Raise the flame shield: Your "controversial" gaming opinion.

The Last of Us has a very boring story and people confuse good story with good character interaction/development.

Haha actually, no. People confuse plot for story. It's a character story, hence the plot is simply a vehicle for which all the emotional beats and growth of the characters rest on. That's why the game is structured, and ended, the way it did.

The arc of the whole story rests on character interactions and dynamics, rather than events and plot twists. The plot itself uses tropes, but the plot is just a means at getting to the unique, subtle, and far more interesting story, which all rests on the characters.
 
That, and the gameplay was subpar as well.
People only gush over it because it looks great and is very well-acted, which just goes to show that people want movies, not video games.

Explain to me then why I loved TLoU but hated the Tomb Raider reboot.
 
I mean carrying 2 weapons at a time. That's not even a "console concession", it's just a game design choice. You could carry plenty of weapons at the same time in Goldeneye and even dual-wield them.

I absolutely hated hiding behind rocks waiting for the shield to recover. I've begrudgingly grown accustomed to it over the years because Halo was a major inspiration for FPS developers and fans of the genre have had no choice, but at the time I thought it was a terrible idea.

Playing a game like Wolfenstein in 2014 that basically has no regenerating health (only in tiers of 20, which I think is a great way to do it) absolutely reinforces the idea to me that regenerating health was an awful "innovation" for FPS games.

If you take into account how many different enemy types the game has, all with their own behaviour, weapons and style of approaching/evade you, more than 2 weapons would have probably made the game less strategic and too easy. And also, the weapons were very unique, all with their own purpose. That way you really had to think which one to pick up for which situation and enemy. I haven't played GoldenEye, but you sure do know how much replay value the Halo campaigns have, especially because of the coop aspect.

If regenerating health is good or not for the FPS genre, is highly opinion based, imo. But please note that even though Halo was probably the first game which implemented this, it was still a hybrid of both. You were able to loose the health behind your regenerating energy shield and fill it with medi packs again. Also, with full health, your chances of surviving devestating attacks (like explosions or melee) or accidents (like falling damage or collisions with enemy vehicles) were much higher than with low health, so there still was a sense behind it. It still felt traditional to me, while it improved the flow and pace of the game at the same time. You could just give a damn about your low health and jump right into the action but risk much work, because of your checkpoint being 10 minutes back. Or you could go back and explore the level for medipacks, just to be on the safer side. It allows choice. More freedom.
Yes, one could say the regenerating shield makes the game too easy as you can just always peek out from your cover, shoot and hide again when taking to much damage. But many enemies like the Elites and Jackals, also had a shield which regenerated, which again balanced it. That forces the engagement either way.
 
Majora's Mask is the worst Zelda game in the series. Including the CDi ones. I said it.
I actually owned and "played" all three Zelda CD-i games when I was a kid. Those games give new meaning to the term "unplayable". The worst controls I've played in any game ever. The isometric one withstanding, but one of the worst games ever made for its own reasons.
 
I liked Uncharted 3 better than Uncharted 2. Not sure what it was about 2, but while a great game, I just didn't enjoy it as much as the other Uncharted games.
 
I could care less how many frames per second that a game I'm playing throws up...

All I give a fuck about is whether I'm having fun or not.

I find discussions about frame rates to be absolutely repelling.
 
I could care less how many frames per second that a game I'm playing throws up...

All I give a fuck about is whether I'm having fun or not.

I find discussions about frame rates to be absolutely repelling.

But the thing about framerate is that it could be affecting whether you're having fun or not without you even being directly cognisant of it. You only think you don't care.
 
Stories in games are as important as they are in pornography.

Frame rate matters. I became aware of this way before the internet when I played Dark Forces with a terrible frame rate and nearly threw up. In fact, the complaint about bad frame rates have always being around but under different names, like "choppiness."

"Filmic" is the dumbest word I've ever read as far as it relates to gaming.

Playing Uncharted 3 was mind bendingly frustrating; the way it modified the control of the character in real time to benefit cinematic shifts in gameplay was terrible.
 
I could care less how many frames per second that a game I'm playing throws up...

All I give a fuck about is whether I'm having fun or not.

I find discussions about frame rates to be absolutely repelling.

So what about 2fps? Would you still have fun? Framerate is important, like it or not. Smooth framerate can also actively improve the gameplay experience, so it's actively linked to "fun" for me.

People who proclaim to only care about fun make it sound that good gameplay and technology can't go together which is a weird concept. Why not both?
 
So what about 2fps? Would you still have fun? Framerate is important, like it or not. Smooth framerate can also actively improve the gameplay experience, so it's actively linked to "fun" for me.

People who proclaim to only care about fun make it sound that good gameplay and technology can't go together which is a weird concept. Why not both?
Your question would be clever if it wasn't for the fact you seem to have missed the point obvious point.

If you actually paid attention to his post, he pretty much says he doesn't care as long the frame rate doesn't get on the way. That would me as long as it is stable and not too low. If it was 2 fps, he wouldn't be able to play the game and thus not having fun, don't you think?
 
But the thing about framerate is that it could be affecting whether you're having fun or not without you even being directly cognisant of it. You only think you don't care.

How true. Back then when I was little and didn't even know that framerate existed, I always thought that games like Devil May Cry, Dead or Alive and Call of Duty were the best ones on earth, just because how fluent the gameplay felt and therefore the whole experience.

Today I think either this way:
"Ah, sweet. This game runs in 30fps. Well, let's try to not move the camera too fast so your head and eyes won't suffer, shall we?"

Or this way:
"60fps?"
Ca1p9Pn.gif


I'm a console gamer btw.
 
I personally enjoyed ME2 the most out of all three. The emphasis on the crew members and... one word: ARCHANGEL!

Besides, Omega is my favorite place in the entire ME universe.

To each is own, man. I just couldn't stand the lack of RPG stats (although ME1 still needed polish) and found the storyline to be absolutely generic and dull.

Plus side? Thane and Legion. God love those two.

Another thing... I did not like the Suicide Mission. Zero emotion for me, even after losing my favorite squad members. It was not written well.
 
I liked Uncharted 3 better than Uncharted 2. Not sure what it was about 2, but while a great game, I just didn't enjoy it as much as the other Uncharted games.

Uncharted 3 had so many epic moments. While U2 had a more coherent storyline and better set of characters (hell, even Drake was better written in 2 compared to 3), I found it to be the most memorable as well.

Probably due to
blue people
at the end of 2. That seriously ruined the vibe. I mean, literally destroyed it...
 
Zelda is probably the most overrated game series of all time.

The first one was pretty good though. It was cool how it just dropped you in the middle of a wilderness and left it up to you to explore and discover the world (you know, the exact opposite of how the more recent games do it.)
 
To each is own, man. I just couldn't stand the lack of RPG stats (although ME1 still needed polish) and found the storyline to be absolutely generic and dull.

Plus side? Thane and Legion. God love those two.

Another thing... I did not like the Suicide Mission. Zero emotion for me, even after losing my favorite squad members. It was not written well.

Okay, zero emotion when losing your favorite squad members is not a good sign at all. Maybe you think it's not written well, because you lost them and/or things didn't go the way as you expected them to go?
 
I played Halo from beginning to end on the Xbox after the PC port and didn't find it to be any better. It's still the same game.

2 weapons, regenerating health, lame main character, bullet-sponge enemies etc. Ports don't change those fundamental problems.

Seems like only having 2 weapons didn't stop you from enjoying Counter Strike, so Im not sure why it's such a big "fundamental flaw" for Halo.
 
Zelda is probably the most overrated game series of all time.

The first one was pretty good though. It was cool how it just dropped you in the middle of a wilderness and left it up to you to explore and discover the world (you know, the exact opposite of how the more recent games do it.)

I don't understand how someone could like Zelda 1 and not ALTTP (or Link's Awakening). But I'll agree with you about the 3D ones.
 
The rising negative sentiment about "retro" game presentation could easily be turned on its head: modern games fall back on expensive production values to hide weak, generic design and sell $60 worth of graphics in place of a solid game.

Maybe a controversial opinion might be: the statistics suggest disinterest has set in around contemporary games, where two thirds of purchasers never finish the game. One theory is that people only play a game until the novelty of fresh graphics wear off, then realize they don't really enjoy the game that much. Thus there is really not that much to praise so-called state of the art AAA-tier gaming over so-called retro game design; it's not really leading a medium to the future, just taking advantage of people's vulnerability to marketing and social hype to slap down a lot of money on day 1 to not be left out on what one's friends are doing. (The latter phenomenon is so powerful it was frequently remarked upon in the early days of Xbox Live, when "everyone on my friends list is playing XX" became a common motivator for gamers.)

More realistically, people these days have the attention spans of gnats. They can't get through one game without getting bored and moving on to the next.
 
It did nothing great, even for its time.

I dunno why people loooooove MAster Chief so much. He is soo generic.

I can get the dislike for Halo 2 and beyond, but Combat Evolved was pretty revolutionary and shaped the FPS industry just like COD did.
 
I can get the dislike for Halo 2 and beyond, but Combat Evolved was pretty revolutionary and shaped the FPS industry just like COD did.

I respect Halo 2 for revolutionizing online console multiplayer more than whatever Halo 1 did for FPS.

By 2001, I had already played Quake and Doom and Half-Life. Halo seemed like a regression for the genre heading into the new millenium, or at the very least, not deserving of all the 10s the game magazines were giving it.
 
More realistically, people these days have the attention spans of gnats. They can't get through one game without getting bored and moving on to the next.

There appear to have been a few GAF threads lately by folks who say they're buying AAA games out of habit and aren't having fun with them anymore. But even if attention span is the primary reason for growing disinterest, the effective result still seems to be that sales are boosted due to successful marketing and presentation more than intrinsic quality of the game. (I.e. people aren't playing long enough to develop a refined sense of quality anyway.)

This comes to mind when I see it argued that a given game, series, or even genre should become "more current" to compete with the best selling core-oriented triple-A games. "Stagnant sales are clearly due to a failure to compete with the superior innovations of today's AAA games", and so on.
 
Uncharted 3 had so many epic moments. While U2 had a more coherent storyline and better set of characters (hell, even Drake was better written in 2 compared to 3), I found it to be the most memorable as well.

Probably due to
blue people
at the end of 2. That seriously ruined the vibe. I mean, literally destroyed it...

Yeah I really disliked Uncharted 2's ending. I also didn't care for the flashback Flynn scenes. Felt out of place, for me.
 
I loved Fantasy 13 up until it became open world

Kinect was the best investment I made in a long time, just on Dance Central parties alone

Dynamite Cop and Sega Spinball were amazing

Left 4 Dead 2 was the best game of last generation
 
Okay, zero emotion when losing your favorite squad members is not a good sign at all. Maybe you think it's not written well, because you lost them and/or things didn't go the way as you expected them to go?

No, see, that's the thing. I felt very little character development throughout the game. Actually, I have to say that the entire Mass Effect series has character development issues. Probably just me, but I never truly cared for any characters except Liara.

Maybe I just despised most of them. But yeah, still didn't really care for when
Legion, and Thane died
. But then, in ME3,
Mordin's death
was a rough one for me.

Mass Effect and I have a funny relationship....
 
Because midi-chlorians.

It was the exact opposite for me btw.

But you say you hate games that try to be movies, yet you preferred TR 2013's "hold forward to awesome" approach than TLoU's tight gameplay? TLoU is a story heavy game but doesn't hold your hand all the fucking time and actually lets you play.
 
Your question would be clever if it wasn't for the fact you seem to have missed the point obvious point.

If you actually paid attention to his post, he pretty much says he doesn't care as long the frame rate doesn't get on the way. That would me as long as it is stable and not too low. If it was 2 fps, he wouldn't be able to play the game and thus not having fun, don't you think?

But where do you draw the line? I am sure some games could still be played at 2fps. Saying "I don't care about framerate" just doesn't make a whole lot of sense.

Also read the rest of my post. This mentality of "I just want teh funz" is uncalled for and ban-worthy in many threads on GAF. Fortunately this might be the one to post it though.
 
Tales of Series > Final Fantasy Series

To much rose colored glasses with regards to the FF series, and my first FF game was FF1 on the NES.
 
How true. Back then when I was little and didn't even know that framerate existed, I always thought that games like Devil May Cry, Dead or Alive and Call of Duty were the best ones on earth, just because how fluent the gameplay felt and therefore the whole experience.

Today I think either this way:
"Ah, sweet. This game runs in 30fps. Well, let's try to not move the camera too fast so your head and eyes won't suffer, shall we?"

Or this way:
"60fps?"
Ca1p9Pn.gif


I'm a console gamer btw.

I experienced the same with arcade games in the 90s. Everything was so fluid and smooth compared to shitty PS1/Saturn graphics, but I didn't really understand why. Virtua Fighter 3, Sega Rally, Scud Race. Nothing came even remotely close and not just in terms of framerate. The arcades were really mindblowing back in the day.
 
How true. Back then when I was little and didn't even know that framerate existed, I always thought that games like Devil May Cry, Dead or Alive and Call of Duty were the best ones on earth, just because how fluent the gameplay felt and therefore the whole experience.

Today I think either this way:
"Ah, sweet. This game runs in 30fps. Well, let's try to not move the camera too fast so your head and eyes won't suffer, shall we?"

Or this way:
"60fps?"
Ca1p9Pn.gif


I'm a console gamer btw.

I really do not care for frame rate either. It's all about stability for me. I hate fluctuating frames. Rather have something constant, and compromises with beautiful. *cough* Order 1886 *cough*
 
Kingdom Hearts 2's opening sequence was godlike.

Dragon Age Origins is the worst well-received game in the history of the industry.

Tales of Series > Final Fantasy Series

To much rose colored glasses with regards to the FF series, and my first FF game was FF1 on the NES.

My love for classic Final Fantasy grows with every passing year. My tolerance for Tales diminishes.

It's just so fucking childish and condescending. I feel like I'm watching a Digimon episode or something. It also doesn't help that Abyss and, to a far bigger extent, Symphonia totally ripped off Final Fantasy.
 
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