Destiny - Review Thread

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Becaus Bungie was comparing themselves and Destiny to LotR and Star Wars and game of thrones, that's why.

They probably meant to say that they wanted to create a universe that matched these, right? Because obviously the actual narrative is way too light to be compared to these narratives. But I'd say that I can definitely see them use this universe they created and flesh it out in all kinds of directions.

Explain. I don't see how the AI is amazing and I've played heroics, and did every single mission at the hardest difficulty available at the time.

Not sure if it's amazing, but I definitely have fun fighting these AI monsters. They flee, they flank, they take cover, they go berserk on me, and they attack each other. I don't see what the big deal is, they do not feel too scripted or like glorified turrets.
 
No fuck off. I got to LV22 -> LV23 in less than one hour of playing tonight. Just because I found one good Blue Engram... How random is that?

You can totally afford an emblem from the speaker now.

Oh, just an emblem. =(

I ve 112 Sapphire Wires and 132 Weapon Parts, despite upgrading everything I have. That's how much crap I have received. Lemme use money on SOMETHING please! =(
 
They probably meant to say that they wanted to create a universe that matched these, right? Because obviously the actual narrative is way too light to be compared to these narratives. But I'd say that I can definitely see them use this universe they created and flesh it out in all kinds of directions.

Yes I am sure that warranted putting most of the lore in an app separate from the game.

That's the world building that create grand epics like the above properties. It shows how dedicated they are to fleshing out the story.
 
I'm really enjoying the game despite the long list of flaws. It's vanilla Diablo 3 all over again, except the loot isn't as bad.

Man not sure about this, with all its flaws vanilla Diablo 3 core gameplay was already really good. Can't say the same about destiny so far.
 

To me it is similar to Dark/Demon Souls in storytelling.

Dude...

Both of those games tell story very differently. Dark Souls progresses through a plot full of interaction with the world and its characters, changing the situation and purpose of your quest as you learn new things.

Demon's Souls plot is told to you in the first 10 minutes, with the world just full of tragic and surreal characters who may or may not tell you of their failed ventures as you just set out and do what you were told to do in the first 10 minutes.

EDIT: Destiny... I don't know because I never understand anything. I have replayed it so much and I still don't know the order of events or even why I am here.
 
Yes I am sure that warranted putting most of the lore in an app separate from the game.

That's the world building that create grand epics like the above properties. It shows how dedicated they are to fleshing out the story.

You sound so bitter.. are you angry? Do you want your $60 back? Honest question.

Dude...

Both of those games tell story very differently. Dark Souls progresses through a plot full of interaction with the world and its characters, changing the situation and purpose of your quest as you learn new things.

Demon's Souls plot is told to you in the first 10 minutes, with the world just full of tragic and surreal characters who may or may not tell you of their failed ventures as you just set out and do what you were told to do in the first 10 minutes.


Not to me, to me Dark/Demon's tell their story through the environment firstmost, and my character's interaction with that world second.

Destiny is the same to me, I take a lot of enjoyment just from being inside the levels. I think the world they created reeks of atmosphere, and history. That's how I feel they are similar.

Just like Panzer Dragoon Saga.

Since it is being mentioned, I vastly prefer Destiny's limited storytelling over Diablo 3's idiotic ramblings that I couldn't even bare to sit through.
 
You sound so bitter.. are you angry? Do you want your $60 back? Honest question.

No I am being sarcastic at your laughable defense of Bungie's story telling in Destiny. It's the classic 'it has potential' defense.

Game of thrones it doesn't even come close to, much less Lord of the Rings
 
Just putting this out there, the time from LV21 to LV22 took me 9 hours total. More than it took for me to go 0-20. That means I spent more time doing the same thing over and over again to advance in the endgame then see all the content this game has to offer (outside of loot).

I finally got my boots which pushed me to LV22 after Nexus farming for 3 hours, then turning in about 15 Blue Engrams.

NOT A SINGLE FUCKING LEGENDARY

This system is horrible. I am better off getting Vanguard Marks for my Legendary Armour than picking loot up. It's stupid.

You shouldn't nexus farm dude.

I got from 20 to 24 off the strike playlist, the end mission rewards tend to be solid.
 
No I am being sarcastic at your laughable defense of Bungie's story telling in Destiny. It's the classic 'it has potential' defense.

Game of thrones it doesn't even come close to, much less Lord of the Rings

I'm not really defending their storytelling, just stating how it works for me. I'm happy it doesn't have any elaborate cutscenes etc.

For the game that it is, I don't see how it needs to have any more story exposition. At least, I don't see it as being a valid drawback to the experience, since it's.. a shooting game.

(How you even expected the game's narrative to match Game of Thrones is beyond me.. )
 
I'm diggin' the game just as much as I knew I would from Alpha. There are some valid critiques that I see and while I really like the game, it's far from perfect. I've played about 40ish hours or so and have maxed out one subclass of warlock. Obtained about 5 or so legendaries and two exotics. The loot potential is what keeps bringing me back lol. As of right now I would rate Destiny an 8.5/10. I think that will only go up once the Raid is unlocked along with future content. Ya done good Bungie IMHO.
 
Not to me, to me Dark/Demon's tell their story through the environment firstmost, and my character's interaction with that world second.


You're not comparing the story though, you're comparing it's lore and how it is presented to the player. The story in Demon's Souls is literally told to you in the first 10 minutes. It isn't even a story since it doesn't have a middle, just begins and ends.

Dark Souls is far more standard. It has a world of discovery for its lore, but so does Mass Effect. That doesn't make them the same in terms of how its actual "story" is told. I ask you the story of Mass Effect and you won't go telling me about all of the side-quests or the backstory of Ashley's life do you?

Destiny is perhaps like that, but it does a very poor job of it. There needed to be NPCs teaching you things outside of the cutscenes. A shop vendor will blurt out some random crap sometimes, but it is very difficult to take in.
 
Just finished the "story mode" and hahahahahaha. Quite lacking and boring...and how can I beat the story with story missions left over to do? Guess it doesn't matter since they don't even have a trophy for beating the story. It is almost like, why bother? Also kind of annoying that you can't use shaders until level 20...most of the good stuff you can do isn't until you get there. I would be disappointed but I've been disappointed by Bungie before :/

That isn't to say I am not having some fun with it, just wish there was more too it and not held back from what seems like lazy game design.

Some of the super powers of some classes are just ridiculous, makes crucible not as fun as it should be.
 
I'm not really defending their storytelling, just stating how it works for me. I'm happy it doesn't have any elaborate cutscenes etc.

For the game that it is, I don't see how it needs to have any more story exposition. At least, I don't see it as being a valid drawback to the experience, since it's.. a shooting game.

It is a valid criticism becuase Bungie spent a lot of time hyping up their story for the game, hence why they compared Destiny to game of thrones.

You not caring about story, does not negate the fact that they hype up story and failed to deliver in a hilarious fashion, to the point of putting all of the Lore in a companion app and not even in the game itself.
 
You shouldn't nexus farm dude.

I got from 20 to 24 off the strike playlist, the end mission rewards tend to be solid.

Good for you. I checked to make sure since I want to point this out so often. 7 hours of my time after reaching LV20, and wanting to LV up, was spent in Strike playlists and Daily missions and finally Bounties. I did almost 23 full Strikes before getting fed up and doing patrols. At LV21, I finally went to Nexus and farmed for a couple of hours and got to LV22.

Just this night, in an hour, I got to LV23 from my first Blue Drop doing a random low level mission (LV3 enemies) while reading this thread.

Strikes don't increase your chance to pick up stuff, if they do, I'm very unlucky. Nexus was the best thing that happened to me.

FYI that was LV14 Nexus too.
 
I am talking about solely Destiny, CoD4, etc. I'm not discussing this hypothetical game you are referring to that consists of mostly 0s or 10s. I was specifically talking about this game. If I weren't then maybe you would have a point, but you don't in the context of what's being discussed. I didn't say that was the case for the hypothetical game you are talking about.

No one claimed it was the same as them submitting nothing instead of those scores. I'm saying that those scores for Destiny have not changed the reception of the game. Most of the scores are not 0 or 10s, the game has HAD a negative reception even if we eliminate every single 0 or 10 or use different sites, it hasn't changed anything. On sites where there are no 0s like Amazon, it still has NOT changed the reception and types of scores that Destiny receives.

That's what them "balancing out" would be though. If we take something like a YES/NO vote, and one set of people vote YES without even considering what they're voting for, and another equal set of people vote NO with no consideration. These two groups balance each other out, as their votes actually do have no effect on the outcome of all other voters, even if you multiply both sets by a million. This doesn't apply to scoring something from 0 to 10, or 1 to 5 or any other numeric scale.

Saying "it has no meaningful effect" or that they're "statistical noise" would be fine if there are few of them though. But even one of each does have an effect, even if incredibly small.
 
Good for you. I checked to make sure since I want to point this out so often. 7 hours of my time after reaching LV20, and wanting to LV up, was spent in Strike playlists and Daily missions and finally Bounties. I did almost 23 full Strikes before getting fed up and doing patrols. At LV21, I finally went to Nexus and farmed for a couple of hours and got to LV22.

Just this night, in an hour, I got to LV23 from my first Blue Drop doing a random low level mission (LV3 enemies) while reading this thread.

Strikes don't increase your chance to pick up stuff, if they do, I'm very unlucky. Nexus was the best thing that happened to me.

FYI that was LV14 Nexus too.

The end of mission rewards are where it's at, the lvl 24 strike playlist for example will almost always drop 1 or 2 lvl 20 items at the end as a reward.

Seems you were rather unlucky, I have close to 10 buddies and we all went from 20 to 24 off the strikes.
 
No I am being sarcastic at your laughable defense of Bungie's story telling in Destiny. It's the classic 'it has potential' defense.

Game of thrones it doesn't even come close to, much less Lord of the Rings

You should consider yourself as part of the editorial office for this generation´s Tolkiens.
 
The end of mission rewards are where it's at, the lvl 24 strike playlist for example will almost always drop 1 or 2 lvl 20 items at the end as a reward.

Seems you were rather unlucky, I have close to 10 buddies and we all went from 20 to 24 off the strikes.

If this game had a regular stat system, that would sound nice if the only reason to level up wasn't to do higher level Strikes... I wonder what Raids will do since they are the main part of the game according to Bungie...
 
Diablo story vs Destiny story is a bit apples and oranges. I feel like in Diablo the story is much less relevant to the fun you're having. When I play a Bungie game I expect a really captivating, well-presented story. Its also worth noting that Blizzard stories are just expected to be complete ass these days, while I really liked what Bungie did with the halo story before 343 took over.
 
Bungie expects players to build a diverse social network when their social tools are barely existent and even chatting is a challenge?

I compare this game to Borderlands 2, with its swift narrative, world building, engaging characters, expansive areas, endless stream of loot, and active drop-in-drop-out grouping, and I can't help but notice Destiny is really a pale and hollow derivative. It's hard to believe this is the product of a large studio and years of work. This game is about as deep as the first five hours of Borderlands 2 and far more repetitive.
 
That's what them "balancing out" would be though. If we take something like a YES/NO vote, and one set of people vote YES without even considering what they're voting for, and another equal set of people vote NO with no consideration. These two groups balance each other out, as their votes actually do have no effect on the outcome of all other voters, even if you multiply both sets by a million. This doesn't apply to scoring something from 0 to 10, or 1 to 5 or any other numeric scale.

Saying "it has no meaningful effect" or that they're "statistical noise" would be fine if there are few of them though. But even one of each does have an effect, even if incredibly small.

I could argue with you about this all day man, but it's pointless for us to spend so much time on a game neither of us like. Also I said exactly that in one of my previous posts. "It had no meaningful effect." If you actually look back at another post, I said that "I'm not saying it doesn't have an effect or count to the overall score, I'm saying that it doesn't change the negative reception of the game"

I'm not saying it literally balances out as in a 1:1 comparison. I've made this clear multiple times. The minuscule amount of 0s and 10s have not changed the overall negative reception of the game, that is all that's being said. The content of those reviews are what is more important anyway. Nothing your saying changes any of this. It's really not that hard to understand.
 
Finished the moon missions, unlocked Venus and I just cannot be bothered to go further at the moment. Gorgeous visuals and music, nice gunplay but the missions so far are just monotonous shit. Thinking of trading in for Forza Horizon 2 at the end of the month.
 
Finished the moon missions, unlocked Venus and I just cannot be bothered to go further at the moment. Gorgeous visuals and music, nice gunplay but the missions so far are just monotonous shit. Thinking of trading in for Forza Horizon 2 at the end of the month.

Do Venus, it is quite good, THEN stop.
 
The game is good from a technical standpoint, which means ideally it should get an okay score from that alone.

Story is interesting enough but pretty generic.

Reused Halo sounds etc. and general Halo gameplay is what I would also class as generic as well. But isn't really a major issue.

However Halo controls and feel is an issue as its not really that good, its fun for some but its like an arcady shooter at times. So that's where it will also loose depending on who is reviewing it.

Online only also isn't proven anywhere it was needed to be a MMO. Other players hardly help those around them and play in packs/with their friends in the firegroups.

Its an okay game, but its not amazing, 7 feels right score wise cause really it can't be faulted any lower due to it been coded okay and things been included which are just okay just not really fleashed out much and expanded in a satisfying way. Also unskippable cut scenes are evil.

Also the best thing about the game I've found so far during my play was the moon sword and they take it away from you. That is lame. You should be able to use it all the time. It was epic.
 
Story is interesting enough but pretty generic.

I just got off the moon and I can't tell you what the story is even about right now. I think a Russian computer told us to go there... and while I was there I fought some dudes, but there are EVEN WORSE dudes to fight on Venus or something. I don't know. It would be nice if there were a codex or something in the game to tell me why I should care about any of these things.
 
Diablo story vs Destiny story is a bit apples and oranges. I feel like in Diablo the story is much less relevant to the fun you're having. When I play a Bungie game I expect a really captivating, well-presented story. Its also worth noting that Blizzard stories are just expected to be complete ass these days, while I really liked what Bungie did with the halo story before 343 took over.

Diablo II's story is not insulting if you choose to pay attention to it and is completely ignorable if you don't care. Diablo III may be insulting, but it is easily ignorable.

Destiny's story is not only insulting, barely there, but what little bit of shit is actually there is forced upon you with unskippable cutscenes between long-as-fuck loadtimes and trips to planets that exist solely to service those stupid cutscenes. It's mind-boggling in its hubristic ineptitude.
 
It is a valid criticism becuase Bungie spent a lot of time hyping up their story for the game, hence why they compared Destiny to game of thrones.

You not caring about story, does not negate the fact that they hype up story and failed to deliver in a hilarious fashion, to the point of putting all of the Lore in a companion app and not even in the game itself.

I care about the story, if Destiny did not have interesting lore / world building / atmosphere, I would be much less interested/invested in it.

I prefer games that tell their story through the lines. I did not want Destiny to have a traditional linear FPS campaign similar to Bioshock or COD.

That said, I'm still on the moon.. so haven't seen all of it yet.
 
Two thing I will never understand because this game is coming from people who gave us Halo.
1). Shit story and no character attachment, not a single moment that I
2). Awful AI. Shoot and kill, no other technique required. They all behave same to me, except they look different.

Bungie released Halo CE 14 years ago and AI and enemies overall are better than Destiny. How is this possible?
 
I could argue with you about this all day man, but it's pointless for us to spend so much time on a game neither of us like. Also I said exactly that in one of my previous posts. "It had no meaningful effect." If you actually look back at another post, I said that "I'm not saying it doesn't have an effect or count to the overall score, I'm saying that it doesn't change the negative reception of the game"

I'm not saying it literally balances out as in a 1:1 comparison. I've made this clear multiple times. The minuscule amount of 0s and 10s have not changed the overall negative reception of the game, that is all that's being said. The content of those reviews are what is more important anyway. Nothing your saying changes any of this. It's really not that hard to understand.

Yea I get what you're saying, and tbh I was kinda surprised at how much of a debate this turned into honestly. I know what you said in your previous post, which is why I'm saying that "no meaningful effect" makes perfect sense to say. If there was anything I left out of my initial quote, it was because I took no issue with it, not because I didn't read it.

I'm not claiming the 0's and 10's have in any way changed Destiny's overall negative perception (which I agree it deserves). I just took issue with the way you worded your point, as it means something else when phrased like that. Pedantic? Yup, but I sometimes can't help myself.
 
You won't ever see any of the story

But that's essentially what I'm saying.. the lore/world building = the story to me. I don't care if I have to save a princess at the end of it all, but I sure feel like the world speaks to my imagination when I'm playing.

Personal taste, but I never liked bullet sponge enemies in shooters. You always feel week in this game, makes you to play defensively all the time.

Head shots help a lot though!
 
I think after listening to most of bungie guys prior to release I believe this game had a troubled development and bungie were unable to reach their vision.


Which if true and rumors of ssm game being cancelled because it was too similar to destiny is even more baffling
 
I can attest that they're right in that after 20 hours there's no longer anything worth soloing, except, what, patrols on Mars?

You can do story missions on harder difficulties, but only the specifically mission-instanced areas are level appropriate. Feels pointless to run across grays to get to the skirmishes at your level.

I know, I know, strikes...
 

I'm more than 20 hours in and they're full of shit. And I'm saying this as someone who loves the game.

Oh yea, the raid will fix it! People who aren't having a fun time? Grind Strikes for hours on end until you can get the gear and find enough people to go into a raid! Oh, for getting a team together? Just go and randomly ask a person standing around in the tower with a high enough level to join your fireteam.

If the Strikes are any indication, I'm expecting bullet sponge bosses with additional annoying mobs every 1/8th of the boss' health bar.
 
Really surprised by all the negative comments here, my pool pf PSN friends are all playing this and are loving it, one guy at work with plays on X1 and is also loving it. Different strokes I guess, I have yet to really start it my self; I did enjoy the beta though.
 
I think after listening to most of bungie guys prior to release I believe this game had a troubled development and bungie were unable to reach their vision.


Which if true and rumors of ssm game being cancelled because it was too similar to destiny is even more baffling
Im interested now in seeing what Stigs game looked like. It would crazy if the ideas in his game were more fleshed out.
 
Two thing I will never understand because this game is coming from people who gave us Halo.
1). Shit story and no character attachment, not a single moment that I
2). Awful AI. Shoot and kill, no other technique required. They all behave same to me, except they look different.

Bungie released Halo CE 14 years ago and AI and enemies overall are better than Destiny. How is this possible?

While I like how the enimies take cover at times, it seems programmed based on areas etc. and if you kill a bunch then return the area its the same hiding spots and technique they use.
 
Man not sure about this, with all its flaws vanilla Diablo 3 core gameplay was already really good. Can't say the same about destiny so far.

Gameplay of Destiny is awesome. Best gunplay in a very long time.

I can fight Cabal all day long.

Diablo 3 was the same. Great combat but I went 100 hours from launch without seeing a single legendary item.

I'm 24 hours in now so not quite D3 vanilla levels of BS yet
 
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