Super Smash Bros. for 3DS & Wii U Thread XIII: Leak Dynasty

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The random button was a new addition for Brawl.

You just place your cursor off the CSS to select random in 64/melee

You're right, I totally forgot that. That makes Mii Fighter replacing random a lot more reasonable. Still, though, I don't believe there's actually any evidence for that yet; it's all just speculation for now.
 
Most of those mechanics really have very few effects for anyone who doesn't play the game competitively. It is actually something that bothers me a lot, when a few pro players act like advanced mechanics greatly impact casual play.

It doesn't bother me, I'm just surprised at the quantity of people who seem bothered by such small changes. I thought everyone on here must be a pro or something!
 

SuperSah

Banned
The original Spirit Tracks overworld theme is much better, wonder if they are going for a much more cohesive soundtrack this time.

Pokemon X and Y Battle Theme rearrangement sounds better than the original, and I'm digging the Multi-Man theme a lot.

Can't wait to hear the Wii U versions soundtrack.

The violins and drums sound fantastic with headphones in. Amazing track, and it is very hype for the mode it is for.
 

JoeInky

Member
Multi-air dodge is an awful mechanic, yeah.

What do you mean by reducing the off stage game though? Is that in reference to the edge mechanics, or something else?

Well the air dodge can be used many times but it also comes out really quick and ends quickly enough that it's very easy to dodge aerials from the player defending the stage.

The new edge mechanics have gone too far, stopping planking by removing the constant ledge invincibility was great but letting another player grab the ledge whilst another person is on it as well as that is dumb.

You can't grab the ledge to stop someone coming back because they'll just force you off the edge and it's not worth jumping off the stage and chasing because of how small the gap between air dodges is and how good recovering seems to be.

I can see comebacks being a very rare thing due to the fact that a good low percent edgeguard kill against a good player just isn't going to happen.

I just can't see any outcome where he game is more exciting due to these changes but can definitely see it being less so.

It's like in the SDCC GFs, when a player got sent off and both players were actually playing well (i.e. not playing dumb and getting suicide grabbed or constantly recovering high into Bowsers ftilt instead of sweetspotting), basically nothing happened until the player got back on the stage, it was incredibly boring.
 
Surely if Nintendo's got to have money they'd save other characters for DLC.

I mean they change £5 for Lucas and thus at the end of the day they've made a grand total of £5. Doesn't really seem worth it. Toon Link on the other hand would surely get the money rolling in.

I knew that link was going to lead to disaster yet I still followed through, now that money song is stuck in my head, quite so, quite so, quite so.
I can't contend your point now.
 

BGBW

Maturity, bitches.
The random button was a new addition for Brawl.

You just place your cursor off the CSS to select random in 64/melee
Not quite the same functionality. Random from clicking off to the side randomly throws the counter on to a character box so you can see who they are before a match. The random box on the other hand keeps it secret until the match has begun.
 
The random button was a new addition for Brawl.

You just place your cursor off the CSS to select random in 64/melee

The two empty spaces in melee basically worked as random select
until you unlocked Sonic and Tails for getting 20 kills in cruel melee ;)
 
Guys, don't forget:


The Ballad of the Goddess may not even be tied to a stage in the 3DS version and simply be a bonus track.

I don't get this

so they're adding the music to the cart

Why on earth is it not just tossed onto a level? Who cares if not every level has 3 songs, some Brawl stages had tons and some had like 4.

It makes no sense at all to me.

Not quite the same functionality. Random from clicking off to the side randomly throws the counter on to a character box so you can see who they are before a match. The random box on the other hand keeps it secret until the match has begun.

It could be as simple as select being the random button when Miis are enabled.
 
Yeah, I just want to be treated as equally as y'all does. At same time, I really appreciated people standing up for me since it's very rare for people doing that for me in real life. I seriously doubt that Jedi didn't meant to offend me, and I'm not. Thanks guys!



First language is ASL. ASL could be problematic since it don't support full sentences/English.

I would defend you in real life if given the chance you a good dude Heath.
 

georly

Member
Not quite the same functionality. Random from clicking off to the side randomly throws the counter on to a character box so you can see who they are before a match. The random box on the other hand keeps it secret until the match has begun.

very VERY true. I did love that part of brawl. I think it also increased load time when you picked random, but I could be wrong.
 

Fandangox

Member
I think ACE being on the game really is pushing me to believe Shulk is all but confirmed, but I am trying to hold my expectations in check.


Now though, I am curious, I thought 3DS only had 2 songs per stage for memory reasons, but I guess not since there's all this "bonus" music in it.
 

SuperSah

Banned
I don't get this

so they're adding the music to the cart

Why on earth is it not just tossed onto a level? Who cares if not every level has 3 songs, some Brawl stages had tons and some had like 4.

It makes no sense at all to me.

Yeah, it makes no sense how the bonus tracks are just for listening to during Smash Run and the MP3 mode.

Oh well, more music the better. 40 composers on this pretty awesome, it feels not just like a celebration of Nintendo, but a celebration of musicians. Keep it up Nintendo!

Only 42 painstakingly more days...
 

Vashzaron

Member
I don't get this

so they're adding the music to the cart

Why on earth is it not just tossed onto a level? Who cares if not every level has 3 songs, some Brawl stages had tons and some had like 4.

It makes no sense at all to me.

Man personally I go further ahead and say why even lock music to specific stages?

If someone wants to go ahead and play Ballad of the Goddess on Battlefield why not let them?
 
Yeah, it makes no sense how the bonus tracks are just for listening to during Smash Run and the MP3 mode.

I wonder if this is something they could just patch in. Ballad of the Goddess would work fine on Gerudo Valley or even Spirit Tracks, so it's just kind of disappointing if it's not due to some arbitrary rule about 2 songs per level.

Makes me wonder if the music system for the 3DS version is based heavily on the Melee system so it's only set up for 2 songs.
 

-Horizon-

Member
I don't get this

so they're adding the music to the cart

Why on earth is it not just tossed onto a level? Who cares if not every level has 3 songs, some Brawl stages had tons and some had like 4.

It makes no sense at all to me.



It could be as simple as select being the random button when Miis are enabled.

True, I don't get it as well. If there are bonus tracks that can be associated with a stage, why is there a limit on the number of tracks that can be used per stage?

More incentive to buy the Wii U version for the "full experience"? Sounds like a dumb reason but its the only one I can come up with.

...wait. Unless there are more stages to be revealed and there are enough stages for all the songs?
 
Man personally I go further ahead and say why even lock music to specific stages?

If someone wants to go ahead and play Ballad of the Goddess on Battlefield why not let them?

Yea, I always wished My Music in Brawl listed every song from a series instead of one specific for that level.

75m for example was a terrible level, but the music on that level works really well on any Donkey Kong level and the remixes are quite good. Which is a shame it's buried in that pit of a level.
 

SuperSah

Banned
I wonder if this is something they could just patch in. Ballad of the Goddess would work fine on Gerudo Valley or even Spirit Tracks, so it's just kind of disappointing if it's not due to some arbitrary rule about 2 songs per level.

Makes me wonder if the music system for the 3DS version is based heavily on the Melee system so it's only set up for 2 songs.

Even if it is Melee's music system, there's no reason they couldn't allow for 3 or 4 if they're going to add separate tracks anyway for the sake of it.

Seems like Sakurai decided towards the end of development for extra songs and forgot to allow for more than 2 on each stage. Even then, it makes little sense.
 
Yeah, it makes no sense how the bonus tracks are just for listening to during Smash Run and the MP3 mode.

This is a shot in the dark, but maybe putting those bonus tracks in stages would mess up the music selection process. With only two tracks per stage, no My Music page would be necessary; each stage could have a default track, and you have to hold L+R or something when selecting the stage to get the alt track (isn't that basically how Melee worked?) However, with more than two tracks per stage, that wouldn't work. The track selection would either be random or they'd have to add a My Music page, but if there aren't enough bonus tracks for every stage, it wouldn't make sense to add a whole new page for just a few stages.

Again, this is a wild guess, but it might explain things.
 

BGBW

Maturity, bitches.
very VERY true. I did love that part of brawl. I think it also increased load time when you picked random, but I could be wrong.
It would do because Brawl is designed to start loading characters at the select screen. In fact flicking between costumes is not advisable because you keep resetting the loading process every time you flip.

It makes no sense at all to me.

It could be as simple as select being the random button when Miis are enabled.
1. Maybe this was a last minute decision and chunking in the songs was easy to do whereas adding them to a stage required a bit more work. I mean they said it was based off Melee so a My Music mode is unlikely to have been made for the 3DS version so you'd have to consider that would need to be implemented.
2. As in the button? Well that would replicate the throwing of the cursor (as you can't click outside the portraits in the design from E3 and the leak) but it wouldn't replicate the random box. You need some way to choose not to have the character selected until the match begins.
 

emb

Member
very VERY true. I did love that part of brawl.
Me too! It's a lot more fun to go random when you don't have the option to veto. It helps too that Brawl has several more characters, so random is that much cooler.

Bring back the random button for Sm4sh!
 
As in the button? Well that would replicate the throwing of the cursor (as you can't click outside the portraits in the design from E3 and the leak) but it wouldn't replicate the random box. You need some way to choose not to have the character selected until the match begins.

Yes, the select button. I don't think it's used in any 3DS game at all, so it's obviously not currently set to something. Or x, or y, or down on the d-pad, lots of choices, finding a button isn't an issue. Could even be a button on the touch screen for all we know, we've never seen the 3DS menu with customization on.

And this would instantly lock your player slot to the random selection, as the random button on the UI itself does.
 

BGBW

Maturity, bitches.
Bring back the random button for Sm4sh!
Well we know it's back for both versions. However some are suggesting when you turn Miis on their box replaces the Random box which many see as a bit silly as they may want to use Miis to fight random opponents.
 
Random was also great when you needed to put in AI characters it allowed you to keep things moving quickly. Of course even with 35 characters to select the AI somehow managed to always pick the character I was playing as every other match -.-
 
Well we know it's back for both versions. However some are suggesting when you turn Miis on their box replaces the Random box which many see as a bit silly as they may want to use Miis to fight random opponents.

And they could do so by pressing x, y, down on the d-pad, use the touchscreen, or the multitudes of other solutions to this trivial issue.
 

emb

Member
Well we know it's back for both versions. However some are suggesting when you turn Miis on their box replaces the Random box which many see as a bit silly as they may want to use Miis to fight random opponents.
Oh, it's already back. Then good. Don't change it! And the idea of that does seem silly.
 

Vashzaron

Member
I wish they would of included Custom music option off SD card or something this time around but looks like it ain't happening.

Yea, I always wished My Music in Brawl listed every song from a series instead of one specific for that level.

75m for example was a terrible level, but the music on that level works really well on any Donkey Kong level and the remixes are quite good. Which is a shame it's buried in that pit of a level.

Also RIP Shin onigashima and Bramble Blast.
 
I feel mixed on the whole random = mii if customization is on, it makes a lot of sense, though assuming the leak and dlc is true with customization on there would seemingly be no way to randomly pick your character even in the melee style.

I also wonder how customization will work with AI, does the AI randomly have a set of customized moves/equipment? Or do you have to pick it all for them?
 
Whoa, I wake up and afoni has been banned? This thread is a much better place now. <3

I'm on the phone with gamexplain right now, they've invited me to be part of a discussion.

Not that I probably need to specify this for everyone, but this will never, ever happen. :p

Ninja kick the damn rabbit!

You have instantly reached OricWindstar and Neiteio tier status for posting this reference. Just so you know.



Why thank you!

What is everyone's favourite sound sample thus far?

Mine is detinitely Multi-Man Brawl.

Multi-Man Brawl here as well, but they're all so good!

why don't these GameXplain guys have a podcast? they are so good.

Aww. You're too kind!

Even if team real isn't it a bit much to treat it as 100% fact?

Yes. Which is why many of us on Team Real don't. You can believe the leak is real without treating every single aspect of it as 100% fact.

For me it was a combination of wishful thinking (Chrono Trigger's my 2nd favorite game) and ignorance about what other series Yasunori Mitsuda's worked on.

Someday Chrono, someday...

His FS could be Luminaire... We could have Marle/Lucca/Frog/Robo/Ayla/Magus assist trophies... And the music, oh the music...

My man. Chrono Trigger is my favorite game of all time, and the music is half the reason a CT character in Smash would be so incredible.

So, serious question here.

How many of y'all are pro/tournament level players? I've always only been fair-to-middling at Smash, and that's been fine with me. My friends/family that live around here and play are also not great. I love a little more than half the time but I have fun. I feel like 99% of this edge-guarding/wave-dashing/tripping/fall-speed stuff is going to have absolutely no effect on my enjoyment of the game.

So, when I see people really hung up on these little details, I have to assume they just play at a higher level than I do, because I couldn't care less about edge guarding, y'know?

So, how many of you are for fun, how many are for glory?

I'm somewhere in-between. I've been to quite a few tournaments (both Melee and Brawl), won a couple and placed pretty highly in others (all Brawl as I find Melee dull), but I despise tournament rule sets/mindsets. My friends and I love the metagame that comes with catching, throwing, evading, and using items well, so we usually play with most items and stages on. So we play at a pretty high level, just not by Melee tournament rule set standards. We play For Glory under the rule sets we prefer and it's all For Fun, because what's the point of Smash if it isn't fun?
 
So it turns out in the 3DS control API select and start return the same thing, according to some google search for why no game uses it.

It's only purpose is compatibility with VC/DS games

Well I'll be. Guess that's why I've never seen it used.
 

BGBW

Maturity, bitches.
Yes, the select button. I don't think it's used in any 3DS game at all, so it's obviously not currently set to something. Or x, or y, or down on the d-pad, lots of choices, finding a button isn't an issue. Could even be a button on the touch screen for all we know, we've never seen the 3DS menu with customization on.

And this would instantly lock your player slot to the random selection, as the random button on the UI itself does.
While this could work it seems like rather bad UI design to ask the user to switch the way they select something and we know UI is pretty important to Sakurai seeing as he makes a point to talk about it.

Also say a CPU fighter is set to random (which also seems to be the default selection when you make one available), where's their counter going to be? Since there is no random box because the Mii box has replaced it, there's no counter to pick up and move around.

These are the kind of problem switching UI functions brings up. This is why people think the suggestion of the Random Box and Mii Box not being able to co-exist is silly.
 

Ahnez

Member
(The following post is a opinion, I dont know actual reasons, Im just saying what I think is more likely be true)

Music has to be loaded to RAM too, dont forget.

I can see the stage musics being more compressed/shorter than the ones that are Music Player only, to avoid consuming too much RAM during a match.

After all, 3DS has only 128MB RAM, rounding 100 (assuming OS consumes the remaining 28MB). A high quality music file can be up to 10MB, thats too much to load just for music in a match, but it would also be unfair to NOT put high quality music in the game at all because of this.

You should never use all (or close to all) avaliable RAM, to avoid "worst cases" slowdowns, and I believe Sakurai Team knows it very well, after all, even the 3DS version run in solid 60fps
 

emb

Member
I feel mixed on the whole random = mii if customization is on, it makes a lot of sense, though assuming the leak and dlc is true with customization on there would seemingly be no way to randomly pick your character even in the melee style.

I also wonder how customization will work with AI, does the AI randomly have a set of customized moves/equipment? Or do you have to pick it all for them?
Wait, why does the leaked roster need random to go away though? Slide Shulk up a row, and replace his icon with a Mii icon. The type (and maybe even the specific Mii) can then be chosen on the bottom screen along with your name, CPU levels, etc. Right?
 
While this could work it seems like rather bad UI design to ask the user to switch the way they select something and we know UI is pretty important to Sakurai seeing as he makes a point to talk about it.

Also say a CPU fighter is set to random (which also seems to be the default selection when you make one available), where's their counter going to be? Since there is no random box because the Mii box has replaced it, there's no counter to pick up and move around.

These are the kind of problem switching UI functions brings up. This is why people think the suggestion of the Random Box and Mii Box not being able to co-exist is silly.

Pick up their token and press whatever is set to the random button? I don't know. The option on the touch screen could even just be under the portrait or above it and specific for each player slot. It's clumsy, but everything about the 3DS GUI so far seems sort of clumsy.

Just if the leak is real (all aspects of it, including DLC), there isn't room on the CSS for Miis and a Random button at the same time, so one or the other will require a different input, and the random button is more of a niche use case than selecting three different characters is.

Wait, why does the leaked roster need random to go away though? Slide Shulk up a row, and replace his icon with a Mii icon. The type (and maybe even the specific Mii) can then be chosen on the bottom screen along with your name, CPU levels, etc. Right?
The leak has 5 DLC characters and there are 5 slots left on the CSS.
 

BGBW

Maturity, bitches.
Pick up their token and press whatever is set to the random button? I don't know.

Just if the leak is real (all aspects of it, including DLC), there isn't room on the CSS for Miis and a Random button at the same time, so one or the other will require a different input, and the random button is more of a niche use case than selecting three different characters is.
My point is that the counter has no where to rest if there's no random box to sit on. Otherwise it'll have to rest somewhere else, like say Mario, which again invokes unnecessary UI changes.

And it's not that niche when it's the default option for CPUs.
 
Thanks! Here is my code for now 0044 2811 9045.




I probably did, whats your nick name and/or code? Checking now.

4356 - 1489 - 0631

Name: Eli

That goes for any of you if you want to add me to your list too! Gotta run those FFA matches come Oct.3rd!

I added pretty much almost everyone off the list so far. -Horizon- gotta hit me back!
 

Timeaisis

Member
Yeah, I just want to be treated as equally as y'all does. At same time, I really appreciated people standing up for me since it's very rare for people doing that for me in real life. I seriously doubt that Jedi didn't meant to offend me, and I'm not. Thanks guys!

Heath, we all love you. You are the best. Just wanted to put that out there.

Also, Durden mentioned something about MGS being mentioned on the site. Please say this is true and conclude these means Snake is real.
 
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