I love puzzles in Zelda games. It one of the things that make the series special to me. Also, I think people need to understand that the layout in some Zelda dungeons are part of what makes them a huge puzzle. A Link to the Past was like this in terms of having to think in three dimensions... you had to consider what room you were over top of in order to solve some dungeons. Other dungeons that are puzzles in themselves include:
- Eagle's Tower from Link's Awakening (destroying the pillars with the iron ball)
- Forest Temple from Ocarina of Time (not the best example, but the twisty/straightened hallways)
- Snowhead Temple from Majora's Mask (adjusting the central pillar)
- Great Bay Temple from Majora's Mask (manipulating the water current)
- Rockvale Temple from Majora's Mask (the fuckin' dungeon flips upside down, yo)
The problem I have with Zelda standalone puzzles ties into on the biggest criticisms I have with the series lately... the game treats me, a Zelda pro, like a goddamn idiot. I understand being a Zelda newb and all, people have to figure out the game's logic and all... but the devs treat series vets like fucking dumbasses and it is pretty insulting.
I don't need Navi or Fi giving me hints that I didn't ask for which spell out solutions to puzzles. A lot of the puzzles are ruined this way.
Also, the devs give you cop out solutions to puzzles. For example. remember that room in the Forest Temple in Ocarina of time where there is a central pillar in the middle of a moat with a torch on it. Surrounding this pillar are four additional pillars inside the moat that rotate around the central pillar. On the wall, there is a switch which can be activated with the bow but the problem is that the switch is frozen solid and covered in ice. Now, one would eventually figure out that you'd have to have shoot and arrow through the torch and hit the switch that way. But by this point, the player will (SHOULD) already have Din's Fire which ruins the puzzle completely - so no need to even think it though. Same thing with the Anubis puzzles in the Spirit Temple - Din's Fire/Fire Arrows dead the whole thing.
In the end, they need to not be afraid to stump us. I loved getting stuck in Zelda games and eventually figuring things. It's very rewarding.