Digital Foundry: Destiny Beta XB1 analysis and PS4 comparison

Why would you spend resources to create an effect (which lowers detail) that camera manufacturers spend loads of R&D on trying to eliminate?

To add a sense of greater realism through imperfection that is inherent to the technology of our time.
 
Or maybe it was held back/gimped AND suffered from time constraints because they were busting their asses to get it to perform adequately on The One. This is the scenario I suspect and the one that I find most upsetting.

Or maybe we were (and still are) also busting our asses on every other platform, too, going as far as to deploy patches and updates for graphical issues (and a myriad of others) mid stride during beta to make sure everyone has a great experience, and that we deliver something we're a proud of anywhere we ship Destiny.

That's not the drama you're looking for, but it is the truth. Every platform is different. Each has strengths and we aim to take advantage of ALL THE THINGS.
 
EDIT: Urk comes through!

Why would you spend resources to create an effect that camera manufacturers spend loads of R&D on trying to eliminate?

Same reason Firefly's director of photography intentionally added more lens flare by trading in expensive camera lenses for cheaper ones: It helped achieve the look he wanted the show to have.
 
Why would you spend resources to create an effect (which lowers detail) that camera manufacturers spend loads of R&D on trying to eliminate?

It's used to try to simulate lenses. I know The Order is using it to make it look like it was filmed with an old timey camera.
 
Or maybe it was held back/gimped AND suffered from time constraints because they were busting their asses to get it to perform adequately on The One. This is the scenario I suspect and the one that I find most upsetting.

Or maybe they accepted a money hat too many and the need to create that content affected the development.
 
I think I kinda like the Chromatic Aberration =x

I HATE IT.

Makes it look like my tv needs calibrated to fix the stupid blue and red from bleeding around objects. It's like this old ass 480i rear-projection tv we had back in the late 90's. Had to re-calibrate now and then to fix that.
 
This is a multiplatform (and cross-gen) game. They obviously had to design it with weaker platforms in mind (Xbox 360, PS3, Xbone). Is it really that surprising to see they could get it to look very similar across all platforms? After all, the goal was parity.

The game looks great on PS3 as well, shadows aside. I guess the gap is closing between PS3 and PS4 too now? lol.

What this proves is that they did well in gimping (hold back, for those of you who don't know what that means) the current gen versions, especially the PS4 version.
 
With parity, Xbox One owners can feel happy that Bungie are making the most of their console. But PS4 owners have to accept the parity or they are evil fanboys.

We should wait for the final game to be released though, we don't know the full details yet.
 
I wish it was exclusive because then my 360 friends would be getting PS4s instead of X1s. Making Destiny a multiplat with no cross-platform character importing is really segregating the playerbase and separating friends.

From what I'm hearing, a lot of us are facing the same issue. Hardcore gamers going PS4 for the definitive version vs. Halo casuals going X1 for MCC.

No, Hardcore gamers buy both.


With parity, Xbox One owners can feel happy that Bungie are making the most of their console. But PS4 owners have to accept the parity or they are evil fanboys.

They dont have to accept anything. They can choose not to buy it. Nobody was upset with how the game looked until they found out it would look the same on Xbox. That's when people started throwing fits. Don't worry about that. If you like the game buy it, if not, don't.
 
I HATE IT.

Makes it look like my tv needs calibrated to fix the stupid blue and red from bleeding around objects. It's like this old ass 480i rear-projection tv we had back in the late 90's. Had to re-calibrate now and then to fix that.

I totally understand why some people would hate it
 
The issue now is, early in this generation the console warlords declared "1080p" as the main point of contention between these two consoles. It's an easy and straight up number. Less means worse. But what they didn't realize, is that in the grand scheme of things, 1080p was probably the easiest thing for Microsoft to overcome. 1080p is not the only metric to judge graphics, but because it was used so much in arguments, now we're left with this bloodbath.
 
This is what I'm talking about here. The game is still beautiful and fun but if the p's match some people flip a 180. Come on man.
That's just unfair. Using SniperHunter in argument is the NeoGAF equivalent of Godwin's Law.

Everyone should have him on ignore anyway.
 
I remember a time when all PS3 owners such as myself wanted same performance for PS3 versions of multiplat games and now that the winds have changed it's not good enough. What gives (considering this is a cross-gen multiplat game)?
 
The issue now is, early in this generation the console warlords declared "1080p" as the main point of contention between these two consoles. It's an easy and straight up number. Less means worse. But what they didn't realize, is that in the grand scheme of things, 1080p was probably the easiest thing for Microsoft to overcome. 1080p is not the only metric to judge graphics, but because it was used so much in arguments, now we're left with this bloodbath.

1080p on both is not the problem. Bungie developer outright said there's a parity on both versions of the game.
 
The issue now is, early in this generation the console warlords declared "1080p" as the main point of contention between these two consoles. It's an easy and straight up number. Less means worse. But what they didn't realize, is that in the grand scheme of things, 1080p was probably the easiest thing for Microsoft to overcome. 1080p is not the only metric to judge graphics, but because it was used so much in arguments, now we're left with this bloodbath.

All settings are the same between versions. It's not just the same resolution/framerate.
 
I cancelled my pre-order. I refuse to support develops who pull shit like this.

1080p on both is not the problem. Bungie developer outright said there's a parity on both versions of the game.

Psst.

Or maybe we were (and still are) also busting our asses on every other platform, too, going as far as to deploy patches and updates for graphical issues (and a myriad of others) mid stride during beta to make sure everyone has a great experience, and that we deliver something we're a proud of anywhere we ship Destiny.

That's not the drama you're looking for, but it is the truth. Every platform is different. Each has strengths and we aim to take advantage of ALL THE THINGS.

This is the point at which people need to decide between:

A. Believing the Bungie employee telling you that they're going to use each system as best they can

or

B. Believing their own embarrassing conspiracy theory narrative about moneyhats and parity and other such nonsense.

What'll it be, dudes?
 
To add a sense of greater realism through imperfection that is inherent to the technology of our time.

Same reason Firefly's director of photography intentionally added more lens flare by trading in expensive camera lenses for cheaper ones: It helped achieve the look he wanted the show to have.

It's used to try to simulate lenses. I know The Order is using it to make it look like it was filmed with an old timey camera.

See I can understand in the Order a bit since they seem to want to give the impression you're watching a movie while playing a game. It fits even if i don't necessarily like it.

But stuff like Destiny and other games that are meant to be immersive? There's nothing that ruins that the immersion more than by seeing effects that the human eye doesn't
 
See incan understand in the Order a bit since they seem to want to give the impression you're watching a movie while playing a game. It fits evennif i don't necessarily like it.

But stuff like Destiny and other games that are meant to be immersive? There's nothing that ruins that effect more than by seeing effects that the human eye doesn't

I think it's because you're wearing a helmet in Destiny and are seeing out through a screen.
 
How do you disassociate display resolution from how a game looks?

Resolution gets to a certain point where it's impact of increasing resolution is reduced. Good looking games were made at lower resolutions. My point is that it's not the beginning nor end of the visual impact of a game.
 
See incan understand in the Order a bit since they seem to want to give the impression you're watching a movie while playing a game. It fits evennif i don't necessarily like it.

But stuff like Destiny and other games that are meant to be immersive? There's nothing that ruins that effect more than by seeing effects that the human eye doesn't

Ever notice how a lot of the helmets in Destiny don't have very good visibility? I think the implication is that you're seeing the inside of your character's helmet, which is using a camera to project things onto an internal display.

...Or they just thought it looked cool. It's not like most other games are well known for exactly duplicating the behavior of the human eye, and strict realism isn't a terribly high priority in a game with Moon-wizards and magical golden fire-guns that can be generated out of thin air.
 
See incan understand in the Order a bit since they seem to want to give the impression you're watching a movie while playing a game. It fits evennif i don't necessarily like it.

But stuff like Destiny and other games that are meant to be immersive? There's nothing that ruins that effect more than by seeing effects that the human eye doesn't

But you must remember that HUD is around the perimeter of the helmet (CA in photographs are visible around the corners) and so it makes sense.

IIRC in BF4 (and 3) the whole lens flare and dirt were made visible even though the protagonist was not wearing goggles.

It's an art direction choice. After all, in all visual mediums the developers seldom go for a visual style that's identical to real world.
 
Psst.



This is the point at which people need to decide between:

A. Believing the Bungie employee telling you that they're going to use each system as best they can

or

B. Believing their own embarrassing conspiracy theory narrative about moneyhats and parity and other such nonsense.

What'll it be, dudes?

C. Ignoring urk's post because most people don't pay attention to him.
 
Psst.



This is the point at which people need to decide between:

A. Believing the Bungie employee telling you that they're going to use each system as best they can

or

B. Believing their own embarrassing conspiracy theory narrative about moneyhats and parity and other such nonsense.

What'll it be, dudes?

Hasn't it been confirmed that bungie went with parity so that users will have the same experience across all platform?

It sucks for sure, lazy and uninspiring. Seeing this is a cross gen game, I don't mind it all that much, but be damned if they try this on other next gen titles that are multiplatform "PS4/One!!

That shit I won't accept!
 
The people act as if the power difference between PS4 and Xbox One is enormous. But this is not the case.

The PS4 has more raw power but the Xbone has some advantages in some areas because of other tech. The power PS4 is used for the higher resolution much more can not be done.
 
Or maybe we were (and still are) also busting our asses on every other platform, too, going as far as to deploy patches and updates for graphical issues (and a myriad of others) mid stride during beta to make sure everyone has a great experience, and that we deliver something we're a proud of anywhere we ship Destiny.

That's not the drama you're looking for, but it is the truth. Every platform is different. Each has strengths and we aim to take advantage of ALL THE THINGS.

Looking forward to seeing this.
 
The people act as if the power difference between PS4 and Xbox One is enormous. But this is not the case.

The PS4 has more raw power but the Xbone has some advantages in some areas because of other tech. The power PS4 is used for the higher resolution much more can not be done.

It doesn't. Architectures are very similar and PS4 has a lot of advantages outside of raw Tflops. On top of that, PS4 is easier to develop for.
 
Hasn't it been confirmed that bungie went with parity so that users will have the same experience across all platform?

It sucks for sure, lazy and uninspiring. Seeing this is a cross gen game, I don't mind it all that much, but be damned if they try this on other next gen titles that are multiplatform "PS4/One!!

That shit I won't accept!

What the hell? This line of thinking is more common than I thought. You're playing video games dude. Get a PC if you want the absolute best graphics.
 
I remember a time when all PS3 owners such as myself wanted same performance for PS3 versions of multiplat games and now that the winds have changed it's not good enough. What gives (considering this is a cross-gen multiplat game)?
It's not like we just switched console manufactorers and have the same situation. PS3 was arguably more powerful, but it was just a bigger pain for multiplat developers to develop on. I liked having a 360 for multiplatform games.

In this gen, XB1 is clearly less powerful (looking at the numbers and games we have seen) and is also more difficult to develop for. Personally I think MS dropped the ball hard with their consoles hardware to be honest, but they are making some changes in areas where they can to try and make up for it.

Wanting parity between PS4 and XB1 is wanting PS4 hardware to not be fully utilised.
 
Right. People are distraught that Bungie isn't spending extra time on PS4. The extra time and love for X1 came from MS giving them resources. That's free time and resources for Bungie. This doesn't mean Bungie should tit or tat on the PS4 version just because. Who says they wouldn't use Sony engineers if provided? The MS help is a variable added that helps the X1 and that's it, but people seem to want extra time and resources thrown at PS4 when the dev bandwidth may not be there from Bungie.


I completely understand this aspect of everything. Microsoft did send the helping hand to get the game where they needed it to be. Nothing is wrong with that. I'm not even arguing that fact either.

What I am getting at is the fact that even if that is the case, we have people talking down people who aren't exactly happy with the idea that the extra resources that come with the system aren't being used. I don't think that isn't a valid criticism. All of the Xbox resources are being used with help, but the other reserves that the PS4 does have that probably doesn't need help to use is what's going on here. Sony does in fact, have a 3rd party relations team that does go out an help. Not sure of they were called upon here but since we don't know that, I can't go in depth.

HHowever, it's not like anyone is saying, well the game is shit because the Xbox version is the same. I think it's more, the game is slightly held back graphically because of that parity, meaning resolution and framerate all aside from that. If there can be extra partials, etc, that can be applied due to that extra resources, why not use it? You clearly don't need Sony to do it, so why not?
 
I think it's because you're wearing a helmet in Destiny and are seeing out through a screen.

Ever notice how a lot of the helmets in Destiny don't have very good visibility? I think the implication is that you're seeing the inside of your character's helmet, which is using a camera to project things onto an internal display.

...Or they just thought it looked cool. It's not like most other games are well known for exactly duplicating the behavior of the human eye, and strict realism isn't a terribly high priority in a game with Moon-wizards and magical golden fire-guns that can be generated out of thin air.

But you must remember that HUD is around the perimeter of the helmet (CA in photographs are visible around the corners) and so it makes sense.

IIRC in BF4 (and 3) the whole lens flare and dirt were made visible even though the protagonist was not wearing goggles.

It's an art direction choice. After all, in all visual mediums the developers seldom go for a visual style that's identical to real world.

I guess that makes a bit more sense then. I haven't played Destiny yet since I thought I'd wait for the full game. And to be fair to Destiny, my point wasn't really about that game specifically but a lot of other games where detail is hidden by unnecessary effects.

It's not that I advocate realism either. I mean one of the main reasons I like Halo and look forward to this is the fact that they are stylised and fantastical. I can look at spells, and weird sci-fi and supernatural effects all the time, but a lens flare or chromatic aberration always breaks whatever immersion i had built up
 
Heh, oh boy -- posts in here talking about "how the game could have looked if it was a PS4 exclusive" without failing to realize and/or mention that the game is being made for PS3 and 360 too. Funny but expected.
 
With how close Digital Foundry analysed the parity for the PS3 and PS4 versions. We know this isn't optimized to fully use the PS4. Even the Last of Us remix does more. It is strange that this ran at 900p in the first place. The hud situation is strange though.
 
The people act as if the power difference between PS4 and Xbox One is enormous. But this is not the case.

The PS4 has more raw power but the Xbone has some advantages in some areas because of other tech. The power PS4 is used for the higher resolution much more can not be done.
Yep, one of those embarrassingly delusional junior comments right here.
 
Heh, oh boy -- posts in here talking about "how the game could have looked if it was a PS4 exclusive" without failing to realize and/or mention that the game is being made on PS3 and 360 too. Funny but expected.

pretty sure when people say that they mean the PS3 and 360 versions wouldn't exist either
 
I guess that makes a bit more sense then. I haven't played Destiny yet since I thought I'd wait for the full game. And to be fair to Destiny, my point wasn't really about that game specifically but a lot of other games where detail is hidden by unnecessary effects.

It's not that I advocate realism either. I mean one of the main reasons I like Halo and look forward to this is the fact that they are stylised and fantastical. I can look at spells, and weird sci-fi and supernatural effects all the time, but a lens flare or chromatic aberration always breaks whatever immersion i had built up

To me, the CA kind of makes the game more immersive by making the HUD more diegetic, i.e. it actually exists as part of the game world in your character's helmet, rather than just being something that only exists for the convenience of me as a player.
 
pretty sure when people say that they mean the PS3 and 360 versions wouldn't exist either

There seems to be more blaming on the Xbox One than on the 360/PS3. Think it's a given that the game would look better if it wasn't cross-gen. More power + more time to focus on new consoles.
 
The people act as if the power difference between PS4 and Xbox One is enormous. But this is not the case.

The PS4 has more raw power but the Xbone has some advantages in some areas because of other tech. The power PS4 is used for the higher resolution much more can not be done.

Ok, you got me. Which post is this a parody of?
 
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