VideoGamer.com: Despite the net code...
DS: Yeah I know. It had all these things against it really and then it became impossible to ignore. What are you guys afraid of? That it's going to cost too much when this other project that's so inferior to what we're talking about was the number one selling game? So from that point on, I don't know what happened over there at Capcom or why they decided to agree with that but one way or another they did.
So we eventually did start talking about new version of an old Street Fighter and they weren't really sure even which one. I specifically pushed for Super Turbo and I told them that. Super Turbo, there's just several reasons why you should choose that one. One is that it's lasted the longest. It's still played in tournaments today even though it's so old, so it's a real testament to how good of a game it is. Also, it bridges a gap between new and old Street Fighters, or new and old fighting games in general. It has juggles but not really that many, and it has a super meter but not a complicated one. It's right in the sweet spot of appealing to a lot of people. In addition to that it seemed like this could be a whole set of products, not just one and they could do many of these revisions of old games. Starting with Super Turbo it would mean that you could then go in the progression that they were actually released in. After that I suggested they go to Street Fighter Alpha 2. I'm a multiple time national champion in that one so I know all about it! I'm one of the top three in the US, definitely! So I really wanted that one to be a later attempt because I had a lot of ideas on how to fix the balance on that game. Also if we had all of the art from Super Turbo I thought we could leverage that in Alpha.
Capcom really wanted Alpha 3. That's not seen as a good tournament game. And also even if you wanted to do Alpha 3 the number of characters are so large that it's an even bigger project. Alpha 2 characters are sub set so it just makes sense to do Alpha 2 first and then do Alpha 3 second, if you really wanted to get to Alpha 3. They also wanted to do 3rd Strike but 3rd Strike has a lot of animation. It has maybe three times as much and you saw how much of a struggle it was to even finish HD Remix.
VideoGamer.com: So why did Capcom want to do Alpha 3?
DS: They just really liked Alpha 3! It has all these different versions, and it's been ported to PSP, and Anniversary Collection, every time they add some new features to it and add some new characters to it. I don't know, I guess they think it sells well. Maybe the really casual crowd likes that game but it's mostly rejected by the hardcore crowd. So anyway there's all these different possibilities of what to do. I said my advice is to start with Super Turbo because it's the first in a progression, it's a good game and I know a lot about it so I'm going to be the most effective on that one. And they did.