Destiny - Review Thread

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I was thinking of picking this game up. Didn't enjoy the beta, but was told it would be better in the final game.

The main things I was looking forward to was the story, exploration, characters, and the types of missions we would be doing, but it sounds like every aspect I was hoping for missed the mark from reviews.

I don't care about the multiplayer or being a shooter or loot aspects of this game, so would it be worth picking up?
 
The hyperbole in this thread is off the charts.

Regarding the reviews, 75% average seems fair, assuming game mags/websites actually used the entire 10 point scale (which they don't). If this means that everyone will suddenly start doing this from this point forward, then cool. However, I anticipate the next Call of Duty getting 88% average on GR/Metacritic come this Nov.
 
Reading out of game sources to learn more about the story sounds like Halo.

But, IMO obviously, Halo CE was still pretty straight forward and far better in-game. You understood, or are at least lead to understood in instances, why you are doing what you are. There was agency to your actions and what was going on.

The story progresses and builds upon itself as you move along instead of dropping plot threads or essentially telling the player to fuck off.

You easily learn who the few characters involved are (Keyes, Johnson, 343 Guilty Spark...hell, even that private Jenkins that you only know through a helmet cam is memorable) and understand their place and even care about them.

You didn't need the Nylund novel to understand most of Halo:CE (which after the fact I think with the game's launch). You do need the Grimoire cards to understand most of Destiny.

It's funny since Destiny by looking at the lore has the capability of blowing Halo out of the water in that area. Bungie just never took advantage of it.
 
I was thinking of picking this game up. Didn't enjoy the beta, but was told it would be better in the final game.

The main things I was looking forward to was the story, characters, and the types of missions we would be doing, but it sounds like every aspect I was hoping for missed the mark from reviews.

I don't care about the multiplayer or being a shooter or loot aspects of this game, so would it be worth picking up?


It's the best mediocre game I've played. The parts that are good are top notch.
 
I just beat the final 'story' mission and will probably still mess around with it from time to time because of the great gameplay. Despite all the flaws, that is the one area where it shines and I think I will find it enjoyable for spurts here and there. That is about the best compliment I can give it.
 
Well I am glad to see the game get what I believe it deserves from my experience with the beta and information on the full version. Usually reviewers are too generous.

I have to say that Titanfall was criticized for having what people claimed was "manufactured hype", but as limited as that game was it was a lot of fun. Destiny promised so much and delivered so little it is baffling like the game they said it was was not what they were making.

I think a year ago people (like myself) would have believed Destiny would turn out better than Titanfall but like everything in the industry it's all fluff until the game is actually in people's hands.

I think in a year, after tons of patching and a rerelease with the DLC coming with the game, that Destiny will be great. If not that, Destiny 2 will kick ass. Destiny's gunplay is solid and its presentation is top-notch, just the game is lacking and needs many changes.
 
But Halo had a decent story with a solid beginning, middle and an end. It also had a few likable characters and an excellent protagonist. Master chief, Cortana, Arbiter, Sgt. Johnson and many others.
True and I love Halo's story.

I don't even know what Destiny's story is about short of bunch of aliens, some 40k like species craziness and The Darkness if that is what it's called. I am guessing this is not Jackie Estacado we are talking about here either.
 
The hyperbole in this thread is off the charts.

Regarding the reviews, 75% average seems fair, assuming game mags/websites actually used the entire 10 point scale (which they don't). If this means that everyone will suddenly start doing this from this point forward, then cool. However, I anticipate the next Call of Duty getting 88% average on GR/Metacritic come this Nov.

And you just moved it further off.

What if Advanced Warfare is the better game? Which by what has been shown would not be surprising. Destiny has the bigger ambitions no doubt, but Advanced Warfare will likely nail its own ambitions down.

But then again the campaign could be worthless and the multiplayer a mess, so it's all up in the air.

Again, folks caught up way too much by scores, some screaming of bias or double standards while displaying their own.
 
No seriously

IT IS FUCKING BONKERS just how botched Destiny's story is....

It's not clever...

It's not mysterious....

It doesn't WANT to be interesting...

There are NO real characters...

It's.... It's quite fascinating really
For me, I can cut some slack on the story. I personally like to engage by action. Slogging through enemies repeatedly in the same zones over and over just to hit a button to babysit Dinklage and slog through more enemies is not my idea of fun.

They may as well just made every mission make me collect 10 bear pelts because that is pretty much the depth that was given to story missions. No more, no less. Mindlessness permeates this game and it is beyond puzzling to me. Seriously. I'm baffled beyond words at the game's entire structure. It feels like a very small handful of ideas that were never nourished to shine. Meat in a pot with no water or heat. No veggies or seasoning. No broth or anything. Just meat that was left to sit out while the dinner table was dressed to near perfection with plating and silverware. Chairs perfectly aligned and drinks abound awaiting a main dish that wasnt cooked.

Now I'm hungry for stew. Fuck me.
 
My vision for this game would have placed key emphasis on exploration. Really take advantage of what MMOs can offer.

You would walk around in a great big overworld, with a few different themed zones per planet.

I would try to convey some sort of ecosystem of fauna, and some autonomous behaviour of enemies. Predators would chase herbivores, would ambush players. I'm just thinking of Dune: walking over great sand dunes and seeing an alien faction battle helplessly against a giant sand worm. That sort of feeling. Even a natural tug of war between AI factions, and perhaps being able to take on missions from each. Or even some open PVP zones!

Also a terracing of each zone into areas with different difficulty enemies, some of which roam the land. Players can cower in fear as they walk past; and either wait until they're appropriate level to take out a titanic one, or try search out other parties with natural proximity chat and go hunt the thing down. The giant monster would drop loot itself.

Crafting, secrets, in-game codex, unannounced random events introduced by the devs every now and then (perhaps an asteroid smashes into an area, transforming all the wildlife? whatever!) It needs all the trappings to make the world feel alive and mysterious. For story-driven stuff, there'd be instanced dungeons - caves, factories, whatever - that feature cut-scenes and voice acting and what have you.

As an avid MMO player, I ache for what Destiny could have been. I honestly thought it would be something like the above. I know it would require a much greater money investment, but man...
 
My Destiny edition that came with my white PS4 bundle says "NOT FOR RESALE" on the back.

Will Gamestop still take it for trade-in? I want to trade it in toward The Last of Us.
 
The hyperbole in this thread is off the charts.

Regarding the reviews, 75% average seems fair, assuming game mags/websites actually used the entire 10 point scale (which they don't). If this means that everyone will suddenly start doing this from this point forward, then cool. However, I anticipate the next Call of Duty getting 88% average on GR/Metacritic come this Nov.

Call of Duty: Ghosts ranges from 68 (PC) to 78 (PS4/XB1).

And Advanced Warfare looks pretty cool, definitely a lot better than last year.
 
It's basically non-existent in the game. Pretty much all of its story is told through mid mission dialogue from Dinklage-bot. You'd really have to dig through all their lore stuff on Bungie.net if you want to get anything out of it.

Metroid Prime told all its story through logs and scans and I find that an awesome way to tell a story. But obviously it must be executed well. An epic and mysterious story was the one thing I hoped for that would sell me Destiny.
 
My Destiny edition that came with my white PS4 bundle says "NOT FOR RESALE" on the back.

Will Gamestop still take it for trade-in? I want to trade it in toward The Last of Us.

Never had a problem trading in a bundled game with that "not for resale" stuff on it. GS will just slap a sticker over it anyway so it doesnt matter.
 
Metroid Prime told all its story through logs and scans and I find that an awesome way to tell a story. But obviously it must be executed well. An epice and mysterious story was the one thing I hoped for that would sell me Destiny.

Now if only Destiny had logs that you can access in game.

Instead we've got an app for that.
 
My Destiny edition that came with my white PS4 bundle says "NOT FOR RESALE" on the back.

Will Gamestop still take it for trade-in? I want to trade it in toward The Last of Us.

They do. It's more to protect the company in case something isn't complete when sold second hand (so someone can't call Sony for a white PS4) or in the product being void in warranty support after the fact to my limited knowledge.
 
No seriously

IT IS FUCKING BONKERS just how botched Destiny's story is....

It's not clever...

It's not mysterious....

It doesn't WANT to be interesting...

There are NO real characters...

It's.... It's quite fascinating really
Well, I think the problem is that it IS mysterious... except you get all that's mysterious about it by reading an introductory synopsis, then at best you can speculate on why there's enemies labeled "fallen", implying that perhaps they were favored by the Traveler before but for some reason turned on it. They laid the foundation for some good twists that MAYBE will come later in the series, but right now it's just "your alien machine god compels you to kill aliens, because they are Dark! And its avatar is robot Tyrion."
 
The hyperbole in this thread is off the charts.

Regarding the reviews, 75% average seems fair, assuming game mags/websites actually used the entire 10 point scale (which they don't). If this means that everyone will suddenly start doing this from this point forward, then cool. However, I anticipate the next Call of Duty getting 88% average on GR/Metacritic come this Nov.

As weird as it is for me to say it, the new CoD looks decent. This coming from a person who hasn't touched a CoD since MWII, which left a sour taste in my mouth.
 
Maybe when they release the Destiny GOTY Edition for PC (which they will 100% now, because this looks like a colossal failure for the money put into it, so they'll need to make up the money lost) they will improve on some things, but as of now, this game is as mediocre as it gets. Awful.

What? The biggest launch for a new ip is a colossal failure now?
I dont think the game itself was that expensive to make, a lot went to the marketing campaign alone
 
They do. It's more to protect the company in case something isn't complete when sold second hand (so someone can't call Sony for a white PS4) or in the product being void in warranty support after the fact to my limited knowledge.
Never had a problem trading in a bundled game with that "not for resale" stuff on it. GS will just slap a sticker over it anyway so it doesnt matter.

Ah I see. Thanks!

Never thought I'd be trading this game in, or any game for that matter, but I really want to enjoy my new PS4.
 
Bought the PS4 bundle and the Digital Guardian Edition. Returned the PS4 yesterday and taking the $90 loss for the digital game as a lesson learned. Not a complete waste since I also picked up PvZ: Garden Warfare (awesome game btw), but it just wasn't worth keeping the PS4 just for that one game.

Yea I still want one for Bloodborne but I want to wait and see if there will be a ps4 bundle for that.
 
What? The biggest launch for a new ip is a colossal failure now?
I dont think the game itself was that expensive to make, a lot went to the marketing campaign alone
And if they put $500 into marketing + development then it's likely they already broke even anyway unless a LOT of copies languish on store shelves. That's the most important thing at the end of the day, given its target audience they'll look into how to get it to be better received but it's not as if something like Just Dance coming in at 49 Metacritic meant Ubisoft would just shelve it despite becoming one of their top selling games. Likewise if this ends up one of the best selling games of the year then Activision won't care about the Metacritic for continuing the series, just for how they'll pay Bungie and what they'll demand from them.
 
And if they put $500 into marketing + development then it's likely they already broke even anyway unless a LOT of copies languish on store shelves. That's the most important thing at the end of the day, given its target audience they'll look into how to get it to be better received but it's not as if something like Just Dance coming in at 49 Metacritic meant Ubisoft would just shelve it despite becoming one of their top selling games. Likewise if this ends up one of the best selling games of the year then Activision won't care about the Metacritic for continuing the series, just for how they'll pay Bungie and what they'll demand from them.

Again, the $500 million that for some reason keeps coming up over and over is for the franchise as a whole....not this singular game.
 
Maybe when they release the Destiny GOTY Edition for PC (which they will 100% now, because this looks like a colossal failure for the money put into it, so they'll need to make up the money lost) they will improve on some things, but as of now, this game is as mediocre as it gets. Awful.

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They are making money hand over fist, over gauntlet over helm.. and as much as I would LOVE a Destiny GOTY on PC, well... that's a good year away at least (GOTY, if that would ever happen.. hard to say since Activision).
 
Destiny would have greatly benefited from a Dark Souls-esque narration. No cut-scenes, completely non-obstructive in regards to the gameplay, leaving clues all over the environment so that players can figure everything out about the lore on their own. It would have been the perfect way to flesh out Destiny's universe without wasting everybody's time with bad cut-scenes and an even worse narrative.

Speaking of cut-scenes, I have no frigging clue why these can't even be skipped. With the huge way in which repetition is encouraged in this game, I can't wrap my head around why Bungie thought that it would be a good idea to have players sit through these cut-scenes every single time. It's ridiculous.
 
Bungie developed Halo 4 ? Maybe half of it ?

When i saw Vex, i thought they were Prometheans from Halo 4...So many similarities from Halo series...But game...It really sucks...Halo is a masterpiece for years...Destiny is a forgettable game in one month....No story, no main characters, no remarkable enemies...I mean look at covenants, look at fallen...Look at the flood, look at the Hive....Which one do you prefer

Anyway, i completed Destiny campaign...I will do raid and a few Strikes then i am done...So many good games on the door...Fifa, Forza 2 , Halo MCC and Alien...
 
Reading out of game sources to learn more about the story sounds like Halo.
Not at all, at least if we're talking Bungie's products. Although there are some who think the games don't have enough meat to them and point to the EU as where the story "really gets fleshed out", Bungie basically didn't give a shit about it and most of it wasn't made by Bungie people; in terms of how much the games depend on it, it's basically fanfic.

Bungie's Halo games have a lot of loose ends, but they're basically self-contained (and don't rely on any 343i-term/grimoire-esque stuff).
 
The thread is huge so I guess if it is okay to ask.... how is the story? Is it pretty good on the Halo type of level? I think I have seen a couple people on Twitter earlier today praising the story, saying it will probably be the next Halo / Mass Effect in those terms.
Allow me to summarize the story to save you the 60 bucks. It was longer than I expected but I didn't want to be accused of over simplifying:

Earth and its surrounding planets gets visited by a magic planet that decides to make the solar system all sci-fi and magicy. Then the covenant, flood, and borg all come wanting the solar system for themselves. The visiting magic planet decides to protect earth from the invaders, but is apparently close to completely losing the battle.

That's when a floating robot eye brings you back from the dead and enlists you in the army to protect earth. They send you and that robot eye thing on a lot of meaningless chores which eventually gets you the attention of a mysterious robot warrior lady who apparently really hates the borg.

That mysterious warrior sends you on another chore that supposedly isn't meaningless to kill the borg's final boss. To complete the chore you have to get some information from the queen of an alien race, and her brother/adviser. The adviser is untrusting and acts like a dick but the queen still helps by telling you to get the head of a borg boss, so you eventually do that. Turns out the eye of the boss is the key to door the final boss battle, but adviser again acts like a dick by "accidentally" breaking the robotic eye key.

Anyhow, you eventually fix the key, open the door to the final boss and kill the boss's minions until it just gives up and dies for some reason despite you never actually shooting the boss itself. Everyone celebrates, but the mysterious warrior comes up to tell you the chore was actually meaningless after all, as the war basically continues unchanged.

Will the alien adviser ever stop being a dick? Will your meaningless chores ever actually impact the state of the war? Will the visiting magic planet thing ever actually do something beyond siting around in the skybox? Will there ever be a reason to care about who the mysterious warrior is or what she does? Find the answers to these riveting questions in future installments of Destiny.


They actually do set up potential for some good space opera style drama, they just have done absolutely nothing with it yet. They have a protective planetary god thing, the last city of earth, and a robot sidekick that could all add a lot of drama if the enemy actually attacked any of them, but it never happens.

Instead you are the one always bringing the fight to the enemy, but because of the way the world is structured, your actions will never impact the state of the war, and you'll never make progress. Hell they could have added drama just by emphasizing how little progress you're making despite such grand achievements, and play into the hopelessness of the war, but they don't even do that.

They build a potentially interesting world, but you can't make that world become an actual story with drama and/or character progression if every single character is simply a glorified quest giver.
 
Again, the $500 million that for some reason keeps coming up over and over is for the franchise as a whole....not this singular game.

I believe it is for this one game, actually, lol. That includes development and marketing costs. I keep seeing conflicting posts so I'm not 100% sure what to believe anymore. What I think we can agree though is that this the most expensive game (or movie) ever made.
 
I believe it is for this one game, actually, lol. That includes development and marketing costs. I keep seeing conflicting posts so I'm not 100% sure what to believe anymore. What I think we can agree though is that this the most expensive game (or movie) ever made.
How the fuck did they spend 500 million on this? World of Warcraft couldn't have cost that much surely, and it's like 100x the size?
 
How the fuck did they spend 500 million on this? World of Warcraft couldn't have cost that much surely, and it's like 100x the size?
Because a large portion of the money spent by Activision went towards things like marketing, production, etc. and not just to Bungie towards the development of the game.

EDIT: From here: http://www.neogaf.com/forum/showthread.php?t=891704
“To put that $500 million in context, that’s the whole entirety of the game. That’s development, manufacturing, marketing and so forth,” he said. “It sounds like a big amount but it doesn’t just fuel one aspect.

“I think it shows the confidence that we have in Destiny. It’s what Activision does best; when we partner with a development studio that can deliver a game like Destiny, we can bring that to market. There’s every indication that the launch will be something everyone will enjoy.”
They didn't. The number comes from an Bobby Kotick quote, where he talks about a potential 10 year commitment and a potential 500 million investment. It's bogus but gets repeated every damn time.
It's evidently not bogus according to Activision. There must be some miscommunication between them and Bungie.
 
How the fuck did they spend 500 million on this? World of Warcraft couldn't have cost that much surely, and it's like 100x the size?

They didn't. The number comes from an Bobby Kotick quote, where he talks about a potential 10 year commitment and a potential 500 million investment. It's bogus but gets repeated every damn time.
 
It's interesting going back through the Destiny threads. Was urk being serious here?

http://m.neogaf.com/showpost.php?p=118020833

It was explained in one of their weekly updates:

Q: What about the rumor that some “clan” spent 16+ hours playing the Raid and didn't beat it, what's the deal with that?

Luke: There's a whole bunch of missing information in that sentence. So let's just talk about that particular weekend.

In March 2014, we brought an organized clan of folks in to playtest the Raid. This would be one of the only times the Vault of Glass would be played by external participants.

These folks are shooter players, not -- for the most part -- Raiders from other games. They are a group of people used to working together primarily in competitive multiplayer games, and hadn't been exposed to an experience like this before.

We arranged the 24 visitors into four teams.

We put them through a pretty lengthy UR study, filmed them, datamined their adventures, and watched them play it live. Later, the Raid team spent a bunch of time watching player perspective films we captured during the day.

We did not offer them help, tips or tricks during their time here. We didn't clarify mechanics for them. We watched, listened and learned.

In two days of playing - where they broke for meals and had some ramp up time with the game on day 1, here's what happened:

Two groups made it to the final encounter. Neither group defeated it.

One group made it to the final encounter, but had to be skipped through an earlier encounter.

One group washed out and elected to go back to playing Strikes, Missions and Patrols.

With the goal of as many players beating the Normal Raid as were willing to organize, cooperate and communicate, we made a bunch of tuning changes through the rest of the Spring.

Source: http://www.bungie.net/7_Bungie-Weekly-Update---08292014/en/News/News?aid=12068

Basically, they had four groups playing the Raid back in March 2014 . They didn't offer them help, tips or tricks, or clarified mechanics for them
 
I believe it is for this one game, actually, lol. That includes development and marketing costs. I keep seeing conflicting posts so I'm not 100% sure what to believe anymore. What I think we can agree though is that this the most expensive game (or movie) ever made.

It isn't.

Yes, it's true: Activision is spending half a billion dollars on Bungie's Destiny. Yes, that's true despite Bungie's statement that, "the budget for Destiny, including associated marketing costs and pizza Wednesdays, is nowhere near 500 million dollars." And that's because, when Activision head Bobby Kotick revealed that gargantuan number earlier this year, he was speaking to the entire franchise, not just this September's game.

They didn't. The number comes from an Bobby Kotick quote, where he talks about a potential 10 year commitment and a potential 500 million investment. It's bogus but gets repeated every damn time.

Thank you.

whens ign's review out?

After the raid.
 
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