Fighting Games Weekly | Sept 8-14 | Fining Nemo

It wouldn't , a game like A3 wouldn't even make it past Capcpom quality control these days- it was so glitchy and buggy.

Weird note: Sirlin wanted to remake A2 instead of ST because he felt A2 had more potential as a remake (and IMO he was right)

You got a source for that? I have read on Sirlin's blog that Capcom wanted to remake/rebalanced ALPHA 3 but Sirlin recommended ST because he don't know any thing about ALPHA 3. I have never heard him say he wanted to remake ALPHA 2 instead of ST.

Btw, Alpha 2 would get crucified if it was released today. Imagine the salt when you throw a fireball half screen away and get alpha countered for 20% damage, yeah it does that much damage.
 
You got a source for that? I have read on Sirlin's blog that Capcom wanted to remake/rebalanced ALPHA 3 but Sirlin recommended ST because he don't know any thing about ALPHA 3. I have never heard him say he wanted to remake ALPHA 2 instead of ST.

Btw, Alpha 2 would get crucified if it was released today. Imagine, the salt when you throw a fireball half screen away and get alpha countered for 20% damage, yeah it does that much damage.
Yeah I wanna see the receipts
 
You got a source for that? I have read on Sirlin's blog that Capcom wanted to remake/rebalanced ALPHA 3 but Sirlin recommended ST because he don't know any thing about ALPHA 3. I have never heard him say he wanted to remake ALPHA 2 instead of ST.

Btw, Alpha 2 would get crucified if it was released today. Imagine, the salt when you throw a fireball half screen away and get alpha countered for 20% damage, yeah it does that much damage.

speaking of beloved old games getting released today, imagine all the residentsleepers in the chat if CvS2 was a new game.

everybody seems to love that game but god damn sometimes i wonder if they remember it how it really was.
 
I still love CvS2. Watching Japanese matches at least, it isn't so bad. Those players really go in lol

It requires a certain mindset to be enjoyed nowadays. That or being very aggresive. Turtling(which most of the times is the best you can do against RCs) makes it boring to play and to watch.

And add me to the list of people bugged about that Sirlin/A2 stuff. Heck, I tried to like HDR when it came out. We can only dream about the A2 engine(with all its flaws) with HD graphics now...
but sirlin meant A2 or A3???
 
Ok, I found the source.....

http://www.videogamer.com/xbox360/s...ncing_street_fighter_2_hd_remix_3.html?page=2

VideoGamer.com: Despite the net code...

DS: Yeah I know. It had all these things against it really and then it became impossible to ignore. What are you guys afraid of? That it's going to cost too much when this other project that's so inferior to what we're talking about was the number one selling game? So from that point on, I don't know what happened over there at Capcom or why they decided to agree with that but one way or another they did.

So we eventually did start talking about new version of an old Street Fighter and they weren't really sure even which one. I specifically pushed for Super Turbo and I told them that. Super Turbo, there's just several reasons why you should choose that one. One is that it's lasted the longest. It's still played in tournaments today even though it's so old, so it's a real testament to how good of a game it is. Also, it bridges a gap between new and old Street Fighters, or new and old fighting games in general. It has juggles but not really that many, and it has a super meter but not a complicated one. It's right in the sweet spot of appealing to a lot of people. In addition to that it seemed like this could be a whole set of products, not just one and they could do many of these revisions of old games. Starting with Super Turbo it would mean that you could then go in the progression that they were actually released in. After that I suggested they go to Street Fighter Alpha 2. I'm a multiple time national champion in that one so I know all about it! I'm one of the top three in the US, definitely! So I really wanted that one to be a later attempt because I had a lot of ideas on how to fix the balance on that game. Also if we had all of the art from Super Turbo I thought we could leverage that in Alpha.

Capcom really wanted Alpha 3. That's not seen as a good tournament game. And also even if you wanted to do Alpha 3 the number of characters are so large that it's an even bigger project. Alpha 2 characters are sub set so it just makes sense to do Alpha 2 first and then do Alpha 3 second, if you really wanted to get to Alpha 3. They also wanted to do 3rd Strike but 3rd Strike has a lot of animation. It has maybe three times as much and you saw how much of a struggle it was to even finish HD Remix.

VideoGamer.com: So why did Capcom want to do Alpha 3?

DS: They just really liked Alpha 3! It has all these different versions, and it's been ported to PSP, and Anniversary Collection, every time they add some new features to it and add some new characters to it. I don't know, I guess they think it sells well. Maybe the really casual crowd likes that game but it's mostly rejected by the hardcore crowd. So anyway there's all these different possibilities of what to do. I said my advice is to start with Super Turbo because it's the first in a progression, it's a good game and I know a lot about it so I'm going to be the most effective on that one. And they did.

Basically, he pushed for ST and recommended A2 then A3 (due to the character overlap) to be the next game after ST while Capcom wanted to do A3 first.

ps. that sirlin bias is pretty strong. He was critized for buffing the character he used in HDR (dictator) and nerfing the ones that he hated, I think Chun Li.
 
i'd definitely be down for alpha 4 if it looked sleek like umvc3. if it keeps the same gorilla art style then count me out.
 
So like the main issue I have with what I'm seeing (in smash 4 3ds) is anything that is happening in the air.

It's slow, floaty, boring looking. Wish they brought momentum jumps back.
 
I sort of feel like practicing CvS2 because of that Evo Moment 37 tourney. Always liked the game, but never got to really play people, so it might be fun to enter. Might mess around with a fun K groove team or something.

Also, a friend linked me this. Kos-Mos and T-elos themed color done by the UNIEL sprite artist

RPaIaBJ.png


I wish she was a guest character now.
 
I sort of feel like practicing CvS2 because of that Evo Moment 37 tourney. Always liked the game, but never got to really play people, so it might be fun to enter. Might mess around with a fun K groove team or something.

Also, a friend linked me this. Kos-Mos and T-elos themed color done by the UNIEL sprite artist

RPaIaBJ.png


I wish she was a guest character now.

oh man, so do I. chest laser and Gatling would be dope
 
So like the main issue I have with what I'm seeing (in smash 4 3ds) is anything that is happening in the air.

It's slow, floaty, boring looking. Wish they brought momentum jumps back.

Yeah, I miss it, and the off stage game seems very different, but that isn't a bad thing.
Aren't only 5 characters playable.
How are you gonna say a game's balanced playing CPU.
Who the hell is saying it's balanced this early on, lol.
So far it just seems all the characters (that are in the demo) have a lot of nice combo options and aerials that aren't laggy.

And it's not just CPUs, you can fight against a friend locally in the demo. :p

Here's my Rollo plush chilling with my 3DS LL. I'm surprised how much fun Megaman is. Doing double fairs in a jump is reminding me of my Melee Marth days.
 
Someone recommend me a good anchor for K Groove. I'm using the ones I've already learned, but I don't know if they're suitable for ratio 2.
 
You got a source for that? I have read on Sirlin's blog that Capcom wanted to remake/rebalanced ALPHA 3 but Sirlin recommended ST because he don't know any thing about ALPHA 3. I have never heard him say he wanted to remake ALPHA 2 instead of ST.

Btw, Alpha 2 would get crucified if it was released today. Imagine the salt when you throw a fireball half screen away and get alpha countered for 20% damage, yeah it does that much damage.

It might have been Alpha 3, but that wouldn't have been feasible, too much work.

What you said about A2 is true for A3 CVS2 and 3S- all those games would have been patched , and for the better.
I'll take the FG industry of today over 10-15 years ago any day of the week.

As for the Sirlin bias- Dictator ended up at around the same place he was in ST due to other buffs to other characters, and Chun Li wasn't nerfed out of the game. Tiers were much more compressed in HDR than ST. People just hated on Sirlin because he turned their sacred cow into hamburger, and he is rather thin-skinned and that turned folks off. This was the first time the Capcom crowd had a real face they could vent at.
 
I sort of feel like practicing CvS2 because of that Evo Moment 37 tourney. Always liked the game, but never got to really play people, so it might be fun to enter. Might mess around with a fun K groove team or something.

Also, a friend linked me this. Kos-Mos and T-elos themed color done by the UNIEL sprite artist

RPaIaBJ.png


I wish she was a guest character now.

Same here. KOS-MOS is one of my favourite characters from the PS2 RPG era.
 
i'd definitely be down for alpha 4 if it looked sleek like umvc3. if it keeps the same gorilla art style then count me out.

i've heard a ton of people saying they want an Alpha 4 but i dno man do you really want what that would entail? do people really want alpha counters back? air blocking? CC's? Isms? guard bar?

(listing all these mechanics made me wonder how much of an influence A2/3 and Vsav had on later anime games)

i like a2 a lot but im not sure i want those mechanics in a modern SF game...
 
I've been saying Smash 4 looked fun since the E3 build. Unless you're Deckard - there should be no question the game will be better than Brawl. But people making proclamations about its competitive qualities are just being silly and misled by a honeymoon phase. It's just surprisingly more flexible than its predecessor. Expectations were hella low.

The reality is that, unless you're just bored of Melee, there's not going to be any real appeal in playing a game with a lower mechanical ceiling for an extended period of time, unless it's really hiding some things under that engine. Only time will tell, but I'm willing to bet money it isn't.
 
I hope this means there's a chance we'll get Garou: Mark of the Wolves.

Get Yatagarasu- it's pretty close to it.

This is one legit complaint about HDR: https://www.youtube.com/watch?v=xy1EJtce1fI
And BTW I mostly love what they did to Honda(finally fixing his super + easier hands) and Zangief(a useful hop! + walk into super) there.

Also a legit complaint about ST as Akuma is just as busted in that if not more.

More legit complaint is Ryu fake FB.
 
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