Dictator93
Member
I'm saying from what I've seen and others have seen it has a different feel to it, that is an absolute fact. Some people might not experience that, and some people might not prefer it, but it factually exists. I know 30FPS isn't filmic, but it's closer than 60. A lot of independent filmmakers used 30 since 23.976 wasn't available at a consumer level until fairly recently, and it was as close as they could get.
Multiple times people have explained why 60 fps (especially 60fps with a game style motionblur) is closer to 24 fps of film due to the amount of temporal information.
30 fps is just choppy and not filmic, even with motionblur wich many game's use.
The best approximation of 24 fps film in a video game would be an insanely high framerate (read hundreds of samples) that are used to blur things into a similar fashion as in film. With the current way games are rasterized... this is ridiculous.
If you were to ask an optician, someone who knows things about cameras in depth, or freaking john carmack, they would explain how 30fps in video games is not filmic. Not filmic at all.
It is a design choice so that X game has Y graphical features on system Z.