ChawlieTheFair
pip pip cheerio you slags!
LTTP in giving props to this comment. It really is the thing in a nutshell, and while I was watching the video, I kept hoping Sarkeesian would make this connection. It would have cut down the criticism substantially.
This is nitpicky but that's the whole point of the series so: how does one portray a game setting in a AAA video game where a mississippi lynching makes sense. Could an indie game do it? Probably, but what sort of AAA game could do it, whilst being somewhat historically accurate and quite frankly not silly. Concentration camps have been done before, child abuse certainly has it, but I could see it very possible how they do it.
Edit: in the same way why there hasn't been a WW1 call of duty and probably won't be, it's just they style of how the actual war worked sort of prevents it.
Exactly. There's this idea of a "hiding in the bushes rapist" that's a complete joke because you're much more likely for a victim to personally know the rapist than for it to be a stranger.
That's a bit of a non-sequitur.
The thread is not about violence in-and-of-itself. It's about the propping of one genders' portrayal across a vast layer of this medium.
Violence in games is effectively a 20-year-long discussion ever since Doom came out. It's just become buried because we're so desensitized with...well, it's become a god damn joke at this point ever since Dead Rising 2's weapons and Suda games and Gears and countless other examples.
Quoting again, but if I recall her point on this took place during her WD segment, in which case the perpetrators seemingly DID know who they were assaulting (mind assaulting witha knife with intent to kill, although we don't know the backstories) based on the dialouge.
Edit: Now WD does take place in a modern western world, without really breaking her rules.