You are disqualifying Albert at a personal level. That's something ugly that also usually ends bad (remember Driveclub's *fired* manager?).
That's not even remotely comparable.
You are disqualifying Albert at a personal level. That's something ugly that also usually ends bad (remember Driveclub's *fired* manager?).
Here's a thought. If it turned out Sony were in discussions about implementing similar DRM with the PS4 but then canned it would that affect your opinions on the PS4 at all?
Nothing, that's the point. If you are stating that you wouldn't ever support a company for anti consumer practices, then that should be consistent for all companies.
I also like to cuddle with animals, long walks at the beach, and of course maintain a stable of ponies and horsesNot fishing. Making a statement and a very small joke. I thought it was funny that you used the term "I don't have a horse in that race".
To me that term means that you back a horse because you either own or bet on it. It could be because you feel it's the best or the fastest or the friendliest horse. It could mean you love the horse for emotional reasons. However, the ONLY real reason for anybody to back a horse is for it to WIN.
Your response was very telling to me on a psychological level.
You are clearly in it to win it with The One. I am seeing this quite obviously in your post history and your attitude and merely gave you a little gentle ribbing. End of story.
Personally, to me, it just seems like you are being a little obtuse and not very objective about the discussion at hand. You come across as singleminded and very, very, very defensive.
Honestly, it doesn't allow you to convert many to your viewpoint and really hurts your end goal of getting that horse to the finish line in first so to speak.
However, that's just like, my opinion, man. I can't speak for everyone.
Only MS never trounced on anything. They literally reversed their decision before release, but people are acting as if they should have strong loyalties to Sony, who is really just another corporate entity wanting to make moolah. Sony can play up the "we care about our fans more than Microsoft" angle all they want, but in reality, I fail to see any significant differences between the two.Yes. Yes it would... A lot.
Of course, if both major consoles were planning to do this, this conversation would be moot- There would be no more used games and always online would be a requirement. I don't care about what company did it, I choose to stay loyal to the one that wasn't going to trounce on what I believe to be the most basic of consumer rights.
Only MS never trounced on anything. They literally reversed their decision before release, but people are acting as if they should have strong loyalties to Sony, who is really just another corporate entity wanting to make moolah. Sony can play up the "we care about our fans more than Microsoft" angle all they want, but in reality, I fail to see any significant differences between the two.
You're walking on VERY shaky ground right now. Pretending that MS didn't try to remove our rights is crazy talk.
Apart from the resolution fiasco, the console is better in many ways then the PS4. Internet gaming journalist(If you seriously, seriously can call them that in this day in age) are looking more and more like 24/7 bias news network anchors that spew shit over and over again to hit their demo and get those clicks/views......Oh, never mind, I guess that is the point.
Let's pay people to dig holes and fill them up, it will be just as useful to the economy as the manufacturing and sale of the XBONE, and would be better for the environment to boot.I disagree on the bolded, personally.
As for the rest, you're right, it's a piece of kit, but let's be clear on this: There are hundreds of thousands of jobs connected to that piece of kit. If the Xbox One dies a quick death, those people could potentially be jobless, so let's not pretend human lives wouldn't be horribly impacted.
So was it bias last generation when you agreed with them?
Only MS never trounced on anything. They literally reversed their decision before release, but people are acting as if they should have strong loyalties to Sony, who is really just another corporate entity wanting to make moolah. Sony can play up the "we care about our fans more than Microsoft" angle all they want, but in reality, I fail to see any significant differences between the two.
Only MS never trounced on anything. They literally reversed their decision before release, but people are acting as if they should have strong loyalties to Sony, who is really just another corporate entity wanting to make moolah. Sony can play up the "we care about our fans more than Microsoft" angle all they want, but in reality, I fail to see any significant differences between the two.
You're walking on VERY shaky ground right now. Pretending that MS didn't try to remove our rights is crazy talk.
Microsoft has maintained their original plans were better for us, lied about all the aspects of it, and then said it was a messaging problem. That's the point of this entire thread. The entire point. They pretend it's a messaging problem rather than a consumers rights issue. If you can't see that, then I am sorry.
If it was an actual "consumer rights" issue (and not just a "I don't like this product" issue), why wasn't there a similar mass outrage by gamers for all DRM on all games, and not just one specific version of it on one specific console. What I usually see is that people (and the market in general) are perfectly fine with DRM, as long as it's not "too" inconvenient, and if there are other benefits (such as cheaper games, extra platform features, etc.). Which is perfectly fine, but that means that all this DRM stuff is actually a value issue, not a consumer rights issue. And that's a totally different discussion and framing. As I always mention, I'm fine with people thinking the 24hr check-in is a shitty policy. People had valid complaints in Xbox One threads, Diablo 3 threads, and SimCity threads. I just never understood why the mere existence of it is somehow "taking away my rights", unless the consumer was somehow not informed of those drawbacks up front (or if those restrictions were added to products that people already spent money on). And 5 months before the launch of a product (a product that has numerous competitors in the same space if consumers don't like that particular product) certainly seems like enough "up front" time for a consumer to evaluate if they like a product or not, and to have enough free choice in the marketplace, but apparently it's not?
If it was actually a "rights" issue, or a "don't treat me like a criminal" issue, then we'd be protesting DRM in all formats, downloaded, or physical (why do I have to insert the disc to prove I own a game when all the data is already on the hard drive? Stop treating me like a criminal!) and we would only buy games from GoG. I don't see too many people worried about the "consumer rights" of someone who buys a game from Xbox Live, PSN, Steam (even Steam physical disc games that can't be traded or sold!), iOS, Google Play and being unable to trade it, return it, etc. And simply saying "but the games are cheaper!" or "it's not on a shiny piece of plastic, so it doesn't count!" doesn't excuse things, if someone is actually concerned about "consumer rights" and/or principles.
Note: I recognize some people do only buy games from places like GoG, and also speak out against even "nice" DRM, so for those people, they're actually being somewhat consistent, haha. Those people are a minority though.
And I want to repeat again, I'm fine with people finding the 24hr check-in a dumb policy that they don't want to deal with, and deciding to spend their money elsewhere. That makes 100% complete sense, and I'm definitely not trying to look down on people who do that. What I don't get is this idea that the mere proposal of that idea as part of a larger system with other pros and cons is inherently "anti-consumer" (at least, no more than any other policy by a corporation trying to get money on a luxury product is "anti-consumer"). Or that thinking the potential pros of the system (playing games you buy from any retailer and not needing the disc after installation, transferring licenses even when it's tied to a disc, buying digital games from more than one retailer, etc.) outweigh the drawbacks (24hr check-in) is something that needs to be "apologized" for. They believed in that idea initially. Some customers agreed. A lot more consumers didn't, so they changed it because they want more people to buy their system. Still thinking the idea had some cool aspects, or someone preferring those ideas, but recognizing that others wanted the status quo, doesn't seem like something that needs to be apologized for.
Another note: MS couldn't "remove my rights" because the Xbox One was a brand new product and ecosystem being introduced, with its own set of pros and cons, and no one's money was taken from them under false pretenses. It wasn't retroactively taking away my rights from stuff I previously spent money on.
I'm not sure how I feel about this video. Jim usually makes good, valid points, but it seems like he's arguing that, unless Microsoft comes out and outright apologizes for everything, that we should not be happy that things have changed for the better with regards to the Xbox One.
The difference here is that the PS4 is still the same console that was unveiled last June, whereas the Xbox One isn't and continues to change on a regular basis.
For existing owners, there must be a fear that eventually something you bought the console for will end up on the scrapheap. As a prospective owner, how can you trust that what you're thinking of buying isn't going to be a completely different proposition again in another 12 months?
It's why I just can't ever see myself buying one. I'm just not sure exactly what it is that Microsoft are trying to sell me and, unfortunately, I don't think they do either. A console where features are added and improved is fine, but one where apparently integral, unmoveable ideals and functionality are repeatedly stripped out or modified because the execs running the show are panicking... It just doesn't fill me with confidence that it's money well spent.
I ask myself "dude, do you want to play these games? Shit, you do?! Is it worth $500? No? Ok, maybe later". That's pretty much the long and short of me buying a console. I bought a PS4 at launch because I wanted to play Killzone and (hilariously) Knack. With the exception of the Jaguar I've never regretted getting any of my consoles. But I'm a different breed, perhaps even a flawed one because to this day I think my Dreamcast was a solid purchase and that was after the Sega CD, 32X and knowing about their intentions for Neptune. I just buy shit that has games that I want to play, which is why I have inevitably ended up with every console released since the 16-bit days.
The difference here is that the PS4 is still the same console that was unveiled last June, whereas the Xbox One isn't and continues to change on a regular basis.
For existing owners, there must be a fear that eventually something you bought the console for will end up on the scrapheap. As a prospective owner, how can you trust that what you're thinking of buying isn't going to be a completely different proposition again in another 12 months?
It's why I just can't ever see myself buying one. I'm just not sure exactly what it is that Microsoft are trying to sell me and, unfortunately, I don't think they do either. A console where features are added and improved is fine, but one where apparently integral, unmoveable ideals and functionality are repeatedly stripped out or modified because the execs running the show are panicking... It just doesn't fill me with confidence that it's money well spent.
Wow equals right in this case.Wow.
I would. It doesn't have to be groveling, just be heartfelt and honest. I'd certainly feel a lot better about the console and the Xbox team.
Do you remember Jack Tretton apologizing for the PSN outage/hack on stage at E3 2011? Because I do and I think a lot of people appreciated the candor and the humility, both of which are in short supply at MS.
He doesn't work in PR, that's totally wrong. I've talked to his team here at Xbox for a couple of years, and they don't work in a PR or marketing function. Don't mean to present this as awesome insider info (because I work on the Xbox team) or start arguing with people, but it doesn't feel great to see someone presenting this kind of thing as a fact when it's untrue, and let it go unchallenged.
Nothing, that's the point. If you are stating that you wouldn't ever support a company for anti consumer practices, then that should be consistent for all companies.
The difference between OtherOS and Always Online DRM is that the former policy impacted approximately nobody while the latter applied to everyone.
Errrr it impacted me, so....Also the DRM shit was changed before the console launched, had they went through with it I would be manning the Fuck you cannon myself, but as is, it's not there.
Tell me how easy is it for you to trade in an Xbox one game? How easy is it for me to boot up Linux on my PS3? Just because it doesn't affect you personally doesn't make it ok for Corporations to fuck people over and apologists that say "well it only affects a small amount of people" are idiots.
Also the DRM shit was changed before the console launched, had they went through with it I would be manning the Fuck you cannon myself, but as is, it's not there.
It really is hilarious.Shinta and green slime trying to make Sony's e3 conference comparable to the xbone DRM fiasco was fucking hilarious.
Except it is still there, just turned off. At any moment they choose they can flip that switch again.
Except it is still there, just turned off. At any moment they choose they can flip that switch again.
If it was an actual "consumer rights" issue (and not just a "I don't like this product" issue), why wasn't there a similar mass outrage by gamers for all DRM on all games, and not just one specific version of it on one specific console. What I usually see is that people (and the market in general) are perfectly fine with DRM, as long as it's not "too" inconvenient, and if there are other benefits (such as cheaper games, extra platform features, etc.). Which is perfectly fine, but that means that all this DRM stuff is actually a value issue, not a consumer rights issue.
<cut for space>
Another note: MS couldn't "remove my rights" because the Xbox One was a brand new product and ecosystem being introduced, with its own set of pros and cons, and no one's money was taken from them under false pretenses. It wasn't retroactively taking away my rights from stuff I previously spent money on.
It's not like they were forcing you to buy the product though. If they had gone through with the original plans it's not like the industry would instantly become massively anti consumer. Those who didn't like the policies wouldn't have bought and those who didn't mind would have done.You're walking on VERY shaky ground right now. Pretending that MS didn't try to remove our rights is crazy talk.
Microsoft has maintained their original plans were better for us, lied about all the aspects of it, and then said it was a messaging problem. That's the point of this entire thread. The entire point. They pretend it's a messaging problem rather than a consumers rights issue. If you can't see that, then I am sorry.
There certainly seems to be a much stronger sense of "making a statement" with one's gaming choices nowadays, as opposed to just buying/not buying something you like/dislike. In some sense, I can sympathize (I'd probably be considered an evil anti-corporate socialist when it comes to my personal politics), but I do think that sometimes the well-meaning rhetoric goes a bit over the top.
Like, the sentiment behind a lot of stuff is likely "I think if more people bought into this, it would be harmful to the industry as a whole, not just to me personally". Simply saying "I don't think this product is worth it" isn't a strong enough argument, because evaluating a product in that fashion is something we do every day, and is uncontroversial. So it instead gets elevated to "XYZ is anti-consumer!", which is a much stronger statement, and is more likely to get people on your side.
So the thinking is that for example, the old Xbox One becoming successful would mean that customers are fine with more limited resale capabilities and 24hr check-ins (and happen to prefer discless play and otherwise more flexible digital licenses). And in theory, other companies would follow suit, therefore leading to an across the board restriction on reselling games and online check-ins. Sort of similar to PS4 now charging for online play because MS was successful with it, and now all customers are worse off.
So that's why more people are likely to become more...forceful with their language justifying their position, as opposed to simply saying "I don't like thing". Of course, where I disagree is that things like Xbox Live being successful, or the hypothetical Xbox One being successful, and the PS4 being successful even while charging for online play...means that customers must've supported that message. And would have meant that customers don't find those supposed "anti-consumer" issues that big of a deal (or at least, those drawbacks are outweighed by the positives). So if the industry moves in that direction, it's because consumers actually preferred that alternative, as opposed to all powerful corporations inflicting their will on a powerless consumer base. After all, it's not like these are required products, and we of course have numerous other outlets for our gaming choices, so it's not like we're at the mercy of MS and Sony for gaming (unless someone thinks MS/Sony console gaming is the only possible type of gaming that exists or can ever exist)
Errrr it impacted me, so....Also the DRM shit was changed before the console launched, had they went through with it I would be manning the Fuck you cannon myself, but as is, it's not there.
Tell me how easy is it for you to trade in an Xbox one game? How easy is it for me to boot up Linux on my PS3? Just because it doesn't affect you personally doesn't make it ok for Corporations to fuck people over and apologists that say "well it only affects a small amount of people" are idiots.
Sort of similar to PS4 now charging for online play because MS was successful with it, and now all customers are worse off.
The difference between OtherOS and Always Online DRM is that the former policy impacted approximately nobody while the latter applied to everyone.
Your consumer rights give you the freedom to resell the physical products you buy as you see fit.
Microsoft wanted to limit those consumer rights by limiting who you could sell to.
Therefore what they wanted to do was anti-consumer (yes I said that earlier in the thread).
Those approved shops essentially being a cartel would also have been anti-consumer.
You also want to remove the 24 hour check-in from the equation but that's a large part of the issue, needing Microsoft's permission to play your game and every title having an expiration date isn't exactly consumer friendly.
That said you have a point about it being a value issue.
However at least in UK law a large part of consumer rights hinge around what is considered reasonable.
It's reasonable to expect something that cost £1000 would last a long length of time but that same expectation wouldn't apply to something that cost £1.
Therefore it may be seen as reasonable for a "free" or 0.69p download to be a long-term rental but can the same be said for a £60 physical game?
The trouble is the law hasn't caught up with technological changes, digital products have fewer consumer rights so I won't go into that part of your argument any further (although there have been at least some new laws passed to improve the situation).
Finally your consumer rights have nothing to do with it being a new system, you have them no matter what, at least in Europe they can't make you sign them away in T&Cs or EULAs.
However Microsoft had a lot of policies that fell under grey areas of the law (particularly the way the law separates goods and services) which even would have eroded certain rights that usually come with the ownership of anything.
Again, the irony is that Microsoft's original plans would have supported something like that. Yes, it was limited, and yes, it would be better if that was an enforced legal standard for all digital software, and not just dependent on the whims of a particular publisher...but in comparison to what I can do with all my current digital games on every other platform, it would have been an improvement. The drawback would've been the 24hr check, and the limits for people that are used to "tradition", but if you're a customer who does have reliable internet, and prefers expanded digital features over "tradition", that would've been a plus.
Different customers with different needs.
Shinta and green slime trying to make Sony's e3 conference comparable to the xbone DRM fiasco was fucking hilarious.
How is that an improvement? Their model was designed to add DRM / restrict resale on physical discs - a significant drawback over every console ever made.
It didn't allow resale or transfer of downloaded games, at least, not that we ever saw detailed.
Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
The only information we got about downloaded games was "sharing", not gifting or selling, and that information was over-the-top, too good to be true nonsense with a hidden asterisk noting restrictions that we never got to see detailed.
Yeah well I suspect most of those customers with the needs for normal systems that play games normally flocked to the PS4, much to Microsoft's chagrin.
Actually the security issue was something that Sony is entirely at fault for, and they were the ones who were malicious. They could have avoided the situation by paying Red Hat for their updates, Red Hat warned them that key security systems were not updated but they wanted to save money by not paying for the enterprise subscriptions.
The issue was entirely Sonys fault as they were warned repeatedly, were given a solution, but to save (what had to be reasonably small) costs they threw the customer under the bus. That's anti consumer.
But in comparison to tradition digital game download models, where we all currently have zero capability of trade-ins or resale, then even in its early stages, the proposal was a step up.
What the fuck.
What's so shocking about that? Being able to transfer a digital license to someone on my friend's list, or being able to resell a disc-as-digital game is a step up in comparison to what I can do now with digital games on most platforms. (hopefully you didn't skip over the first part of what you quoted)
If you happen to know how I can sell or trade in my PC Skyrim disc, or my PC Dead Island disc, I'd love to know where!
I'd also love to know where I can give some of my old XBLA/PSN/Steam/iOS purchases to someone else's account. I'm sure my nephew might like some of my digital games that I'm no longer playing.
The problem (even ignoring nonsense like friend sharing which no one knows - I'd wager not even MS - how it was gonna work) is that you're qualifying it as a "step up from current DD stuff" when what it really is a gigantic step back from current disc stuff.
We're talking about what would happen to disc-based games, which would be from "you can do whatever you want with it" to "you can only lend it once, or only resell it to select partners". We're not talking about current DD stuff having improved options like license transfer etc. The way you put it is ridiculously dishonest.
If you care about traditional physical discs, then sure, it was a significant drawback. If you care about playing games with your console not being connected to the internet for more than a day, it was a significant drawback. If you care more about selling games on ebay, or passing discs around from person to person, it was a significant drawback.
If you care more about not needing discs to play a game, or if you care more about being able to buy digital games from multiple retailers besides just Xbox Live, or if you care more about being able to buy digital games on a disc to save on bandwidth costs, or if you care more about being able to transfer your license to another person, or deauthorizing that digital license so that you can trade it in, then for those people, it can easily be seen as an improvement.
Different customers with different needs.
I literally mentioned all the drawbacks at the top of my original post that you snipped, so I'm well aware of the drawbacks for disc-based games. Not sure how you missed that, or think I'm trying to hide those drawbacks. Here it is again:
I also bolded it for you as well. Of course it was a step back for people who are concerned about those things. All I'm saying is that there are other customers that don't see those things as important as you do. And that's perfectly fine (and it also doesn't make them shills or fanboys). The Xbox One wasn't the only game system that existed, so for people who didn't like those drawbacks, they have other choices (which is what most people did by expressing their lack of interest in the system, not preordering the Xbox One, and putting their money towards other gaming platforms instead).
All I was saying is that one's subjective priorities as a consumer doesn't inherently make them "pro-consumer" and people who prefer the other ideas as "anti-consumer", especially if that consumer doesn't care about those traditional disc-based aspects in the first place. Just like the millions of people who are perfectly fine with DRM in other formats, based on their subjective evaluation of other things.
If "DRM" in general was a genuine moral/rights concern, then that is an issue with almost all computer software dating back 15+ years, not an Xbox One specific issue, and is a much larger discussion. And that's a valid discussion to have, but to single out the Xbox One's ideas as something uniquely abhorrent would seem odd.
Your preference for lending game discs to your friends is a subjective evaluation based on your needs as a customer. There are other users that have decided lending game discs or reselling game discs on ebay is not as important to them as other factors. Obviously, there seems to be much more of the former in the case of console games, which is why MS changed everything. And that's fine. But I find it to be a bit over the top to say one side is "more pro-consumer" or "anti-consumer" than the other. It seems to set up this grand moral crusade of "us vs. them" when in actuality, it's (once again!) different consumers with different needs.
You have to see the whole picture. The amount of people NOT ok with MS's "future" proposition far outweighs the amount of people who are.
You're talking about a tiny improvement (most of it being unknown because it was never clarified by MS despite the million questions they got about it) to one distribution method, to a massive downgrade of the long established alternative that the overwhelming majority of people were happy with to begin with.
Not to mention that MS can have improved the DD situation in just about exactly the same way without changing anything to the way disc-based games operate.