And there is a lot of buzz with hardcore gamers about what we've seen with the Oculus Rift.

But much of your stock is that the hardcore audience will pull through and carry this tech, and that one million is enough to have third parties going full swing into this. We've seen millions of purchases of Kinect and Move, with neither having much growth in the industry itself. We've seen how Sony has handled most of their marketing outside of the Playstation 4 itself and itself alone. We've seen how finicky the overall market can be. And while this VR rise has been interesting to watch, there are obvious problems in moving forward given what we've seen of the latest iteration of the Oculus Rift and how players have to be rigged.

I'm not so sure as I'm cautious, both for the short and long run.
 
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