I think another poster and I figured out that if you are using the in-game custom profile, then aa will not work with launch options. It will work on default low, med, high, ultra profile. I haven't tested this out to be sure yet though. For now I am using console command to enable AA, haven't tried AF yet.For me, the +r_multisamples launch option doesn't stick, you can check it in the console (just type r_multisamples without a number) and it goes to 0 regardless. +vt_maxaniso 4 seems to work, though. Doesn't want to go higher. (Apparently engine limited)
Has anyone seen any area that actually uses Screen Space Reflections?
I've only done the tutorial and first 2 chapters but not seen a single reflective effect anywhere. Toggled through the settings on areas where I'd assume they'd be in play but nothing (no water, glass or metal reflections). Knocking that off frees up a lot of GPU power and 2560x1440 and 4xMSAA is easily achievable for me with everything else as set to max.
Has anyone seen any area that actually uses Screen Space Reflections?
I've only done the tutorial and first 2 chapters but not seen a single reflective effect anywhere. Toggled through the settings on areas where I'd assume they'd be in play but nothing (no water, glass or metal reflections). Knocking that off frees up a lot of GPU power and 2560x1440 and 4xMSAA is easily achievable for me with everything else as set to max.
It has been mentioned before in this thread but if you don't have the time to search for it, I'll answer it for you.
To enable in launch options, find game in steam library, right click, properties, set launch options, type +r_multisamples 4 (can use 2-16).
To enable in console command, first type +com_allowConsole 1 in launch options. While in-game, press ctrl and ~ to bring up console, type r_multisamples 4 (or again, can use 2-16)
Can you guys educate me on something? With v-sync off in game and when I force triple buffering through Inspector I still get screen tearing; when I "force on" vsync and triple buffering set to on, tearing goes away. Does this make sense?
Triple Buffering is just a flag in OpenGL that says "if v-sync is being used, be sure to behave in such-and-such way." It doesn't force any v-sync in itself. So by selecting "force on" v-sync you activated both v-sync and triple-buffering.
I have the following:
Intel Core I7 2600
Nvidia GTX 670
8 GB RAM
SSD card
Win 7
Latest Nvidia drivers
What kind of performance can I expect? I have fluctuating FPS and would like to remain constant 60 FPS at 1980x1200. Should I go PC version or PS4?
The Afterburner OSD won't show in-game for me for some reason. Haven't really tried to figure out why yet, but it's annoying.
Afterburner 3.0.0 final was just released with 6.1.1 RTSS. The OSD works for me with 64 bit mode on.Yeah, the RTSS OSD refuses to work. I just left Afterburner itself running and checked the max figure as reported by the history graph.
Afterburner 3.0.0 final was just released with 6.1.1 RTSS. The OSD works for me with 64 bit mode on.
It's so subtle and so not worth the performance hit. I was messing with the settings and happened to notice it in use.
Where's Wally/Waldo?
Polished Concrete floors?
Discovered something while tinkering with settings.
Enabling AA disables Screen Space Reflections.
Reflections on floor, no AA enabled:
on Flickr
Reflections go away after turning on AA with console command:
on Flickr
Interesting, causing reflections to go away is probably why they did not include any in-game AA options? Personally, I would have taken AA over screen space reflections. The game looks much better with AA enabled, while refections demands huge performance and doesn't really look all that great. I will gladly keep reflections disabled for AA.
I must be doing something wrong. I enabled everything to ultra (sans shadows, which are at 4k) and I'm getting buttery smooth 60fps @1080p, which is better than what most are reporting in here for my specs: 770 4GB + 750Ti, i7 2600k @stock, 16GB of RAM, SSD for Windows and other SSD for Steam folder. W7.
Also, I was getting terrible tearing with the in-game Vsync so I used D3Overrider instead.
I just fixed all of my stuttering problems by turning off V-Sync and Screen Space Reflections. AMD card here.
Running at a smooth 60 now.
I think another poster and I figured out that if you are using the in-game custom profile, then aa will not work with launch options. It will work on default low, med, high, ultra profile. I haven't tested this out to be sure yet though. For now I am using console command to enable AA, haven't tried AF yet.
Edit: bolded part
Welcome. The reflections seem a little buggy as well, I notice some broken shadows with it but dunno if that's just a problem on my end.Huh? Yeah that is quite minimal. Seeing as it's usually the same performance hit for the effect regardless how crazy you go being that subtle is a bit odd unless it's an artistic decision.
Still if it's a toss up between a small reflective effect or downsampling with AA I think I know which one wins out there
Yeah I was thinking that while going through the hospital, looking at the tiled surfaces. I've seen a few screens that show something of a reflection though nothing first hand in game myself. But...
Aha! That would probably be why I've not seen anything like the above then. Will have a fiddle around later but this probably settles it. Cheers.
If you get a chance, try this workaround as well: open up console command, type in bind * r_multisamples 4 (replace * with key of your choice). That key can be used to enable AA, even after you exit the game and start it up again, one press of the key will enable AA. This works well for AF as well; bind * vt_maxAniso16 (note, maxaniso goes up to only 4, but I noticed that you have to use value higher than 4 to re-activate AF after reloading checkpoint or dying). Just use different keys to bind, can't use the same key to bind multiple commands. Sorry if that was confusing, I can go into a little more detail if you need me to.Oh well, i think thats whats happening in my case.
I used the launch option you told me (multisample4) but i still saw jaggies everywhere.
I will change the settings to "high" and then try to force MSAA again throught launch options.
Welcome. The reflections seem a little buggy as well, I notice some broken shadows with it but dunno if that's just a problem on my end.
Edit:
If you get a chance, try this workaround as well: open up console command, type in bind * r_multisamples 4 (replace * with key of your choice). That key can be used to enable AA, even after you exit the game and start it up again, one press of the key will enable AA. This works well for AF as well; bind * vt_maxAniso16 (note, maxaniso goes up to only 4, but I noticed that you have to use value higher than 4 to re-activate AF after reloading checkpoint or dying). Just use different keys to bind, can't use the same key to bind multiple commands. Sorry if that was confusing, I can go into a little more detail if you need me to.
Try setting it in console. There is a clear difference.
Unfortunately, it falls back to 4x when there is a loading or you die.
I know its a stupid question but: how can i open the console? I have set the launch option but what do i need to do in-game in order to open it?
But the FX8350 scores over 9000 in Passmark and the i5 2500k only 7000, how is that possible?
Maybe try this http://www.neogaf.com/forum/showpost.php?p=112822240&postcount=315
Didn't notice many pop ins after trying this, but there wasn't many before, so dunno if this will actually work.
I'd like a GPU transcode option in this too. That doubled the texture streaming performance for me in Rage.
Ok something weird is going on. Just now during a certain scene I played with all settings on max, but with DOF on medium and I got ~40 fps. I lowered them all to medium and got a slight drop from 60fps. Then I turned them back to max, but kept max ppf on 16 and I still got ~60fps so I thought that was the culprit. Now I turned that back to max too and I still have ~60fps during the same scene restarted and all.
EDIT: No. It's Max PPF that does it. Restarted the game using max ppf 64, dof on medium and everything else on max. Dropped and stayed on about 40fps.
Restarted the game with max ppf 16, dof on medium and everything else on max. Now it's pretty much locked on 60. There's also less texture pop-ups.
Did not have this issue in Rage. I'd like a GPU transcode option in this too. That doubled the texture streaming performance for me in Rage.
thanks for the link
but i dont entierely understand it
first he talk about a variable, but then about a folder. what folder? and in which cfg is the variable and to what do you change it?
CTRL+ key to the left of 1
Passmark is an artificial benchmark test with near perfect parallelism. The test takes advantage of the fact that the 8350 does better with parallel workloads (8 threads) vs the i5's (4 threads).
PPF 64 is going to be expensive for your CPU if your GPU does not support transcoding or the GPU transcoding is not enabled for some reason. I don't have the game to hand, does the console command vt_UseCudaTranscode even exist in Wolf?
Create <afoldername> beneath this path:
C:\Users\USERNAME\AppData\Local\MachineGames\Wolfenstein The New Order\
Create wolfconfig.cfg here:
C:\Users\USERNAME\Saved Games\MachineGames\Wolfenstein The New Order\base\
In the config add the variable fs_cachepath <afoldername>
vt_useCudaTranscode 1. 2 is ideal (forces the use of all CUDA cores versus "smart" allocation), but similar to AF the game doesn't support a higher value.