Karsticles
Member
I finished ALBW a few weeks ago, and while I enjoyed it, the puzzles were more of a nuisance to me than anything enjoyable. While I felt LTTP dungeons were interesting and well thought out, ALBW dungeons were organized such that I felt like I was just walking along blindly doing various busy puzzles.
Sure, there were a few solid, puzzles, like the Pegasus Boots lair, but most of it was just waiting to get the right item to do the obvious thing. I went on tvtropes to look up game puzzles, and I was amazed by how neatly many of the Zelda puzzles fit in. When I played Alundra a year ago, many puzzles stumped me for several minutes, but ALBW felt obvious and straightforward for the most part.
Recently, we had a thread on GAF where someone said later Zelda titles focus too much on puzzles, and not enough on monsters. Thinking about it, I share that perspective. ALBW had one of the weakest boss sets in the entire franchise history. Even the Tower of Terror was easy. I just never felt challenged or afraid of the foes I was facing.
So I ask you GAF: do the puzzles even matter? Would things be better if the game was focused on the combat mechanics, or something else?
Sure, there were a few solid, puzzles, like the Pegasus Boots lair, but most of it was just waiting to get the right item to do the obvious thing. I went on tvtropes to look up game puzzles, and I was amazed by how neatly many of the Zelda puzzles fit in. When I played Alundra a year ago, many puzzles stumped me for several minutes, but ALBW felt obvious and straightforward for the most part.
Recently, we had a thread on GAF where someone said later Zelda titles focus too much on puzzles, and not enough on monsters. Thinking about it, I share that perspective. ALBW had one of the weakest boss sets in the entire franchise history. Even the Tower of Terror was easy. I just never felt challenged or afraid of the foes I was facing.
So I ask you GAF: do the puzzles even matter? Would things be better if the game was focused on the combat mechanics, or something else?