Destiny - Review Thread

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Maybe I just don't like the Space fantasy genre. But it just reads like a buzzword salad and my eyes quickly gloss over. Ghost, Traveler, Guardians, light, darkness, evil, Golden Age, Hive, Vex, Oryx, shrine, Queen, . . . ZZZZZZzzzzz...

But that said . . . I really don't expect story from Bungie games. As long the game is fun, that stuff really doesn't matter. They really shouldn't have said that Star Wars & Harry Potter quote which set up some expectations.

Eh. I'm fond of the genre, that's not the problem. The problem for me is the dearth of interesting characters, of some reason to make me care. And frankly, the fact that this is coming from Bungie is surprising, since I really did like the Halo stores quite a bit.

I appreciate you laying it out like this. That last bit
about the Vex existing in the past, present and future
was something I completely missed during the game.

Knowing the story would help me get more into it.

You're welcome! Yeah, I thought that was an interesting tidbit. I can't speak for everyone, but I think that part of the problem is that by the end of the campaign (or a few missions in, really) the temptation to just tune out Dinklebot gets awfully strong. It's all laid out, just in the most pallid fashion imaginable, so people have difficulty following it.
 
The places where you actually fought in Halo 3 were open. The places where you actually fight in Destiny are mostly corridors. Also, if you think about it, if you put together BF4's maps they probably take up a bigger square area.

Were we talking about bf4?

No most of the fights in Destiny occur in wide open spaces. Even the rooms tend to be huge. Earth has the smallest boss room encounters besides one on venus. Be open about what you have experienced and played because once again at this point I'm wondering if you have even played destiny beyond the beta.
 
At this point I'm not even sure you've played the game. Many of the reviews linked in the OP actually cite the gunplay and gameplay as being excellent and addictive. So I don't stand alone in that statement.

Reviews calling it excellent doesn't translate to "peerless". So yes, you do stand alone unless you can find a bunch of reviewers claiming Destiny's gunplay is in a class of its own.
 
Were we talking about bf4?

No most of the fights in Destiny occur in wide open spaces. Even the rooms tend to be huge. Earth has the smallest boss room encounters besides one on venus. Be open about what you have experienced and played because once again at this point I'm wondering if you have even played destiny beyond the beta.

The moon has much smaller spaces than Russia does. You're just blindly defending the game against any worthwhile criticism.
 
Agreed. Head shots are almost required in the higher difficulties but the aim assist pulls you all over the place.



At this point I'm not even sure you've played the game. Many of the reviews linked in the OP actually cite the gunplay and gameplay as being excellent and addictive. So I don't stand alone in that statement.

They cite the gameplay and the gunplay as being good, which I agree with, but that's nothing even close to being peerless.
 
Were we talking about bf4?

No most of the fights in Destiny occur in wide open spaces. Even the rooms tend to be huge. Earth has the smallest boss room encounters besides one on venus. Be open about what you have experienced and played because once again at this point I'm wondering if you have even played destiny beyond the beta.

They're really not that big, actually. Not compared to stuff like the Scarab fights in Halo 3, at least.
 
Well... Everything has already been said on this board...

But I really hope Bungie is commenting on some of the critic soon. Many reviewers and players have been in agreement about the flaws of Destiny.

I need a good reason to hold on to this game. Right now I do not see a future in this - and definitely not a 10 year future.

I see it completely differently.

They got the foundation right with this game. If they just add on a ton of cool stuff to it and improve some things, it will be an amazing game. It's already really fun to play. If there is any game to hold onto for the long term, I think this is it.

Assuming you like the core shooting mechanics, that is.
 
Have you played RAGE?

I wish Rage had a DLC pack where they took out most of the pacing-ruining open-world exploration aspects and racing missions and all that shit. Just pure gunplay. Horde Mode or something.

Then Rage might have been awesome. Best gunplay around this side of F.E.A.R.

No i havent. The reviews and gaf impressions turned me off of it.

Much like Destiny, the gunplay is pretty much the only good thing about it.
 
They cite the gameplay and the gunplay as being good, which I agree with, but that's nothing even close to being peerless.

They said things like excellent, incredibly addictive, even in the 6.5 EGM review they lauded the gunplay. What game has better gunplay in your opinion?
 
They said things like excellent, incredibly addictive, even in the 6.5 EGM review they lauded the gunplay. What game has better gunplay in your opinion?
F.E.A.R. 1, Crysis 1, and Bulletstorm, to name a few.
F.E.A.R. also has some of the best AI in any shooter ever made, to double that up.

These are all single player games, I will willingly admit that Destiny has the best gunplay of any multiplayer FPS I've ever played.
 
Were we talking about bf4?

No most of the fights in Destiny occur in wide open spaces. Even the rooms tend to be huge. Earth has the smallest boss room encounters besides one on venus. Be open about what you have experienced and played because once again at this point I'm wondering if you have even played destiny beyond the beta.

You mean medium sized rooms? I've played the game, I'm level 22. Unless you're confusing me with the other person you've been conversing with, I haven't said anything about Destiny being all corridors, just mostly. Which it is, even if the corridors get bigger.
 
This is even a greater mystery. They shipped that much but have no numbers to announce?

Better hope they are just waiting for 5 million.

While it probably sold through, it might differ on a country by country basis. I'd imagine in Canada for example, people might wait for reviews before dropping $70 on a game.
 
They said things like excellent, incredibly addictive, even in the 6.5 EGM review they lauded the gunplay. What game has better gunplay in your opinion?
At least from a PvE point of view:

Previous Bungie shooters, for starters. It's often not as visceral shot-for-shot, but it's typically conducive to more gunplay variety.

Taking down a pack of Fallen with an autorifle doesn't feel much different from fighting a group of cabal with a handcannon, despite the huge difference in core weapon function and enemy design and behavior. Destiny tries to combine sprint+ADS gameplay with a high degree of maneuvering, and although the result feels good and visceral, I haven't seen much opportunity to mix up the way the combat cycle plays out. Typically you have to run around until you can line-of-sight isolate a group, then it becomes a typical ADS corridor fight for a moment (maybe with a slight degree of variation depending on what way the enemy is supposed to be shot down), then you rinse and repeat when the group is dead or you're in danger. Destiny's gunplay is good in the same way that 343i's sound design is good; individual things seem great in isolation, but it could be better in terms of what it produces within the overall package.

There's not much juicy stealth gameplay, there's not much trying to break the ice on a fortified unit, there's not much dancing...
 
Wolfenstein, MW1, TF, FEAR...

Fear has great gunplay and it's also really old. The AI in fear was also very excellent. TF gunplay isn't as good as Destiny but the movement mechanics in TF are better sure. MW1 no way. Wolfenstien is amazing but they are very different styles of shooters. As an MP shooter Destiny is peerless in its gunplay imho .

Where all of those shooters you listed fall against Destiny is in Destiny's end game variation of abilities. Every group is different because abilities all play a role. Even in pvp a group of blade dancers can be devastating. In control well placed bubble shields can stop a full attack of 5 easily.

The more time you spend with Destiny the more the game rewards you by opening up.
 
Fear has great gunplay and it's also really old. The AI in fear was also very excellent. TF gunplay isn't as good as Destiny but the movement mechanics in TF are better sure. MW1 no way. Wolfenstien is amazing but they are very different styles of shooters. As an MP shooter Destiny is peerless in its gunplay imho .

Where all of those shooters you listed fall against Destiny is in Destiny's end game variation of abilities. Every group is different because abilities all play a role. Even in pvp a group of blade dancers can be devastating. In control well placed bubble shields can stop a full attack of 5 easily.

The more time you spend with Destiny the more the game rewards you by opening up.

As an MP shooter, Titanfall blows it out of the water. Destiny is still good, but it doesn't deserve anything more than a 7-7.5 on a whole or an 8 if it was MP only. Bungie's own older effort are quite a bit better for PVP too.
 
As an MP shooter, Titanfall blows it out of the water. Destiny is still good, but it doesn't deserve anything more than a 7-7.5 on a whole or an 8 if it was MP only. Bungie's own older effort are quite a bit better for PVP too.

Red Steel has better finally than destiny.








Maybe haven't played it in awhile.
 
As an MP shooter, Titanfall blows it out of the water. Destiny is still good, but it doesn't deserve anything more than a 7-7.5 on a whole or an 8 if it was MP only. Bungie's own older effort are quite a bit better for PVP too.

Seriously how does TF blow anything out of the water. I say this as someone who loves TF. There isn't enough variety at all. The guns are dry and don't allow for different tactics like Destiny. The mp variety is weak and the map variety is incredibly limited.

The titans while cool at first also suffer from the same lack of variety and customizeability. Teamwork and meshing of abilities in Destiny puts it above TF for me. The fact that Destiny also has entire world's to explore while TF has nothing else. TF is half of an amazing game.
 
Seriously how does TF blow anything out of the water. I say this as someone who loves TF. There isn't enough variety at all. The guns are dry and don't allow for different tactics like Destiny. The mp variety is weak and the map variety is incredibly limited.

The titans while cool at first also suffer from the same lack of variety and customizeability. Teamwork and meshing of abilities in Destiny puts it above TF for me. The fact that Destiny also has entire world's to explore while TF has nothing else. TF is half of an amazing game.

Play Last Titan Standing, Marked For Death, and then Hardpoint back to back and tell me again how TF doesn't have enough variety at all. Teamwork is required much more in LTS than in in Destiny MP mode. Also, I hope you mean spamming your super as soon as you get it, by "teamwork and meshing of abilities" in Destiny.
 
Play Last Titan Standing, Marked For Death, and then Hardpoint back to back and tell me again how TF doesn't have enough variety at all. Teamwork is required much more in LTS than in in Destiny MP mode. Also, I hope you mean spamming your super as soon as you get it, by "teamwork and meshing of abilities" in Destiny.

3 game modes is variety when there is nothing else in the game? What? Marked for death you kill a marked pilot which is decently fun. Last titan standing with the maps at launch is a silly joke of titans spamming at eachother. It's silly. Hard point is standard control. They are fun but not varied. When I describe it, it actually sounds worse than it really is.

The supers at first are all offensive. The supers you unlock are excellent for teamwork and have a time and place. Only pugs use supers that way.
 
I see it completely differently.

They got the foundation right with this game. If they just add on a ton of cool stuff to it and improve some things, it will be an amazing game. It's already really fun to play. If there is any game to hold onto for the long term, I think this is it.

Assuming you like the core shooting mechanics, that is.

I like the core shooting mechanics, I really do.

But for me to care more about this game there's just so much that need to change. Just like the way Diablo 3 did it.

But with Destiny it is not just the loot system; their storytelling need to change, the empty worlds need to change. Right now I don't get the feeling of being a space traveller at all. So there's just so many things.

Am not saying that Bungie can't do it. As you said, they got the foundation right. It could become an amazing game. But there's a long way to go. Which is why I would love for Bungie to come out and comment on how they see it. After all, they need to take a stand about what kind of game Destiny should be, and let us know how they are going to do that. If Destiny should keep on being a success in the long run, I think Bungie needs to be very clear about those things.
 
After really putting some hours into the game over the past few days I would say I agree with the Gametrailers review. I think Destiny is a solid 8. It's got a great gameplay foundation, and I really enjoy the play spaces they've created. I also enjoy the general loot game.

It just needs a better executed story to really sell it, and some tweaks here and there.
 
3 game modes is variety when there is nothing else in the game? What? Marked for death you kill a marked pilot which is decently fun. Last titan standing with the maps at launch is a silly joke of titans spamming at eachother. It's silly. Hard point is standard control. They are fun but not varied. When I describe it, it actually sounds worse than it really is.

The supers at first are all offensive. The supers you unlock are excellent for teamwork and have a time and place. Only pugs use supers that way.

Only pugs simply spam in LTS. If your playing against a team that knows how to co-ordinate and flank you'll get straight fucked.
 
Destiny's gun play stops being fun to me when the enemies are bullet sponges. That's partially my fault though because I'm terrible and can't get the precision shots and I rarely use the ADS mechanic because I hate ADS.

If Destiny was more fun to me I could grind it for quite a while and I could even eventually forgive the mission/story problems. Much like I do with Monster Hunter. But for me, personally, the gun play doesn't click for long term play.
 
Only pugs simply spam in LTS. If your playing against a team that knows how to co-ordinate and flank you'll get straight fucked.

The maps themselves don't make LTS fun. It's not suited for half of the stock maps. And once again does three modes and nothing else make variety?

The answer is no. Variety is the antithesis of Titanfall.
 
The more I play this game the more I disagree with the review score and the "low" meta.

It's really fun,addicting and this is enough right now.

Anyway, me (and a lot of other people like me) just have the "feeling" that the reviewers are much harsher with this new gen and its games.
 
The maps themselves don't make LTS fun. It's not suited for half of the stock maps. And once again does three modes and nothing else make variety?

The answer is no. Variety is the antithesis of Titanfall.

That's just your opinion man, I know several people that love that mode and some only play that mode. The maps are designed just fine. And I only pointed out those three to show the stark contrast in which you approach each when a match starts. Variety is found in the gameplay itself, the frenzied nature of the matches with mechs, AI, and players all running around in conjunction. It doesn't lead you through the same hallway 30 times to defend 30 different computers that need to be hacked.
 
That's just your opinion man, I know several people that love that mode and some only play that mode. The maps are designed just fine. And I only pointed out those three to show the stark contrast in which you approach each when a match starts. Variety is found in the gameplay itself, the frenzied nature of the matches with mechs, AI, and players all running around in conjunction. It doesn't lead you through the same hallway 30 times to defend 30 different computers that need to be hacked.

It's not just my opinion. Tons of people in the OT said a resounding "this is it?" When titanfall released. The large consensus was wait for tf2 so they can actually release a full game.

TF has amazing mechanics and fun gameplay but the game IS half a game regardless of how fun you feel a mode is. It's rinse repeat of the same limited maps, limited weapons, and incredibly limited titans. If you can't see that then I don't know what to say besides we will have to agree to disagree.

edit: and I played TF all the way to the end of gen 2 at launch. I'm not parroting reviews and I spent a large amount of time with the game.
 
It's not just my opinion. Tons of people in the OT said a resounding "this is it?" When titanfall released. The large consensus was wait for tf2 so they can actually release a full game.

TF has amazing mechanics and fun gameplay but the game IS half a game regardless of how fun you feel a mode is. It's rinse repeat of the same limited maps, limited weapons, and incredibly limited titans. If you can't see that then I don't know what to say besides we will have to agree to disagree.

I really dont care how many people think something, if they are all wrong. Destiny is easier to argue as "half a game" since almost everything besides gunplay feels like an afterthought that was tacked on.
 
I think the problem is that the main character witch is you or the unnamed guardian you play as is boring. He was dead once that's all I know. Compare that to Playing as Master Chief. he has an amazing back story. He is a living legend and peoples jaw drop when you walk into a room. Like you said there are no likable characters in Destiny.

I hate how the main character in Destiny goes from being dead, to making snarky one-liners to his ghost, with zero character development in-between. Like why did they even give your character a voice actor and lines? He/she has zero presence in the world.
 
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