Digital Foundry: Destiny Beta XB1 analysis and PS4 comparison

I'm confused by the DF statements. At first the Kinect reserve is not enough to bridge the gap, yet in the bottom of the post, it says the Xbox One's version will be corrected at release with no apparent sacrifices made to the visuals for 1080p?????
 
You are still not making sense. They have shared engines (abstracted from the hardware), shared assets, etc. Then they optimize for performance, there is no single build for two different consoles. They are obviously spending more time getting the XB1 to 1080P, something the PS4 probably did no sweat. So with finite resources they spend a disproportionate amount of time on the smaller of two platforms to achieve parity. If they spent equal man-hours on both, the PS4 would perform better. Has the PS4 version even changed from alpha to release? I guess it was so easy they just shit it out and left it.
You are still acting like its a conspiracy and PS4 could have ran it better easily but they decided against it.
 
You are still acting like its a conspiracy and PS4 could have ran it better easily but they decided against it.

That sounds exactly like what has happened. How is that a conspiracy? They chose to spend their time working towards parity on a cross gen title. That's fine.

I honestly think it's up to first party games to continue kicking the shit out of these third party devs on the visual front. There will come a time where they must respond.
 
I find it hard to believe the 10% bump would be enough to cover the cost of upgrading to 1080p without any comprimises. but if that is the case, then it's likely that the game isn't that optimised for the PS4's extra GPU power.

And with 4 platforms to develop for, I can understand why they would just leave it as it is. Destiny 2 being current gen only should help get around that.
 
People don't buy a lot of things for a lot of reasons.

But if people are upset about parity (alleged parity, final game will reveal if both versions are identical), we can discuss why parity is bullshit.

sKQYAnz.jpg

I don't like the "lazy dev" moniker, but I think that's a pretty accurate representation of how a lot of people see this. There is a power gap so that should translate to a different output. Look at PC games, the end user can "optimise" performance for their GPU.

For me, I believe some games will exist that won't push either PS4 or XB1 and will look the same, but that doesn't answer the question "why didn't the well respected developer Bungie differentiate between two versions on different power machines? Like the PS3/360 versions?"
 
People don't buy a lot of things for a lot of reasons.

But if people are upset about parity (alleged parity, final game will reveal if both versions are identical), we can discuss why parity is bullshit.

sKQYAnz.jpg
This exactly how people feel. At least put sprinkles on the ice cream.

And El Torro lives on.
 
Achieving parity has certainly give me doubts about my purchase.

I worked damn hard to get money to pay for my games, if a dev can't do the same then fuck em.
 
People don't buy a lot of things for a lot of reasons.

But if people are upset about parity (alleged parity, final game will reveal if both versions are identical), we can discuss why parity is bullshit.

sKQYAnz.jpg

Just because the power difference isn't reflected in the usual gaf buzzwords doesn't mean the output is the same. And even if it were the same, it wouldn't be necessarily intentional.
 
Achieving parity has certainly give me doubts about my purchase.

I worked damn hard to get money to pay for my games, if a dev can't do the same then fuck em.

Are you really going to imply that the devs of Destiny are not working as hard as you did?
 
Maybe Bungie at an initial stage of development set a target for how they wanted the game to look. They got the PS4 to that stage and then have used their remaining resources to try and push the X1 up to that level. Which it appears they may have done.

Is this something people are against?
 
Maybe Bungie at an initial stage of development set a target for how they wanted the game to look. They got the PS4 to that stage and then have used their remaining resources to try and push the X1 up to that level. Which it appears they may have done.

Is this something people are against?

It seems to be. Regardless of this fact, Destiny already looks great and plays great. It will release and everyone who buys in will enjoy the game. That's how this whole thing will end.
 
Maybe Bungie at an initial stage of development set a target for how they wanted the game to look. They got the PS4 to that stage and then have used their remaining resources to try and push the X1 up to that level. Which it appears they may have done.

Is this something people are against?

I don't think people are against it, but when there's a power difference there it gives Bungie extra to work with and I think people are annoyed that it's not being taken advantage of.
 
I don't think there's a conspiracy here. Bungie didn't even max out 360. Their Halo games didn't look that good on the system compared to other games.
 
I don't think people are against it, but when there's a power difference there it gives Bungie extra to work with and I think people are annoyed that it's not being taken advantage of.

I don't think it's a case of Bungie not bothering to take advantage of the extra power. I think it's more likely that the PS4 has achieved their target. So they are now focusing their remaining resources on bringing the other platforms as close to that target as possible.


I don't think there's a conspiracy here. Bungie didn't even max out 360. Their Halo games didn't look that good on the system compared to other games.

This is also very true. Bungie have always relied on art style and direction to make their games look good rather than technical prowess. Halo 4 was the only Halo to be seriously impressive visuals wise.
 
Are you really going to imply that the devs of Destiny are not working as hard as you did?

Looks like it to me. You know though if someone wants to have a shitty attitude like that then I say fuck em. Good riddance. They'd probably stand about in game bitching because a shadow isn't just right anyway.
 
Gamespot put up a video comparison.

https://www.youtube.com/watch?v=kOv7NQ-m6Pk&list=UUbu2SsF-Or3Rsn3NxqODImw

Not many differences. X1 version looks darker for the most part.

I started playing the XB1 beta today after having played the PS4 version for the last week. The framerate is very smooth, just like the latest PS4 build. I did feel that loading took longer when going to the tower for the first time, but I have a hybrid drive in my PS4 so that comparison may not be fair. It definitely seems to be darker overall, which made some sets of stairs harder to see. What's funny is that I see more pop-in on the XB1, but in some areas it's better than on PS4. I guess I'd call that one a wash.

I don't think anyone will be disappointed on either console.
 
I don't understand where this expectation has come from, that a game on a given platform MUST use all available power, or the developer is lazy.

How many games last gen used every bit of power each console had to give? For the first year of their lives, were people saying "this is shitty because there is resources for it to look better?"

How does that factor into titles that do not use top tier graphical features? Does no one buy them then? Never played any indie games?

This is a childish attitude of "mine isn't better than yours, and it should be because X is bigger than Y"

I get that it is possible for them to make the PS4 version look better, but why should they? Why is there an expectation that can should be must?

People need to remember that they are making one game, not four. This position is petty.
 
I started playing the XB1 beta today after having played the PS4 version for the last week. The framerate is very smooth, just like the latest PS4 build. I did feel that loading took longer when going to the tower for the first time, but I have a hybrid drive in my PS4 so that comparison may not be fair. It definitely seems to be darker overall, which made some sets of stairs harder to see. What's funny is that I see more pop-in on the XB1, but in some areas it's better than on PS4. I guess I'd call that one a wash.

I don't think anyone will be disappointed on either console.

Oh there is a loading difference. The load times are longer on the xbone without a doubt. That's the first thing I noticed and my PS4 is a stock PS4. So that's another area that the PS4 version is ahead of the Xbone. Not surprising really either. I fully expected it to be honest.
 
I don't think it's a case of Bungie not bothering to take advantage of the extra power. I think it's more likely that the PS4 has achieved their target. So they are now focusing their remaining resources on bringing the other platforms as close to that target as possible.

Yeah, that's how I see it. They made the game they wanted to make. It just so happens it's not pushing the PS4, it doesn't mean it was "gimped" to make the XB1 version on par, it just means what they wanted to achieve was easier on PS4 but XB1 took more work to reach that.

Once the game is released proper I'm sure there will be further analysis and then this discussion will pick up again. Destiny has a good art style, but I don't think it's particularly pushing any limits anyway.
 
Achieving parity has certainly give me doubts about my purchase.

I worked damn hard to get money to pay for my games, if a dev can't do the same then fuck em.
I almost wonder if Bungie has some back door deal with their buddies at Microsoft, that's the only reason I can think there'd be parity between the two games. Old partnerships die hard, I bet Activision doesn't even know about it. Shady...
 
Oh there is a loading difference. The load times are longer on the xbone without a doubt. That's the first thing I noticed and my PS4 is a stock PS4. So that's another area that the PS4 version is ahead of the Xbone. Not surprising really either. I fully expected it to be honest.

I Am using an external drive on my xbone and it loads much faster.


I almost wonder if Bungie has some back door deal with their buddies at Microsoft, that's the only reason I can think there'd be parity between the two games. Old partnerships die hard, I bet Activision doesn't even know about it. Shady...


parity exists because the sheer amount of resources need to split assets across 4 platforms is needlessly great.
 
I Am using an external drive on my xbone and it loads much faster.





parity exists because the sheer amount of resources need to split assets across 4 platforms is needlessly great.


Interesting. I have an external hooked up but I don't think anything is on it yet. I think I'm just now getting to the full area on the main hdd
 
Could they have achieved more with the PS4? Yeah, probably.
Will they improve things by launch? No one knows, maybe? Haven't seen touchpad/controller speaker stuff so far so I assume yes and it's still a beta so....urk?
Do I care? No.
Parity? Misterxmedia territory.

It's not the best looking game in the world but I like the style, and it's their first foray into next gen so I'll give them some slack with the multiplatform stuff even though Bungie. They'll improve over time to get a handle on things. Hats off to making a nice demo to play so far.
 
I don't think it's a case of Bungie not bothering to take advantage of the extra power. I think it's more likely that the PS4 has achieved their target. So they are now focusing their remaining resources on bringing the other platforms as close to that target as possible.

So Bungie aims low.

Is that really so much better than being lazy?
 
I don't think it's a case of Bungie not bothering to take advantage of the extra power. I think it's more likely that the PS4 has achieved their target.

To some people these two sentences are the same.

There's been a massive difference in some games released up to this point, so people's expectations have changed. If there wasn't a 720/1080 and/or 30/60 in half a dozen games up to now, I don't think this attitude would exist so early on in the generation.
 
I don't understand where this expectation has come from, that a game on a given platform MUST use all available power, or the developer is lazy.

How many games last gen used every bit of power each console had to give? For the first year of their lives, were people saying "this is shitty because there is resources for it to look better?"

How does that factor into titles that do not use top tier graphical features? Does no one buy them then? Never played any indie games?

This is a childish attitude of "mine isn't better than yours, and it should be because X is bigger than Y"

I get that it is possible for them to make the PS4 version look better, but why should they? Why is there an expectation that can should be must?

People need to remember that they are making one game, not four. This position is petty.

My sentiments exactly.
 
or your expectation of the ps4's power is way too high.

We've already seen a lot of releases on both consoles where the difference between versions is significant.

The PS4 is unquestionably a much more capable piece of hardware both on paper and in execution as we have witnessed many times over now.

It isn't unreasonable to want the best experience out of a game releasing on a platform without an inferior equivalent seemingly getting in the way of that, which is how it is understandably how it appears from a consumer perspective right now, regardless of what the actual case may be.

I can remember how pissed off I was when Capcom were telling me to play Dead Rising 3 PC at 30fps because of poor Xbone hw compromising how that game was made. Shit made me rage. So I can kind of relate to those annoyed here about a similar situation.
 
It's no conspiracy, should be pretty clear since the ps4 is around 50% more powerful..

even if it was 50 .. specs don't scale linearly to output performance. There is no way to benchmark these consoles correctly.

not saying its not more powerful than the xbone. I am saying it might not be as powerful as some people may be thinking.
 
even if it was 50 .. specs don't scale linearly to output performance. There is no way to benchmark these consoles correctly.

not saying its not more powerful than the xbone. I am saying it might not be as powerful as some people may be thinking.
Could you elaborate without alluding to what "some people may be thinking"?

I don't know what some people may be thinking. I only know what I think. But I don't know what you think some people may think.

Your first post certainly implies something, but I would rather you explain it than have me make up what I think you think. ;-)
 
What I don't get is how do these games look so alike? The ps4 being 50% more powerful and all. If they switched the labels in the videos I would believe it. Maybe my eyes are so used to 720p idk.
 
Could you elaborate without alluding to what "some people may be thinking"?

I don't know what some people may be thinking. I only know what I think. But I don't know what you think some people may think.

Your first post certainly implies something, but I would rather you explain it than have me make up what I think you think. ;-)

Nice post! You made me laugh this morning. Somehow though I think it will be lost on most...
 
Could you elaborate without alluding to what "some people may be thinking"?


I think what he means is that the performance delta between the two platforms is not as great as the raw numbers lead the average person to think. That there are things about MS's system architecture not fully understood, and there are things about Sony's as well, that bring the two systems into balance. That's right, Pixelexic?
 
What I don't get is how do these games look so alike? The ps4 being 50% more powerful and all. If they switched the labels in the videos I would believe it. Maybe my eyes are so used to 720p idk.

50% more powerful? Where did you hear that? PS4 also has a slower CPU (everyone loves to forget that) which is a typical bottleneck, no?
 
Could you elaborate without alluding to what "some people may be thinking"?

I don't know what some people may be thinking. I only know what I think. But I don't know what you think some people may think.

Your first post certainly implies something, but I would rather you explain it than have me make up what I think you think. ;-)

Was just thinking about the "parity" topic. I've seen it a lot. So I am wondering how much MORE do the people complaining think the ps4 can really do?
 
50% more powerful? Where did you hear that? PS4 also has a slower CPU (everyone loves to forget that) which is a typical bottleneck, no?

It has the same CPU capabilities as the xbone and a recent synthetic benchmark showed that PS4's CPU may actually be faster. Furthermore, that 50% figure is a theoretical number derived from the power gap between the GPUs.
 
I'm confused by the DF statements. At first the Kinect reserve is not enough to bridge the gap, yet in the bottom of the post, it says the Xbox One's version will be corrected at release with no apparent sacrifices made to the visuals for 1080p?????

Their wizard of a coder came from the moon.
 
I think what he means is that the performance delta between the two platforms is not as great as the raw numbers lead the average person to think. That there are things about MS's system architecture not fully understood, and there are things about Sony's as well, that bring the two systems into balance. That's right, Pixelexic?

Nice callback. Not going for the popular choice. I dig.

Was just thinking about the "parity" topic. I've seen it a lot. So I am wondering how much MORE do the people complaining think the ps4 can really do?
I don't know if I call myself a complainer. Given the hypothetical that was brought forth in the discussion where they are absolutely equal, then I would think that was quite odd. I'd expect one to use a more expensive AA implementation, given the relative ease with which you can change post-processing implementations.
 
I find it hard to believe the 10% bump would be enough to cover the cost of upgrading to 1080p without any comprimises. but if that is the case, then it's likely that the game isn't that optimised for the PS4's extra GPU power.

And with 4 platforms to develop for, I can understand why they would just leave it as it is. Destiny 2 being current gen only should help get around that.


But didn't the XB1 tools suck major balls at the beginning? I thought that was common knowledge. The June SDK probably had the 10% GPU bump AND better improved tools. Just my thought.
 
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