Second Destiny Beta Thread of 'SMiLE! The Beta's back up! Welcome Everyone!'

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Pretty much, except I'd change it to "1-3" players to story mission since they're designed to be solo-able.

ah, yeah I assumed that.
I havent played that strike Mission yet, does that mean that you can only Play them with exactly 3 Players?
cool.
 
ah, yeah I assumed that.
I havent played that strike Mission yet, does that mean that you can only Play them with exactly 3 Players?
cool.

Yeah, if you have any empty slots it sends you through matchmaking. However, you can only ever voice chat with people you've joined/invited to a fireteam proper. So...
 
Good Post.

The hunter is currently the most rewarding class IMO, especially for the more solo player. Everything requires timing and aim and it's extremely satisfying when you play well as one. And like you said, when you master it you can dominate. But that domination is earned.

The other classes seem like theyre only balanced with PvE in mind, and they excel there. They do have their perks in PvP, but right now they're just being exploited. It will probably get worse when the Warlock starts buffing teammates and the Titan starts shielding cap zones.

And before we declare Blade Dancer OP, it looks like you'll still be able to kill them while they use it. It's basically a golden melee. Again, earned vs given.

Something I've thought of is that every Super should have a charge sequence. The Hunter raises his gun and shines in yellow light, the Warlock channels energy with his right hand and shines in purple light and the Titan clenches both his fists and shines in blue light. Then after that every class has to pull off the actual Super, when it is charged. And every class does a distinct sound when they activate the Super and it takes the same amount of time for everyone.
 
Decided to do the Strike with my level 6 hunter; dear god the two people the game paired me with were dumb as thee fuck. Dudes died CONSTANTLY; I've run that damn strike so much and I rarely die to Devil Walker and I have never died to Septis.

What the fuck is with people running TOWARDS a herd of enemies as if the closer they got the more damage they do?! I watched these two guys do this constantly and bite it each time. Then during Devil Walker they kept shooting the damn hull, completely ignoring the legs. I got tired of it and left the game; I just couldn't.
 
Decided to do the Strike with my level 6 hunter; dear god the two people the game paired me with were dumb as thee fuck. Dudes died CONSTANTLY; I've run that damn strike so much and I rarely die to Devil Walker and I have never died to Septis.

What the fuck is with people running TOWARDS a herd of enemies as if the closer they got the more damage they do?! I watched these two guys do this constantly and bite it each time. Then during Devil Walker they kept shooting the damn hull, completely ignoring the legs. I got tired of it and left the game; I just couldn't.

And you can't even tell them what they're doing wrong which is even more frustrating. If this is just the first Strike, too...
 
Got home from holiday on the 19th and was finally able to play.

Went Exo Titan again...just feels right.

I don't know if this discussion has already been had but I find it interesting being able to read the stats for the sub-classes unlocked at Level 15, although in some ways doing so raises as many questions as answers.

I was particularly interested in the Titan's Defender sub class as the ability to create a shield with Ward of Dawn is instinctively more attractive to me than the Fist of Havok. From what I've gathered, the shield itself is indestructable BUT it only reduces damage received, it doesn't block it. Also it's duration is unknown but extendable with the right passive skills. The upgrades to Ward of Dawn grant either a shield or bonus weapon damage for passing through it.

The Titan also seems to get some fairly ridiculous boosts from kills with Disintegrate, the Defender's melee ability. A kill with it creates a "Force Barrier" which absorbs incoming damage. Upgrades to this will greatly increase your reload and ready times for weapons, allow any kill the chance to generate orbs of light or allow the Force Barrier to continuously recharge (this is the one I don't understand in theory.)

I know I'll definitely use Defender over Striker in PVE but I wonder how Ward of Dawn will stand up in PVP...

Still, interesting to pore over the stats like a hog for truffles.
 
Decided to do the Strike with my level 6 hunter; dear god the two people the game paired me with were dumb as thee fuck. Dudes died CONSTANTLY; I've run that damn strike so much and I rarely die to Devil Walker and I have never died to Septis.

What the fuck is with people running TOWARDS a herd of enemies as if the closer they got the more damage they do?! I watched these two guys do this constantly and bite it each time. Then during Devil Walker they kept shooting the damn hull, completely ignoring the legs. I got tired of it and left the game; I just couldn't.

In experienced players will play this game.
People with mental handicaps and learning difficulty will play this game.
Physically handicapped people will play this game.

You shouldn't be so quick to asume the player is on an even footing, I know it's frustrating but I try not to get too frustrated when someone in my team doesn't seem to know what to do or elarn from their mistakes. You never know who's on the other side of that connection.

Anyway, I have no idea why Bungie neglecte to include a way to communicate with your team. I understand not wanting voice chat to prevent abuse, but some kind of set voice options (re-group, focus fire here, etc...) would be a godsend.
 
Got home from holiday on the 19th and was finally able to play.

Went Exo Titan again...just feels right.

I don't know if this discussion has already been had but I find it interesting being able to read the stats for the sub-classes unlocked at Level 15, although in some ways doing so raises as many questions as answers.

I was particularly interested in the Titan's Defender sub class as the ability to create a shield with Ward of Dawn is instinctively more attractive to me than the Fist of Havok. From what I've gathered, the shield itself is indestructable BUT it only reduces damage received, it doesn't block it. Also it's duration is unknown but extendable with the right passive skills. The upgrades to Ward of Dawn grant either a shield or bonus weapon damage for passing through it.

The Titan also seems to get some fairly ridiculous boosts from kills with Disintegrate, the Defender's melee ability. A kill with it creates a "Force Barrier" which absorbs incoming damage. Upgrades to this will greatly increase your reload and ready times for weapons, allow any kill the chance to generate orbs of light or allow the Force Barrier to continuously recharge (this is the one I don't understand in theory.)

I know I'll definitely use Defender over Striker in PVE but I wonder how Ward of Dawn will stand up in PVP...

Still, interesting to pore over the stats like a hog for truffles.

Speaking of skill, I noticed a skill that says you could seal that subclass. Anyone know what that means?
 
In experienced players will play this game.
People with mental handicaps and learning difficulty will play this game.
Physically handicapped people will play this game.

You shouldn't be so quick to asume the player is on an even footing, I know it's frustrating but I try not to get too frustrated when someone in my team doesn't seem to know what to do or elarn from their mistakes. You never know who's on the other side of that connection.

Anyway, I have no idea why Bungie neglecte to include a way to communicate with your team. I understand not wanting voice chat to prevent abuse, but some kind of set voice options (re-group, focus fire here, etc...) would be a godsend.

Not considering that he might have played with 8 years olds or less. I mean since anyone has pretty much access to the beta and it's a console game..
 
For some reason I'm so tempted to buy a level 20 cloak even though I know it's stupid to do so cause I can't equip it. Still the urge is strong..........
 
Speaking of skill, I noticed a skill that says you could seal that subclass. Anyone know what that means?

I think with any sub class, once you've unlocked all the skills for it you have the option to seal it or lock it in. Once done I don't think you can make any changes to the subclass so you've got to pick carefully. The bonus for doing so is a boost o one of your attributes; I know Titans get (another) boost to their armour stat for locking in a class so I would assume it works the same for Hunters and Warlocks except that Agility or Recovery is boosted.
 
Decided to do the Strike with my level 6 hunter; dear god the two people the game paired me with were dumb as thee fuck. Dudes died CONSTANTLY; I've run that damn strike so much and I rarely die to Devil Walker and I have never died to Septis.

What the fuck is with people running TOWARDS a herd of enemies as if the closer they got the more damage they do?! I watched these two guys do this constantly and bite it each time. Then during Devil Walker they kept shooting the damn hull, completely ignoring the legs. I got tired of it and left the game; I just couldn't.
I've been there.

Having to constantly revive the other 2 members constantly is not fun. Worst of all when you're up against the Walker and you have to travel across the whole map to get to them. :(
 
Really interested to see all the negative feedback about PvP. I thought I might just have gone off console shooters, but with so many complaints I think there's something about Destiny that doesn't quite work yet in competitive multiplayer.

For me the main problems are the feeling of randomness and the pace of the game. These could probably be improved with some basic settings tweaks: reduce respawn time, reduce the amount of special ammo on the map, maybe tweak damage down a little bit.

I would also guess that 3v3 is going to feel a lot more tactical than 6v6 does. And maybe part of the beta is going to be fixing the latency ceiling for matchmaking, because I've had some really terrible ~300ms shot registration delay that ruins games.

Still, I really hope something about PvP is changed before release. Looking forward to the Bungie weekly updates over the next couple of months.
 
I hope you can get meow dance moves in the full game

I also noticed that on the mission select if you browse over "the warmind" it says fire team 1-3 players, coop. Whereas the "the devils lair" is fire team 1-3, co-op, matching making, PS+ required.

Does that mean you don't need PS+ to casually play online with people?
 
Really interested to see all the negative feedback about PvP. I thought I might just have gone off console shooters, but with so many complaints I think there's something about Destiny that doesn't quite work yet in competitive multiplayer.

For me the main problems are the feeling of randomness and the pace of the game. These could probably be improved with some basic settings tweaks: reduce respawn time, reduce the amount of special ammo on the map, maybe tweak damage down a little bit.

I would also guess that 3v3 is going to feel a lot more tactical than 6v6 does. And maybe part of the beta is going to be fixing the latency ceiling for matchmaking, because I've had some really terrible ~300ms shot registration delay that ruins games.

Still, I really hope something about PvP is changed before release. Looking forward to the Bungie weekly updates over the next couple of months.

I didn't have a good first impression of PvP, but the more i played it the more comfortable i got and ended up having a blast. Some things irk me about it, like the tanks and just vehicle OPdness. But the game is different a lot of the times, and specially when you have skilled players involved.

I do agree that the game needs a lot of tuning, but i believe so far in Bungie. I am hoping that they will release a great game, that gets lots of updates soon enough.

Also... wanted to ask, anyone know on ps4 whats up with the deluxe upgrade and then season pass? are they both the same?
 
Really enjoying the beta. This might shape up to be one of my most anticipated games ever. Quick question though, are there any more story related quests to do after finishing in Old Russia?
 
I don't see how this will effect the story at all. I don't think a game needs to go out of its way to ensure the gameplay falls directly in line with the story, or to strive to be realistic to provide immersion.

If they wrote the best sci-fi story we've ever seen and linked it via cutscenes with specific enemy enounters tying in to focal points of the narrative, that's all they'd really need to do to provide a link, it wouldn't cheapen the effect just because the enemies respawn like an mmo.

I don't think it matter much anyway, I think Destiny's story is going to be in the background.

Well on that point I totally disagree. Connecting the story missions alone isn't enough. I think the way the explore area is set up absolutely cheapens what they can do narratively because it's not really there to support the narrative in tone. It's there purely to facilitate the loot and combat systems. I think the kind of MMO-esque design they've gone with automatically sets the game up as a connected world loot and mechanics driven experience where as you say, story, or more accurately, atmosphere is pushed to the background. That's a direct result of how they designed the game's world and mission flow. Again, there's nothing wrong with that, it just is what it is.
 
Really enjoying the beta. This might shape up to be one of my most anticipated games ever. Quick question though, are there any more story related quests to do after finishing in Old Russia?
That's it for now. There's a mission you can see on the Moon but you can't access it.
 
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Got a lil cape!
10:26 AM - 21 Jul 2014
 
I didn't have a good first impression of PvP, but the more i played it the more comfortable i got and ended up having a blast. Some things irk me about it, like the tanks and just vehicle OPdness. But the game is different a lot of the times, and specially when you have skilled players involved.

I do agree that the game needs a lot of tuning, but i believe so far in Bungie. I am hoping that they will release a great game, that gets lots of updates soon enough.

Also... wanted to ask, anyone know on ps4 whats up with the deluxe upgrade and then season pass? are they both the same?

Only thing that has ever pissed me off in multiplayer games is the shotgun. I rarely use it ever but in Destiny I feel like I need to. For securing kills on these small maps.

Bungie said this is the last time we will see two Interceptors on the Moon.
 
I think Warlock's Nova is ok but Fist of Havok is quite too strong.

Warlock's Nova has cast animation that people can react and kill Warlock before he unleash nova bomb but Fist of Havok animation is very quick and there is no way you can kill Titan before he land that skill. (actually, you can but the chance is very rare)

However, the real advantage is that warlock and titan do not lose their light power if they haven't land the skill after they activate it. This is what should be fixed IMO.
 
I think fundamentally the PVP is solid but it just needs to be tightened up here and there. My main problem with it is the aim assist and latency. I think the map design is good, the special/heavy ammo pickup is a good system and the way the class setup carries straight over from PVE works well.

A few things concern me; for example, the Hunter's Bladedancer sub class has numerous skills that allow cloaking, including crouched and not moving for a certain amount of time. Last game I saw this in was Killzone 3 and it just made snipers incredibly irritating. the same sub class has a blink-teleport + melee hybrid which sounds a lot like the Commando perk from MW2 (albeit with a cooldown.) So overall an annoying and inevitably popular sub class for Hunters in PVP.
 
Only thing that has ever pissed me off in multiplayer games is the shotgun. I rarely use it ever but in Destiny I feel like I need to. For securing kills on these small maps.

Bungie said this is the last time we will see two Interceptors on the Moon.

Yea.. some tight spots where i got killed one shot with shotguns. I rather use the auto gun, but i can tell sometimes you have no time to react and its better to shoot with the shotgun than land a punch that won't kill one hit.

I hope so... right now not having a rocket launcher hurts, cuz i can never go one on one with the tanks and win.

I think Warlock's Nova is ok but Fist of Havok is quite too strong.

Warlock's Nova has cast animation that people can react and kill Warlock before he unleash nova bomb but Fist of Havok animation is very quick and there is no way you can kill Titan before he land that skill. (actually, you can but the chance is very rare)

However, the real advantage is that warlock and titan do not lose their light power if they haven't land the skill. This is what should be fixed IMO. (and nerf Titan's animation a bit imo)

I was surprised at this, got killed using my power and was very happy it was not used up even if i didn't land it.
 
Having read a lot of the previous posts I'm curious as to your opinion on Destiny as a single player experience? With the emphasis on multiplayer do you think solo play will we a workable proposition or a tacked on experience?
 
I think fundamentally the PVP is solid but it just needs to be tightened up here and there. My main problem with it is the aim assist and latency. I think the map design is good, the special/heavy ammo pickup is a good system and the way the class setup carries straight over from PVE works well.

A few things concern me; for example, the Hunter's Bladedancer sub class has numerous skills that allow cloaking, including crouched and not moving for a certain amount of time. Last game I saw this in was Killzone 3 and it just made snipers incredibly irritating. the same sub class has a blink-teleport + melee hybrid which sounds a lot like the Commando perk from MW2 (albeit with a cooldown.) So overall an annoying and inevitably popular sub class for Hunters in PVP.
Did you also look at the starting stats for that subclass though? . Extra Squishy
 
Having read a lot of the previous posts I'm curious as to your opinion on Destiny as a single player experience? With the emphasis on multiplayer do you think solo play will we a workable proposition or a tacked on experience?

So far the single player was very well presented. Tho a little bit short on each campaign. Unless you are playing on hard with friends. Its a lot more fun. I like the presentation, and the story is good enough so far to keep me hooked.

I hope the scenarios and situations vary and its not all the same. Also.. the game needs more loot and better loot.

Also.. more rewards for actually exploring the game... more random events and more AI.
 
Having read a lot of the previous posts I'm curious as to your opinion on Destiny as a single player experience? With the emphasis on multiplayer do you think solo play will we a workable proposition or a tacked on experience?

Personally,I don't think it'll be an amazing story, set-piece,cinematics and character experience.

The story missions progress the story,but it's clear that it's focused less on trying to create set-piece driven campaigns like a traditional linear FPS. Your character also lacks a distinct personality from what we can see, as you're really projecting yourself on the guardian. The ability to play all story missions as a team also means you aren't likely to find NPC teammates who'll you'll bro up with for the entire game.

But I think it'll a decent and fun experience. Generally you win some, lose some when you want to make a game that integrates the entire experience across the board, and I think the lore and setting of Destiny works to tell a story that can be fun to experience even if it may not necessarily have tear jerker moments or super memorable characters or Bioware waifus.
 
I really enjoyed my limited time with the beta (only level 3) and in light of that I don't plan on playing the beta anymore. I know I'm going to spend a lot of time playing the real deal and I want to get my monies worth.
 
so i finally got a Uncommon hand cannon in Devils strike and went to go try it out in PVP. I'm just going to assume that weapon type is just not viable in Crucible right now seeing as nobody uses them and I had a hell of a time getting kills with it.
 
so i finally got a Uncommon hand cannon in Devils strike and went to go try it out in PVP. I'm just going to assume that weapon type just not viable in Crucible right now seeing as nobody uses them and I had a hell of a time getting kills with it.
It's not the best, I hope Bungie manages to make it more playable in PvP, maybe the higher ranks will have better handgun's perhaps.
 
I'll play a bit more of the beta but since I don't like the PVP game mode at all, I'll replay the strike a couple of more times and see if I get some better loot/stats and then I'll save myself for the release (unless they let us explore the moon after the maintenance).
 
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