Fuck cut scenes, we're playing video games not movies. Leave cut scenes and movies out of the discussion altogether.
It's all case by case, but I do think it shouldn't be acceptable to dip under 30 fps regularly at this point. We have hardware that can make amazing looking games at 60 fps, if you can't adequately mask or otherwise justify going below 30 fps then don't do it, this isn't the PS1 or N64 where to make a game with any scope it's kind of necessary, now that's mainly just the domain of very large and open games.This.
Maybe some day people will understand that fps doesnt have that much impact on the quality of a game.
This.
Maybe some day people will understand that fps doesnt have that much impact on the quality of a game.
Yep.Post processing makes a game look more like a movie, not framerate.
Tell that to valve or activision in regards to their FPS games.
I get that 60fps plays better, and overall I prefer that definitely. When it comes to movies though, doesn't 60FPS make it look strange? Change the way it feels? Why can't this be said the same for games?
Not only does the feel of the fps change things, but also the layers of detail and effects they can add to the game leading to a more cinematic package.
I know I'm gonna get dumped on here, but I'm trying more to play devils advocate and ask why if it can work in movies, it can't in games?
The one thing I would believe is that higher framerates expose unnatural things more easily because the brain has more information to work with.
i.e. at a lower frame rate your mind fills in gaps. In the same way you look at a rough sketch and can see a face in it. But the more refined the image, the easier it is for things to look wrong - like badly proportioned nose and ears.
I believe a fair few film critics have remarked using the Hobbit as an example, that higher frame rates make sets look more like sets because the seams are showing and the lack of realistic detail is more apparent. In games, higher framerates can expose lacking character animation, especially in cut scenes that try to be cinematic.
It all relates back to the ancient challenge of trying to fool the human brain with art, since the brain is evolved to experience reality in a particular way through the senses.
I just looked up from my monitor and took a look at life. It's running at, maybe, 30fps. There were some drops to 24 though.
This.
Maybe some day people will understand that fps doesnt have that much impact on the quality of a game.
Is that why games like Call of Duty continue to be 60 FPS? Because it makes no impact and the masses of people who buy them can't tell the difference and/or don't care?
This.
Maybe some day people will understand that fps doesnt have that much impact on the quality of a game.
Higher framerate is always, always preferable in games. It's not just about visuals, it's about the fact that controls are more responsive, as the game is reading control inputs at a quicker rate. Sure, games can be perfectly fine at 30fps, but no game will ever be worse off for having a higher framerate.
The sad thing is, we used to get plenty of games at 60fps back in the Xbox/Gamecube days, as well as in the SNES and Mega Drive era.
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You need to get yourself to an optician son, because something is not right there.
I agree with you OP, fine with 30FPS myself when it comes to the filmic look.
Glad RAD went with 30FPS.
Yeah fuck that. That looks choppy and...well, bad.
I think the counter argument would essentially be this: the way something "feels" is subjective and almost certainly tied to what we grew up with. We've always seen movies in 24FPS, so now it "feels" right to us.
Objectively, however, 60 FPS simply provides more information with absolutely no downside to the viewer. I can imagine some specific, artistic uses of lower frame rates (these already exist, as some shots are done at even 1-10 FPS to illicit some specific response, just as black and white is still used over color in some films), but as a default or standard there is no objective argument for 24 FPS.
30fps is more smooth on consoles than pc. As long as it's locked, 30fps is perfectly fine.
It's all case by case, but I do think it shouldn't be acceptable to dip under 30 fps regularly at this point. We have hardware that can make amazing looking games at 60 fps, if you can't adequately mask or otherwise justify going below 30 fps then don't do it, this isn't the PS1 or N64 where to make a game with any scope it's kind of necessary, now that's mainly just the domain of very large and open games.
Is that why games like Call of Duty continue to be 60 FPS? Because it makes no impact and the masses of people who buy them can't tell the difference and/or don't care?
Leave this thread, watch this GameSpot video, then come back.
You're supposed to be taking Oculus off.I just looked up from my monitor and took a look at life. It's running at, maybe, 30fps. There were some drops to 24 though.
Not a very good example, thats stuttering like crazy, a smooth constant 24fps won't look like that.
Not below 30 anymore. At this point I can agree... every developer should look for stable 30fps minimum. But if most of them opt for releasing games at 30 fps (stable) im perfectly fine to use the rest of the performance to upgrade the game world. Since this is all about The Order, lets just use that as an example.
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This game has an impressive level of details, and even targeting 30 it looks PERFECTLY playable (very distant from that WD gif at 24fps), I dont mind this being 30 at all. Not really! And that said, I wouldnt sacrifice anything of the visuals there, that seems so atmospheric and unique, just to run it at smooth 60 frames per second.
And thats what the dev said I believe. He wanted that immersion, and he wouldnt reach that at 60fps, so he chosd to let it on 30fps and it would feel more "filmic" then at 60fps and downgraded. But he also wouldnt sacrifice it to 24fps to improve it more graphically, because then it would really hurt the gameplay.
Halo was 30 FPS...
and it would have been indisputably better at 60 what's your pointHalo was 30 FPS...
....Because 60 fps is already a slideshow, 120 fps is where it at. If u wanna play a game at 30 fps, might as well go to a museum and look at paintings.
This.. people ways forget that 24fps only looks goid cause of motionblur. Take that out movies would look like shit.It has only become passable because of motion blur. You can't have filmic look without motion blur.
No 24FPS is not about better graphics, it's about the feel, this is exactly what I'm talking about, people are so damn misinformed when it comes to this stuff.
Real life has motion blur and grain and a host of other imperfections. 60fps looks unnatuial because of this. It's not just because we haven't got used to it as sports programs have been broadcasting in this format for decades. It looks cheap and always will do.
What does that have to do with anything?
and it would have been indisputably better at 60 what's your point
This.. people ways forget that 24fps only looks goid cause of motionblur. Take that out movies would look like shit.
24 FPS would feel like shit in a game.
No 24FPS is not about better graphics, it's about the feel, this is exactly what I'm talking about, people are so damn misinformed when it comes to this stuff. Yes most of the time when a dev goes for 30fps they are going for visuals... however when they say "filmic look", they're talking about how it looks in motion, similar to the soap opera vs. movie argument.
That's not a computer/console thing, it's a TV/monitor thing if anything. I'm not sure what point exactly, maybe it's lower response time for the LCD in a TV versus a monitor so you end up with a bit of natural ghosting to smooth it out, or TVs process the image in that way for TV shows and movies. In either case, no, plug a console into a monitor, or a computer into a TV and cap the game at 30 fps, and you will see the difference between the two displays there.30fps is more smooth on consoles than pc. As long as it's locked, 30fps is perfectly fine.
Yeah, some games are fine because they're slower paced, really can look that much better, whatever, and likely won't actually be THAT much improved by 60 fps. Same way that a game built for 60 fps can be wrecked by going to 30, I can't imagine doing this with the likes of mainline DMC or MGR. I do prefer 60, but so long as it's a stable 30 fps or at least does something so over the top that it can justify going under (Shadow of the Colossus and taking on colossi in open arenas) then I don't mind. Don't really need, say, most non-action RPGs at 60 afterall, even if I prefer racers and practically need 2D platformers at 30. And there's exceptions there too: I was mainly bugged at Rayman Origins being 30 on 3DS because of other platformers like Mario being 60 there and the fact the game was MADE to be 60, whereas Little Big Planet and Puppeteer were made for 30 so whatever grievances I have with those games it's not primarily with the fps... though the lack of v-sync in LBP1 at least can be irritating.Not below 30 anymore. At this point I can agree... every developer should look for stable 30fps minimum. But if most of them opt for releasing games at 30 fps (stable) im perfectly fine to use the rest of the performance to upgrade the game world. Since this is all about The Order, lets just use that as an example.
http://a.pomf.se/zsnime.gif
This game has an impressive level of details, and even targeting 30 it looks PERFECTLY playable (very distant from that WD gif at 24fps), I dont mind this being 30 at all. Not really! And that said, I wouldnt sacrifice anything of the visuals there, that seems so atmospheric and unique, just to run it at smooth 60 frames per second.
And thats what the dev said I believe. He wanted that immersion, and he wouldnt reach that at 60fps, so he chosed to let it on 30fps and it would feel more "filmic" then at 60fps and visually downgraded. But he also wouldnt sacrifice it to 24fps to improve it more graphically, because then it would really hurt the gameplay.
Real life has motion blur and grain and a host of other imperfections. 60fps looks unnatuial because of this. It's not just because we haven't got used to it as sports programs have been broadcasting in this format for decades. It looks cheap and always will do.
His post insinuated COD=60fps and sales great, therefore 60FPS= better sales
I flipped it with Halo= 30fps therefore fps doesn't matter.
48+ FPS in movies need changes in cinematography to go along with that frame rate. Lighting, sets, costume design, choreography, special effects, all need to be tailored to the higher temporal "resolution" for lack fo a better term.
Taking The Hobbit as an example, the 24 FPS version of the fight scenes were your typical movie tropes. Blurry and shaky as hell, there's no way to tell what the hell is going on except for the one or two characters directly in front of the camera.
The 48 FPS version brought out the incredible choreography of the whole thing. you could see the detail in all the movement, the special effects, the customes, etcs, EVERYWHERE. You could follow the fight in the background between a single dwarf and 5 goblins just as well as the fight happening in the foreground. A fight that went completely unnoticed when I watched the 24 FPS version - because it was a tiny smear in the background.
Probably the main thing that sold me on high frame rate movies.
Like, real life movement feel natural. It just happens. You don't notice a framerate.
24fps movies are like that. When people move it feels like how my eyes see real people.
60fps is more like "look at me I'm sooo smooth!" Feels artificial