But in this case running the game at 30fps will give them access to better visual tricks and post processing which will absolutely make it LOOK more like a movie.
Like, are people misconstruing what the word "aesthetic" means in this quote? It's not just textures, IQ, and art design, but the totality of the image from blur, to lens flairs, to grain/noise, to lighting, etc. Making the game 60fps would ruin this aesthetic, no question. Not due to the game looking smoother, though that would definitely also change the feel of things, but mostly due to them having less access to techniques that give the image its feel as a whole. The "CG look" that people compliment would be lost. There's just not enough horsepower to do that on the console with 60fps.
And IDK why people have an issue with them chasing this look in the first place. There's a huge history of movie styles and imagery to draw on that all looks vastly superior to games being that this industry is still so young. Do people have issues with Okami looking to Asian brush paintings for its look, or to any game that borrows from major artistic movements in history? It's the same concept here just using a medium that's more familiar to our generation.
Great, now the developers are saying 30fps is "cinematic"?
If it's really about how good it feels to play, more fps will always be better.
But in this case running the game at 30fps will give them access to better visual tricks and post processing which will absolutely make it LOOK more like a movie.
Like, are people misconstruing what the word "aesthetic" means in this quote? It's not just textures, IQ, and art design, but the totality of the image from blur, to lens flairs, to grain/noise, to lighting, etc. Making the game 60fps would ruin this aesthetic, no question. Not due to the game looking smoother, though that would definitely also change the feel of things, but mostly due to them having less access to techniques that give the image its feel as a whole. The "CG look" that people compliment would be lost. There's just not enough horsepower to do that on the console with 60fps.
And IDK why people have an issue with them chasing this look in the first place. There's a huge history of movie styles and imagery to draw on that all looks vastly superior to games being that this industry is still so young. Do people have issues with Okami looking to Asian brush paintings for its look, or to any game that borrows from major artistic movements in history? It's the same concept here just using a medium that's more familiar to our generation.
FPS takes the highest toll on hardware followed by resolution. Only ways effect do is when you increase depth they are rendered otherwise from what we have benchmarked the last few generation fps is king in terms of much drain on hardware.
Even then I already pointed the virtual lens emulation. The FOV problem alone is one reason why these devs may not be able to hit 60fps especially on a console. You can fake speeds but does ubisoft have the power or want to do all that 60fps when it just easier to get what they want and not deal with getting to that objective at all.
Resolution has nothing to do with the debate it's about fps vs certain desires they have which are nice but quite frankly they may not have the power to do accurately.
Then don't enter a single topic on this board dealing with fps when it's clearly the fps that is being discussed from the outset. You were not forced in to this dicussion so you're a bit of a hypocrite saying that in a discussion solely aimed at the topic.
You don't know what you are talking about.
30fps
http://a.pomf.se/ychkrc.webm
60fps
http://a.pomf.se/zrvgrn.webm
120fps.
http://a.pomf.se/tawngi.webm
If you had a 120hz monitor, you'd realize just how much more smooth this one is than the 60fps one. Download and play in WMP or MPC, or view each in a separate tab if your processor/ web browser can't keep up.
Yeah man, it's just bullshit PR speak. If the game could run at a solid 60 FPS without compromising the graphics in other areas, they'd be using that as a selling point instead, but they're just trying to make it sound like a design choice to avoid the "PS4 can't handle this game at 60 FPS" talk.Great, now the developers are saying 30fps is "cinematic"?
If it's really about how good it feels to play, more fps will always be better.
I don't get how any of this comes across as shocking or hard to understand for anybody. These guys were talking about emulating a cinematic look from the beginning. It is not a hardware limitation. If this where to be a PC game they would have probably locked the fps at 30 to not distance themselves to much from the film aesthetic. People can disagree on what their priorities should be (1080p, 60fps bla bla) but those were the design choices they made clear when they announced the game.
A 60fps cinematic experience is a bit of an oxymoron. Your 60fps game can be atmospheric, moody, gritty, or whatever adjective you want but not cinematic. That's because framerate, specifically that of 24fps, is one of the most important characteristics of achieving this and 60fps is just too much of a departure from that.
Of course these are games, so responsiveness and controller input definitely play a very important role which is improved by higher fps. But for RAD getting the closest they can to cinema with this game is more important, so we have and anamorphic picture at 30fps( the closest playable fps to 24) and many post processing effects that help transform the digital image into something that seems captured by a lens. A lot of the stuff they use to achieve this look actually takes more of a toll on the hardware than they're probably saving - 1920x800 (1:1) as opposed to an upscaled 900p image, 4x MSAA to deliver the cleanest image possible, and some physics based lens capture stuff they got going on.
I am ok with these choices as I was when they first revealed their game. I don't know why this has to cause controversy.
I know lower fps is demanding, but like I said their priorities aren't to have a responsive fast paced game, but a cinematic one. If these are their intentions 30fps is the best choice no matter what hardware its on.
I know lower fps is demanding, but like I said their priorities aren't to have a responsive fast paced game, but a cinematic one. If these are their intentions 30fps is the best choice no matter what hardware its on.
I was playing Dead Space 2 on the PC, and it was 30fps. Figured that's just what it was locked at. Whatever. Read up on it(because I didn't like it) and it was just vsync locking it to 30fps. Turned that off and bam, 60fps. Felt sooooo much better. Not a fast-paced game whatsoever and is certainly in the 'cinematic' vein of these sorts of games, yet it still benefitted from 60fps.I know lower fps is demanding, but like I said their priorities aren't to have a responsive fast paced game, but a cinematic one. If these are their intentions 30fps is the best choice no matter what hardware its on.
Responsive and cinematic are not mutually exclusive.
Isn't the Walking Dead on the PC playable at 60 fps? Did that ruin the immersion or story impact?
I would wager if they knew they could have nailed the style they were going for at 60 fps they would have in a heatbeat and would be screaming 60 fps from the rafters.
Another game to the list of framerate-gate case. Just please, all the people blaming X1 and PS4 games solely based on its resolution or framerate... please, just stop. This game is a proof that 60fps is not a mandatory condition to have amazing graphics.
I would like to know this as well.
Responsive and cinematic are not mutually exclusive, but 60fps and cinematic are. If 60fps was cinematic, cinema would be at 60fps instead of 24fps.
Responsive and cinematic are not mutually exclusive, but 60fps and cinematic are. If 60fps was cinematic, cinema would be at 60fps instead of 24fps.
Responsive and cinematic are not mutually exclusive, but 60fps and cinematic are. If 60fps was cinematic, cinema would be at 60fps instead of 24fps.
Responsive and cinematic are not mutually exclusive, but 60fps and cinematic are. If 60fps was cinematic, cinema would be at 60fps instead of 24fps.
You're acting like this is all brand new news to you.I'm in the frames above all camp. To me they have been giving a lot of bad news lately. At least they are consistent... Story before the game, cinematic experience before gameplay. I am even starting to lose interest in this game. I hope that hands on at E3 will ease my worries.
I was playing Dead Space 2 on the PC, and it was 30fps. Figured that's just what it was locked at. Whatever. Read up on it(because I didn't like it) and it was just vsync locking it to 30fps. Turned that off and bam, 60fps. Felt sooooo much better. Not a fast-paced game whatsoever and is certainly in the 'cinematic' vein of these sorts of games, yet it still benefitted from 60fps.
Are you saying that I should turn it back to 30fps for the superior experience?
You're acting like this is all brand new news to you.
Why anyone is surprised is beyond me.
So worse gameplay design and more simplitic gameplay controls. This gen is already off to a great start. Give me Bayo2 please that will have 60 FPS (not quite but given Platinum Games history it will feel like it) and Good visuals. Freaking this loss of focus on GAME mechanics. I mean I loved The Last Of Us but everyone knows the PS4 reversion will be much MUCH better because you can aim and control better at the 60 FPS its going to be at. Seriously..... 30FPS needs to die in a corner NOW.The "feel" of watching a movie.
I can see a lot of devs getting behind the "filmic" design, you get away with having low framerates and you don't even need to render the entire screen.
I didn't say 30fps was superior game experience, but it definitely is more cinematic than 60fps. That's what RAD is going for "cinematic" over "game"
I didn't say 30fps was superior game experience, but it definitely is more cinematic than 60fps. That's what RAD is going for "cinematic" over "game"
It's a balancing act, depending on what you want most. And utilizing what you have as well as you can, Witcher 2 on low is technically higher end and more demanding than likely EVERY game that hit PS3 and 360, but it's absolutely hideous compared to them, and so needs to be carefully optimized in order to still look nice while being less demanding (Witcher 2 360.) Really the point is almost everyone wants NICE looking graphics, just everyone has different bars for that and may or may not be including 60fps as an important element there.I'd argue better graphics help a game to be played at it's best.
Depending on the angle you want for your work it's perfectly valid to take this approach. Just because you're not wholly realistic doesn't mean you can't be realistic or at least come off as plausible in other areas, and likewise going overboard may suit the aesthetic or style you want.Then they explain the less detailed outfits by calling them infiltration suits. Because elaborate uniforms are unrealistic. Because The Order:1886 is all about realism.
Oh come on, I'm fine with 30fps but the bullshit is getting pretty deep. First they are not rendering the full 1080p screen because it looks more cinematic, ok. Then they explain the less detailed outfits by calling them infiltration suits. Because elaborate uniforms are unrealistic. Because The Order:1886 is all about realism. Now they are trying to say that the only reason they're not going to 60 frames per second is because it looks weird. Please please stop talking and just finish the game.
Yeah like I said, if they want more effects and such that's cool and I'm all for it. But if they had the power they would try 60 and effects. They want to make the game look as good as possible but using the excuse that 30 is the perfect fps for a "cinematic experience" is garbage.
That is perfectly fine, but I really don't get that vibe from the text, it seems like he actually is talking about how smooth it is and nothing else. Just look at the amount of people saying "I'm fine with 30fps, but this is bs".
Oh come on, I'm fine with 30fps but the bullshit is getting pretty deep. First they are not rendering the full 1080p screen because it looks more cinematic, ok. Then they explain the less detailed outfits by calling them infiltration suits. Because elaborate uniforms are unrealistic. Because The Order:1886 is all about realism. Now they are trying to say that the only reason they're not going to 60 frames per second is because it looks weird. Please please stop talking and just finish the game.
Yeah, but the aspect ratio still wasn't as wide as it is in The Order. That much horizontal fov isn't really necessary.
Well, I guess it really depends on the definition of cinematic. If you're talking solely in terms of framerate, I agree. To me cinematic is more in terms of artistic presentation, story, and direction.
Responsive and cinematic are not mutually exclusive, but 60fps and cinematic are. If 60fps was cinematic, cinema would be at 60fps instead of 24fps.