I love that these guys think they're making something that isn't a cover shooter. Oh, it's a "filmic" cover shooter? Okay, so, filmic -- that means that, somehow, by virtue of the term, other games to employ the so-clearly-not-filmic 60 fps cannot be held in similar esteem. So, halfway around the world, Kojima and co. may as well just stop making MGS5, because 60 fps has already ruined any attempt that they might make to wink and nod to the un-interactive medium.
Oh, and Naughty Dogs, plz, stop already -- if you manage to take your 30 fps masterpiece The Last of Us and make it play more responsive, you're on the road to losing everything that "feels good" about playing that game. What? It was really hard to go from the Cell architecture to x86 with your current engine because you spent all that time optimizing, cramming every last thing into that old machine?
Oh, that's right -- you're okay with doing hard work to make your games run AND look good, too. You haven't reduced your quality options to an either-or because you believe with planning and hard work consumers don't need to fed bullshit about how they should appreciate the medium. Gotcha.
Letting The Order: 1886 be the game that collectively brings our expectations down for future products (oh yes, you had better believe devs will latch on to these kinds of excuses and throw them right back at you because, hey, it flew with "The Order", so why not X game) is a good way to start souring the "next gen" early.
I mean, seriously, either say it's too hard, or say you don't want to bother, or even "nicely" lie by suggesting you want to "PUSH THEM PIXELSZZZ 2X MOAR", but don't use some other medium's technical orientation to cover up your seeming disregard for the kind of quality devs in your own backyard seem willing to work to achieve. Hell, even id Tech 5... sure, it looks like shit some times, but it's also doing something innovative on *last gen* and doing it at 60hz.