Final Fantasy XIV: New classes confirmed?

Well, those following the game already knew that new jobs were coming. They were teased in the new storyline added in 2.2.

I didint think it was thread worthy, but no one in the FC wanted to do it, but yeah anyone following the game already knew
 
Thank GOD... new areas! The one thing I love most! New classes are great too! :D

Also... I wonder if there's a new class that we DON'T know about yet? (We know about the Gunner / Thief type class but besides that.)
 
WoW launched November 23, 2004 with Molten Core and Onyxia available. Blackwing Lair was not added until 1.6 on July 12, 2005. Let's not act like WoW got rapid updates for raid players from the start.

Well, the other argument it that it has been 9 years since WoW has pioneered this style of MMO. There was a lot more learning back then because it was still relatively new and WoW raid dungeons actually required the knowledge of pulling and killing trash. FFXIV raids you just go in and fight the boss, and also the player base has evolved a lot since then.

I don't know how Wildstar truly compares but from what I've read it seems like it's doing far better on the content side of things.


Anyway, I don't believe you would even argue that FFXIV has an amazing amount of content.
 
Are people complaining about lack of content in here? Spoiled brats.

Some people, like myself, don't have the time and don't like doing only dungeons or raids. Theres more to an MMO than just that.

Also, with PVP, it could be in a better state and I'm hoping that's where Frontlines comes in (haven't tried PVP this patch but hoping the changes there helped too).
 
Well, the other argument it that it has been 9 years since WoW has pioneered this style of MMO. There was a lot more learning back then because it was still relatively new and WoW raid dungeons actually required the knowledge of pulling and killing trash. FFXIV raids you just go in and fight the boss, and also the player base has evolved a lot since then.

I don't know how Wildstar truly compares but from what I've read it seems like it's doing far better on the content side of things.


Anyway, I don't believe you would even argue that FFXIV has an amazing amount of content.

I think FF14 is impressive for an MMO that was created from the ground up in 2 years. It's much more successful than they ever dreamed it would be, so now they're playing catch up. I don't think it has enough content right now, but I also don't begrudge them that because of what they had to go through to even turn the game into something that people wanted to play in the first place. Things are beginning to pick up a little bit, and hopefully they will go more rapidly as we move forward. Time will tell.
 
I think FF14 is impressive for an MMO that was created from the ground up in 2 years. It's much more successful than they ever dreamed it would be, so now they're playing catch up. I don't think it has enough content right now, but I also don't begrudge them that because of what they had to go through to even turn the game into something that people wanted to play in the first place. Things are beginning to pick up a little bit, and hopefully they will go more rapidly as we move forward. Time will tell.

I'm far less optimistic because if they truly thought they needed a lot more content I would think they could have done it by now. I don't see them spending a lot more money to retain or gain players because they've done quite well for themselves at this pace. But yeah, I wouldn't have retained my subscription until now if the game is bad. The few end-game fights they had are great but in terms of value for money it is quite poor. I only hope they have diverted a lot more resources to the expansion.

Anyway I've enjoyed the game but due to personal reasons I'll have to stop playing MMOs for a while so this will be my last month of my sub. I'd still recommend the game but hardcore raiders should think twice. Few people in my guild are still playing everyday gearing their 4th or 5th alt and that's not really for me even if I had time.
 
I think FF14 is impressive for an MMO that was created from the ground up in 2 years. It's much more successful than they ever dreamed it would be, so now they're playing catch up. I don't think it has enough content right now, but I also don't begrudge them that because of what they had to go through to even turn the game into something that people wanted to play in the first place. Things are beginning to pick up a little bit, and hopefully they will go more rapidly as we move forward. Time will tell.

I'm very excited for what is coming up for the game simply because they're no longer tied to the legacy of the original failed game. There's so much potential now, especially with how efficient their team is.

I'm far less optimistic because if they truly thought they needed a lot more content I would think they could have done it by now. I don't see them spending a lot more money to retain or gain players because they've done quite well for themselves at this pace. But yeah, I wouldn't have retained my subscription until now if the game is bad. The few end-game fights they had are great but in terms of value for money it is quite poor. I only hope they have diverted a lot more resources to the expansion.

Anyway I've enjoyed the game but due to personal reasons I'll have to stop playing MMOs for a while so this will be my last month of my sub. I'd still recommend the game but hardcore raiders should think twice. Few people in my guild are still playing everyday gearing their 4th or 5th alt and that's not really for me even if I had time.

Do you think content just materializes out of thin air or something...?
 
Do you think content just materializes out of thin air or something...?

Content materializes out of putting more people into creating more content and that requires putting more money into hiring people. There's no such thing as a hard limit to creating content. Only problems with management and budget.
 
Content materializes out of putting more people into creating more content and that requires putting more money into hiring people. There's no such thing as a hard limit to creating content. Only problems with management and budget.

This point has a bit of merit. XIV's budget after the launch seems to be very strict and seemingly small for such a successful product.
 
Content materializes out of putting more people into creating more content and that requires putting more money into hiring people. There's no such thing as a hard limit to creating content. Only problems with management and budget.

Content takes time to develop. You can't simply throw more people or money at it and expect it to go faster. We know from the GDC presentation that Yoshida is pretty strict about people working on the project too, given how they migrated staffers over from the original game (which they supported alongside developing A Realm Reborn) to the new one. There's also pacing of content to consider too; they've already delayed content before (Novus) because players weren't far enough ahead.

I have little doubt from the way the team's been developing content that they'll ramp things up as we go along. Already we've been promised new classes, new areas, and new dungeons. Even the patches have had a fairly decent amount of content in them, despite it not lasting three months.

This point has a bit of merit. XIV's budget after the launch seems to be very strict and seemingly small for such a successful product.

We don't actually know this however. At best, you're just guessing, and there are so many factors we don't know about to say if your guess is worthwhile or not.
 
Content takes time to develop. You can't simply throw more people or money at it and expect it to go faster. We know from the GDC presentation that Yoshida is pretty strict about people working on the project too, given how they migrated staffers over from the original game (which they supported alongside developing A Realm Reborn) to the new one. There's also pacing of content to consider too; they've already delayed content before (Novus) because players weren't far enough ahead.

I have little doubt from the way the team's been developing content that they'll ramp things up as we go along. Already we've been promised new classes, new areas, and new dungeons. Even the patches have had a fairly decent amount of content in them, despite it not lasting three months.

As you mentioned, they are pacing their content (I don't know how true this is). So if they are, I don't expect them to substantially increase their pacing because they are comfortable with their current pacing. If you are comfortable with their current pacing then good for you. I certainly would have preferred a much faster content release schedule. If you told me we could have 2.2 in 5 months instead of 6 months, that doesn't change things that much.

But really, there's no need to put this argument here in a thread about new classes. Yay new classes.
 
As you mentioned, they are pacing their content (I don't know how true this is). So if they are, I don't expect them to substantially increase their pacing because they are comfortable with their current pacing. If you are comfortable with their current pacing then good for you. I certainly would have preferred a much faster content release schedule. If you told me we could have 2.2 in 5 months instead of 6 months, that doesn't change things that much.

But really, there's no need to put this argument here in a thread about new classes. Yay new classes.

Pacing isn't a black and white thing thankfully. They'll ramp up specific areas if they feel the need to.

I'm pretty excited for new classes due to the way the game is set up. It changes up the gameplay mechanics significantly and offers more cross-class abilities to use. Both of which are things the game really needs right now. Lots of my guildmates have express interest in more customization than the game currently offers.

Plus, it's an easy way to add more content due to having to level them. >_>
 
I might actually come back for a few months if these new classes look interesting. Which means I hope they aren't because I don't want to lose another 3 months to a single game.

They are probably going to be interesting and fun.
 
We don't actually know this however. At best, you're just guessing, and there are so many factors we don't know about to say if your guess is worthwhile or not.

I would be willing to bet on it. The amount of recycial is all over the place. Major pieces of content are accessed through old FATEs, reskins, and more. Hell, they cant even voice major parts of the campaign. No voice work for their end game raid either.

I'm willing to bet they are a tight budget.
 
They're finally gonna add Musketeer? Remember wanting to play that before 1.0. They took the Musketeer tower out of Limsa in ARR right?
 
Did not love how they handled SMN
Hope they do a better job with thief/musketeer

I expected something similar to FFXI's summoner, myself. Shame it turned out the way it did. I would have loved to try that class. Right now, I'll stick it out with my Paladin though. Hoping to see a level cap increase and some new skills for each class too. Seeing skills based around other Final Fantasy games would be great too.
 
I expected something similar to FFXI's summoner, myself. Shame it turned out the way it did. I would have loved to try that class. Right now, I'll stick it out with my Paladin though. Hoping to see a level cap increase and some new skills for each class too. Seeing skills based around other Final Fantasy games would be great too.
Yeah :/
Even ffxi had to suffer through elementals
So I hope things change down the line

Lol
CF1EpjO.jpg
 
Yeah :/
Even ffxi had to suffer through elementals
So I hope things change down the line

Lol

I hope not (at least not at the size they were in XI), huge summons is the last thing I want to see taking screen space in some of these end game fights.
 
i'd like the egi's to look different, but the size of them is necessary. can't have sizeable summons making aoe indicators harder to see, or just taking up space in general. odin/behe/any fate/crystal tower would be terrible.
 
As far as the dagger class goes, I'm assuming it will be something like Assassin (or some other non-classic Final Fantasy name), and it will branch into Thief (DPS) and Ninja (Tank) jobs. Then again, I guess Ninja could go either way: DPS or Utsusemi (dodge) tank.
 
Yeah :/
Even ffxi had to suffer through elementals
So I hope things change down the line

Lol
CF1EpjO.jpg

I'm not so much bummed how they look, but more how boring smn is to play.Boring rotation with boring summons with boring spells.

Hey that's actually the worst part about FFXIV: The boring, simple combat. Hopefully the new classes are exciting to play and I might resub.
 
I'm not so much bummed how they look, but more how boring smn is to play.Boring rotation with boring summons with boring spells.

Hey that's actually the worst part about FFXIV: The boring, simple combat. Hopefully the new classes are exciting to play and I might resub.

BRD and WAR are super boring to play as well. I loved playing BRD in FFXI too.

If they add NIN I'll probably re-sub for a month at least, depending on how they make them. Blink tank was so fun to play. It's probably Musketeer and Thief though, gross.
 
I think FF14 is impressive for an MMO that was created from the ground up in 2 years. It's much more successful than they ever dreamed it would be, so now they're playing catch up. I don't think it has enough content right now, but I also don't begrudge them that because of what they had to go through to even turn the game into something that people wanted to play in the first place. Things are beginning to pick up a little bit, and hopefully they will go more rapidly as we move forward. Time will tell.

Vanilla WoW had a massive amount of content that has yet to be matched by modern mmorpgs. Older mmorpgs (Everquest, Daoc, FF XI, etc) required nearly a year of investment to reach max level, but that's because you had to grind exp like crazy in groups since you couldn't solo and quests didn't offer anything outside of money or items. Anyway, WoW had zones for nearly all of the race. The gnomes / dwarfs & the orcs / trolls had to share starting zones, but otherwise every race had their starting point which had a specific atmosphere. It was incredibly well done and massive in scope, not to mention a lot of option as far as leveling path because of the sheer number of zone along with the ability to swim everywhere and the seamless world with no loading screen. Some of those level 60 dungeons took hours to complete, such as Scholomance, Stratholme, Lower / Upper Blackrock spire, Blackrock Depths.

If you compare, FF XIV zones are rather small, restricted in numbers, there's loading point when you transition between them and you can't swim.

Anyway, it's not even fair to compare since WoW was made in another era and while the budget for it was ~60 million, it would easily be four time as expensive in 2014 to make a new mmorpg with the same scope. I think both Knights of the old republic and Elder's scroll online were made with budget of ~200 million which illustrate the inflating cost of modern mmos. The budget for the relaunch of FF XIV couldn't be massive given the risks involved, but I'm sure that expansions will add significant amount of content now that the game is a success and turning a profit. I heard that they would like to add 2 significant mechanics to the game such as flying (mounts?) and swimming and each would require an expansion. In due time, it's going to be an excellent mmo if the subscription base is stable.

Now that I think about it, so many WoW memories are coming back to me lol. XD The open world pvp and the crazy amount of ganking happening all over the place. No flying mounts which mean you were constantly open to ganking, slow paced Alterac Valley which could last hours, end game was more or less raid or quit, annoying trolls on the official druid / paladin forums saying: "shut the fuck up and heal me".
 
Hey that's actually the worst part about FFXIV: The boring, simple combat. Hopefully the new classes are exciting to play and I might resub.

Is this boring simple combat compared to other mmos or compared to 11? Because I'd agree depending on other mmo, if it's compared to 11 then that's pretty laughable. Atleast this has you doing things during combat, I may not have played 11 but it's clear as day when watching the millions of videos out there that it's combat was a complete joke compared to anything that came out after it. You literally stand there 90% of the fight scrolling through spells or abilities, every now and then you get to hit a button and something happens, that's also for actual combat classes, support doesn't even get that much other than keeping up a buff or debuff.

Anyway, it's not even fair to compare since WoW was made in another era and while the budget for it was ~60 million, it would easily be four time as expensive in 2014 to make a new mmorpg with the same scope. I think both Knights of the old republic and Elder's scroll online were made with budget of ~200 million which illustrate the inflating cost of modern mmos..

That was also 60mil that went almost entirely towards creating the game, it didn't need a huge marketing team behind it because at the time mmos weren't nearly what they are today and people were willing to take risks when it came to a rather new genre. SWTOR/ESO on the other hand are entirely different, the vast majority of both their budgets went towards getting "famous" VAs(because that's what people care about, movie voices in their games) and marketing. When they came out they needed the super marketing team that could potentially let them compete with WoW and get their game out there.....something that in hindsight wasn't such a good idea for SWTOR and it's less than a year of p2p and what could very well be ESO soon.

As far as FF14 goes I would honestly hope they wouldn't throw everything they have towards marketing and actually put that money towards making the game better. We saw with 1.0 what happened when they tried to compete with WoW(came out 6-8 months before it should have because they wanted to beat Cata to the punch which came out 2 months later). Would honestly hope they gained some intelligence and noticed that maybe with 2.0 instead of trying to compete with anything, maybe they should worry about making the game more than a steaming pile like it was and hope enough apologies/brand name would be enough until it got back on it's feet(which so far it's worked pretty well for them while the game keeps getting better and better through content patches).
 
They're finally gonna add Musketeer? Remember wanting to play that before 1.0. They took the Musketeer tower out of Limsa in ARR right?

I think the tower is still there, just the marauders have moved in as well. You can still see the musketeer guild sign hanging up inside it, and there is someone who is clearly the guild receptionist sitting behind a desk inside the Coral Tower.
 
Is this boring simple combat compared to other mmos or compared to 11? Because I'd agree depending on other mmo, if it's compared to 11 then that's pretty laughable. Atleast this has you doing things during combat, I may not have played 11 but it's clear as day when watching the millions of videos out there that it's combat was a complete joke compared to anything that came out after it. You literally stand there 90% of the fight scrolling through spells or abilities, every now and then you get to hit a button and something happens, that's also for actual combat classes, support doesn't even get that much other than keeping up a buff or debuff.

Surprisingly enough I prefer FFXI's combat to FFXIV's. Typically, the later classes they added were more hands on. Blue Mage specifically was a blast to play. Sure FFXI's Summoner was slower, but your avatars were ballers and had powerful attacks and buffs.

With FFXIV you press more buttons but it's all flash and no substance.
 
More healing job please.
White mage & Scholar not enough for you ?
I'm not so much bummed how they look, but more how boring smn is to play.Boring rotation with boring summons with boring spells.

Hey that's actually the worst part about FFXIV: The boring, simple combat. Hopefully the new classes are exciting to play and I might resub.

I'm playing summonner ATM ( lv 44 ) i find it anything BUT boring.. in fact i love it
The thing with SMN is that you don't have a preset rotation that is better ... that thing changes in most situations so you have to adapt ..... it's a flexible class that can shine or be boring depending on how much info you can monitor at the same time and i love it for that.
 
The classes in XIV are just so boring compared to XI. Everyone plays exactly the same.
But if they make a NIN or Samurai class I might resub for a few weeks.
 
i don't get the complaints about ffxiv's classes being boring

i guess that's bc i played based SCH
 
i don't get the complaints about ffxiv's classes being boring

i guess that's bc i played based SCH

SCH is the only class that has some complexity (and 2.1 WAR i guess).

DPS classes suffer from this the most, there is little difference between a DRG, a MNK or a BLM.

In XI a BLM was totally another thing compared to other DPS and had a completely different play style.
 
I know that this will sound weird coming from me but people really have to stop comparing FFXI and FFXIV in terms of gameplay. They are two products from two different ages that could mot eore different.

Unless you have been still playing FFXI to this day, nostalgia is playing a role. Doubt me? Go back and play a month of it.
 
I'm facerolling my THM to 50 atm. I have to say, the WoW Mage class got a lot more involved, especially since the Cata revamp.

Right now it's just: Thunder -> Fire -> Fire -> * -> Transpose -> Blizzard -> Fire -> Fire -> *.

On the other hand, I really like the aesthetic of FFXIV so I'm more attached to my THM than I ever was to my WoW toons.
 
Aw yiss. Ninja time is coming. I'm thinking they almost have to make one of these new jobs a tank and the other a healer. I think ninja goes back to the old tank role, the gunner class heals and thief will be some sort of DD. I'm just sure they have something up their sleeve with these jobs to make them unique and interesting.
 
I'm facerolling my THM to 50 atm. I have to say, the WoW Mage class got a lot more involved, especially since the Cata revamp.

Right now it's just: Thunder -> Fire -> Fire -> * -> Transpose -> Blizzard -> Fire -> Fire -> *.

On the other hand, I really like the aesthetic of FFXIV so I'm more attached to my THM than I ever was to my WoW toons.

Things get more involved in end game. In fact, BLMs have one of the hardest roles in later fights and are often overlooked/not wanted in said fights. Hence why we are getting a buff in the next patch.
 
Dark Knight and/or Beast Master Please....

community_praying.gif


Took a break from ffxiv but it may be time to get back in.

Shame we will never again see a Bard like the one in EQOA. The dual sword fighting kind that also sings songs.
 
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