It's not about being "morally superior". It's about introducing never-heard-of-before restrictions to physical copies of software, in favour of some "improvements", which are:
How is it "never heard of" when there's plenty of computer software and games, for 10+ years, are unable to be resold, even when buying them on a disc?
Again, if you have some insight into where I can resell my Skyrim disc on PC, I would love to hear about it!
- A nebulous "family sharing" plan, that worked in 5 different ways depending on whom at MS you asked, and was most likely a last-minute, undefined idea from MS to try to sell their BS always-online and restrictions on physical copies when the backlash became bigger and bigger by the minute.
Yes, the plan was not fully detailed. That's why the product wasn't in stores yet. That's generally how product development works.
- People in your house can totally play on your console. Why, thank you based MS. Very generous of you to not have kinect scan our face to make sure we're the one who bought the games, and otherwise lock them out from anyone else.
- You can login at a friend's place and play your games. Because we all know it's physically impossible to bring your games with you.
But for some people, it would be more convenient to login and have all their games available (whether they bought it on a disc, or as a download), as opposed to having to bring a bunch of games in a carrying case.
Some gamers prefer to carry a bunch of discs, some people don't. One is not inherently better than the other.
- Lend or give the game, but only ONCE IN A LIFETIME. Brilliant.
As opposed to (I'll match the caps) ZERO IN A LIFETIME, which is how my digital games are currently treated. Like all my XBLA games. Or PSN games. Or Wiiware games. Or iOS games. Or Steam games. Or this damn Skyrim disc on PC (which doubles as a Steam game).
- Trade-in is still in, but hey, with new restrictions!
Restricted in comparison to previous console games, and expanded in comparison to my PC Skyrim disc, or other computer software (which is still often on a disc that can't be easily resold).
I'm gonna mention PC Skyrim a lot, better get used to it!
No, the vast majority would find it a massive downgrade. Again, what's the massive new improvement you're speaking of? The list above lists none. The only one I can think of is not having to get your ass up and change a disc. Big deal. Buy DD then.
So being able to buy a digital game from Xbox Live/Amazon/Best Buy/Gamestop/Wal-mart/Target/etc., and being able to still have a digital game when those stores have a Black Friday sale or whatever, as opposed to only being able to buy from Xbox Live is not an improvement?
Being able to reinstall a digital game from a disc to save on bandwidth costs, but still having the ability to not insert the disc every time you want to play the game is not an improvement?
Of course, as I keep saying, it's fine if you don't think those improvements are worth the drawbacks. I get that. But it shouldn't be some huge surprise that some people may value those improvements more than the traditional disc stuff.
Again, plenty of gamers already do these things on other platforms, so this is not some unheard of, brand new thing. I guess it's only unheard of if the only software someone has ever used are console games...
And thus we're going to my last point that you somehow left out. You just want the best of both worlds, buy cheap second hand games and be done with the disc because you don't care and don't want to get up to change games, even if that means that thousands others are getting screwed big time.
I think this is the core of my disagreement with how this topic is discussed. If this alternate Xbox One came out, and had flaws that other people didn't agree with so they didn't buy it, no one is getting "screwed". The existence of a product that is flawed doesn't mean you were "screwed" out of it. An Xbox One was not some legally required thing that we were forced to spend $500 on, nor was it the single source of gaming for people who like video games, so there was no monopoly.. It was a new product being introduced with different pros/cons in comparison to other products.
The fact that a product may suck doesn't mean that the product was "screwing" you. It just means the product sucks, it's not a personal insult. And someone else thinking the product doesn't suck because they value other things it offers instead is also not a personal insult.
There have been numerous products throughout history that were incredibly unappealing to me. I didn't feel "screwed" by their mere existence, I just simply said they weren't worth my money, and spent money elsewhere.
The irony is, with MS's new restrictions on how easily games can recirculate, you surely must realize that the 2nd hand market would have been completely transformed, don't you?
Yes, it would've been transformed for Xbox One games (it's already transformed for PC games, of course). Xbox One games are not the only games that exist, and gamers have plenty of other platforms and games that exist, so I struggle to see where the "screwing" is occurring.
And if other companies happened to follow along, they would've likely followed along because consumers overall decided they were fine with it, not because of some evil trickery (again, assuming that whatever policies being implemented are known up front before the product is available)
And just lol @ the classic "but Steam" line of thought.
Contrary to popular belief, the mere mention of Steam doesn't automatically invalidate an argument, as long as you understand the specific reason why Steam was mentioned in a given context.
To go back to my favorite example, I have Skyrim on PC. It was bought as a retail disc. It uses Steamworks DRM. Once that disc is activated, it gets associated with my Steam account, and no other account can play it. The disc is now essentially useless. I could technically sell the disc, but no one else could ever play the game, unless they buy a new license. At most, they can use it as a way to install data much more quickly, but they couldn't actually play the game. Sound familiar?
So by everyone's logic, Valve and Bethesda "took away and violated the consumer rights of everyone who bought it".
Except no one actually says that. The reason why no one says that is because consumers have collectively decided that there are other benefits of the PC and Steam platform that outweigh the big drawback of not being able to resale the disc.
Which supports my point that I think "rights", in some abstract sense, is the wrong way to phrase things, when the discussion is actually about
value. So to keep harping on "MS violating rights", when there are numerous other forms of computer software that also "violates rights", but no one hardly complains about. seems strange. Again, I'm not saying the product is above criticism, I'm just saying that I'm skeptical that consumers are actually concerned about "rights" the same way people keep saying.
I'm also utterly confused that you're saying this now after making this type of argument:
So which one is it? You don't care about "those traditional disc-based aspects" yet want to be able to buy your games from multiple retailers, have a case and booklet and so on? Sounds like "traditional disc-based" stuff that you shouldn't be caring about.
Then let me rephrase then: it's a matter of priorities. If a consumer cares
more about digital aspects, and value that more, but then there's also a way to get some of the perks of physical discs, then for them, that's a plus. for them, the hybrid model may be better than the strictly separated model where they have to spend $120 for two separate versions of the game to get the benefits.
Oh yeah, it's not a right, which is exactly why there's a law about it.
http://en.wikipedia.org/wiki/First-sale_doctrine
Even this link shows that it's not super cut and dry with computer software. And you can technically still sell the disc, but there's no legal requirement saying the disc has to necessarily work for the new person you sell it to. That's why my PC Skyrim disc isn't outlawed. That's why plenty of other computer software isn't outlawed.
Though if a new law passed that forced all digitally distributed software to support license transfers, I would be totally cool with that!
You can repeat this ad nauseum, but it doesn't make it true.
The truth is, Microsoft showed us very clearly that serving the customer was the last thing they were thinking of when they designed the Xbox One. It was designed to expoit customers, not serve them.
Define "exploit"? I find it tough to feel "exploited" when I knew all about the pros/cons of an optional product before purchase, and could make an informed decision on whether to buy it.
The design made that clear, and their PR drove home the point quite forcefully.
If they were truly concerned with servicing "different customers with different needs", then every supposed advantage of digital download sales would not have been removed along with the physical disc DRM restrictions.
There's a difference between serving different customers with different needs, and serving
all customers with all needs. Literally every product in existence is gonna have some customer that it doesn't appeal to. But as long as those things are known before you put money down on it, I struggle to find it "anti-consumer" or particularly offensive. The product may suck, and a lot of people may find it highly flawed, and that's fine. But something being highly flawed is not the same thing as "anti-consumer".
And of course, they routinely talk about bringing back those benefits for digital downloads. It was likely probably easier to do those benefits if it's all "under one roof" as opposed to being segregated.
It's been pointed out time and again that there is nothing preventing them from having most of the benefits they claimed their old system would have had right now.
Sure, they could have built things in different ways to accomplish whatever benefits they claimed. Again, that means the system was
flawed for a lot of people, not that it was anti-consumer.
Well, that's your interpretation of the law - and obviously Microsoft's, too, since they thought they could get away with that. Admittedly, it's a grey area, but First Sale Doctrine has been upheld for software on physical media before, particularly games.
Now I'm curious, how come my Steamworks games that come on a disc aren't outlawed? As you said, it's a grey area.
To clarify, I'd be right there with you guys if laws were updated to force companies to expand digital software capabilities. The more the better. All I'm saying is that in the meantime, I don't find the mere existence of restricted capabilities on computer software as "anti-consumer", unless we're simply defining that phrase as "anything that a consumer would find flawed".
Anti-consumer would be implementing the DRM plans, and then not telling people about it until they after they purchased the product.
Anti-consumer is selling a product that doesn't work (which is why I've said that the actual anti-consumer thing MS has done was the red-ring related stuff, since that unknowingly affected people after they bought the system)
Selling a game system that requires an internet connection to be used, and then telling me about it 5 months before it launches doesn't qualify as "anti-consumer" to me. It may mean the product sucks to a lot of people, but I don't see that as the same thing.