ViewtifulJC
Banned
Love this game.
What other good metroidvania are there on the 3ds?
DKCR3D

Love this game.
What other good metroidvania are there on the 3ds?
But Shovel Knight is not a metroidvania![]()
Fine, platformer with an rpg item system.By your apparently very loose definition of Metroidvania I'd at least suggest Cave Story.
The first three levels are fairly easy, and after that you get an item that lets you cheese your way through most of the rest of it if you so choose (I did not).How difficult would you guys say this game is? I definitely want to pick this up, but I'll be sad if I can't get past the first couple levels. I sucked at NES games back in the day, and anticipate I still do today.
The first three levels are fairly easy, and after that you get an item that lets you cheese your way through most of the rest of it if you so choose (I did not).
How difficult would you guys say this game is? I definitely want to pick this up, but I'll be sad if I can't get past the first couple levels. I sucked at NES games back in the day, and anticipate I still do today.
Metroidvania is said so often now that it's affecting peoples' ability to accurately identify genres.
PC: Yes.Is this on the EU store yet? I couldn't find it![]()
Hah. This made me laugh so much.DKCR3D![]()
I'm probably picking it up tonight on the 3DS as well. I love stereoscopic 2D games on that thing. I'm only worried about the resolution, and whether it's clean or stretched across the 3DS screen.
There's not any big ones on 3ds I can recall. The closest I can think of other than Cave Story, is Sticker Star, although it's less action and more exploration and with turn based RPG battles. Similar in tone and pacing and amount of cross-genre experimentation, just not really a platformer. Maybe play Mighty Switch Force at the same time?Fine, platformer with an rpg item system.
[...] with an rpg item system.
Fine, platformer with an rpg item system.
The first three levels are fairly easy, and after that you get an item that lets you cheese your way through most of the rest of it if you so choose (I did not).
Fine, platformer with an rpg item system.
The phaser maybe?What item is that?
Regarding the NES/SNES controller not being recognized by the game:
YCG emailed me back asking me to send in the code that the steam config file produces using this page.
https://docs.google.com/forms/d/1JQAYOEypqLg8HLNf04kg6pOrVpzySNZ0DfQNgmNzcww/viewform
The problem with that is that I'm in steam big picture control config and it won't let me complete the button configuration because it wants me to bind Dpad controls.
The problem is that Dpad up/down registers as axis 1 and dpad left/right registers as axis 0 like a joystick.
If I press down on the dpad to assign a key to dpad down, it removes the binding from Dpad up since up and down use the same axis 1. It doesn't want to allow both dpad up and down to have the same axis 1 value just like dpad left and right does not want to assign both of them axis 0.
Steam will not let me save the control settings without all 4 dpad buttons being mapped.
The NES usb controller behaves in the identical manner.
In big picture, I can up, left, down, right all around the interface with zero issues so it recognizes all 4 directions.
But from what I gather, steam's configuration (once saved) will generate that line of code and then the button assignments that they want you to send them to add to the game.
without the ability to save the configuration in big picture, it can't generate that unique code for the controller and I can't send that to YCG.
I'm tempted to just send them my controllers. I told them in my email if they wanted them, I'd gladly let them borrow them if it can fix this issue. I have no other use for them right now anyways. I bought the NES controller specifically to play this game.
![]()
LMAO!
Word of warning to PC folk.. this game does NOT support 120fps displays. I played this game for a half hour the other day and thought the animation seemed a little speedy buy just chalked it up to the game's feel and tuning.
Well, I was just watching the quicklook and it looked a lot slower than the session I played.. and of course the game was running at 2x speed or whatever.
Surprised I made it through the first world that way. It was actually pretty fun and felt great. Just tried the game at 60hz and it seems much more sane. The weird thing is it didn't affect the music.
Regarding the NES/SNES controller not being recognized by the game:
YCG emailed me back asking me to send in the code that the steam config file produces using this page.
https://docs.google.com/forms/d/1JQAYOEypqLg8HLNf04kg6pOrVpzySNZ0DfQNgmNzcww/viewform
The problem with that is that I'm in steam big picture control config and it won't let me complete the button configuration because it wants me to bind Dpad controls.
The problem is that Dpad up/down registers as axis 1 and dpad left/right registers as axis 0 like a joystick.
If I press down on the dpad to assign a key to dpad down, it removes the binding from Dpad up since up and down use the same axis 1. It doesn't want to allow both dpad up and down to have the same axis 1 value just like dpad left and right does not want to assign both of them axis 0.
Steam will not let me save the control settings without all 4 dpad buttons being mapped.
The NES usb controller behaves in the identical manner.
In big picture, I can up, left, down, right all around the interface with zero issues so it recognizes all 4 directions.
But from what I gather, steam's configuration (once saved) will generate that line of code and then the button assignments that they want you to send them to add to the game.
without the ability to save the configuration in big picture, it can't generate that unique code for the controller and I can't send that to YCG.
I'm tempted to just send them my controllers. I told them in my email if they wanted them, I'd gladly let them borrow them if it can fix this issue. I have no other use for them right now anyways. I bought the NES controller specifically to play this game.
![]()
How difficult would you guys say this game is? I definitely want to pick this up, but I'll be sad if I can't get past the first couple levels. I sucked at NES games back in the day, and anticipate I still do today.
LMAO!
Word of warning to PC folk.. this game does NOT support 120fps displays. I played this game for a half hour the other day and thought the animation seemed a little speedy buy just chalked it up to the game's feel and tuning.
Well, I was just watching the quicklook and it looked a lot slower than the session I played.. and of course the game was running at 2x speed or whatever.
Surprised I made it through the first world that way. It was actually pretty fun and felt great. Just tried the game at 60hz and it seems much more sane. The weird thing is it didn't affect the music.
You can change Relics to a separate button in the options,I had the same problem you did until I changed it.Minor complaint, but sometimes I accidentally use my relic while jumping when I didn't want to. It's only happened a few times, but I would have liked the option to change up + Y to a separate button (I'm playing on WiiU, so one of the triggers would be nice). I understand they are trying to replicate old-school NES controls with the limited amount of buttons, but they allow quick-relic change through the touchscreen, so the option would have been nice.
I'm loving the miiverse functionality though. Probably one of the best uses of the service so far (IMO). It's just so seamless and easy to access on the Gamerpad, yet totally hidden out the way if you don't want to use it. I myself enjoy seeing what other players say on each screen, and a few times it has been very helpful in some of the tougher portions of the game.
I just want to say, Specter Knight kicked my ass. Playing on the WiiU. I chalk it up partly to playing way past my bed time and not being fully alert, but I died an insane amount of times against him. An insane amount of times, like it was not right. And I even knew the pattern, just could not avoid getting caught in a whirlwind of hurt.
I eventually pushed on and beat him, but I was worried if he was a sign of things to come, I would be in trouble.
Interesting enough I am about 4 stages past the Specter now and have done just fine, but for some reason had an insane amount of difficulty getting past him.
Also I need to disable Auto-Shutdown on my WiiU. I am from the days you left a console paused for 24 hours just to not replay and entire level again, and the damn auto standby function of all these current consoles screws that up.
What is the best choice, PC or 3DS version?