Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

Brendan Iribe gave a talk on OVR at my school today. Didn't feel it warranted a new thread, but there was some good info, so I'm giving it here. Probably not the best idea since it'll get buried, but whatever.

Described his path to Oculus. Worked on SonicFusion, then ScaleForm, then Gaikai and then Oculus. Is glad Sony bought Gaikai as it was that that pushed them to look for something else and they found Luckey. No mentions of Sony VR at all as expected. :P

Kickstarted video cost several hundred thousand dollars to produce.

The Facebook acquisition was largely driven directly by Zuckerberg from his investing in start ups mindset. Is expected to remain largely independent. Facebook is probably going to be buying more companies that they think have potential but want to remain independent. With Instagram and WhatsApp they established a precedent that they could do that, and would honor that. And they will continue to do it with Oculus because they need to keep a reputation for doing so so that companies continue to sell to them. No legal basis for this however, but they are hopeful they will keep independence forever. "Fingers crossed."

Sitting games are going to be the focus. Moving around can cause different amounts of nausea for different gamers. Iribe can't handle movement at all. Others can handle some. Jumping around with jetpacks and rockets doesn't work for anyone. He quotes Carmack "Hardcore gamers would sit with buckets in their lap".

On one of the challenges of VR he quotes Carmack "When you're in VR and it drops a frame its like someone punched you in the temple". Which could happen easily in PC if a virus scan or an email was received in the backgorund.

Offers potential beyond games. Social but "not Facebook social" was made clear.

Someone from medical field asked about medical applications that he was using a dev kit for. Said that if they would be allowed to stay completely independent that they would certainly love to work with him or others with applications like that, but need to talk to Facebook legal team first.

Film is also something they are looking into, but not traditional film, which they don't think will work, but thinks that real time CG movies maybe with a slight amount of interactivity could become a major thing with VR.

"Only use it for PG things. Just like the internet."

Sees Google Glass not as a competitor, or as even real AR but as more of notification system that isn't meant to interfere with reality. This was in response to a question, so don't reach too much into it. I just thought it was a good point.

Thinks that 4k in VR could become the standard for VR before TV because it isn't as much of a cost difference as compared to resolution differences in TVs. And eventual goal is to reach 12k or even 16k, which is supposed to be true vision and you can't tell the difference between that and reality. But at the moment the 1k is the focus and they aren't really thinking much about it yet.

They showed a demo for Couch Knight, an Unreal based game, which crashed immediately, though it's beta/alpha/techdemo so it's probably to be expected. It's a two player game with two people situated on couchs with controllers in their hands in the game world, with head movements resulting in movements by the avatars in the game world. The game world is essentially a common room with a TV that's displaying a score, a table, a book shelf, etc. The cute chibi knights spawn on the table, and the players can control them to fight each other with swords and fireballs. But they can jump off the table, onto the people, onto the bookshelf, etc. so you have to look around to keep up with their fight. It was really cool.

Also they were planning on lending 24 kits to my school for a hackathon, but a guy essentially asked if we could keep them, and he thought for a second and then said yes, to tremendous applause.
 
Brendan Iribe gave a talk on OVR at my school today....

Kickstarted video cost several hundred thousand dollars to produce.
.

This can't be right. They were only asking for a 250k total goal on the KS. So you're saying they spent $300k+ producing a 4 minute video of interviews and a FOV graphic?
 
This can't be right. They were only asking for a 250k total goal on the KS. So you're saying they spent $300k+ producing a 4 minute video of interviews and a FOV graphic?

I think he may have meant the Kick Starter as a whole actually, and he meant on the low side obviously. But unless my ears failed me that is what he said.
 
I think he may have meant the Kick Starter as a whole actually, and he meant on the low side obviously. But unless my ears failed me that is what he said.

Yea he must have meant KS's percentage cut. Any number of film students or amateur videographers would and could have done that KS video for free.
 
Yea he must have meant KS's percentage cut. Any number of film students or amateur videographers would and could have done that KS video for free.

I don't remember 100% but I think he said something about working with a group from a University for it.
It was in response to someone asking him about where to get capital to get started with a start up and he mentioned Kickstarter and said that the original pitch was bad, and that they made one that was more professional, but that you don't need a lot of money to do a kick starter, though in their case they did. Something like that.
 
After just doing 7.5 hours of non-stop presentations using the Rift to a general public (aged 5-70, in the context of a public visit science day at a University) I'm more certain than ever that VR will take off massively, and do so quickly.

I'll do a more detailed writeup and post some pictures tomorrow, because I'm almost dead from exhaustion, but it was great fun.
 
After just doing 7.5 hours of non-stop presentations using the Rift to a general public (aged 5-70, in the context of a public visit science day at a University) I'm more certain than ever that VR will take off massively, and do so quickly.

I'll do a more detailed writeup and post some pictures tomorrow, because I'm almost dead from exhaustion, but it was great fun.

Sounds fun, seems the second best thing about the VR is watching others experience it.
 
After just doing 7.5 hours of non-stop presentations using the Rift to a general public (aged 5-70, in the context of a public visit science day at a University) I'm more certain than ever that VR will take off massively, and do so quickly.

I'll do a more detailed writeup and post some pictures tomorrow, because I'm almost dead from exhaustion, but it was great fun.

I'll be very interested to read about this.
 
Also they were planning on lending 24 kits to my school for a hackathon, but a guy essentially asked if we could keep them, and he thought for a second and then said yes, to tremendous applause.
Wow, that's amazing! Are we talking about DK2 here?
 
After just doing 7.5 hours of non-stop presentations using the Rift to a general public (aged 5-70, in the context of a public visit science day at a University) I'm more certain than ever that VR will take off massively, and do so quickly.

I'll do a more detailed writeup and post some pictures tomorrow, because I'm almost dead from exhaustion, but it was great fun.

Wow, that sounds super fun. Honestly, I'm one of those "look what I got but I got it for other people, really" type of guy. Always bought games and whatever based on how I could enjoy them with other people (for the most part, still buy my JRPGs and single player action games!).

I really can't wait to let my fiance and our 8 year old try it. I hope there is some dinosaur one.

Other people's reactions will be priceless!
 
Brendan Iribe did a presentation at my school ( Micheal Antonov was also there ). It was a good talk.

After the talk, they allowed people to do a very short demo of Oculus.

Due to my nystagmus (99% of the time my eyes are moving independently) I am stereoblind. I have learned how to percieve depth in other ways, but I don't have real depth perception. When I put on the goggles, I expected to just see 2 images ( what I see in most 3d demos ), but I saw one.

I don't know if what I saw was "3d", I know the head tracking worked, but what I saw kind of seemed like a regular (2d) 3d game (this was the couch demo). Maybe it was 3D. I've read that seeing things in virtual reality is the same as seeing them in real life, so if my dominant eye takes over in real life then it way take over in VR, thereby making me stereoblind. I've also read that in certain instances, if the depth effect on the game is very high, someone who is typically stereoblind might be able to see 3D using a Rift.

I talked to Iribe himself about this, he said he's heard others say the same thing, and they don't know why it happens, or whether or not it's sustainable.

I would like to by a Rift just to experiment, but I don't have the money for it or a computer good enough to drive it. Hopefully they start offering discounts for college students. Upon seeing that only 2 people in the audience had a rift, Iribe responded "we're gonna have to change that.."

Fake Edit: I see there are some other Terp Gaffers
 
Wow, that sounds super fun. Honestly, I'm one of those "look what I got but I got it for other people, really" type of guy. Always bought games and whatever based on how I could enjoy them with other people (for the most part, still buy my JRPGs and single player action games!).

I really can't wait to let my fiance and our 8 year old try it. I hope there is some dinosaur one.

Other people's reactions will be priceless!

It took a bit longer than I expected, but I now have a lengthy post about it up here.

Highlights:

  • We actually had to reassure people multiple times that “we’ll still be here for 5/4/3 hours” during the most crowded periods.
  • Upon it being explained that importing DK2 to Austria will cost about 400€, most people were surprised at how inexpensive that is. One particular remark I remember is a boy (probably elementary school age) exclaimed “Wow, that’s 100€ less than the new Xbox!”.
  • A young woman in her early 20s telling her boyfriend “we need one of these at home” after walking around in the demo for 2 minutes.
  • More people recognized the Rift than I expected. I’m sure some of that had to do with the Facebook deal and the reporting around it.
  • You could easily tell if someone who tried it was familiar with twin stick FPS gameplay. Gamers would zip around using both sticks, but often fail to move their head and just look at stuff until prompted to do so. On the other hand, non-gamers would turn exclusively using their head/body, and be in danger of getting wrapped up in cables.
  • “Mom, can I get this for Easter?”

A few images:
IMG_0529-682x1024.jpg
IMG_0606-682x1024.jpg
IMG_0584-1024x682.jpg

A lot more in my blog post.
 
It took a bit longer than I expected, but I now have a lengthy post about it up here.

Highlights:

  • We actually had to reassure people multiple times that “we’ll still be here for 5/4/3 hours” during the most crowded periods.
  • Upon it being explained that importing DK2 to Austria will cost about 400€, most people were surprised at how inexpensive that is. One particular remark I remember is a boy (probably elementary school age) exclaimed “Wow, that’s 100€ less than the new Xbox!”.
  • A young woman in her early 20s telling her boyfriend “we need one of these at home” after walking around in the demo for 2 minutes.
  • More people recognized the Rift than I expected. I’m sure some of that had to do with the Facebook deal and the reporting around it.
  • You could easily tell if someone who tried it was familiar with twin stick FPS gameplay. Gamers would zip around using both sticks, but often fail to move their head and just look at stuff until prompted to do so. On the other hand, non-gamers would turn exclusively using their head/body, and be in danger of getting wrapped up in cables.
  • “Mom, can I get this for Easter?”

A few images:


A lot more in my blog post.

Fantastic stuff. I should stop been a cynical bastard and spread the joy of VR to the people around here by doing something similar. Except I have no access to the general public :P
 
Awesome post Durante, and also awesome that you were able to use UE4 so effectively in such a short span of time. Seems like an endorsement of not only the Rift's wide appeal but also UE4's usefulness.

So excited to get the DK2 and invite folks over for something similar, albeit on a smaller scale.
 
Palmer Luckey says CV1 will be 90hz, at least 100 FOV, OLED screen. From a Japanese interview.

translated with Google said:
─ ─ It seeks to extend the viewing angle more?

Mr. Palmer Luckey: status quo is 90 degrees, enough to just over 100 degrees for the time being is the goal. But really, I want a viewing angle of 200 degrees or more at some point. But as a practical constraints, greater resolution is required and if you try to secure a wider viewing angle, I Mau has become a burden to state-of-the-art computer at present. But this is a problem that can be solved by the evolution of technology. Horizontal 200 in five years

Reddit has some more translated information.

reddit said:
Other highlights:

1. Oculus will open an office in Japan.
2. Japanese devs will be higher in the queue for DK2 because they're more creative than barbarians (Guys pls (´・ω・`) Did you seriously think Palmer said that?)
3. Oculus are working on researching haptic feedback controllers.
4. Palmer watches anime, is a fan of Miku and went to her virtual concert. He also mentioned Sword Art Online, .hack and other titles in this interview and at his recent presentation for Unite Japan. After being asked about Unity-chan (Unity Engine's anime mascot) Palmer jokingly said that they should probably make a mascot too and call her Ocu-chan.
5. Palmer said PS4 will eventually lag behind PC and even smartphones in terms of horse-power (which is essential for VR experience), but competition is good for VR; Sony, Valve and others joining this race would only benefit everyone.

Not sure if I should make a new thread about this.
 
How does oculus plan to sell the consumer version? For widespread adoption people would have to buy a powerful PC as well...

Have they shed any light on that? Any links?

PS I am so excited for this tech to become mature. Imagine a wireless headset that has the apu built inside.
 
How does oculus plan to sell the consumer version? For widespread adoption people would have to buy a powerful PC as well...

Have they shed any light on that? Any links?

PS I am so excited for this tech to become mature. Imagine a wireless headset that has the apu built inside.
I don't think the expectations are that it will be a mass appeal product from Day 1. That will take time.
 
I can vouch for the whole "demoing the Rift to the population is awesome" thing. We brought the Rift with us to a huge music festival last year, and again to a travel expo in January. Lots of young and old trying it and everyone - every single person - said they would buy something like that. They were also without exemption pleasantly surprised by the price.

We sent them through the Rift Coaster, and let me tell you there's really nothing like having a button that makes people smile and laugh!

It's great fun for the people watching as well, especially if the person trying it is afraid of heights
KuGsj.gif


 
Between the two events I think we ran like 800 people through the coaster. If I had 800 Rifts there to sell I would have sold out guaranteed.

It's one of the things where you just can't imagine how it feels until you're actually tried it. Even people that stood watching others for an hour, knowing basically everything about the rollercoaster layout when it was their turn, going absolutely apeshit when they put it on.

Good times!
 
It took a bit longer than I expected, but I now have a lengthy post about it up here.

Highlights:

  • We actually had to reassure people multiple times that “we’ll still be here for 5/4/3 hours” during the most crowded periods.
  • Upon it being explained that importing DK2 to Austria will cost about 400€, most people were surprised at how inexpensive that is. One particular remark I remember is a boy (probably elementary school age) exclaimed “Wow, that’s 100€ less than the new Xbox!”.
  • A young woman in her early 20s telling her boyfriend “we need one of these at home” after walking around in the demo for 2 minutes.
  • More people recognized the Rift than I expected. I’m sure some of that had to do with the Facebook deal and the reporting around it.
  • You could easily tell if someone who tried it was familiar with twin stick FPS gameplay. Gamers would zip around using both sticks, but often fail to move their head and just look at stuff until prompted to do so. On the other hand, non-gamers would turn exclusively using their head/body, and be in danger of getting wrapped up in cables.
  • “Mom, can I get this for Easter?”

A few images:


A lot more in my blog post.

Great stuff, about to read the more detailed stuff. Thanks for posting this.

Nice! I wish I wouldn't have had to keep up the facade of SCIENCE and been able to just put them on the Coaster :P

Haha, yeah. I imagine even some smaller companies show off "not their" product when showing friends and such.

EDIT: Great write up. While I am but a simple man and not sure 'what' you were displaying, it seems people were really having fun no matter if they understood the source material or not. It's also reassuring to see a more civilian outlook on the Rift itself. I truly believe it's "see it to believe it" and I think the more that are out there the more people are going to be convinced they need (at least) one in their home.

Definitely on the brink of a paradigm shift here. Once I get my DK2 I'm going to start looking at programming for it, or at least just get the really simple basic things down, I have a feeling there are going to be a lot of "VR Help Wanted" signs in the virtual windows of virtual shops in the next couple decades.

“Mom, can I get this for Easter?”

We wish kid, we wish.
 
Between the two events I think we ran like 800 people through the coaster. If I had 800 Rifts there to sell I would have sold out guaranteed.

It's one of the things where you just can't imagine how it feels until you're actually tried it. Even people that stood watching others for an hour, knowing basically everything about the rollercoaster layout when it was their turn, going absolutely apeshit when they put it on.

Good times!
You did tell it requires a pretty beefy PC though ? :)

No but seriously, great read from both you and Durante. I really can't wait to see Facebook starting to push the customer version eventually.
 
From reading the Oculus subreddit, Palmer does make it seem like they are prioritizing shipping DK2 first to Japan. He also mentioned that the ratio of Rift Units: Developer is much higher in Japan than the US and Europe.
 
The focus on Japan seems odd considering how small both their indie scene and PC gaming markets are.

But they most likely would be the first to adopt something like Rift-verse. Speaking from the US we still are "lulz, no shit on my head" crowd for a majority of people. Japan seems a lot more amicable towards newer technology. And they would jump on a craze really quickly regardless of 'wearing it'.

I don't know if you know about Japanese culture - (I'm an expert) but ...

Ha, but I seriously think they'd be more easy to get to adopt something this in a 'general sense' than it would be for most other countries that they would release in, especially the US.
 
translated with Google said:
─ ─ It seeks to extend the viewing angle more

or else it gets the hose again?

200-degree horizontal FoV, though... that would be fucking n-u-t-s. I did not expect to get there in five years. omfg.
 
But they most likely would be the first to adopt something like Rift-verse. Speaking from the US we still are "lulz, no shit on my head" crowd for a majority of people. Japan seems a lot more amicable towards newer technology. And they would jump on a craze really quickly regardless of 'wearing it'.

I don't know if you know about Japanese culture - (I'm an expert) but ...

Ha, but I seriously think they'd be more easy to get to adopt something this in a 'general sense' than it would be for most other countries that they would release in, especially the US.

I forgot about the inevitable VR hentai market.
 
Doesn't that depend on what type of software you want to run with it? I don't think most casual users are interested in high end games.

yep, its really not going to be hard to get something like VR Cinema running at 1440p 95hz, especially when you start getting larger devs making/optimizing these things instead of them just being projects from random dudes.
 
The focus on Japan seems odd considering how small both their indie scene and PC gaming markets are.

I think japanese people would be more likely to try something out. Especially NEETs. Just imagine having some VR Artificial Girl.
They would dig that up.

Finally my dream can become reality and I can become a student at a japanese school!

Seriously. I just think japanese devs could bring more "colorful" Games to the Rift, while western devs rely on the realism-aspect.
 
The focus on Japan seems odd considering how small both their indie scene and PC gaming markets are.

Palmer brought up a very good point when someone said this though.

The Japanese have their own distribution mechanisms, community/news sites and they tend to be a bit more held back compared to the rest of the world in presenting their projects until they're further along. Essentially, he was saying the way we view Japan is not indicative of their development community because we merely see a fraction of what they release or are working on.

Going to be interesting what they can come up with. A super whacky Japanese VR game would be awesome.
 
I have a DK2 on order that should be getting here sometime in June.

At first I was just gonna use it to try out fun demos and games, but the more I think about it, the more I feel like this is a great time and opportunity to break into the industry by developing something cool for VR. I see huge potential in the product and market in the coming years, and would love to be a part of it.

So for someone with little to no programming background, what would you guys recommend I start learning now to prepare myself for Rift development? I'd appreciate any advice/helpful links from some of you veterans here. It would be wonderful to actually create an entertainment experience for others instead of just consuming like I have my whole life.

Thanks.
 
I have a DK2 on order that should be getting here sometime in June.

At first I was just gonna use it to try out fun demos and games, but the more I think about it, the more I feel like this is a great time and opportunity to break into the industry by developing something cool for VR. I see huge potential in the product and market in the coming years, and would love to be a part of it.

So for someone with little to no programming background, what would you guys recommend I start learning now to prepare myself for Rift development? I'd appreciate any advice/helpful links from some of you veterans here. It would be wonderful to actually create an entertainment experience for others instead of just consuming like I have my whole life.

Thanks.

We've be experimenting with it at work. I would say from a low budget indie game point of view, start experimenting with Unity. There's lots of support already out there and it's free (ish). We knocked together a demo in a week or so that was good enough to start getting ideas with.
 
Interesting to hear that a large number of DK2s ordered day one were from Japan. I'm in that batch so I'll definitely be getting mine as soon as possible I guess. Wish I knew Palmer was coming out here before hand.
 
Top Bottom