Driveclub director - 1080p/30FPS is absolutely the best for our game

Why people care about wheel support still? It's 30fps, makes using a wheel pointless.

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what am I reading now
 
You 60fps peeps need to relax good lord. If some of the best racers ever weren't 30fps I would share your public outcry but it's just not the case.
 
Comparing different approaches...
Maruyama noted [All-Star Battle] is not a fighting game, it's a JoJo game. One of te results for this is that the team is going for 30 frames per second. The CC2 team felt that they could either put all the power to make a fighting game by going with 60 frames per second, or they could put all the power to making a game with Jojo's expression and go with 30 frames per second. They decided on the latter, as 30 frames per second allows for the greater visual expression one wants from a Jojo game.

"Technically we are running at 720p and 60 FPS. 60 FPS is another pillar of the project. Anything added to [Killer Instinct] that doesn't allow us to run at 60 is removed or optimized. Nothing would more frustrating than need perfect pixel accuracy at anything below 60. It would feel sluggish and unresponsive."
 
I never heard any complaints when it was being demo'd at 30fps last year, only that the controls were a but iffy. Get that right and I love you long time.
 
Just give me a compelling experience for a solo player who doesn't want to be a part of a club, and I'll be good.
DRIVECLUB is at its best when you’re connected, as you’ll always have fresh and exciting new challenges around every corner. It’s up to you how you play, when you play and who you play with. You can play solo if you want: online or offline. There’s a full single-player campaign for you along with the ability to set up your own events, which will all help you earn access to new cars and rewards. Everything is better when you’re online though, connected to friends and playing in a club, sharing every moment and competing in engaging challenges.
http://blog.eu.playstation.com/2014/04/30/driveclub-update-evolution-studios-2/
 
I'm shocked that people are boasting about Forza 5's 60fps.

Just one look at the game and you can clearly see how many compromises they made to reach that. It is not a good looking next-gen game

I'm shocked that people are boasting about Driveclub's visuals.

Just one look at the game and you can clearly see how many compromises they made to reach that. It is not a good performing next-gen game.

See, it works both ways. Some prioritize framerate, other prioritize visuals. Pick your side.
 
This is a matter or priorities of course. And for a racer, I feel the priority really should have been on framerate and fluidity. I understand they want to wow us with a lot of pixels and next-gen and stuff, but still.. :/

Launch window is all about eye candy and new code to show off power. That'll come eventually, but its not surprising they went for expensive rendering solutions.

And let's face it, they'll sell a lot more bones to people craving next gen visuals, then the 60 or bust crowd. Tons more.
 
Can't even imagine playing a racing game at 30FPS at this point. Hopefully there'll be some breakthrough during development.

Very disappointed.
 
We don't want 60 FPS because of "stats on the back of the box," it's more than just a "stat." What we're concerned with is how fluid the game feels and how much input latency there is. And it's completely undeniable that 60 FPS is better than 30 FPS in both those regards.

I'm not saying that it's not possible for Driveclub to be a great game at 30 FPS, I'm sure it will be. But don't trivialize 60 FPS as just some "stat" and not a very important determining factor for feel and responsiveness.

Really like this post. I always hate when developers talk down to thier audience like they are all idiots.
 
Racing, fighting & platformers are all genre's that should be aiming for 60FPS in my opinion. It's clear to me that the developer values visuals over gameplay in regards to Driveclub so with that in mind I'm no longer interested in the game. I'm not into "car porn".

Bring on 90's Arcade Racer and Mario Kart 8.
 
Lol, more and more reasons to stay away from next-gen consoles. The irony - I would've bought it even if the visuals are "downgraded". This, coming from a gamer who prefers playing on PC instead. The only reason to get consoles at this point are the exclusives; and when developers are harping about da-graphics as a justifying precedent over gameplay, then I can no longer trust his stance on the "experience".

Personally, I wouldn't mind 30FPS, but at his point I'm standing on my argument based on principle. The PS4 to me is getting far less attractive with meager, generic offerings like this and if this game flops, I'd be laughing to hell because apparently, Da-visuals (that comes with the clearly dat AAA budget) couldn't save this game. I'd expect your typical white knights out of the woodwork blaming the rest for not supporting the industry
 
Honestly Horizon and the PGR games weren't very good, the sense of speed was lacking, they felt sluggish. That's what 30fps does for you. I am happy they just came out and said it though - couple of days of storm ahead and then those people who aren't going to buy it, myself included, won't even need to look at Driveclub threads anymore.

I think FFXIV is consuming my life at this point anyway.

Some games definately benefit from 60fps. Especially games with a sense of speed. If DC couldn't achieve that but got a locked 30fps cap, then it got the much better half of a shittier deal.

And I always say, reserve judgement until the game releases or when it can be played hands on.
 
60 fps is always the most important thing for racing games

that said it does look very pretty

I guess every new gen needs its showcase games at the start for the new hardware
 
what does fluid gameplay even mean?

I will say what I think, not any theory: to me, the lower the FPS the less responsive the game get. Sure, some people don't mind and don't even notice, but I feel the game being "less instant", I can see less things in the same amount of time. This will sound crazy for some people, but that's how I see it.
 
Good, now I won't have to buy a PS4. Maybe when the PS5 rolls around Sony will finally be able to create a racing game that isn't twice as choppy as F-Zero X on the N64.
 
I'm shocked that people are boasting about Forza 5's 60fps.

Just one look at the game and you can clearly see how many compromises they made to reach that. It is not a good looking next-gen game (Photo mode, yes. Gameplay, not so much)

Truth be told - and I'll try to be balanced about this, but I do have a preference - there's two schools of thought here:

"It's okay if it's pretty"
"It's okay if it's 60fps"

...the implication that as long as the trait that matters to them is fine, they're happy with compromises on the other front. And it's important to bear in mind that it's compromises either way; you can sacrifice graphics to get framerate, you can sacrifice framerate to get graphics.


Now the bit where I'll be less even-handed:

The games industry as a whole is *heavily* tilted in favour of one preference over the other; in a general sense, prettiness sells, framerate does not, so sacrificing framerate in the name of prettiness is generally the 'right' choice. Now, on the one hand that's adopting the natural ebb and flow of market forces, so I can't begrudge it too much.

On the other, though, it's sacrificing gameplay in the name of sales.

I'm trying - perhaps unsuccessfully - to avoid too much hyperbole. Don't get me wrong: It's a fairly minor gameplay sacrifice in the hopes of pursuing fairly major sales increases (and given this is a first party, that continues on to its effectiveness as a showpiece for the hardware itself). I'm not one of those who'll refuse to play it because it's 30fps - but I will be disappointed that I have to settle for a game that doesn't quite tick the boxes I want it to tick in the name of pursuing the audience that I don't feel is healthy for the industry as a whole.
 
They're not broken because of 30fps, but they miss a lot because of it. I loved every one of those you listed (outside of NFS), but I would still gladly trade top-end visuals and have more workarounds and cheats to manage things if I could have 60fps. At least, with last gen games, they had some excuse in aging hardware. Still, regardless of hardware, racing developers who care, prioritize for 60fps first and leave the art team to find a way to make it look good with the rest of the resources available. Ninty does it, Polyphony Digital does it, Turn 10 does it, Sega used to do it.

They also gain a lot because of it. Remember everyone drooling over those PGR shots last gen (hell, people still do), or that Motostorm gif in the hurricane? Remember that open world Forza game that was widely praised and is actually preferred over the sim version by some people? I love 60fps racers as much as the next guy, but I'm not going to pretend that new hardware miraculously gives developers some unlimited overhead in what they want to achieve in their game and I'm not going to pretend that 60fps is the only target that developers should strive for.
 
While i prefer 60 fps on racing sims, mainly because they feel much more responsive at control inputs ( and using wheel and pedals the feeling of a direct connection between your imputs and what happens on screen is a great part of the fun an the immersion factor ) i must admit that for some arcade racers in the last gen i was not bothered by 30 fps.

Mainly Motorstorms.

So in the end, it's more a matter for me to understand what kind of racing game Driveclub really is before raging for it being a 30 fps racing game.
 
Tanaki_Khan is right. We tested this because on paper it sounds really cool, but when you actually play at the real time of day for a while you lose a lot of the magic and diversity.

We allow you to customise the start time and the time compression (time lapse) in every race you set up, so you have lots of flexibility yourself.
The most important thing for a racing game is a locked frame-rate – whether it’s 30fps or 60fps. It’s vital that every controller input you make is consistent and also equal for all drivers. We chose a locked frame-rate for this very reason and with 30fps we don’t have to hold back any of the obsessive visual detail in our game.
http://blog.eu.playstation.com/2014/04/30/driveclub-update-evolution-studios-2/
 
Good, now I won't have to buy a PS4. Maybe when the PS5 rolls around Sony will finally be able to create a racing game that isn't twice as choppy as F-Zero X on the N64.

Ok, that seems a bit unfair to say. The ps4 is perfectly capable of 60 fps, but it ultimately was not a priority for Evolution.

It's not ok to write off a system for one game not being 60 fps.
 
Man this is gold :P I'm personally quite happy they're sticking to their guns and not caving to the vocal minority.

Every person bitching about the framerate has obviously not played any of their previous games, if they had, they'd know why it's not a big deal.

Regardless, the cats out of the bag, if this is a deal breaker for you, then power to you, go buy something else. Perhaps now something other than the framerate can be discussed regarding this game.

Good, now I won't have to buy a PS4. Maybe when the PS5 rolls around Sony will finally be able to create a racing game that isn't twice as choppy as F-Zero X on the N64.

Then go play that?
 
Fuck that, 60 fps is so much more important than flashy graphics for a racer.

I agree, and I still prefer the blue skies and 60fps smoothness of 90s arcade racers over this. They've just got the fun factor. Driveclub just oozes that 30fps moody lighting vibe of yet another Codemasters racer to me, which doesn't float my boat unfortunately.

Just give me some Daytona, basically. There's just something about 60fps that sucks me in, especially on my Panny plasma where there's absolutely no motion blur to boot.

EDIT: And can you imagine if Daytona had been 30fps? LOL, basically. Saturn version levels of LOL.
 
I tried playing a few of the 30FPS racers on PS3 and they were downright unplayable. How people consider Sonic and All-Star Racing transformed a good game on anything other than PC I will never know.

I had a great time on Motorstorm, Pacific Rift and Apocalypse along with NFS: HP 2010, NFS:MW 2012 and NFS:Rivals 2013, all of these games were 30fps and incredibly fun. To each his own I guess.
 
PG4 is one is the most fun racers of all time it's actually probably my favorite. I could have a spotty memory but I could have swore when that game came out we were all loving it and no one I can remember was having a panic attack over the FPS.
 
Man, a lot of people in here must have really hated or never played the PGR series, Forza Horizon, NFS, Motorstorm, etc.
While I would agree that 60 fps is superior and preferable to 30fps, I really wouldn't shun a racer for being 60fps.

There are plenty of racers at 30fps that are very competent. I understand the disappointment, but as usual there's hyperbole here disguising some users weak attempts at trying to fit into the crowd.
 
Good motion blur can provide the sense of speed so that's not really the issue. The latest NFS game worked that out. The added latency to input controls is the main issue and can easily be felt between a 60fps racer and a 30fps racer.

How it "looks" and how smoothly it moves can be mostly fixed with post processing to make it "feel" like 60fps with your eyeballs. But the controls will never be as good.
 
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