Raise the flame shield: Your "controversial" gaming opinion.

Definitely, and unfortunately it seems to be the one thing XBCX (fuuugghh) doesn't fix. Easy trash mobs with high HP are just utterly boring and I hated the combat the first 10-15 hours I played.
Yeah, I got a little less hyped when they showed a fight for the first time and it took ages to kill a little monster.
 
My brother's still a noisy arsehole when he plays it, if anecdotes will do. Just got a "Son of a fucking dick" from downstairs.

Ergh one of those guys aye? My brother was the same I used to just hit him when he was talking trash.

There have been vast improvements in quelling this. It still happens, but thanks to the r/league subreddit and Riot's own chat restrictions it isn't as bad as it use to be. It is just like any online multiplayer community. They all have their dicks.

That sounds cool, I may give it a go some point soon, I have a lot of wildstar to play but it's nice to know I might even have a pleasant experience when i come back to it!
 
But PC's usually cost more than $400. BA-ZING!

lol, no seriously while I kind of see where you're coming from--games DO need to find a way to become cheaper, and FAST--you're ignoring that it hasn't been "five years" since the last upgrade. It's been over eight. And because of cross-gen, probably a full decade before we shed last-gen for good.

I think people are interested in buying the PS4 or the XB1. Cross-gen actually slows the process down. "Oh, I can get it on PS3/360? Nevermind then."

And realistically, the developer bag of tricks that pushes the PS3 and 360's now meager RAM and processors for more output has got to have gotten thin.

E3 couldn't have "confirmed" anything for you. These are new systems and developers needed more time than what they've gotten so far, that's all. By every indication, 2015 looks not only better than 2014 or 2013, but one of the best years I've seen since I bought a "current-gen" console back in early 2010.

When I was talking about generational leaps, I was talking about PC too. Consoles, PC's, same difference. The exact length of the generations don't matter - I'm generalizing to make a point about EVERY hardware generation. (EDIT) The problem I have with next-gen consoles is that they raise the barrier to entry. Each time they do this, they need to bring with them some sort of audience expansion to justify it. The problem now is that the 360/PS3 are still really expensive, so there's still a really high barrier to entry for them, and we've tacked an even higher one on top of that! Gaming needs to grow and flourish, not sell to the same people over and over - raising the barrier to entry prematurely is a death trap.

And I WANT cross-gen to be around for a while. I want us to stay in one spot for a single second or two and just reuse the same technology to make new stuff instead of letting the technology side of things kick creativity to the curb. Nintendo tried this, but they didn't follow up properly (their 2008-2011 software lineup was awful) and they didn't expand enough. Make games cheaper, more broad, more interesting, and lower the risk while doing so. Get people's attention, make more money by expanding the audience. The industry could use a little technology stagnation to put the pressure on for a while. There's a million innovations during the last two gens that was never explored.

E3 2014 was boring as shit; it was the same exact show as last year. Most of them we already knew about, and the rest were just something old with one new buzz word. We're about to hit a terrible and very long transition period; we'll be lucky if we get a next-gen iteration in most last-gen franchises by 2019. Fewer games, fewer risks, bigger budgets. 2015 might be an good year, if we're lucky, but next E3 will be the same games we saw this year, with a "so sorry for the delay" and everything pushed back to 2016 to meet some arbitrary graphical standard that these developers set for themselves.

Last gen was a bloodbath, and this time it's worse, with bigger consequences when things don't pan out according to plan.

I think Super Mario Galaxy is a very flawed game. I think many overlook its shortcomings because its presentation is outstanding. Tim Rogers uploaded two videos to accompany his damning review of the game - they are painful to watch, but if you suffer them, you will glimpse just how awful the game can be:

part 1
part 2

I think the New Super Mario Bros. games are much better than their 3D counterparts.

That was some of the worst reviewing I've read since PSXextreme cried about Killzone 2. Didn't even touch the youtube links, jesus.
 
Gaming community's for specific games..

For instance Battlefields Battlog Forums.. ewwwf

Just having a look around and trying to get some information as to why the game freezes and crashes on the PS3 console and posting a reply here and there. It was nice to see the community is a complete shambles (or best part of). Common sense is out the window an over the hill and part requirement of posting and replying as well as trolling is the order of the day it seems..

Cant be perfect all the time of course ...
 
Chrono Cross is way more fun than Trigger.
Mass Effect is boring / tedious.
The Sega Genesis was crap.
Dreamcast will never be missed.
Red Dead Redemption was average at best.
Dark Souls was the worst purchase I made in 2013. Because of this game alone I will not trust GAF hype, all the people saying "it's not that hard". pffff
Skyrim > Fallout 3 > Oblivion > Morrowind > Fallout NV (There I said it! All great games though!)
The very first Zelda is the only one that was 10/10. All others are 7/10 or less.
All fighting games suck! (except DoA4)
All Sonic games suck.
Halo 4 was the best one. :o
3D Mario games suck.
Crysis 2 was awesome.
Vanquish was average.
Most indie games are junk, even the popular ones.
Call of Duty is f*$%#&@ awesome, all of them!
Deus Ex games can go away.
Rage was a decent game.
Every Grand Theft Auto game before 5 was crap.
Bioshock 2 was better than 1.
Portable gaming generally sucks, all platforms.
Dualshock 3 truly sucks.
All Metal Gear games are stupid.
Vita has no good games.
We should be able to sell digital games on all platforms. Steam, Origin, XBL, PSN.

Nice thread, lots of stuff I wanted to get off my chest. :-)
Still friends everyone? (except all the people saying Portal 2 and Skyrim are bad games, I dont like you) :p
 
10 years ago, Driv3r was released. It was almost universially hated among both reviewers and players alike. Even the developers themselves dismissed the game.

Personally, I thought it was a good game. Not the wannabe GTA shooter parts, but the driving parts. I was a big fan of Driver 2 and thought that Driv3r did a good job of maintaing the feeling of '70s movie style action driving that emphasised agility over speed. My guess is that people were so used to the driving mechanics of GTA 3 and Vice City that were rather forgiving and didn't punish you too hard to hitting other cars and obstacles. Driv3r had proper, weighty car physics and demanded skilled driving.
 
Chrono Cross is way more fun than Trigger.
Mass Effect is boring / tedious.
The Sega Genesis was crap.
Dreamcast will never be missed.
Red Dead Redemption was average at best.
Dark Souls was the worst purchase I made in 2013. Because of this game alone I will not trust GAF hype, all the people saying "it's not that hard". pffff
Skyrim > Fallout 3 > Oblivion > Morrowind > Fallout NV (There I said it! All great games though!)
The very first Zelda is the only one that was 10/10. All others are 7/10 or less.
All fighting games suck! (except DoA4)
All Sonic games suck.
Halo 4 was the best one. :o
3D Mario games suck.
Crysis 2 was awesome.
Vanquish was average.
Most indie games are junk, even the popular ones.
Call of Duty is f*$%#&@ awesome, all of them!
Deus Ex games can go away.
Rage was a decent game.
Every Grand Theft Auto game before 5 was crap.
Bioshock 2 was better than 1.
Portable gaming generally sucks, all platforms.
Dualshock 3 truly sucks.
All Metal Gear games are stupid.
Vita has no good games.
We should be able to sell digital games on all platforms. Steam, Origin, XBL, PSN.

Nice thread, lots of stuff I wanted to get off my chest. :-)
Still friends everyone? (except all the people saying Portal 2 and Skyrim are bad games, I dont like you) :p

Legend .. :)
 
Chrono Cross is way more fun than Trigger.
Mass Effect is boring / tedious.
The Sega Genesis was crap.
Dreamcast will never be missed.
Red Dead Redemption was average at best.
Dark Souls was the worst purchase I made in 2013. Because of this game alone I will not trust GAF hype, all the people saying "it's not that hard". pffff
Skyrim > Fallout 3 > Oblivion > Morrowind > Fallout NV (There I said it! All great games though!)
The very first Zelda is the only one that was 10/10. All others are 7/10 or less.
All fighting games suck! (except DoA4)
All Sonic games suck.
Halo 4 was the best one. :o
3D Mario games suck.
Crysis 2 was awesome.
Vanquish was average.
Most indie games are junk, even the popular ones.
Call of Duty is f*$%#&@ awesome, all of them!
Deus Ex games can go away.
Rage was a decent game.
Every Grand Theft Auto game before 5 was crap.
Bioshock 2 was better than 1.
Portable gaming generally sucks, all platforms.
Dualshock 3 truly sucks.
All Metal Gear games are stupid.
Vita has no good games.
We should be able to sell digital games on all platforms. Steam, Origin, XBL, PSN.

Nice thread, lots of stuff I wanted to get off my chest. :-)
Still friends everyone? (except all the people saying Portal 2 and Skyrim are bad games, I dont like you) :p

tumblr_lymb3pj2CW1r8145qo1_250.gif
 
I think the focus on story in games like Last of Us, Uncharted, Enslaved, The Order, Heavy Rain etc are all unhealthy for the medium of games in general.

This isn't a comment about the quality of them however.

I think the focus on emulating the strengths of other media forms (film mostly) is doing a disservice to the strengths of games. So whilst games have the benefits of interactivity, the praise for these games seems mostly focussed on the narrative twists and turns rather than the actual player controlled moments (which in some of them is quite good on occasion).

Personally I think the strength of story telling within games is where the game environment itself as you wander through it forms the extent of exposition. Think Metroid Prime, or the first Halo game before the story went dumb. Those games exhibit the 'show, dont tell' method of story telling which keeps out of the way of play, and as a result enhances it. Shadow of the Colossus is another example of this.

This shouldn't even be an unpopular opinion.
 
I'm of the exact opposite opinion, I'm afraid. I find 'cinematic experiences' like The Last of Us to be an example of the wrong direction games should be going. It sets the precedent that if you mimic film quality writing and presentation, you can get away with lackluster gameplay - in fact, be considered one of the greatest games ever made, while actually being a horrible average game. I felt like the Uncharted series also suffered from this, it seems to now be Naughty Dog's calling card, but The Last of Us has essentially become the perfect example of rewarding a mediocre game because it's trying really hard to be a good movie.

What is your definition of a game, though? A game can still be incredibly interactive without having a focus on combat.
 
Chess doesn't have a story and games don't need story to be good. What you seem to be talking about is a person's own experience. Each chess game has millions of different stories as different pieces are taken away and less and less pieces are still on the board. Same argument goes with Mario Kart. Good game, all you know is that you are racing + you're about to race a bunch of people from Mario games.

I mean look at Pong. Pong has no story and if someone gave it to a monkey I think they'd figure it out and be quite happy with it not knowing the story at all. Same with most people actually, you just know the parameters to win and try it in the same way you'd try and win a game of air hockey or tennis with a friend IRL.

I didn't say that Chess has a real story, nor Mario Kart. My point was that they both have sort of hidden backgrounds and player-made stories as the game goes on. They don't really count, I admit, but the argument could be made.

Either way, I think that a lot of this is a poor argument overall. Sure, games like Pong are simply fun, built only on like their mechanic. Yet, if a game like pong had come out now, it would only be successful as a mobile app, if that. It is extremely simple and only moderately satisfying for a short amount of time. If you tried to make the argument that Tetris or Pong are the best kind of game, you're going to have to try hard to convince me.

Sure they have their mechanics and are simple fun, or complex fun like Mario Kart. However, I can't easily accept that they are better gaming experiences than those with narratives. They can be fun for a while, but eventually it wears off. Most of the time these are the games you play with a lot of other people around, because hanging out with your friends is more satisfying than the actual game itself. Like, you don't have nearly as much playing pong against a computer than with a friend. They are less about playing a good game than playing a game with friends.

When you have a game with a great narrative, as well as strong multiplayer aspects, those are the games people enjoy the most, and open up as some of the better games. I could repeat myself plenty more, but there really isn't another argument to be made for narrative games, since they provide so much more, especially if they have a way to experience them with friends in the way that a mechanic-only game does.
 
I think the focus on story in games like Last of Us, Uncharted, Enslaved, The Order, Heavy Rain etc are all unhealthy for the medium of games in general.

This isn't a comment about the quality of them however.

I think the focus on emulating the strengths of other media forms (film mostly) is doing a disservice to the strengths of games. So whilst games have the benefits of interactivity, the praise for these games seems mostly focussed on the narrative twists and turns rather than the actual player controlled moments (which in some of them is quite good on occasion).

Personally I think the strength of story telling within games is where the game environment itself as you wander through it forms the extent of exposition. Think Metroid Prime, or the first Halo game before the story went dumb. Those games exhibit the 'show, dont tell' method of story telling which keeps out of the way of play, and as a result enhances it. Shadow of the Colossus is another example of this.

I agree with you pretty strongly. The only qualification I would add is for The Last of Us. I feel like this game unfairly gets flak for being a game that places cinema style above gameplay. The core gameplay is incredibly solid and meshes with the story in such a way that the whole thing feels like a single cohesive piece. It's the best kind of "cinematic" because it has the gameplay to back it up.

Games like Heavy Rain, Gone Home, Dear Esther, etc. Don't interest me at all, though, so I agree with your main point.
 
I don't like the Souls games and I have no idea why. I should love them, but they just bore me.

I really love strategy game and turn based combat, so it's not a patience thing. I love fantasy settings and Souls games have some quite original designs within the genre. So it's not that either.

I don't find them as challenging as I do tiresome. The challenge seems to be learn attack pattern, then patiently whittle down. I just don't find the way it's done engaging, and often find myself zoning out during longer battles instead if focusing due to excitement (which obviously doesn't go well).

I understand why people love it, and I wish I did. I might give it another go at some point, I own DS2 so no excuse really...
 
What is your definition of a game, though? A game can still be incredibly interactive without having a focus on combat.

Interactivity has little to do with defining a game. There are several types of interactive media that are not games. A game is defined by the act of playing. And when a game has poor gameplay or puts an emphasis on an aspect that is not gameplay, then they are a poor representation of games. Gameplay is also not necessarily combat. That's another mistake I think a lot of games make. Puzzle-solving, strategy, exploration and experimentation can all be gameplay completely void of combat. But I think a game needs to stand on its gameplay, while things like the narrative and presentation should be supportive of the gameplay.

And I think The Last of Us is a good example of this opinion. If you take the actual mechanical gameplay of The Last of Us out of the story and presentation, it doesn't stand well on its own. Conversely, you could probably take the story and presentation out of the game and portray it as an interactive movie and it would still be well regarded.
 
Chrono Cross is way more fun than Trigger.
Mass Effect is boring / tedious.
The Sega Genesis was crap.
Dreamcast will never be missed.
Red Dead Redemption was average at best.
Dark Souls was the worst purchase I made in 2013. Because of this game alone I will not trust GAF hype, all the people saying "it's not that hard". pffff
Skyrim > Fallout 3 > Oblivion > Morrowind > Fallout NV (There I said it! All great games though!)
The very first Zelda is the only one that was 10/10. All others are 7/10 or less.
All fighting games suck! (except DoA4)
All Sonic games suck.
Halo 4 was the best one. :o
3D Mario games suck.
Crysis 2 was awesome.
Vanquish was average.
Most indie games are junk, even the popular ones.
Call of Duty is f*$%#&@ awesome, all of them!
Deus Ex games can go away.
Rage was a decent game.
Every Grand Theft Auto game before 5 was crap.
Bioshock 2 was better than 1.
Portable gaming generally sucks, all platforms.
Dualshock 3 truly sucks.
All Metal Gear games are stupid.
Vita has no good games.
We should be able to sell digital games on all platforms. Steam, Origin, XBL, PSN.

Nice thread, lots of stuff I wanted to get off my chest. :-)
Still friends everyone? (except all the people saying Portal 2 and Skyrim are bad games, I dont like you) :p

That's a very brave thing to say, my friend. Needless to say there's a looooot I disagree with, lol.

But I do agree with BioShock 2 being better than BS1, most indie games get more praise than they should, and the fact we can't sell digital games. Especially the latter baffles me, I mean how hard can it be to offer that service?

Serious question, how hard? I'm not very technical, but if you add the selling price on the account of person 1, and add the game on the account of person 2, that should do the trick. But I'm likely overlooking a crucial and important issue, otherwise it would've been available already.
 
That's a very brave thing to say, my friend. Needless to say there's a looooot I disagree with, lol.

But I do agree with BioShock 2 being better than BS1, most indie games get more praise than they should, and the fact we can't sell digital games. Especially the latter baffles me, I mean how hard can it be to offer that service?

Serious question, how hard? I'm not very technical, but if you add the selling price on the account of person 1, and add the game on the account of person 2, that should do the trick. But I'm likely overlooking a crucial and important issue, otherwise it would've been available already.

The problem is with the idea of selling your digital games is that they don't have the same practical limits as reselling a physical copy of a game which naturally protect the businesses of the industry.

For reselling of digital games not to completely destroy the market, it'd have to based around a limited use resell-able license. E.g. you buy the game, it comes with a license that can be transferred once, and once only. When you sell a physical copy of a game, you sell it to either a specific person, or a specific store. There reasonable limits just out of practicality of how far that game could go and how many people that game could be sold to.

On the internet, you could transfer your game to anyone on the internet in an instant. If you had a group of 50 friends, they could decide to buy the top 50 games that are coming out in a year (theoretically), each one of them buys one from the list. Then they all just swap those games around after they've finished, they all get to play 50 games for the price of 1 - this is if digital resale was a completely open market like physical resale. The reality is, if it were to ever happen, it would have to have significant limits.
 
Chrono Cross is way more fun than Trigger.
Mass Effect is boring / tedious.
The Sega Genesis was crap.
Dreamcast will never be missed.
Red Dead Redemption was average at best.
Dark Souls was the worst purchase I made in 2013. Because of this game alone I will not trust GAF hype, all the people saying "it's not that hard". pffff
Skyrim > Fallout 3 > Oblivion > Morrowind > Fallout NV (There I said it! All great games though!)
The very first Zelda is the only one that was 10/10. All others are 7/10 or less.
All fighting games suck! (except DoA4)
All Sonic games suck.
Halo 4 was the best one. :o
3D Mario games suck.
Crysis 2 was awesome.
Vanquish was average.
Most indie games are junk, even the popular ones.
Call of Duty is f*$%#&@ awesome, all of them!
Deus Ex games can go away.
Rage was a decent game.
Every Grand Theft Auto game before 5 was crap.
Bioshock 2 was better than 1.
Portable gaming generally sucks, all platforms.
Dualshock 3 truly sucks.
All Metal Gear games are stupid.
Vita has no good games.
We should be able to sell digital games on all platforms. Steam, Origin, XBL, PSN.

Nice thread, lots of stuff I wanted to get off my chest. :-)
Still friends everyone? (except all the people saying Portal 2 and Skyrim are bad games, I dont like you) :p

Controversial you may be, but I like much of your opinions anyway, even if I don't agree with about half of them.
 
The Last of Us isn't a masterpiece, and the TR Reboot just made things even worse for the series.
Neverwinter Nights is simply unenjoyable.
Oblivion is more fun to play than Morrowind.
 
I think the focus on story in games like Last of Us, Uncharted, Enslaved, The Order, Heavy Rain etc are all unhealthy for the medium of games in general.

This isn't a comment about the quality of them however.

I think the focus on emulating the strengths of other media forms (film mostly) is doing a disservice to the strengths of games. So whilst games have the benefits of interactivity, the praise for these games seems mostly focussed on the narrative twists and turns rather than the actual player controlled moments (which in some of them is quite good on occasion).

Personally I think the strength of story telling within games is where the game environment itself as you wander through it forms the extent of exposition. Think Metroid Prime, or the first Halo game before the story went dumb. Those games exhibit the 'show, dont tell' method of story telling which keeps out of the way of play, and as a result enhances it. Shadow of the Colossus is another example of this.

clap.gif


Edit: And add the Souls games to that list.
 
I don't think these are TOO controversial. I'm trying to word these in a way that doesn't offend or come off as pure malice, so if I failed to do that, I'm sorry!

- I don't think Naughty Dog is a masterful studio. They make fun games, so don't get me wrong, but I think the studio started losing their way with Jak 2, with the idea of turning a friendly series into something grittier for no reason whatsoever. The idea of putting a big narrative into a 3D platformer also lost me.

- I think stories in games can work really well. I just think that they need to be placed in games not like Hollywood, but instead in a fashion that only games can do. Yagharek phrased it wonderfully. That said, I think there's a place for games like The Order, which I can't really judge fully as I'm not up to date totally on the project.

- When I read that someone has "outgrown Nintendo", I sort of don't really understand, as Nintendo games aren't just one genre. The company releases a lot of software with a lot of different themes in a lot of different genres. It's disingenuous to say one has outgrown them. You can say you've outgrown a genre perhaps, but to say you've outgrown a company sort of makes a person look sort of like a tool.

- The Wii U and Vita are my favorite systems this generation thus far.

- I think the PS4 is mostly selling on hype, as I don't really understand what's out that is worth the $400+ investment. It's shown to me that games sort of aren't a big factor in which platform does well.
 
I think the focus on story in games like Last of Us, Uncharted, Enslaved, The Order, Heavy Rain etc are all unhealthy for the medium of games in general.

This isn't a comment about the quality of them however.

I think the focus on emulating the strengths of other media forms (film mostly) is doing a disservice to the strengths of games. So whilst games have the benefits of interactivity, the praise for these games seems mostly focussed on the narrative twists and turns rather than the actual player controlled moments (which in some of them is quite good on occasion).

Personally I think the strength of story telling within games is where the game environment itself as you wander through it forms the extent of exposition. Think Metroid Prime, or the first Halo game before the story went dumb. Those games exhibit the 'show, dont tell' method of story telling which keeps out of the way of play, and as a result enhances it. Shadow of the Colossus is another example of this.

Spot on, squire.
 
I think the focus on story in games like Last of Us, Uncharted, Enslaved, The Order, Heavy Rain etc are all unhealthy for the medium of games in general.

This isn't a comment about the quality of them however.

I think the focus on emulating the strengths of other media forms (film mostly) is doing a disservice to the strengths of games. So whilst games have the benefits of interactivity, the praise for these games seems mostly focussed on the narrative twists and turns rather than the actual player controlled moments (which in some of them is quite good on occasion).

Personally I think the strength of story telling within games is where the game environment itself as you wander through it forms the extent of exposition. Think Metroid Prime, or the first Halo game before the story went dumb. Those games exhibit the 'show, dont tell' method of story telling which keeps out of the way of play, and as a result enhances it. Shadow of the Colossus is another example of this.

This post is pretty great and I agree with every word.

Trying to tell the story despite, or aside from, the game's interactivity is a misuse of the medium, IMO. I think of cutscenes in general a bit like the screens with dialogue text in the silent movies - bits borrowed from a different medium at an early stage, before a better way of doing the same thing becomes available (like recording sound was in case of the cinema). I don't think games really need to have little bits of movies in them - and if they do, then those little bits of movies should never be the core of the "experience".

But then again, I don't think there's a simple "recording sound" equivalent in case of games, really.
 
Umh let me think.

Halo is an average game at best.
Gears Of War simply outstandingly sucks.
Banjo-Kazooie: Nuts & Bolts is the best 360 exclusive and one of the few worth getting the console.
Uncharted 3 is hands down the best in the franchise, the first being mediocre and the second being not more than good. And anyway, Square-Enix's Tomb Raider tops them all.
Skyward Sword is one of the best recent Zelda games. A Link Between Worlds is overrated (a pretty good game nonetheless).
Rayman Legends >>>>>>>>>>>>>>>>>>>>>> Tropical Freeze.
Infamous Second Son is boring and repetitive as hell. Kinda depressing it's (apparently, haven't played them all yet) PS4's best exclusive as of now.
The Last Of Us is not even in the top ten of last gen. Still extremely good (was an incredible gen imho).
Super Mario is still great gameplay-wise, but it's losing charm. Fast.

Can't think of anything more.
 
The Sega Genesis was crap.
Portable gaming generally sucks, all platforms.
Blanket sweeps like this intrigue me. For the Genesis, the hardware or the games? And same with the portable games... is it the hardware you don't like or the software? Just hard stuff to believe given that there is so much content and quality parity.
 
Uh another one: Mortal Kombat has by far the worst character design in any fighting game ever and sells only on its over-the-top violence. It's not even that fun to play.
 
I think the nature of video games makes it very tricky to declare just what the focus on gaming narrative is. Unlike comparing say, the written word to television, video games already combine aspects of various mediums. They're visual. They're animated like the moving picture. They're interactive, yes - but not completely disconnected from the mediums they're similar to.

IMO, the use of things like cut scenes in games is generally most effective when used as framing devices similar to theater. There is narrative exposition but it serves to set up the next scene. Once in the scene things play out to the end without interruption.

Early on, starting with games like Ninja Gaiden (NES version), this is how cut scenes similar to other mediums were used. When technology allowed for elaborate interruptions in gameplay, we saw all kinds of indulgence that was detrimental to the experience of playing the game. Think of all the games where the player watches a cut scene, regains control of a character only to walk five steps into another room, triggering another cut scene.

Oddly enough I see the game convention of text dialog and pop-up dialog overlays as sometimes less intrusive to the medium than full screen cinematic scenes. Games aren't passive. The player isn't sitting and traveling forward in time to the pace of the film unspooling. Rather the game moves forward at a pace dictated to some degree by the player. Because of this, text dialog can be a more natural fit to the experience than an interruption by a movie.
 
i think the character design in dragon age inquisition is horrible and the characters description are on pair with low level fanfiction
 
I've mulled making a thread on this, but bloom effects need to go. It's just as bad as the orange/blue tinting in blockbuster films.

It's a big part of why I find some FPS titles to be borderline unplayable. The enemies can barely be distinguished from the background because everything has an orange/yellowish glow. The environments, outdoors and indoors, look unnatural.

A couple examples from google search to illustrate what I mean:


I don't mean to say the graphics are "bad", and I've always appreciated the difficulty of doing proper lighting in computer-generated effects. If I had to be blunt, the overuse of bloom seems like a shortcut or even cover-up for the subpar lighting in games, giving the illusion that the lighting is "more realistic" than it actually is by exaggerating the glow on every texture.

The trend loosely reminds me of turning up brightness and contrast artificially on old webcams. :p
 
I did not enjoy my time with Xenoblade - gave it about 15 hours - but it just felt like a mediocre MMO that was offline.

Note: (This was about 10 hours more than I would normally have given for any other game but it got so much praise I gave it more time)
 
-Super Mario Sunshine is the best Mario game.
-Most turn based JRPGs feel incredibly outdated and lazy.
-Project M is the best SSB game.
-MadWorld AND Vanquish are both better than Bayonetta.(Haven't finished MGR or 101 yet)
-Kingdom Hearts:CoM has the best battle system of the entire series.
 
I don't like the recent evolution of story-driven games either. The technology to create filmic cutscenes and graphics has taken away from the creativity of symbolism. You don't have to showcase each and every little thing to tell a story in a game. The fact that it's interactive and a platform where the player can discover and interpret everything by himself is strong enough to not have to depend on an intrusive narrative. My best example is always Silent Hill 2, if only because that game is filled to the brim with symbolism so while you are playing it, you discover that not everything might be as it seems. It was just a very unique and memorable thing to play that game.


However there are story-driven games that use the concept of being a game in order to strengthen the story. I'm thinking of the Zero Escape games. While perhaps not the most polished stories, it's very mindfucky and something that could only be done in a game.
 
World of Warcraft died over night with patch 3.0.2, which introduced the cycle of nerfing endgame content to make the game more accessible for everyone.
 
- I don't like Ocarina of time, I don't like the art style, the lame story and the gameplay at all. Maybe, because I didn't play it when it came out; it is a game, that hasn't aged very well

- For me, Halo is totally overrated, I don't get those games

- I don't get the obsession with Minecraft, yes it might be a nice and refreshing idea, but I could not play this for hundreds of hours
 
Immersion, engagement or whatever marketers would have you believing in order to promote higher end graphics are not achieves just by the graphics themselves but by what they represent.

My friend was howling hysterically over a stream yesterday while playing a 16 bit game, not because the game he was playing did something impressive with its graphics but because what happened in the game was impressive. The screen cap he took consisted of a crudely rendered 2D spell effects and a log of numbers.

This can be applied to the conveyance of conveyance as well. FFT was widely regarded for its story at the time of its release despite the downright embarrassing quality of its localization.
 
Vanquish is straight up pure raw garbage, I don't want to even look at it.

Gore/Blood >>>>> Everything in a game, with very few exceptions of course.

ME2 gameplay while using a Vanguard is better than Gears of War games gameplay.

Batman games combat is more satisfying than Bayoneta/DMC games combat, looks better and feels better to acomplish great chain of moves.
 
I can't remember if I posted in this old thread or not, but here goes:

Being a revolutionary game is not a legitimate quality. When I first played The Legend of Zelda: Ocarina of Time for the first time in 2005, I was expecting the greatest Zelda, nay, the greatest game of all time. At the time, I had already played Wind Waker, so I had experience with a 3D Zelda. I was rather underwhelmed by OoT, starting with its poorly-aged graphics, though they did teach me that graphics don't necessarily make a game. I did play through and beat it. The Water Temple was a pain, but the Twinrova fight was awesome, the final boss fights were epic, there's an excellent soundtrack, and I found it to be a great game. It just isn't "Best Game Ever" or even "Best Zelda Ever". You're probably going to say "You need to have been there." I shouldn't have to have been there. That just makes something age worse than others, and I can't help but compare it to newer, better installments like Wind Waker and Twilight Princess.

Final Fantasy VII and Super Mario 64 are in the same boat. FFVII is very good from what I've played of it (save the jerk-ish Cloud), and it's a nice step-up from FFVI. It's not God's gift to RPG gamers though. Super Mario 64, I just don't care much for. Freedom and open-ended-ness are cherished qualities in games, but I didn't like it in 64. Finding stars in any order with no clue what to do or where to go except a vague title doesn't help, and it made me want the brief level intros from Sunshine. Levels aren't that great either, I'd rather have the tropical locations of Isle Delfino, or especially the creative worlds of Galaxy.

You know what was also a revolutionary game? Pong. Two rectangles hit a square back and forth until one of them misses. Hardly the greatest game of all time.

Other controversial opinions:
-Axl is a great character in the Mega Man X series
-Mega Man Star Force, despite bashing you over the head with friendship, is a series worth playing.
-"Walking simulators" or as I call them, "interactive stories", like Dear Esther, To The Moon, and 9.03m are worth playing, even though they're short and offer no challenges or even real gameplay.
-Euro Truck Simulator 2, a game where you drive semi-trucks around a scaled-down Europe, while obeying speed limits and traffic laws, is a blast, and it's my most-played game on Steam. I'm really looking forward to American Truck Simulator.
 
Being a revolutionary game is not a legitimate quality. When I first played The Legend of Zelda: Ocarina of Time for the first time in 2005, I was expecting the greatest Zelda, nay, the greatest game of all time. At the time, I had already played Wind Waker, so I had experience with a 3D Zelda. I was rather underwhelmed by OoT, starting with its poorly-aged graphics, though they did teach me that graphics don't necessarily make a game. I did play through and beat it. The Water Temple was a pain, but the Twinrova fight was awesome, the final boss fights were epic, there's an excellent soundtrack, and I found it to be a great game. It just isn't "Best Game Ever" or even "Best Zelda Ever". You're probably going to say "You need to have been there." I shouldn't have to have been there. That just makes something age worse than others, and I can't help but compare it to newer, better installments like Wind Waker and Twilight Princess.

Final Fantasy VII and Super Mario 64 are in the same boat. FFVII is very good from what I've played of it (save the jerk-ish Cloud), and it's a nice step-up from FFVI. It's not God's gift to RPG gamers though. Super Mario 64, I just don't care much for. Freedom and open-ended-ness are cherished qualities in games, but I didn't like it in 64. Finding stars in any order with no clue what to do or where to go except a vague title doesn't help, and it made me want the brief level intros from Sunshine. Levels aren't that great either, I'd rather have the tropical locations of Isle Delfino, or especially the creative worlds of Galaxy.

I was there and I still don't really care for Ocarina of Time. In fact, I'd go as far as to say I find it a bit of a slog to play through. It's actually like most of Nintendo's classic franchises, I feel, never worked in 3D. Zelda and Mario were better when they were 2D. That said, Ocarina of Time is definitely revolutionary, but I feel that has overshadowed it's legacy and both bogged down and neutered the franchise, as well as given it an absolute pass for medicrity since it released. Mario 64 doesn't fare much better, it's an early 3D and suffers many of the problems of early 3D games. Is it bad? Not at all, but I feel people rate it more on its impact than the actual game, especially since there were better platformers on the N64 anyway.
 
Witcher 1 is utter garbage. Witcher 2 is better but not so amazing as people claim.

GTA4 > GTA5

GTA4 driving is also superior to every other open world game, ever.

WoW is an amazing game and doesn't get enough praise.

BF3 > BFBC2

I could go on and on.
 
Dark Souls 2 is a much better game than Demon Souls
Metal Gear Solid Portable Ops is not that bad
Half-Life 2 is probably the most overrated game of all time.
 
I think The Order: 1886 will be one of the most disappointing titles of 2015.

Like Infamous Second Son, people will gush over the graphics and technical prowess during release, but the game will very quickly be forgotten as the missed opportunity it was in favor of the much more interesting titles that follow it later that year.

And I say this as a PS4 only owner, who loves everything Ready At Dawn has made, and will be more than happy to eat crow if I'm wrong.

Hope I'm wrong, but that's just how I see things turning out.

GTA4 > GTA5

GTA4 driving is also superior to every other open world game, ever.

I used to defend the driving of GTA4 as well, I loved the weight of the cars. After playing GTAV though, I realized how tremendously wrong I was, compared to V, 4 feels like driving on ice, with blown out tires constantly
 
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