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EDGE: Sony’s VR tech will be revealed at GDC

I think whilst technology a little strapped, it has the potential to provide the best content.

Obviously PC has the advantage in terms of sheer amount of content, but Sony can spend twenty or thirty million dollars on a VR exclusive title, and no one will do that on PC. In the next few years, no one will do it as a third party producing a game for PS4 and PC either.

Every time we have something like this, the question is always "what's the killer app?", the same way having a console capable of 3D, and an analog, in of itself isn't valuable, Mario 64 is what mattered, and people just needed the box to play it.

The Rift, and Sony's thing, while providing a novel and enjoyable experience, need to have something that is truly impossible without them. Of course Half-Life 3 will be better with the Rift than without it, but Mario 64 has to come from somewhere, and only a company who are invested in the future of VR are going to do it. Maybe it'll be Oculus, but out of them and Sony, my money's on Sony.
Sony throws a lot of money around, but they fail to make killer apps on a regular basis. Third parties drive the sales of their hardware, and getting them on board PS VR will prove difficult, IMO.
 
I don't think so. Any Sony HMD would only be compatible with the PS4 and devkits. Sony must control the development environments for many reasons.
Can you imagine the headache Sony would expose themselves to by having to support any PC?

And what are Sony getting out of it? The margin on the hardware? Probably tiny and not worth someone as large as Sony bothering with at all.
Some slice of the profit made on the sale of someone else's software that just happens to support their HMD? Again, why bother. They have no leverage to demand a % return on the PC platform, the developer and retailer would take the majority of money.

Far better to stick with their ecosystem that they've spent years and billions building, where they are the absolute rulers and can control their returns more easily.
Such a move by a console vendor would be completely unprecedented. The chances of it happening are nil imo.

MS never earned much from Kinect, but they are not giving it up. Sony's move into VR will be similar, hardware sold at minimal profit, earning little from both 1st and 3rd party software. What they REALLY want however is for Kinect/VR to attract BRAND NEW NON-GAMING customers, or customers who would have bought their gaming hardware years down the line when it is cheaper. This move will be pure gamble on "expanding the user base", which will if its successful also attract healthy dose of developers who will start making software for it. Sony is much more open to Indies, so there is a good chance that their VR solution will have good support.

Also, while Kinect was possible to be used only in some gaming experiences, VR headset is can be used for all games. VR games in fullscreen, and 2D games in virtual cinema mode. Sony can also promote that this way users don't need to take TV for themselves, similar like with Remote Play. This would work perfectly if their headset has cameras on it. This way, user can SEE THEIR LIVING ROOM, but instead of their standard TV [that is used by other members of the family] they can see BIGASS VIRTUAL SCREEN. Communication with other house members can then remain strong, you can continue looking and talking with people around you.
 
well whether you want one is different to whether it'll be compatible :)

Realistically if you loved the PS4 software for VR, you might want to get the PS4 headset and use it on PC for some games. Or if you have a good enough PC and the OR is higher res or otherwise better, get that and forego the PS4 games. Or buy both :D



they still would. If they were PC compatible and affordable, people may buy them initially for PC and then be attracted to the PS4 for the VR games they can't get on PC. Just like you might now buy a PS4 for its exclusive games, the same can apply to VR too.
How many VR games are going to be exclusive to the consoles, though? I'm thinking not a whole lot. Especially not anytime soon. We'll see.
 
Sony throws a lot of money around, but they fail to make killer apps on a regular basis. Third parties drive the sales of their hardware, and getting them on board PS VR will prove difficult, IMO.
They fail on a regular basis, and sometimes they don't fail, sometimes they make some of the best games ever, no other developer will make VR exclusive content at that standard, because no one else can justify the expenditure on something which is a small proportion of an audience.
 
I hope Sony DOESN'T make the PS4 VR device compatible with personal computers. That would be absolutely asinine and ridiculous.

Sony's focus needs to be on making the PlayStation 4 experience as revolutionary as possible. And the PS4 virtual reality device is their ticket in doing so. Once people get to experience it, they'll have no choice but want to support it.

Remember what it was like experiencing Mario 64 for the first time at a demo kiosk in August 1996? Well, the PS4 VR device is going to give you that same "revolutionary" feeling, but even more so.

You realize that there is profit for VR beyond games right? One thing Oculus Rift has going for it is it can be used in the medical field, architecture, and so on.. Its actually "asinine" to have the device stuck to a limited closed device.
 
even if it's not officially supported by Sony, it could be reverse engineered to work on PC isn't it? there's tons of console only stuff that end up working on PC, Wiimote, Dualshock 3, PS Eye, PS Move, etc.

Nobody has reverse-engineered PS4 camera yet. It uses special port on the back on the PS4. Similar to USB3, but not quite.
 
How about Driveclub? :p

Prefer my racers to be a bit more sim like and by all accounts Driveclub is more like PGR. Still very much looking forward to it but at this time, is not THE game that would get me on board Sony's VR plan. Shore up GT6s performance and port it to the PS4 with VR and I would be sold.
 
And what are Sony getting out of it? The margin on the hardware? Probably tiny and not worth someone as large as Sony bothering with at all.
Some slice of the profit made on the sale of someone else's software that just happens to support their HMD? Again, why bother. They have no leverage to demand a % return on the PC platform, the developer and retailer would take the majority of money.

Third party support. The third party support for the Move was garbage to put it lightly. None of the games that could actually help it (major shooters for example) had support for it. They can't afford for this to be yet another device from them that gets terrible third party support. And if making it compatible with the PC is one way to do it, then so be it. It'd sure as hell be better than it being completely exclusive to the PS4 with bad third party support.
 
You have no idea what you are talking about. So stop.

TMZ line uses two small absolute top-of-the-line 0.7" OLED screens with 720p rez and lot of lenses that create small 45 degree FOV image that is intended to be used for multimedia consumption. Latest version will have simple headtracking, but only for some very limited apps. It's an expensive product because it uses best display technology that is manufactured in small quantities.

Oculus Rift is a frame that holds 2 cheap lenses, display and one small motherboard that houses tech that drives display, USB port, HDMI port, and few enhanced smartphone sensors for orientation tracking. This could all costs 150$ for Sony, with display taking 70-80% of the price.

Great, can't wait for tht $150 price reveal.
 
You realize that there is profit for VR beyond games right? One thing Oculus Rift has going for it is it can be used in the medical field, architecture, and so on.. Its actually "asinine" to have the device stuck to a limited closed device.
If Sony wanted to produce VR headsets for commercial use, they'd probably produce a different unit. They'd want to produce an alternate version of the camera which uses USB3 anyway.
 
Nobody has reverse-engineered PS4 camera yet. It uses special port on the back on the PS4. Similar to USB3, but not quite.

well considering the special port will be used by PS Camera, maybe that mean the VR device will have to use the USB port so nothing stops someone to try make it work on PC. lol
 
Great, can't wait for tht $150 price reveal.

I think it will be $250. Still very affordable price of HQ VR experience, with window for Sony to drop the price later on.


well considering the special port will be used by PS Camera, maybe that mean the VR device will have to use the USB port so nothing stops someone to try make it work on PC. lol
Yeah, HDMI + USB port. That would be perfect.
 
You realize that there is profit for VR beyond games right? One thing Oculus Rift has going for it is it can be used in the medical field, architecture, and so on.. Its actually "asinine" to have the device stuck to a limited closed device.

If you're talking about headset/VR products for use in other fields like medical, etc... Sony's already launched the HMS-3000MT, for use in endoscopic surgeries in Japan. It hasn't been approved for other markets though.

When it comes to imaging technology being utilised in professional sectors, Sony actually has its hands in a lot of pies. However, that is Sony Electronics, not Sony Computer Entertainment.

SCE is only concerned about games, because their core business is games, games, games. Sony Electronic's is where they're doing all the other non-gaming side of VR.
 
I just think VR is a huge mistake and an eventual money sink. I'm highly skeptical of it. I'll not be there day. I'll be watching with interest hoping to be proved wrong though.
 
I just think VR is a huge mistake and an eventual money sink. I'm highly skeptical of it. I'll not be there day. I'll be watching with interest hoping to be proved wrong though.

I think it has the potential to make new audience for it like what Buzz and Singstar, but it's not gonna replace gaming as we know it like the move from 2D to 3D
 
I think it will be $250. Still very affordable price of HQ VR experience, with window for Sony to drop the price later on.
Well if we are talking about what could, possibly, maybe, potentially happen, my money is on $350 w/ camera which will be required for tracking.
 
Nobody has reverse-engineered PS4 camera yet. It uses special port on the back on the PS4. Similar to USB3, but not quite.

Work is ongoing and someone has managed to load custom firmware to the camera and get a feed into a mac:

http://ps4eye.tumblr.com/

https://github.com/ps4eye/ps4eye

http://www.psdevwiki.com/ps4/PlayStation_4_Camera

04N3Pw4.png


Which is cool for more adventurous tinkerers. But the hardware tinkering element will limit the audience for these hacks I guess :( Maybe someone can develop and sell an adaptor without stepping on Sony's toes.

But official support ain't happening. If they had remotely planned for official PC support they wouldn't have funked with the usb-interface for starters.
 
Minecraft. Minecraft, Minecraft, Minecraft.

Easy way to build buzz with the younger set.

Well Oculus already sort of does thanks to the modding community.


Interested to see what Sony will do, but skeptical that they will really support it. Although more people doing VR is better for VR as a whole so this makes me happy.
Someone please correct me if I am wrong, but wasn't Minecraft resolved ages ago? Specifically, I thought Jeb and Notch were two of the first developers to ever GET an Oculus Rift, and even leaked an early image of it, and then had to take it down.

And then after experimenting with it, they either didn't think they could do a good job of implementing Rift support, or did not want to do it, so it was left to fans to make mods instead.

Has anyone heard of recent official plans for support that I am not aware of?
 
I'm pretty sure someone would have had this thought already ages ago, but I'm putting it out there cuz i'm slowwwww.

"Driving the future of innovation". Driving. Coincidence?
 
I just think VR is a huge mistake and an eventual money sink. I'm highly skeptical of it. I'll not be there day. I'll be watching with interest hoping to be proved wrong though.

or, it is a relatively inexpensive to produce accessory that enhances the PS4's position as 'next gen', without costing Sony too much other than an incremental cost on the development budgets for some of their first party games to accommodate VR.

It is also a nice logical extension of the work Richard Marx and co have been doing over the last 10+ years
 
I'm pretty sure someone had his thought already ages ago, but I'm putting it out there cuz i'm slowwwww.

"Driving the future of innovation". Driving. Coincidence?
It's been mentioned, yeah.

While it's probably safely assumed Sony have a few major VR titles coming, Until Dawn, MM's game, or whatever. GDC isn't really the place to announce new software if they want to blow up E3, so only demoing with announced games makes sense, and of course, DC should be a great fit.
 
SCE is only concerned about games, because their core business is games, games, games. Sony Electronic's is where they're doing all the other non-gaming side of VR.
There's a lot more synergy between Sony's various units now because there needs to be. I wouldn't expect this to remain in a purely SCE vacuum if it catches on in any way. Actually, to catch on at all, I don't think it can stay in a SCE vacuum given the risk aversion most pubs have these days.
 
But official support ain't happening. If they had remotely planned for official PC support they wouldn't have funked with the usb-interface for starters.

maybe the reason they make the camera proprietary is because they're planning to let the VR headset open for PC. the headset will be usable for PC for people to play around, but the thing that make it special/different from Rift, which is PS Camera and PS Move, will stay with PS4 console.
 
I'm pretty sure someone would have had this thought already ages ago, but I'm putting it out there cuz i'm slowwwww.

"Driving the future of innovation". Driving. Coincidence?
It would be great to see VR debut along side new Driveclub footage that highlights the units functionality.
 
150 dollars would be perfect. Kinect launched at that price if I'm not mistaken and look at how much that sold.

Sony just has to put demo kiosks out there to demonstrate VR.
 
Work is ongoing and someone has managed to load custom firmware to the camera and get a feed into a mac:

http://ps4eye.tumblr.com/

https://github.com/ps4eye/ps4eye

http://www.psdevwiki.com/ps4/PlayStation_4_Camera

04N3Pw4.png


Which is cool for more adventurous tinkerers. But the hardware tinkering element will limit the audience for these hacks I guess :( Maybe someone can develop and sell an adaptor without stepping on Sony's toes.

But official support ain't happening. If they had remotely planned for official PC support they wouldn't have funked with the usb-interface for starters.

This is annoying as hell none the less! Using a projector the camera needs to be placed to far away from my PS4. And with the old camera I could just use a regular usb extension. Now I just can't....
 
maybe the reason they make the camera proprietary is because they're planning to let the VR headset open for PC. the headset will be usable for PC for people to play around, but the thing that make it special/different from Rift, which is PS Camera and PS Move, will stay with PS4 console.
The camera is for positional tracking, without it, it's a poor VR experience. Sony don't benefit from putting out a bad VR unit on PC at all.

They have no reason to support the PC, it means they have to inflate the price, and it encourages VR sales on PC, where they don't make money.
 
150 dollars would be perfect. Kinect launched at that price if I'm not mistaken and look at how much that sold.

Sony just has to put demo kiosks out there to demonstrate VR.

is that even realistic? first of all, I don't think Sony will want to sell this VR device at a loss like PS4.
 
It's been mentioned, yeah.

While it's probably safely assumed Sony have a few major VR titles coming, Until Dawn, MM's game, or whatever. GDC isn't really the place to announce new software if they want to blow up E3, so only demoing with announced games makes sense, and of course, DC should be a great fit.

Agreed. I'm starting to think the title is indeed a hint. Given all the rumors and your point about using an existing ip, i'm quite convinced now
 
maybe the reason they make the camera proprietary is because they're planning to let the VR headset open for PC. the headset will be usable for PC for people to play around, but the thing that make it special/different from Rift, which is PS Camera and PS Move, will stay with PS4 console.

Can't really see the point of putting official weight behind a gimped version for PC. Don't think devs would support it if it wasn't feature compatible with OR (e.g. with positional tracking from the camera).
 
I'm really hoping DriveClub is VR. I'd bite. I just like racing games, prefer sim-style but will definitely take an arcade-ish game too. I really want to see what their devs can do. Even if the graphics are 'dumbed down' I'd be happy with a VR option in some of the big 1st party titles.

Agreed. I'm not a fan either. PGR is talked up like a god like racing game here, but sales say otherwise and I prefer Forza.

SALES MEENS GUD!
 
maybe the reason they make the camera proprietary is because they're planning to let the VR headset open for PC. the headset will be usable for PC for people to play around, but the thing that make it special/different from Rift, which is PS Camera and PS Move, will stay with PS4 console.

Sounds logical!
 
One would believe that Sony has figured it out, Vita has crashed and burned because its a expensive handheld compared to the 3DS. PS4 however has succeeded immensely because of its cheaper than Xbox One price.

I can easily see a future where Oculus Rift is the better, more advanced device, however costly and only aimed at enthusiasts. Where as the Sony VR is slightly worse, but also more affordable.

I think everyone here can at least agree that we want the best VR we can get, but also we want it to succeed on a commercial level so that it actually lives and gets software for decades to come. But those 2 things can potentially not co exist together for the same device.
 
maybe the reason they make the camera proprietary is because they're planning to let the VR headset open for PC. the headset will be usable for PC for people to play around, but the thing that make it special/different from Rift, which is PS Camera and PS Move, will stay with PS4 console.

It'd be dead on arrival without head movement tracking. No competition for the OR once that is out.
 
Actually, that's not quite what happened.

He added support for Valve's headset, and announced he'd support Rift and 'any similar devices'.

Believe it was the Valve headset he implemented support for as general VR research.
edit: beaten.
I wonder why people have a hard time graspiong that the "Valve VR device" and "Oculus Rift" are more or less the same thing.
They may be two different pieces of hardware, strictly speaking, but they are relying on the very same API and even sharing most of the work in terms of software engineering.
Both companies stated it explicitly.
 
One would believe that Sony has figured it out, Vita has crashed and burned because its a expensive handheld compared to the 3DS. PS4 however has succeeded immensely because of its cheaper than Xbox One price.

I can easily see a future where Oculus Rift is the better, more advanced device, however costly and only aimed at enthusiasts. Where as the Sony VR is slightly worse, but also more affordable.

I think everyone here can at least agree that we want the best VR we can get, but also we want it to succeed on a commercial level so that it actually lives and gets software for decades to come. But those 2 things can potentially not co exist together for the same device.

Good point. To tell you honestly, I don't think Sony will announce a price at GDC. Might save it for E3. I'm guessing at GDC it'll be more of a reveal and what they plan to do with it in the future.

That's what I keep on saying here in GAF. In the long run, the Oculus will become the better VR solution, but in no way will it become mainstream. A computer able to handle VR and the Oculus unit itself will be out of reach for the mainstream. Minimum, you'd have to spend 1300 dollars or more for both things.

Sony has an opportunity here to take the mainstream market. Price it right and if rumors are true and what they have is actually a little bit better than the Crystal Cove Unit, then I think Sony will be fine in that regard.
 
Can't really see the point of putting official weight behind a gimped version for PC. Don't think devs would support it if it wasn't feature compatible with OR (e.g. with positional tracking from the camera).

well I don't mean officially supported, I mean like DS4, you can connect it to PC and it recognize it, but Sony isn't doing anything more than that. people than come up with the rest like DS4 tool to make it more compatible with everything else.
 
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