It's really not the same. People who say that TV/Movies/Rock and Roll/Comics are brainwashing the youth wants these to be completely gone. They don't want people to consume any of these media because they think it's completely bad. Anita is saying (sometimes I agree with her examples and sometimes I don't) that games rely too much on certain tropes to do certain things in game and maybe it is time to consider writing games in more diverse ways especially when it comes to the treatment and writing of women. She's not saying that Games brainwash people as a whole, she's saying that we have ample room for improvement when it comes to specific aspects of gaming. She's not attacking the genre per se, just components of it. Using the poptart analogy, there are people who argue, with evidence that much of our junkfood are unhealthy and that companies need to stop putting tons of fats, sugar and salt into them. Like Anita, they're not asking for a ban on junkfood but to make them better for consumption.
Incorrect.
People weren't against Music. They were against Rock and Roll. Many other forms of music existed at the time, that were considered wholesome and acceptable. This is 100% analogous to people not being against gaming, just being against
the kind of gaming they don't like.
People also do advocate for bans on junk food. Large size soft drinks were banned in NYC, for example.
In both cases, people feel a certain aspect of X is unhealthy(sometimes correct, such as junk food, and sometimes incorrect, such as rock and roll), and attempt to stop it in every way possible up to and including legislation. If you want to eat healthy, wonderful. Thanks to this lovely engine we have called capitalism, if there is a need you wish was filled, somebody will make a buck trying to fill it. Trying to reach that outcome by condemning the
product, as opposed to fostering an alternative, is never going to work.
So yes, much like protecting the rights of those that choose to eat junk food and vocally opposing people stepping too far into personal freedoms, I feel it's important to vocally oppose people stepping too far into the creative freedoms and marketable expectations of games.
Especially when represented with such one-sided poor examples, like Anita is known for(case in point: complaining about every negative female stereotype in the games she highlights as if they are a crisis, while ignoring all the negative male stereotypes).
So the main issue you seem to have is that you completely missed the actual point of the video. The whole point of this video is to show consistent and frequent examples of sexually tinged violence against women being used as a cheap and shallow way to get the male character (and by proxy, player) emotionally invested and/or being used as filler for world building or establishing a tone. She's not looking for blatant examples of red pill fanfiction because the argument isn't that developers hate women and want to make them look bad, the argument is that the excessive usage of these tropes both marginalises and minimises the impact that this kind of violence has in real life as well as reduces the opportunity for meaningful characterisation and representation of women in the medium.
Also entirely incorrect. I watched the whole video, and understood entirely what she was falsely attempting to dictate.
Virtually every example of negative stereotyping and marginalizing of women is matched, even in her own clips, of negative stereotyping and expendability of men.
I replayed Last of Us just a couple weeks ago. Know how many men I had to kill in that, because they were both expendable and evil? Probably about a billion. Know how many women? Zero, unless you count zambies, and then maybe it was about 10 or so. But zambies can't really be evil, they're just zambying, which is probably why it was acceptable to throw in a sprinkling of girls that were surely wonderful people before they ended up zambies.
Is there an outcry about this kind of violence in videogames, and the lessons that it teaches about male life being utterly expendable while female life would be a tragic, emotion-inducing loss? Not at all.
Her cherry-picked anecdotal examples are pointless, in that she very nearly outweighs them with charicatures of disposable, asshole men in her own clips, without even being required to do your own research for female characters with actual development; all of this not even including the fact that the massive majority of these games are marketed and made for a predominantly-male demographic, which means
equal gender representation is not to be expected in the first place.
And arguing that marginalizing women in video games marginalizes them in life is the same argument that violent games create killers, and rock music fosters satanism. Media does not kill people and abuse women, people do, and the route to educating people is
not by censoring, or attempting to control, the media that is available to them. Last I checked, people aren't running around shooting up disposable men and hookers in countries that actually have decent gun laws(australia, japan, etc). These places still have violent, sexist media options.