Have you tried ditching the stealth in the game and just going all out combat. The stealth mechanics are more there as a homage to the series and isnt fun. It is a character action game afterall and the combat is where its strengths lie.
Stealth is shit in this game, play it like a hack and slash title
Yeah that's what I ended up doing. I couldn't help but try the stealth when it seemed appropriate though. I tried my best to stealth takedown those asshole ape-like cyborgs that stomp the shit out of you because I couldn't figure out how to properly fight them. That could be linked to me reluctantly playing through the game when I realized it wasn't anything special. I played through only once.
That's how most people felt about MGS2 the first time they played it. Maybe you weren't in the right frame of mind? Have you thought about giving it another chance, trying it again?
I didn't have exactly the same experience. The stealth mechanics are definitely more simplified than MGS4---actually they're almost exactly the same mechanics as Metal Gear 1: Enemies have a pixel thin like of sight, they're alerted if you pass through their line of sight, unless you're prone in a box. Pretty simple. Biggest issue I have is that the walking animation takes to long to start/stop and the animations don't look stealthy---MGR2 should have a separate set of animations for the same actions depending on if enemies are in alert phase or not: Alert phase looks more vicious/badass/ready to kill while otherwise his profile would more resemble Big Boss in MGSV.
I absolutely agree with you on the way it looks. The mainline MGS games all have incredibly strong aesthetics. MGS1's John Carpenter influence, MGS2's digital vibe, and MGS3's groovy naturalism are a huge part of what makes the series great to me. Platinum didn't put nearly any thought into the color grading, art style, visual motifs... It's mostly the same look as every other game they've done besides Madworld. The boss designs were great, but every other part of the visual production felt phoned in to me.
I disagree on MGS:R's original story, however. We already know what happened, and I don't think there's enough room in the canon to create some epic story with huge metal gears and interesting characters between 2009 and 2014.
I was thinking about doing another playthrough. I'm not entirely sure, though.
Well the stealth mechanics I understood, it just didn't work well since it just looked like Raiden wanted to run around and slash people (so I did). Those animations were the biggest issue.
Yeah, the art style was the final nail in the coffin for me. It wasn't aesthetically pleasing like the other games.
I understand, but I was hoping they just did something small scale, nothing globe trotting and epic with a ton of new characters. It'd be his teams first time on their own after all. I just think it was dumb that Raiden fell back into that life in the first place after the ending of MGS2. It was even more shitty that Kojima GrayFoxified Raiden just to make him 'cool'. I didn't mind him in 2 for the most part (he was quite whiney though).