The timing of this is brutal, the rest of the beta is going to go way to quickly I can tell.
Tried out the Warlock this time and am enjoying it more than I thought I would. I thought I would be Titan all days all times, but looks like I will mix it up a bit more.
Do we have any info on what the max level cap is going to be in the retail release? I'm curious if the leveling is accelerated for the beta (it felt more so for the alpha, but might be a trick of memory versus reality).
I know for normal PvP weapons and health are normalized, but is there any specific info on that yet? How many bullets kill, TTK numbers, any of that? I haven't done any PvP in the beta yet, but my experience in the alpha was hit or miss. Seemed like get a vehicle (or turret if you want to get sniped) or have your super charged up, otherwise make yourself hidden. I'm looking forward to it once the beta returns, but definitely want to go in with friends, lonewolfing seems like it would really suck for this MP (not quality-wise but fun-wise).
I like how they dealt with the no respawing zones and playing the story missions on hard was a pretty good challenge (when going solo). I was kind of bummed when I was running into an area playing story mode that a guy I had randomly encountered magically disappeared right when I could have used him because I hit one of those zones. I like how when going in random the strikes will match you up so was kind of disappointed there wasn't an option for that in the story mode. Maybe there is a way to team up with random people out in the world to create a fireteam for the story portions but I didn't see it.
I am also in the camp that am hopeful for a good story. The story missions with the beta made me more interested to see where it goes.
Biggest satisfaction so far - Running into people out in the world and forming ad hoc groups, especially for public events (this was true of the alpha as well).
Biggest disappointment so far - The removal of the wizard from the moon line